INSTANT WIN! Digimon Card Game: Justimon In-Depth Deck Profile! - February 2023 BT11 Format

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 22

  • @shapeoffour2319
    @shapeoffour2319 ปีที่แล้ว +1

    Nice!

  • @ReisoftheWInd
    @ReisoftheWInd ปีที่แล้ว +3

    looping Accel and critical arm til I clear their board or have sec +4 feels so good that’s why I also like to run at least 2 copies of both. Good profile, also what are your thoughts on the justice kick variant or I guess security control version is more accurate?

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว +1

      Thanks! I haven't really tried the security control version of this deck, but I probably will in a future gameplay series :)

  • @Kirbellious
    @Kirbellious ปีที่แล้ว +2

    The mamemon makes alot of sense, never wouldve thought about it. Suprised you're running 2 of the critical arm if any.

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      Critical Arm is cool, but if i'm being honest I just use the Accel/Critical arms to cycle back into the Blitz arm. Was tempted to go for a Critical 1 / Accel 3 split due to to valuing the security and piercing more, but I think both have their place within the deck.

    • @Kirbellious
      @Kirbellious ปีที่แล้ว +1

      @@VortexTCG that makes sense, and the delete does come up from the crit arm every now and then.

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      Oh yeah theres no denying the delete does come up, especially if you have cyberdramon underneath, you can pretty much delete most things in the game. It's just if I play more of these cards, I will brick a lot more, which already sometimes happens as is :(

    • @Kirbellious
      @Kirbellious ปีที่แล้ว

      @@VortexTCG i feel you man, i love my justimon deck but god it just bricks, i didnt like running haguru cause it felt worse than using chikuri or toyagu but it helps. only thing i will say is how do you deal with big stacks like bwgx since even the dedigivolve cant help you as much there.

  • @dp101
    @dp101 ปีที่แล้ว +1

    Do you have any suggestions for budget replacements for Sunarizamon? It costing 6-7 dollars when no other card is above $2.50 (and if you leave off the generic black staples that people probably already have then nothing cracks a dollar) is kinda an annoying outlier relative to the price of the rest, so would be nice to have a replacement. From my brief playtesting it feels like you don't often need the effect since with so many swings you don't really need more than +1 security attack which you can get from accel arm, so it feels like it should be possible to replace it, but I'm curious as to what you think. I haven't been able to figure out what to swap it for, other than maybe ST13 chikurimon to try and slow down the game more, but I feel like that's more a factor of there being a lack of generically good black rookies more than anything else.

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว +1

      The Sunarizamon to me, is very important for the deck as it enables your OTK a lot easier. If you're looking for an alternative I would suggest going 4 commandramon to cycle with haguru and guard. If not, you can always play reboot ToyAgumon

    • @dp101
      @dp101 ปีที่แล้ว +2

      Got it, thanks. Fair enough about it being important, I probably overestimated how easy it is to find a 2-of lol. Thanks for the help!

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      @@dp101 Glad I could help! :)

  • @farnfarn819
    @farnfarn819 ปีที่แล้ว +1

    Quite similar to my list. I was running some other options in the form of DG Dimension and Justice Kick. They definitely felt more like tech for certain matchups than something core to the deck. Will try bumping memory boosts to 4!
    Do you really find Monodramon better than Toyagumon or the 2 cost Commadramon?

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      If you wanted to play around the draw effects of the haguru/guard a lot more you can switch it around for the 2 cost commandramon, but for me monodramon has been putting in a lot of work finding a lot of tamers for me.

    • @farnfarn819
      @farnfarn819 ปีที่แล้ว +1

      Thanks for the response!
      I'm one of those "Monodramon never hits" people haha. Also tried to run Tyrannomon from BT11 to play tamers from hand, but it felt too forced and expensive to play since you cannot digivolve it on top of Monodramon.

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      @@farnfarn819 I always try to respond! I think we've all been there with the Monodramon and never hitting, but sometimes you get that and sometimes you hit the jackpot in 2 tamers. Mentioning the Tyrannomon is quite interesting because I think there could be a green variant of this deck potentially, but requires a lot of tinkering.

  • @shapeoffour2319
    @shapeoffour2319 ปีที่แล้ว +1

    Have you considered final zubagon punch?

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว +1

      The problem with Zubagon is that it doesn't do anything for the majority of the deck and the part where it has the most synergy in the justimons, you'd rather just mode switch for 2 memory back into another justimon for more swings/controlling the board.

  • @Drazham
    @Drazham ปีที่แล้ว

    What do you think about having two Grumblemon as a backup plan if you need that one final hit?

    • @VortexTCG
      @VortexTCG  ปีที่แล้ว

      Eh, in the main build you tend to get the OTK without the grumblemon. However, you can change the deck to include the Grumbles. For me, when theres no security left I haven't had the remaining memory to swing for game with a grumble :L

  • @FaialXDD
    @FaialXDD ปีที่แล้ว

    i think removing 2 mem boosts for 2 removals is also a thing to consider

    • @SlumpDump
      @SlumpDump ปีที่แล้ว

      Yeah, having some cheap security bombs or stuff that hits wide like DG Dimension or Laser Cannon would be solid. I don't like maxing out on mem boosts personally.