This is BY FAR one of the best videos out there. My project was getting bigger and bigger and I was getting lost with no knowledge in this field and how to organize an app/project. Thank you SO much my friend!
Very important point before you watch the whole video, there are millions of ways to structure a project, and the examples I am showing are not the absolute standards of how a project should look like. But the two examples I show are great examples to get going! Enjoy watching
@@toolate6971 it has been greatly informative to me, after hours of reading official docs etc and not having a clear idea of it. For beginners seeing that code grow and be refactor is very useful to. But I agree I wouldn’t have explained the prime number functions at all.
That should have been pointed to newbies like ne, yes. In fact I’ve read the best practice may be to Import module as m And use m.function for every function, class, variable etc the code uses, so it’s always clear to which module it belongs to.
Thank you very much for your video ❤ For me as a beginner it was extremely useful as I had already learnt most of what native Python has to offer but I was never sure what the correct or rather said better way to structure a project would be 🤓
It's a great video of introducing Python project structure. : ) But ... I have to point a small mistake, that is "for n in range(start, finish)" where the number denoted by the variable 'finish' won't be checked.
Small note, we can simplify the is_prime function like so: def is_prime(num): if num == 1: return True for n in range(2, num): if num % n == 0: return False return true And even more, if you want to make it shorter: def is_prime(num): if num == 1: return True return all(num % n for n in range(2, num))
Hi, thanks for reply and the great content, here is a one liner too (less readable tho) : def is_prime(num) : return num == 1 or all(num % n for n in range(2, num)
Great, this is really something other Python tutorials tend to ignore. Coming from Java, with its strict structure, I was pretty lost, when my python files cracked the 500 lines of code. This will help me alot cleaning up the mess of spaghetti code in my recent project.
1 isn't prime so ur code has a bug ;) Thanks for the tutorial btw, you brighted my day when you said that there isn't a clear standard, bcs that gives me freedom to come up with my own preference. The early suggestions are perfect for getting started, I'll edit when I get to the advanced projects' ones lol. Edit: quite useful, just still didn't found what im looking for, imports are so messy
Yep should've eliminate the 1 before getting in to the logic of it. Advanced could look a bit too much lines of imports, but it's still worth the mess of import lines as long as you know that those classes (or the helping functions) could reach to hundreds of lines of code.
I think you may be interested in the __all__ word for __init__.py files: " if the __init__.py file in the package directory contains a list named __all__, it is taken to be a list of modules that should be imported when the statement from import * is encountered." It also works for modules. BTW, I had sent an answer with a link to best practices for module usage and it has been deleted :(
Hey Ruben, yep looks cool :) You can download MobaXterm which is an advanced utility to manage local terminal and remote connections to other servers. Very helpful
Sir please the way you create your packages i also did so but if i import from package a whiles i'm in b i get ModuleNotFoundError: No module named. please i'm using vs code
You are the best Jim. Please could you come up with videos related with Civil Engineering? since most of the videos are related games or others. Keep it up Jim again you are the best of all.
Very well explained with perfect example. Thank you very much! I was wondering - what happens if you change the folder name of the package - then you would have to change every "import" command, right? Isn't there another way?
Great explanation thank you very much. Just a little question. Which terminal or console do you use ? when I type tree in PyCharm terminal, it only sees the .idea directory and not the files inside my directory. I'd like to have the same printing as you but I don't know how to do. Thank you !
Hey Geoffrey, no problem. Please share with other people if possible :) You can watch my short video, it will explain how to use the Monokai theme of Pycharm, here is the link th-cam.com/users/shortsYlK3oLTp53E
this is not the case but what if Email package needs anything from the Prime package and viceversa? can you just import email.whatever in prime.py and prime.whatever in email.py?
Great explanation! One question: if i import a class from a module which is in the same folder as the target module (like constants and helpers) why should I still refer to a folder (package) like prime.helpers and can't use helpers directly?
