Interesting insight on the class, the amount of work in these videos is amazing. I run the scale from his lvl 40 set to refuel vigor, great synergy with sweeper imo.
Yep absolutely! Bay BA-200 is awesome and was the OG weapon for Sweeper for a very long time. I decided to run some of the math calculations of having it with FI vs Dunames S just to double check if it's actually dealing more damage and it's not which I think is interesting - however all the stuff it normally comes with, vigor/vigor recovery/speed/cast delay reduction is just nuts. Still, hope you try out this version of the build!
The common ones would be Catharsis... Joy of Lunacy I'd say. There are a fair amount of class mastery ones too, like Sweeper's Prepared Fire/I Want More and Sniper's Sniper in Shadow. Some individual masteries too like Alisa's White Lion. Hope that helps!
@@lifeofashuram-troubleshoot5868 Thank you so much, i have try "with full heart and full strenght" and "one shot one kill" On Irene and Leton, and its good, but sometimes they didnt success the kill cause of the power :")
Ah yes here is the "just use Luck it'll trigger all the time" I was waiting for. :D Sweeper reminds me a bit of Sniper where you don't really want too many class masteries as many of them are just weird or janky. Instead you go full on unga bunga with Awaken and Spirit SP. Also both have ways of recovering tons of AP if used correctly. Sniper being the clean and controlled one and Sweeper being the spray'n'pray one. Also for anyone wanting to test the defenses like in the last few clips: I am pretty sure that Safety First was also used to get down to those single digit hits. And I still wouldn't want to get hit by a Destron's jump attack. That block was kinda lucky and if it didn't get blocked it would've been insta death. So it is not an actual tank that just doesn't care. Still have to use your brain a bit. :3
I did do the scenario of non-luck on the showcase - Schwarz still would've died based on a 100% hit/100% crit/27% block chance. Argonaut was not included as a core mastery for that very reason, but it's important to note that it has stellar synergy with Awaken, and that it is giving flat 50 maximum SP/increased Overcharge duration for everything spirit related while also including Indomitable Will. While safety first did help for the defensive showcase, this build is running 100% DR at all times, and in that particular case, was running 130% DR + Safety First thanks to Indomitable Will, which is just another reason why Argonaut fits into the build so well. Make no mistake, the defenses are there and when you can visibly see Destrons hitting for single digit damage(ranged hits) it's pretty hard to argue against - Safety First or not. It was also not a factor for the actual showcase as Heixing was at full health. The build isn't intended to tank - but this is the strongest defenses in the game right now for Sweeper bar-none, the only alternative would be swapping Argonaut for Base Defense, changing your gear for block focus, and essentially having a 100% block rate with 100% DR - and at that point, he will definitely feel like a real tank and what you saw on the first hit of the Schwarz would become standard combat for him.
@@lifeofashuram-troubleshoot5868 I wasn't trying to downplay the build. I was just trying to point out to potentially newer players that what happened vs that Schwarz jump was not a regular occurrence and required some luck and that against dangerous enemies you still have to play smart and can't just facetank everything like you would do with say a crab or some other actual brickwall tank. This kinda setup can of course tank hits vs light to medium enemies like was shown vs all those ranged attacks. Me mentioning the luck was just a reference to the last stream where it triggered like 3 times in a row. Didn't really have any deeper meaning.
Wait... You're telling me there is a section where it explains what each prefix of the item mean? WHAT? Tbf I'm only 200h in and I have no idea it exists???
Haha if you only knew how often I hear that. Yeah man, Help > Item > Item Detailed Stats. Different types of gear get different types of prefixes! That's when it starts getting bad, because you start looking for the exact prefix you want lol
Just to make something clear, a new turn does not reset recoil control. In the video you did not trigger it since you moved at the start of turn. It has to be 2 shooting attacks back to back, you can not move or even do standby/conceal manually. The only thing that's allowed in case there's no enemy in sight is manually ending turn with backspace.
Wonderful build there, and such a detailed video! And very useful for me now, as I've been playing Ranger pretty much exclusively for most of my time with the game so far, and I thought it's probably time I tried out Sweeper properly. (I've always tended to hold on to the comfort blanket of responsive builds in the past.) One thing: you mentioned Mutant for alternative masteries, and I'm a big fan of it, and as you said, all the "nonsense" (as you call it :) ) from field effects is what he'd be weakest to here. But this build is as tight as a gnat's arse, and I'm having a hard time seeing what you could throw out to make way for it. Any thoughts?
Awesome channel bro, bought the game and was having some difficulty understanding shit. Would be cool if you could make some guides for leveling/early-mid game itemization and farming mastery etc.
Thanks man I appreciate that! Absolutely - not sure if you've had a chance to check out Chowing Down/Battle Interface & Masteries but that's a great starter video, as well as the Foundations series. I plan on expanding it out more but for sure most of the channel is endgame focused so sorry about that lol. More to come soon!
Interesting insight on the class, the amount of work in these videos is amazing.
