Megabase? Nah, Megabad. Consider supporting me on Ko-fi! ko-fi.com/docjade Join the discord! discord.docjade... Have a video idea? Let me know! forms.gle/uEcJ...
A couple things: Q: Why didnt you go straight for launching rockets? / Why did launching a rocket take X hours? When I started the run, my immediate goal was to hit that 200 spm, i didn't want to build a base to launch the rocket just tear it down again to setup the megabase. If the goal was to just beat the game, this run definitely would have been a lot shorter. (maybe it should have been?) Q: Why didn't you put the sushi circuit on its own power grid? I'm stupid. (also oops) Q: What's with the french subtitles? I was automatically generating the english subtitles for the video in my editing software, and it lost it's damn mind and randomly translated the entire thing into french, which i thought was pretty funny, so I uploaded them, as is. Also, if you have constructive critisim about the video (or questions in general!), please let me know! i really do want to hear it
I would love a round 2 with these ideas. Plus having the production cells not in mass groups. The spreading out of iron furnaces was great for example. And not putting fluids in barrels, would be a massive headache saver
@@AustralianCapitalist yeah i only barreld the fluids because i knew it would be a PITA, and as for spreading out the production, yeah i thought about it during the run, but at that point i would have had to basically start over to rebuild it Definitly would have made the base a lot better oh also long inserters to reach more than one belt, why didn't i do that???
@@DocJade How? It lets you place blueprinted items just by hovering over the ghost, and only if you have the item in your inventory. It expedites a regular process slightly. Nothing more, nothing less.
Me foolishly opening this video: "There's no way he can possibly make something more horrifying than Dosh's enormous sushi machine." Me five minutes later watching you build a MODULAR GRID-BASED SUSHI BASE: "I am a fool."
This reminds me of how a cell makes proteins, just random diffusion of different proteins that happen to bind to ribosomes when they get lucky enough. I wonder if you optimized so ingredients are produced on average closer so their consumers if the base would end up being more efficient. I also think that maybe making the lanes between the cells 2-way and making the intersections truly 4 way maybe could have balanced out the distribution of items better.
Other people's brains: Logistics bot network for delivering dopamine and serotonin neurotransmitters with circuit-network combinators conditionally controlling their production and usage, combined with LTN train stations for cellular macronutrients. My brain: Sushi Megabase.
Around 34:58 youre talking about the north-west bias, and after racking my brain ive come to the following conclusion; Since your blocks go clockwise, and each time it encounters an edge that doesnt split, it adds a little bias. Now, if it was a perfect square, that wouldnt matter, but due to the V-shape there are more edges at the bottom than the top, so a slight bias. Towards east. And just from how slight that should be, i fear the total playtime already...
You could add a constant combinator to the cell's blueprint that adds 1 of some signal (e.g. red) to the network, this keeps tally of the number of cells you have built. Then you can add constant combinators that set the amount of items there should be on the belts per cell (i.e. available to each cell at any time, on average) and multiply by number of cells to get the number of items total to put on the sushi belt. Each red belt cell belt loop holds approximately 1400 loose items, so you could use that to gauge available physical space on the belt when adjusting the number of items per cell.
Now this is a true work of art. Somehow this is more beautiful and amazing than train supplied mega bases. I would love to see you make another base but this time with practical sushi.
Technically Sushi belts are better for compact factories cuz it doesn't matter where you place buildings, the required items will come across at some point
If you're looking for ridiculous challenge runs, I'd love to see one where you have a central warehouse district and a rule that every resource must be taken from its place of manufacture to a warehouse, and then distributed from there...
you can mark walls with deconstruction plan, so there will be gap between them, and then just ctrl+z that, its a bit faster then just mine and place walls by hand
One option for accurate counts would be to have a dedicated power supply for the counting combinator. Also, i can totally see this kind of setup with filtered stack inserters, for making modules. The imbalance is pretty much due to diffusion and localized production/consumption. Higher item count would be needed to counteract, or more spread out production of various things. Basically not having basic production on one side, and advanced production on the other.
