I like your video, but I have a question. In 3d video games with true perspective, a square is orthogonal to the distance to another square. But in the isometric video game, the rhombus is instead orthogonal to the distance to another rhombus. What would have happened if we enlarged one of the rhombus, so that it became true perspective, instead of isometric?
Hi @user-hz7ci If you use the camera view as an isometric view, all the objects will be seen from an isometric angle. However, you won't be able to change the angle of the objects to a perspective view. Therefore, if you want to use a shape in both isometric and perspective views, it's better to design all the objects and shapes in isometric view and not rely on the camera to create the isometric view.
Tutorial on the circle animation please! Specifically how to get outlines :)
It's amazing. Thank you so much!
Glad you like it!
is this tutorial limited to after effect 2024 ? can i use it in previous version too ?
Hi, yes compatible with all versions.❤
I like your video, but I have a question.
In 3d video games with true perspective, a square is orthogonal to the distance to another square.
But in the isometric video game, the rhombus is instead orthogonal to the distance to another rhombus.
What would have happened if we enlarged one of the rhombus, so that it became true perspective, instead of isometric?
Hi @user-hz7ci
If you use the camera view as an isometric view, all the objects will be seen from an isometric angle. However, you won't be able to change the angle of the objects to a perspective view. Therefore, if you want to use a shape in both isometric and perspective views, it's better to design all the objects and shapes in isometric view and not rely on the camera to create the isometric view.