I really like the Banu Haqim archetype of the humanitarian vigilante (hunts down Kindred who gorge on humans) or burnt out hitman (tired of hit jobs, but owes a lot of money to the wrong people).
Absolutely. I feel like archetypes like these would have been fought against before 5th edition. So many more ways to play this once reclusive clan. I love it.
Thanks for the video this is good! I agree the archetypes in the Camarilla book are much better. Law Student, Blood Scholar's are good. My current Banu Haqim is the Arbiter, The Sheriff of the city.
@@VoivodeMekhet For our game, this is pre-Vermillion wedding. My Banu Haqim is effectively the experiment of the Banu Haqim joining the Camarilla. This is right after Vitel was "killed" So we are the court of D.C. Since he's Sheriff no one wants to be close to him outside of his Coterie. The best part is the coterie goes out of there way to keep things from him. They don't want to activate the Judge.
Dark Ages got me to love the Banu Haquim. Learning about the castes, history, and politics really turned them around for me since I only heard rumors. I played s sorcerer turned from an honored family of the clan. The idea was the family has been working close with the Banu for generations and every so often one gets picked to join the clan. My sorcerer(Al Qadir) was lucky enough to join with his older brother. Al Qadir was on the Path of Daena. Wanting to upload justice and protect the children of Seth
That concept sounds like it would work in v5 as a Cleaver Predator Type. Out of curiosity, what is the Path of Daena? I don't believe I've ever heard of that one.
@@VoivodeMekhet Its from the Dark Ages V20 and it teaches that virtuous acts and adhering to law and duty brings great personal power. So by being basically a lawful good citizen you tame the beast. Then it goes a step forward cause it also wants you to become the law. Cause laws means power, control, and chances to improve society.
Vtm: Dark Ages added so many layers to Banu Haqim/Clan Assamite.. I still love playing V20 Dark Ages. I first started playing Assamite Antitribu within the Sabbat, then I got into VTM Dark Ages which allowed to play a warrior or sorceror. Dark Ages allowed me to flesh out a progenitor for a modern descendant. In V5, I have a character who survived London by Night who pays somewhere between sorcerer and warrior.
I see you are dedicated to this clan. I've only ever had the chance to play Banu Haqim once and it was in a Dark Ages game. I was brought in to take out a few other player characters that had caused enough issues to have the ST bring in an assassin. That was back in the nights of Faith and Fire though. Second Edition revised dark ages.
There was a blue law in Calgary, Alberta that said if you were convicted of a crime, you could choose banishment. You got a horse, a rifle with ammo and two days worth of rations and water and were never to come back. It wasn't an ubran myth because I was there when they they cleared all the blue laws off the books and it was among them.
With the Baby Haqim in the Camarilla everyone expects them to be Sheriff's, scourges and pirmogen. But hear me out, an Assamite harpy. "You're wearing THAT???. So 2022"
For Silent, I missed where you want the Banu Haqim concepts. This one is for you, "The Broker" You've been to Vienna after the fall and any other place where you can obtain occult items. Now sell and deal in artifacts and tomes. You made connections with the darkest part of the city you reside in.
You might be more right about banu haqim being the every man than you realize. The fight against injustice makes for an easier motive to work with a mixed splat group. Both hunters and werewolves can be given notes with names and addresses…
Very true. I could actually imagine a WoD 5th ed game with the Banu Haqim working with either Reckoning Hunters or Werewolves in an attempt to seek justice.
Hi ! I'm waiting for the material about the clan Hecata. Are you going to reach out for Oblivion knowledge ? Im thinking about soul crafted or induced items from Oblivion, nature spirits like those from koldunic sorcery, and how to access them as one Hecate Kindred. Is that access possible and justified by lore of WoD ?
Great question!. We will be handling Hecata this upcoming Monday. We will be going over the clan lore primarily and not the Disciplines too in depth, but I do plan on doing more about Oblivion later on. But you know, it's all about time. Now working with nature spirits, you might want to take a look into the Blood Sigils book for v5. In that one they go over the different varieties of Blood Sorcery and Koldunism is covered in there. There are 5 rituals, one of them can be bought multiple times. Oblivion on the other hand is more interaction with the residents and environment of the Shadowlands.
V5 has made them so much more playable. Not just mechanically but also the social aspects. As much as some people would just love to keep things in the past with previous editions, the storyline for Vampire 5th edition has at least opened more than just "go here, kill that".