it would have been slightly less painful if you could even expand the starter grid 1 more tile, you could fit 2X furnaces p.s.looks like im going to have some fun for a while now
Just watched this last night and it just hit me that the possible reason your counts were all over the place was because your inserters used Hold instead of Pulse. So if a green wired inserter took something out of a machine, it would spend 5-10 ticks while rotating adding that 1 to the count multiple times. Worse, if the belt was full, it could be holding that items for a few seconds or even longer, artificially inflating your numbers. The same inversely with the red inserters. If one picked up 2 items from the belt but only 1 could fit in the machine, it would be holding the second one for a *long* time, making your counts go negative. I imagine it was easier to happen to Copper Wire since there was so much of it on the belt, inserters commonly picked up multiple but couldn't insert them all.
So, ive never played Factorio. Its been on my steam wishlist for a long time but between a new kid, overtime at my job, and life using me as a crash-dummy I've just procrastinated getting into it. This. This was my intro. I decided to randomly watch a random video because the youtube algorithm said, "you must like factorio, watch this video." I immediately (20 minutes in) picked up that this was not a normal run, (i didnt read the video title before starting the video), and i was distracted until "the magic of making two of them quip" which made me laugh... and then attempt to figure out what was going on (meaning i missed important intro context). 5 minutes in and i was scratching my head. 2 minutes after that i was muttering under my breath. At 20 minutes in i finally realized the following: 1. What sushi meant (ive been to japan and eaten at these restaurants, they are amazing, which helped) 2. This was NOT a normal run 3. This was NOT a normal run The sheer chaos of this sprawling mass of stuff is appealing in the same way a toddler looks at a heirloom 19th century glass china cabinet and thinks... "ooo handholds; climb!" I love it all. Dont ever stop doing dumb stuff, this was great 😂😂😂
With this and Dosh’s, can everyone stop barreling fluids. Seems great at the time but simply causes problems. I also wonder how many issues with the base could have been avoided by randomising the production cells to not be all grouped up
Nah, I cant call you a Coward for disabling Aliens. They do fuck all outside of a deathworld/hardcore challenge run and even then most of the time the game will trivialize them because power creep doesn't take long.
Since you mentioned the performance issues: Apart from the obvious belt-induced issues, I think the nixie tubes might have played a role. I recently noticed that they gave me a huge increase in "ms/UPS" as displayed in the debug menu (F5 I think).
Maybe spreading out your production blocks more evenly instead of having big clusters of them producing one thing would have been more effective? It would reduce the likelyhood of having machines starved of input because other nearby machines were eating it, and it would reduce the average distance an intermediate product would need to circulate before encountering something that would make use of it.
Optimizing it wasn't really the goal but I am quite sure it would be faster if similar assembes would be spaced apart, so they don't steal each other's items
i wonder how much logic it would take to construct a similar base but it has seperate item counts for every balancer and corresponding intersection piece, then it biases towards the optimal section to send its current contents to.
Wait is this Mandela effect or why was I 100% sure going into this video that TH-cam also says I have already watched before that there was going to be an actual something like 12 wide sushi mega belt without any cells/logic
I’m new to this game but so far it’s awesome. I was wondering with your item count you have a set goal for the items… where did you get those numbers? Is that the material to create the rocket ship?
Next time you hate yourself. Instead of counting every item. Take a scan of a few (more is better) belts and divid the items by everything and compete it to the desired ratio. That will self balance the number of items no matter how big the base will be
I don't know if anyone else has said this - but something I would've done differently: Don't set the "on the belt" limit directly on the output inserts. Instead, set the condition on the output inserts to "If [item] < 0". Then set up a separate, central constant combinator that outputs "-100 [item]" to set the limit on the belt for that item. That makes it easy to adjust without copy/paste. You need to work out some isolating circuitry so that the constant combinator with the limits doesn't feed back into the memory cell, but that's easy enough.