I run the scale from his lvl 40 set to refuel vigor, great synergy with sweeper imo.
Yep absolutely! Bay BA-200 is awesome and was the OG weapon for Sweeper for a very long time. I decided to run some of the math calculations of having it with FI vs Dunames S just to double check if it's actually dealing more damage and it's not which I think is interesting - however all the stuff it normally comes with, vigor/vigor recovery/speed/cast delay reduction is just nuts. Still, hope you try out this version of the build!
What masteris can decrease the skill cooldowns?
The common ones would be Catharsis... Joy of Lunacy I'd say. There are a fair amount of class mastery ones too, like Sweeper's Prepared Fire/I Want More and Sniper's Sniper in Shadow. Some individual masteries too like Alisa's White Lion. Hope that helps!
@@lifeofashuram-troubleshoot5868 Thank you so much, i have try "with full heart and full strenght" and "one shot one kill" On Irene and Leton, and its good, but sometimes they didnt success the kill cause of the power :")
Ah yes here is the "just use Luck it'll trigger all the time" I was waiting for. :D
Sweeper reminds me a bit of Sniper where you don't really want too many class masteries as many of them are just weird or janky. Instead you go full on unga bunga with Awaken and Spirit SP. Also both have ways of recovering tons of AP if used correctly. Sniper being the clean and controlled one and Sweeper being the spray'n'pray one.
Also for anyone wanting to test the defenses like in the last few clips: I am pretty sure that Safety First was also used to get down to those single digit hits. And I still wouldn't want to get hit by a Destron's jump attack. That block was kinda lucky and if it didn't get blocked it would've been insta death. So it is not an actual tank that just doesn't care. Still have to use your brain a bit. :3
I did do the scenario of non-luck on the showcase - Schwarz still would've died based on a 100% hit/100% crit/27% block chance. Argonaut was not included as a core mastery for that very reason, but it's important to note that it has stellar synergy with Awaken, and that it is giving flat 50 maximum SP/increased Overcharge duration for everything spirit related while also including Indomitable Will.
While safety first did help for the defensive showcase, this build is running 100% DR at all times, and in that particular case, was running 130% DR + Safety First thanks to Indomitable Will, which is just another reason why Argonaut fits into the build so well. Make no mistake, the defenses are there and when you can visibly see Destrons hitting for single digit damage(ranged hits) it's pretty hard to argue against - Safety First or not. It was also not a factor for the actual showcase as Heixing was at full health.
The build isn't intended to tank - but this is the strongest defenses in the game right now for Sweeper bar-none, the only alternative would be swapping Argonaut for Base Defense, changing your gear for block focus, and essentially having a 100% block rate with 100% DR - and at that point, he will definitely feel like a real tank and what you saw on the first hit of the Schwarz would become standard combat for him.
@@lifeofashuram-troubleshoot5868 I wasn't trying to downplay the build. I was just trying to point out to potentially newer players that what happened vs that Schwarz jump was not a regular occurrence and required some luck and that against dangerous enemies you still have to play smart and can't just facetank everything like you would do with say a crab or some other actual brickwall tank. This kinda setup can of course tank hits vs light to medium enemies like was shown vs all those ranged attacks.
Me mentioning the luck was just a reference to the last stream where it triggered like 3 times in a row. Didn't really have any deeper meaning.
Wait... You're telling me there is a section where it explains what each prefix of the item mean? WHAT? Tbf I'm only 200h in and I have no idea it exists???
Haha if you only knew how often I hear that. Yeah man, Help > Item > Item Detailed Stats. Different types of gear get different types of prefixes! That's when it starts getting bad, because you start looking for the exact prefix you want lol
Just to make something clear, a new turn does not reset recoil control. In the video you did not trigger it since you moved at the start of turn. It has to be 2 shooting attacks back to back, you can not move or even do standby/conceal manually. The only thing that's allowed in case there's no enemy in sight is manually ending turn with backspace.
Ahhhh I see! That explains why moving after Mop Up does not "reset" recoil control. Appreciate the clarity man, thank you!
Wonderful build there, and such a detailed video! And very useful for me now, as I've been playing Ranger pretty much exclusively for most of my time with the game so far, and I thought it's probably time I tried out Sweeper properly. (I've always tended to hold on to the comfort blanket of responsive builds in the past.)
One thing: you mentioned Mutant for alternative masteries, and I'm a big fan of it, and as you said, all the "nonsense" (as you call it :) ) from field effects is what he'd be weakest to here. But this build is as tight as a gnat's arse, and I'm having a hard time seeing what you could throw out to make way for it. Any thoughts?
Awesome channel bro, bought the game and was having some difficulty understanding shit. Would be cool if you could make some guides for leveling/early-mid game itemization and farming mastery etc.
Thanks man I appreciate that! Absolutely - not sure if you've had a chance to check out Chowing Down/Battle Interface & Masteries but that's a great starter video, as well as the Foundations series. I plan on expanding it out more but for sure most of the channel is endgame focused so sorry about that lol. More to come soon!