I don't hate that tremere has stolen blood sorcery. I just think the one they should have stolen it from is the Tzimitsce because they have their own blood magic as well Koldunism. And the tremere stealing blood sorcery from them would just make more sense to me. Considering they came into contact with them first.
I don't think the Banu Haquim had anything to do with Vienna, but I do think the Emperor of Washington DC, Lucius Aelius Sejanus did. He was only rivaled in DC by Pontifex Dorfman, a Pyramid Loyalist, and his city is the seat of power for all of US Intelligence Services.
Haqim the Hunger was off known for wandering when he grew concerned and frustrated with the Get of Khayyin... 1e Clanbook myth states he took of the blood of the 2nd generation in order to propagate a crusade against Caine's progeny, reputedly making him 2nd generation after draining one of the second generation. Libellous Sanguinus 3: Wolves at the Door for V:tM Dark Ages and later lore either states Caine or the founders of the 13 came to him as he was so loath towards the vampires of the first city, and to create judges. Yet through the ages as conflict and clan conspires against each other many among the clans turned against such notion of abandoned the clans right to judge over them. As with all things, cookbooks are subject to interpretation as each only tells a biased opinion, filled with half-truths and hubris. Including the Salubri clanbook.
@@VoivodeMekhetthing will be be okay and honesty it’s me who should’ve apologized to you, even though I did try speak to you in FB but still you being busy and I wish you all well
Historically and culturally speaking I think that the Blood Sorcery inclusion makes sense. Also with the way that World of Darkness is taking their plot and the rewriting of the lore to make the Amalgams make sense as Disciplines that are named in the Book of Nod, I like what they did. Several of the Oblvion Disciplines I can totally see them practicing.
Clan Hecata! Looking forward to it! Personal favorite!
One of my favorites too!
I really like the Banu Haqim archetype of the humanitarian vigilante (hunts down Kindred who gorge on humans) or burnt out hitman (tired of hit jobs, but owes a lot of money to the wrong people).
Absolutely. I feel like archetypes like these would have been fought against before 5th edition. So many more ways to play this once reclusive clan. I love it.
Not going to lie, y'all came back a lot sooner than I expected.
We just took a week off. Needed a bit of a rest.
Ding Dong "Hello I'm here to speak to you about the wisdom of Etrius, first among equals... For house and clan"
Release the dogs, lol
Thanks for the video this is good! I agree the archetypes in the Camarilla book are much better. Law Student, Blood Scholar's are good. My current Banu Haqim is the Arbiter, The Sheriff of the city.
What kind of a relationship does your Banu Haqim have with the rest of the Camarilla in your game?
@@VoivodeMekhet For our game, this is pre-Vermillion wedding. My Banu Haqim is effectively the experiment of the Banu Haqim joining the Camarilla. This is right after Vitel was "killed" So we are the court of D.C. Since he's Sheriff no one wants to be close to him outside of his Coterie. The best part is the coterie goes out of there way to keep things from him. They don't want to activate the Judge.
Dark Ages got me to love the Banu Haquim. Learning about the castes, history, and politics really turned them around for me since I only heard rumors. I played s sorcerer turned from an honored family of the clan. The idea was the family has been working close with the Banu for generations and every so often one gets picked to join the clan. My sorcerer(Al Qadir) was lucky enough to join with his older brother. Al Qadir was on the Path of Daena. Wanting to upload justice and protect the children of Seth
That concept sounds like it would work in v5 as a Cleaver Predator Type. Out of curiosity, what is the Path of Daena? I don't believe I've ever heard of that one.
@@VoivodeMekhet Its from the Dark Ages V20 and it teaches that virtuous acts and adhering to law and duty brings great personal power. So by being basically a lawful good citizen you tame the beast. Then it goes a step forward cause it also wants you to become the law. Cause laws means power, control, and chances to improve society.
Vtm: Dark Ages added so many layers to Banu Haqim/Clan Assamite.. I still love playing V20 Dark Ages.
I first started playing Assamite Antitribu within the Sabbat, then I got into VTM Dark Ages which allowed to play a warrior or sorceror. Dark Ages allowed me to flesh out a progenitor for a modern descendant.
In V5, I have a character who survived London by Night who pays somewhere between sorcerer and warrior.
I see you are dedicated to this clan. I've only ever had the chance to play Banu Haqim once and it was in a Dark Ages game. I was brought in to take out a few other player characters that had caused enough issues to have the ST bring in an assassin. That was back in the nights of Faith and Fire though. Second Edition revised dark ages.