27:29 - you do know about burner inserters, right? ;) I always like to use those for power, because I know they'll always have fuel (and only fuel) on the belt (or maybe in your case there'd be other things on the belt, but they'd have no reason to waste energy grabbing for it, since the boilers only want fuel). Might have avoided some "oops", though I have the sense that the oops was kinda the point? So... 🤷🏻♀😂
Originally I thought it would be possible to move ammo around fast enough with the sushi belt, but i doubt that would have worked in practice better safe than sorry imo
A couple things:
Q: Why didnt you go straight for launching rockets? / Why did launching a rocket take X hours?
When I started the run, my immediate goal was to hit that 200 spm, i didn't want to build a base to launch the rocket just tear it down again to setup the megabase.
If the goal was to just beat the game, this run definitely would have been a lot shorter. (maybe it should have been?)
Q: Why didn't you put the sushi circuit on its own power grid?
I'm stupid. (also oops)
Q: What's with the french subtitles?
I was automatically generating the english subtitles for the video in my editing software, and it lost it's damn mind and randomly translated the entire thing into french, which i thought was pretty funny, so I uploaded them, as is.
Also, if you have constructive critisim about the video (or questions in general!), please let me know! i really do want to hear it
I would love a round 2 with these ideas. Plus having the production cells not in mass groups. The spreading out of iron furnaces was great for example.
And not putting fluids in barrels, would be a massive headache saver
@@AustralianCapitalist yeah i only barreld the fluids because i knew it would be a PITA, and as for spreading out the production, yeah i thought about it during the run, but at that point i would have had to basically start over to rebuild it
Definitly would have made the base a lot better
oh also long inserters to reach more than one belt, why didn't i do that???
The question I have is:
Why not use Ghost Placer Express?
I consider that mod to be basically cheating lol
@@DocJade How? It lets you place blueprinted items just by hovering over the ghost, and only if you have the item in your inventory. It expedites a regular process slightly. Nothing more, nothing less.
"Man sushi makes malls easy" is like saying "Man terminal lung cancer makes retirement planning easy"
Bruh
@@memeymeme3645 OMG you will never guess whos washing Brad's car!
@moose8896 who's brad?
I mean terminal lung cancer does make planning easy
I mean
Not really, sushi is my go to for malls in modded. They add complicated recipies I sushi it
Do you think the Factorio devs refuse to watch these videos because they too live in fear of what they have created
Devs use these as inspiration for the expansion
The Devs 100% do not fear what they've created, they reval in the chaos like the ruinous powers themselves.
Me foolishly opening this video: "There's no way he can possibly make something more horrifying than Dosh's enormous sushi machine."
Me five minutes later watching you build a MODULAR GRID-BASED SUSHI BASE: "I am a fool."
I practically NEED to see what Dosh thinks about this monster 😂😂
I think even Dosh would find it insane even if he just did a rail grid based Seablock base that mixes one way and two way rails as he saw fit
@@JohnDBlue
You can find Dosh's comment somewhere. And yes, it's the best complement for this warcrime of an idea
@@raizors1331 wait he commented??? Shit now I have to see it
Uuups 😂😂😂😂
the fact that you researched robots before the pickaxe upgrade gives me chills
Have you ever mined manually by the time you could even get that upgrade?
@@jakedanielsen4512 Steel axe is for removing buildings and trees faster, not ores. Once you get bots it becomes a lot less helpful.
You may have aged over 200 hours during the playthrough, but your cpu has aged much more.
This reminds me of how a cell makes proteins, just random diffusion of different proteins that happen to bind to ribosomes when they get lucky enough. I wonder if you optimized so ingredients are produced on average closer so their consumers if the base would end up being more efficient. I also think that maybe making the lanes between the cells 2-way and making the intersections truly 4 way maybe could have balanced out the distribution of items better.