Hey Dmytro, good question and thanks for following the entire video! That's a possibility, but just improves the readability if in the future you'll import more "helpers" from other packages, so the fact you specify the parent module makes it more understandable what you import
Beginner question. Taking simple project up a notch I'm trying to separate strategies from creatures and I'm lost. Imagine files structure like `/mygame/strategies/voice/{abstract_voice,meow,quack,talk}.py` alongside of `/mygame/creatures/{abstract_creature,cat,duck,human}.py`. I want to type hint `AbstractVoice` in a `@voice_strategy.setter` of `AbstractCreature` but how do I introduce this composition in a sensible manner? How do I make the duck quack, so to speak? If I add `from mygame.strategies.voice import AbstractVoice` in `creatures/abstract_creature.py` I can't re-use creatures + strategies in a package with a different name because this is literally a named package import. But if I replace this with a relative import I get "attempted relative import beyond top level package" when e.g. trying to test just the sub-package. I tried that with and without `__init__.py` files because you don't need them since python3.3. Python is unintuitive mess whenever I try to do anything slightly more complicated than following tutorials.
@@vx319 Nah, it's an old comment - it can be hacked together badly with `__init__.py` files but my question is how do do it without them and the answer for that is: "can't be done in python because it's fucked up and authoritative".
I’d say in it’s own subdir, at least if it has more than one file (and it probably should have at least a constants.py file, for example for the connection strings for the database so they are not hardcoded lost between the code of the module.
Thanks for this great video! I have one quick question as a beginner. Why did you make a class and put “calculate prime” function in the class? What would be the benefit of making class instead of leaving it as functions?
Hey Harris, you'll face the benefits as the program grows. Basically, the sign for creating a class should be once you start to have the same parameters for different functions. It's more efficient and more readable.
There are a lot of plugins in mobaXterm that you can use. Generally if you use linux I recommend it. If you own a windows 10 machine that Windows Terminal is what you need (will publish a video for the best setups on that tool soon)
Although I can appreciate your effort, please change the title of your video. This is not about packaging Python projects. Its more about building a Python script using functions, classes and variables.
This is BY FAR one of the best videos out there. My project was getting bigger and bigger and I was getting lost with no knowledge in this field and how to organize an app/project.
Thank you SO much my friend!
Glad it helped you! Appreciate this comment
Very well explained the interconnection. A gem for a beginner/intermediate level Pythonist. Thanks for your time and effort.
You're very welcome, Malgin! :)
This video just made my brain click to how projects are organized in OOP
I always wondered about this specific thing, thank you
Wonderful Max.
Very important point before you watch the whole video, there are millions of ways to structure a project,
and the examples I am showing are not the absolute standards of how a project should look like. But the two examples I show are great examples to get going!
Enjoy watching
This video is more about writing a script that deals with Prime numbers and far less about program structure.
@@toolate6971 it has been greatly informative to me, after hours of reading official docs etc and not having a clear idea of it. For beginners seeing that code grow and be refactor is very useful to. But I agree I wouldn’t have explained the prime number functions at all.
This was an amazing explanation, I just would avoid * for imports.
That should have been pointed to newbies like ne, yes. In fact I’ve read the best practice may be to
Import module as m
And use m.function for every function, class, variable etc the code uses, so it’s always clear to which module it belongs to.
Thank you very much for your video ❤
For me as a beginner it was extremely useful as I had already learnt most of what native Python has to offer but I was never sure what the correct or rather said better way to structure a project would be 🤓
Thanks a lot for the comment! Glad it helped you
Sir, this was INCREDIBLY USEFUL. This deserves more views.
THANK YOU SO MUCH
Wonderful to read such a comment. Hope you will enjoy other videos here as well!
A constant isn’t a variable. A constant is constant, it doesn’t change. A variable as its name indicates can change, it is variable.
It's a great video of introducing Python project structure. : )
But ... I have to point a small mistake, that is "for n in range(start, finish)" where the number denoted by the variable 'finish' won't be checked.
Great video, thanks for sharing!
NP, glad you enjoyed!
Small note, we can simplify the is_prime function like so:
def is_prime(num):
if num == 1:
return True
for n in range(2, num):
if num % n == 0:
return False
return true
And even more, if you want to make it shorter:
def is_prime(num):
if num == 1:
return True
return all(num % n for n in range(2, num))
Thanks for this, it really shortens the code ;)
Hi, thanks for reply and the great content, here is a one liner too (less readable tho) :
def is_prime(num) :
return num == 1 or all(num % n for n in range(2, num)
Thank you so much for the video. I was really stuck as to how to structure a project and it was great help!!