There was a blue law in Calgary, Alberta that said if you were convicted of a crime, you could choose banishment. You got a horse, a rifle with ammo and two days worth of rations and water and were never to come back. It wasn't an ubran myth because I was there when they they cleared all the blue laws off the books and it was among them.
With the Baby Haqim in the Camarilla everyone expects them to be Sheriff's, scourges and pirmogen. But hear me out, an Assamite harpy. "You're wearing THAT???. So 2022"
I do actually love this idea.
For Silent, I missed where you want the Banu Haqim concepts. This one is for you, "The Broker" You've been to Vienna after the fall and any other place where you can obtain occult items. Now sell and deal in artifacts and tomes. You made connections with the darkest part of the city you reside in.
You might be more right about banu haqim being the every man than you realize. The fight against injustice makes for an easier motive to work with a mixed splat group. Both hunters and werewolves can be given notes with names and addresses…
Very true. I could actually imagine a WoD 5th ed game with the Banu Haqim working with either Reckoning Hunters or Werewolves in an attempt to seek justice.
@@VoivodeMekhet heh the players might need that cooperation if the st says the old Pentex or tzimice antediluvian stuff is still valid and in play
Hi ! I'm waiting for the material about the clan Hecata. Are you going to reach out for Oblivion knowledge ? Im thinking about soul crafted or induced items from Oblivion, nature spirits like those from koldunic sorcery, and how to access them as one Hecate Kindred. Is that access possible and justified by lore of WoD ?
Great question!. We will be handling Hecata this upcoming Monday. We will be going over the clan lore primarily and not the Disciplines too in depth, but I do plan on doing more about Oblivion later on. But you know, it's all about time. Now working with nature spirits, you might want to take a look into the Blood Sigils book for v5. In that one they go over the different varieties of Blood Sorcery and Koldunism is covered in there. There are 5 rituals, one of them can be bought multiple times. Oblivion on the other hand is more interaction with the residents and environment of the Shadowlands.
Maybe I need to give them a second look but they’re definitely in my three least favorite clans that I want to play,
V5 has made them so much more playable. Not just mechanically but also the social aspects. As much as some people would just love to keep things in the past with previous editions, the storyline for Vampire 5th edition has at least opened more than just "go here, kill that".
I imagine it would be very difficult for a Banu Haqim to be in a coterie with other clans.
I don't hate that tremere has stolen blood sorcery. I just think the one they should have stolen it from is the Tzimitsce because they have their own blood magic as well Koldunism. And the tremere stealing blood sorcery from them would just make more sense to me. Considering they came into contact with them first.
Perhaps the Tal'mahe'Ra were behind the suffering of Clan Tremere.
I don't think the Banu Haquim had anything to do with Vienna, but I do think the Emperor of Washington DC, Lucius Aelius Sejanus did.
He was only rivaled in DC by Pontifex Dorfman, a Pyramid Loyalist, and his city is the seat of power for all of US Intelligence Services.
Haqim the Hunger was off known for wandering when he grew concerned and frustrated with the Get of Khayyin...
1e Clanbook myth states he took of the blood of the 2nd generation in order to propagate a crusade against Caine's progeny, reputedly making him 2nd generation after draining one of the second generation.
Libellous Sanguinus 3: Wolves at the Door for V:tM Dark Ages and later lore either states Caine or the founders of the 13 came to him as he was so loath towards the vampires of the first city, and to create judges. Yet through the ages as conflict and clan conspires against each other many among the clans turned against such notion of abandoned the clans right to judge over them.
As with all things, cookbooks are subject to interpretation as each only tells a biased opinion, filled with half-truths and hubris.
Including the Salubri clanbook.
I try to call you about hosting it!! :”(
Did I miss a call from you? I'm sorry to hear that. Hopefully you approve of the work that Silent and I put into this episode.
@@VoivodeMekhetthing will be be okay and honesty it’s me who should’ve apologized to you, even though I did try speak to you in FB but still you being busy and I wish you all well
Some things white wolf write make no sense. There's no reason BH should be able to use blood magic. Oblivion would make more sense.
Historically and culturally speaking I think that the Blood Sorcery inclusion makes sense. Also with the way that World of Darkness is taking their plot and the rewriting of the lore to make the Amalgams make sense as Disciplines that are named in the Book of Nod, I like what they did. Several of the Oblvion Disciplines I can totally see them practicing.