Other people's brains: Logistics bot network for delivering dopamine and serotonin neurotransmitters with circuit-network combinators conditionally controlling their production and usage, combined with LTN train stations for cellular macronutrients.
My brain: Sushi Megabase.
@@CheshireCad with regular "oops" shutdowns?
@@CheshireCad THE COPPER GOES WHERE IT WANTS!
sir, it is in your lungs.
SO BE IT!
Around 34:58 youre talking about the north-west bias, and after racking my brain ive come to the following conclusion;
Since your blocks go clockwise, and each time it encounters an edge that doesnt split, it adds a little bias. Now, if it was a perfect square, that wouldnt matter, but due to the V-shape there are more edges at the bottom than the top, so a slight bias.
Towards east. And just from how slight that should be, i fear the total playtime already...
This makes so much sense.. how have you not gotten more attention on this comment??
He knows Dosh already did this, which means he must have figured out a way to do it worse… this is going to hurt, isn’t it?
2 minutes and 45 seconds later: ABJECT HORROR
@@PBOZAI it's beautiful 🥹
"Oops." - DocJade, 2023
I have no idea why but those "oops"es when your power died were always hilarious.
@2:50 oh god no
Felt the need to subscribe because every time he said "opps" while depositing coal into his power system, made me smile... Good shit!
You could add a constant combinator to the cell's blueprint that adds 1 of some signal (e.g. red) to the network, this keeps tally of the number of cells you have built. Then you can add constant combinators that set the amount of items there should be on the belts per cell (i.e. available to each cell at any time, on average) and multiply by number of cells to get the number of items total to put on the sushi belt. Each red belt cell belt loop holds approximately 1400 loose items, so you could use that to gauge available physical space on the belt when adjusting the number of items per cell.
Somehow, this base reminds me of some of the animated writhing flesh textures from Doom.
1 more lane bro, just one more lane and I'll finish Factorio, just one more lane, trust me bro
the way he explained how the circuits worked was really amazing, really helped me understand how they work, even if i still barely get them
Now this is a true work of art. Somehow this is more beautiful and amazing than train supplied mega bases. I would love to see you make another base but this time with practical sushi.
40:36 ROBOTS!! BEST MOVIE
funny thing is you could probably show this to a beginner and they'd think this is the most big brain factory ever
Technically Sushi belts are better for compact factories cuz it doesn't matter where you place buildings, the required items will come across at some point
If you're looking for ridiculous challenge runs, I'd love to see one where you have a central warehouse district and a rule that every resource must be taken from its place of manufacture to a warehouse, and then distributed from there...
you can mark walls with deconstruction plan, so there will be gap between them, and then just ctrl+z that, its a bit faster then just mine and place walls by hand
One option for accurate counts would be to have a dedicated power supply for the counting combinator. Also, i can totally see this kind of setup with filtered stack inserters, for making modules. The imbalance is pretty much due to diffusion and localized production/consumption. Higher item count would be needed to counteract, or more spread out production of various things. Basically not having basic production on one side, and advanced production on the other.
"T is for Stone." I died laughing when you said that. Well deserved Sub holy hell
As this goes further and further in. All I can hear is "Breakfast Machine" on loop in my head, while staring at this.
it would have been slightly less painful if you could even expand the starter grid 1 more tile, you could fit 2X furnaces
p.s.looks like im going to have some fun for a while now
2:52 im actually clapping bravo i cant wait to see this again. Its like watching a train wreck im back for my 5th or 6th rewatch
I saw a rather nice video someone did for a self adapting sushi build. That would be the smart way to go on most of it.