Glad it was helpful thanks!
Awesome! Love to see this coming out as video after asking for it :) Let's give a LIKE first, now lets learn something!
Love to hear it :)
Great, this is really something other Python tutorials tend to ignore. Coming from Java, with its strict structure, I was pretty lost, when my python files cracked the 500 lines of code.
This will help me alot cleaning up the mess of spaghetti code in my recent project.
Glad it helped you, thanks a lot for the kind words
This vide covered the infomation I needed. Thanks :). Ah yeah and btw, what plugin do you use for the code highlightening?
Glad it helped! It's in pycharm schemes called monokai
Well this was exactly what I needed in my life!
Excellent explanation! Enjoy the well-earned sub! :)
Awesome video, exactly what I was looking for. Thank you :)
You're welcome!
1 isn't prime so ur code has a bug ;)
Thanks for the tutorial btw, you brighted my day when you said that there isn't a clear standard, bcs that gives me freedom to come up with my own preference.
The early suggestions are perfect for getting started, I'll edit when I get to the advanced projects' ones lol.
Edit: quite useful, just still didn't found what im looking for, imports are so messy
Yep should've eliminate the 1 before getting in to the logic of it.
Advanced could look a bit too much lines of imports, but it's still worth the mess of import lines as long as you know that those classes (or the helping functions) could reach to hundreds of lines of code.
I think you may be interested in the __all__ word for __init__.py files:
" if the __init__.py file in the package directory contains a list named __all__, it is taken to be a list of modules that should be imported when the statement
from import *
is encountered."
It also works for modules.
BTW, I had sent an answer with a link to best practices for module usage and it has been deleted :(
This is an excellent video. Very well explained. Thank you!
Hey Jay! You're very welcome, please feel free to share it with more people :)
Such a wonderfully made tutorial! Thanks!
Thanks! feel free to share it with more people :)
Very nice! This is what I was looking for. Thanks
Thank you jim. It is a great video
You welcome!
Hey man, great video! Btw how did you set up your terminal to look like that? It looks awesome!
Hey Ruben, yep looks cool :) You can download MobaXterm which is an advanced utility to manage local terminal and remote connections to other servers. Very helpful
Thank you for this. I really needed this.
Thank you Jim🍻 Project structure for advanced project was really useful💯
Amazing, please share with people that it might be useful for them! :)
grate video! thats what i look for
Sir please the way you create your packages i also did so but if i import from package a whiles i'm in b i get ModuleNotFoundError: No module named. please i'm using vs code
Finally now I can stop writing 1 long ass file with 1 function and actually make it readable... THANK YOU.
You are welcome :)
Excellent clear cut explanation, thanks for doing this 👍
Sure you welcome! Feel free to share it with more people :)
Dude I’m all in a messy af project! I need to start fresh! How to do that?
Very nicely explained. Many Thanks :)
You are the best Jim. Please could you come up with videos related with Civil Engineering? since most of the videos are related games or others. Keep it up Jim again you are the best of all.
Thanks a lot! Will do, new videos to come
@@jimshapedcoding Can't wait . I am really excited.
What Theme are you using in PyCharm?
Thanks man! very helpful. I like the accent too :)
Haha thanks a lot hope you'll enjoy more videos in my channel!
Awesome explanation! 🔥🔥🔥
Thanks for this great instructive Video!
Very well explained with perfect example. Thank you very much!
I was wondering - what happens if you change the folder name of the package - then you would have to change every "import" command, right? Isn't there another way?
Yes, exactly. But if you do this with Pycharm it will automatically suggest you to edit all the "imports"
Dude! Awesome! Ty so much.
Really helpful! Subscribed!
Thanks for the sub! Hope you'll find more useful content on my channel!
give us a notes or a pdf or a ppt, to learn this subject of organize the project or programming in python
Great explanation thank you very much. Just a little question. Which terminal or console do you use ? when I type tree in PyCharm terminal, it only sees the .idea directory and not the files inside my directory. I'd like to have the same printing as you but I don't know how to do. Thank you !