Good god, I've never seen anything like this. Hats off to you sir for sticking with it for so long, you've more than earnt yourself a new sub haha
Just watched this last night and it just hit me that the possible reason your counts were all over the place was because your inserters used Hold instead of Pulse. So if a green wired inserter took something out of a machine, it would spend 5-10 ticks while rotating adding that 1 to the count multiple times. Worse, if the belt was full, it could be holding that items for a few seconds or even longer, artificially inflating your numbers. The same inversely with the red inserters. If one picked up 2 items from the belt but only 1 could fit in the machine, it would be holding the second one for a *long* time, making your counts go negative. I imagine it was easier to happen to Copper Wire since there was so much of it on the belt, inserters commonly picked up multiple but couldn't insert them all.
I couldn't imagine the amount of pain you went through making this video.
We demand more pain.
Imagine how much easier this would be in a year with control groups. It might make it possible to change the settings for all the inserters at once.
What a complete atrocity of a base. Well worth the wait
This isn't even a sushi belt but I really don't know what else you would call it.
This abomination is even worse than the sushi base Dosh made a while ago. Putting ALL fluids on the bus is just golden. :D
So, ive never played Factorio. Its been on my steam wishlist for a long time but between a new kid, overtime at my job, and life using me as a crash-dummy I've just procrastinated getting into it.
This. This was my intro. I decided to randomly watch a random video because the youtube algorithm said, "you must like factorio, watch this video."
I immediately (20 minutes in) picked up that this was not a normal run, (i didnt read the video title before starting the video), and i was distracted until "the magic of making two of them quip" which made me laugh... and then attempt to figure out what was going on (meaning i missed important intro context).
5 minutes in and i was scratching my head. 2 minutes after that i was muttering under my breath. At 20 minutes in i finally realized the following:
1. What sushi meant (ive been to japan and eaten at these restaurants, they are amazing, which helped)
2. This was NOT a normal run
3. This was NOT a normal run
The sheer chaos of this sprawling mass of stuff is appealing in the same way a toddler looks at a heirloom 19th century glass china cabinet and thinks... "ooo handholds; climb!"
I love it all. Dont ever stop doing dumb stuff, this was great 😂😂😂
I've never seen the appeal to sushi... but this makes me want to try it. Send help
he definitely didnt add a chest feeding coal into the boilers early game just for the "Oops" meme and im all for it!
With this and Dosh’s, can everyone stop barreling fluids. Seems great at the time but simply causes problems.
I also wonder how many issues with the base could have been avoided by randomising the production cells to not be all grouped up
Thank you for sacrificing your sanity for these really entertaining 61 minutes!
That moment you launched a single piece of steel into space was heartbreaking yet hilarious lmao
I actually gagged as you unveiled your sushi design
Nah, I cant call you a Coward for disabling Aliens. They do fuck all outside of a deathworld/hardcore challenge run and even then most of the time the game will trivialize them because power creep doesn't take long.
Since you mentioned the performance issues: Apart from the obvious belt-induced issues, I think the nixie tubes might have played a role. I recently noticed that they gave me a huge increase in "ms/UPS" as displayed in the debug menu (F5 I think).
this is the best organised chaos i've ever seen.
Well done, Sir.
Maybe spreading out your production blocks more evenly instead of having big clusters of them producing one thing would have been more effective? It would reduce the likelyhood of having machines starved of input because other nearby machines were eating it, and it would reduce the average distance an intermediate product would need to circulate before encountering something that would make use of it.
Definitely, I did think of that, but it was wayyyy too late into the run
This is even more horrifying than that time Dosh used train cars instead of belts. I kept staring at the belts slack jawed.
Do this again in Factorio 2.0 should be easier with the new whole belt readers, bulk insertera and faster belts.
I never heard of this channel before. Then I started watching this video. Oops.
Glorious, utterly insane, but glorious!
Ah yes, Orbital Steel. Exactly what the world needs
You would expect a sushi base to be chaotic. I dont know how or why but this is neutral evil.
Grid-cell sushi is so mesmerising, beautiful in its awfulness.
I have chronic depression and even I don't hate myself this much. Subbed
Technology Connections joke acknowledged.
I love this! But both you and Dosh are missing out on making the factory itself in-line, I'll best you all yet
That's really impressive and stuff, but can you make a SE sushi base?
"sushi megabase"
5 minutes in he adds several belts for ores that are not part of the closed loop
I like the Robots reference with the Junk joke.
Awesome Technology Connections reference! At least I hope thats what it was
As soon as I saw the initial balancer blueprint and you were gna use only that I knew this was going to be a nightmare
Came for the sushi. Stayed for the Lorax reference 😂 Excellent run Doc
The Doctor returns!
This is both beautiful and horrifying.
the "Oeps" is funny - i love it
Oeps
Its finally Saturday!!!!!!
Can’t wait for this content.
I now understand why this video took so long to make... because a grid based design is insane instead of the classic looping belts for sushi
Oops: The Run™
I have been waiting for this for a while
5 minutes in and I only understand just enough of what is going on to feel a sense of dread.
Hindsight being 20-20, wouldn't it have been easier to set up a separate backup power network for the memory cell?
T is for sTone
U is for sUlphur
Well, it is what it is
This isn't cracktorio.
This is hell.
hell yeah it's finally here!
Optimizing it wasn't really the goal but I am quite sure it would be faster if similar assembes would be spaced apart, so they don't steal each other's items
i wonder how much logic it would take to construct a similar base but it has seperate item counts for every balancer and corresponding intersection piece, then it biases towards the optimal section to send its current contents to.
I had an idea similar to this using cars on belts, would be really cool to see
hmmm i have a dejavu
Oh... My... God... What a horrible way to do this. You are a madman.
3:40 the cell looks like its tilting and moving
33:00 nice... german windmills
Wait is this Mandela effect or why was I 100% sure going into this video that TH-cam also says I have already watched before that there was going to be an actual something like 12 wide sushi mega belt without any cells/logic
Everything everywhere all at once.
TIL you can connect belts to control circuits
I need a mod that goes "oops" when power gets too low
six minutes in and im already horrified, bravo
As a new player, it's fun to see all these goofy things you can do in the game. Thanks for peak content
Dude if you're honestly a new player, don't even try to comprehend this madness, lol.
I’m new to this game but so far it’s awesome. I was wondering with your item count you have a set goal for the items… where did you get those numbers? Is that the material to create the rocket ship?
Oops is too relatable.
Hell yeah it's finally here^^
My brain is not braining
THE SUSHI
Next time you hate yourself. Instead of counting every item. Take a scan of a few (more is better) belts and divid the items by everything and compete it to the desired ratio. That will self balance the number of items no matter how big the base will be
I don't know if anyone else has said this - but something I would've done differently:
Don't set the "on the belt" limit directly on the output inserts. Instead, set the condition on the output inserts to "If [item] < 0". Then set up a separate, central constant combinator that outputs "-100 [item]" to set the limit on the belt for that item. That makes it easy to adjust without copy/paste. You need to work out some isolating circuitry so that the constant combinator with the limits doesn't feed back into the memory cell, but that's easy enough.
25:39 you cheeky bastard
27:29 - you do know about burner inserters, right? ;)
I always like to use those for power, because I know they'll always have fuel (and only fuel) on the belt (or maybe in your case there'd be other things on the belt, but they'd have no reason to waste energy grabbing for it, since the boilers only want fuel). Might have avoided some "oops", though I have the sense that the oops was kinda the point? So... 🤷🏻♀😂
Why did you not start with bitters turned off if you were just going to remove them?
Originally I thought it would be possible to move ammo around fast enough with the sushi belt, but i doubt that would have worked in practice
better safe than sorry imo
OUH MY GLUTEUS MAXIMUS IS IN PAIN FOR YOUR PAIN 🤣
this gives me vertigo
I wonder how hard it would be to make the items pathfinder where they are needed with splitters...
Chicken 🐥
Wow, amazing content, can't wait for part 2 with no barrels ;)
Oops, its just perfect.
you mad lad this was glorious