Hey Geoffrey, no problem. Please share with other people if possible :)
You can watch my short video, it will explain how to use the Monokai theme of Pycharm, here is the link
th-cam.com/users/shortsYlK3oLTp53E
Thank you for the explanation. import or from ... import was quite confusing
Glad it helped
Excellent
this is not the case but what if Email package needs anything from the Prime package and viceversa? can you just import email.whatever in prime.py and prime.whatever in email.py?
Hey there Fabio. Not exactly the case because you will face circular import
this video was so good thank you very much!!
You're so welcome!
Nice! Thanks!
Awesome: dont get the Classes yet but the structure is good
Thanks
Thanks a lot
Great info....Jim
Great explanation! One question: if i import a class from a module which is in the same folder as the target module (like constants and helpers) why should I still refer to a folder (package) like prime.helpers and can't use helpers directly?
Hey Dmytro, good question and thanks for following the entire video! That's a possibility, but just improves the readability if in the future you'll import more "helpers" from other packages, so the fact you specify the parent module makes it more understandable what you import
@@jimshapedcoding got it. Thanks!
Great video,thanks. What theme are you using in Pycharm?
Thanks! It's called Monokai should be built-in in Pycharm Community version
verry informative , that helped me alot : )
Glad to hear it!
Beginner question. Taking simple project up a notch I'm trying to separate strategies from creatures and I'm lost. Imagine files structure like `/mygame/strategies/voice/{abstract_voice,meow,quack,talk}.py` alongside of `/mygame/creatures/{abstract_creature,cat,duck,human}.py`. I want to type hint `AbstractVoice` in a `@voice_strategy.setter` of `AbstractCreature` but how do I introduce this composition in a sensible manner? How do I make the duck quack, so to speak? If I add `from mygame.strategies.voice import AbstractVoice` in `creatures/abstract_creature.py` I can't re-use creatures + strategies in a package with a different name because this is literally a named package import. But if I replace this with a relative import I get "attempted relative import beyond top level package" when e.g. trying to test just the sub-package. I tried that with and without `__init__.py` files because you don't need them since python3.3. Python is unintuitive mess whenever I try to do anything slightly more complicated than following tutorials.
Ask stack overflow that’s too much for a TH-cam comment
@@vx319 Nah, it's an old comment - it can be hacked together badly with `__init__.py` files but my question is how do do it without them and the answer for that is: "can't be done in python because it's fucked up and authoritative".
@@cprn. couldn’t you just do an import as and then make it a slightly different name or am I misunderstanding
Brilliant, keep going
Thanks a lot!
very well explained
if there is a data base "SQLite" then where should we put it? Main_dir or sub_dir
I’d say in it’s own subdir, at least if it has more than one file (and it probably should have at least a constants.py file, for example for the connection strings for the database so they are not hardcoded lost between the code of the module.
1 is not prime tho
Thanks. :-)
Fantastic information
Thanks for this great video! I have one quick question as a beginner. Why did you make a class and put “calculate prime” function in the class? What would be the benefit of making class instead of leaving it as functions?
Hey Harris, you'll face the benefits as the program grows. Basically, the sign for creating a class should be once you start to have the same parameters for different functions. It's more efficient and more readable.
How to do it using OOPS?
In the advanced part it is considered OOP :)
1 is not prime
Brilliant video thank you
You are welcome Ben!
Wow
Thanks a lot!
Super Video!!!
Glad you liked it !!
nice tutorial..
That was usefull
Thank you!
How plugin for coloring a words you using?
There are a lot of plugins in mobaXterm that you can use. Generally if you use linux I recommend it. If you own a windows 10 machine that Windows Terminal is what you need (will publish a video for the best setups on that tool soon)
@@jimshapedcoding Yeah, i using a Win 10, i would like to learn linux in the near future
great stuff
Thanks so much, please share if you can with people :)
Man, your accent is inarguably Turkish. I'm sure you're Turkish. Are you Turkish? 😄
no he is god-sent 😄
Although I can appreciate your effort, please change the title of your video. This is not about packaging Python projects. Its more about building a Python script using functions, classes and variables.
It is not packaging. It is structuring python project :)
thank you