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Kotlin Code Reuse: Composing like you're Inheriting

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  • เผยแพร่เมื่อ 14 ส.ค. 2024
  • The classic Design Patterns book introduced the principle of favoring composition over inheritance. In this video, we'll explore what the authors meant by this principle, we'll consider the characteristics that are affected by it, and we'll look at an underrated Kotlin feature that can change our perspective on it!
    ✨ New to Kotlin? Start your journey here: typealias.com/...
    ... or pick up the new Leanpub Edition for offline access and more! book.typealias...
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    📘 Chapter 13 - Introduction to Class Delegation
    typealias.com/...
    🎥 Got a question for the livestream?
    forms.office.c...
    🎞️ Chapters in this video
    00:00 Introduction
    00:47 Inheritance
    04:02 Composition
    08:20 Trade-Off Considerations
    11:00 Composing like you're Inheriting
    12:14 Limitations
    13:20 Wrap-up

ความคิดเห็น • 43

  • @codingCouncil
    @codingCouncil หลายเดือนก่อน +19

    Dave I love your videos and out of the millions out there , your way of explaining things stands out .
    Please keep them coming

    • @typealias
      @typealias  หลายเดือนก่อน

      That's very kind of you to say - thank you so much! I'll keep at it!

  • @QuantuMGriD
    @QuantuMGriD หลายเดือนก่อน +12

    At last! patterns starting to emerge in the channel. Thank you so much! 😊

    • @typealias
      @typealias  หลายเดือนก่อน +3

      Hey, you're most welcome! I'm glad you mentioned it last time - there were enough likes on those comments that I couldn't ignore it! 😁

    • @QuantuMGriD
      @QuantuMGriD หลายเดือนก่อน

      😊❤

  • @serrrsch
    @serrrsch หลายเดือนก่อน +4

    I gotta say I'm kinda jealous of the newcomers who are getting into programming / computer science today.
    Only ten years ago this quality in a lesson was not available to me on YT or similar platforms ~FOR FREE~.
    Big up for the outstanding video!

    • @typealias
      @typealias  29 วันที่ผ่านมา +2

      Yes, it's quite a different world, for sure! I'm honored (and encouraged!) that you found this lesson to be of that level of quality!

  • @robchr
    @robchr หลายเดือนก่อน +7

    Go lang is statically typed and it does allow for implicit interfaces. It''s because Kotlin is statically typed using a nominative type system. This is why it why you need to explicitly specify the relation.

    • @typealias
      @typealias  หลายเดือนก่อน +4

      Thanks Robert - that's a great clarification... it's not just the static typing. TIL Go is structurally typed! Might have to play with that at some point 👍

    • @brunojcm
      @brunojcm หลายเดือนก่อน +2

      Go and Typescript are both structurally typed and Kotlin uses a nominal type system, but all of them are statically typed. This is something people rarely talk about, maybe a video about it would be nice!

  • @alanmeanam
    @alanmeanam หลายเดือนก่อน

    This is the best explanation to this principle I have ever seen, thanks!!!

  • @ErikBongers
    @ErikBongers หลายเดือนก่อน

    Pros and cons over dogmatics, thank you!
    The 'by' keyword in Kotlin is indeed one of their great syntax sugars.

  • @guyguy467
    @guyguy467 หลายเดือนก่อน +2

    Very nice explanation. Thank you

  • @BewareOfStinger
    @BewareOfStinger หลายเดือนก่อน

    Thank you, Dave! Superb video as always. Keep them coming! :)

  • @vyrus507
    @vyrus507 หลายเดือนก่อน

    Just bought the book, was gonna get it eventually but this one sold me, great vid!

    • @typealias
      @typealias  หลายเดือนก่อน +1

      Hey, thank you so much! I hope you enjoy the book! 🙂

  • @pablovaldes6022
    @pablovaldes6022 หลายเดือนก่อน +1

    So for proxy classes or to implement the proxy object pattern I can't use the class delegation, one has to manually forward every function call to whatever is the current proxy implementation. 😢

  • @harsh3305
    @harsh3305 หลายเดือนก่อน

    Crispy clean explanation

  • @mohammad-rezaei2018
    @mohammad-rezaei2018 24 วันที่ผ่านมา

    As always excellent

    • @typealias
      @typealias  23 วันที่ผ่านมา +1

      Thanks so much, Mohammad!

  • @youssefhachicha-nj6wf
    @youssefhachicha-nj6wf 7 วันที่ผ่านมา

    great video

  • @osisuper98
    @osisuper98 หลายเดือนก่อน

    No one explains anything better than Dave, omg.

  • @westforduk
    @westforduk หลายเดือนก่อน

    Great as usual. Thanks Dave :)

    • @typealias
      @typealias  หลายเดือนก่อน

      Thanks so much!

  • @EugeneGalonsky
    @EugeneGalonsky หลายเดือนก่อน +1

    There's a mistake in Chapter 13 in the Waiter's UML box:
    Waiter+
    + prepareEntree(name: Entree): Entree?
    Should be:
    + prepareEntree(name: String): Entree?

    • @typealias
      @typealias  หลายเดือนก่อน +1

      Thanks, Eugene! I'll get that fixed up. 👍

  • @MoamenHraden
    @MoamenHraden หลายเดือนก่อน

    Thanks

    • @typealias
      @typealias  29 วันที่ผ่านมา

      Hey Moamen! Man, thank you so much for the SuperThanks! I'm excited about growing the channel and the community - and your support is a big encouragement!

  • @aungkhanthtoo7678
    @aungkhanthtoo7678 8 วันที่ผ่านมา

    Dave, may I know the name of font you used?

    • @typealias
      @typealias  7 วันที่ผ่านมา

      Hello! Are you referring to the font on the thumbnail image? If so, it's called Luckiest Guy: fonts.google.com/specimen/Luckiest+Guy

    • @aungkhanthtoo7678
      @aungkhanthtoo7678 7 วันที่ผ่านมา

      @@typealias Sorry, I meant font using in the IDE.

    • @typealias
      @typealias  7 วันที่ผ่านมา +1

      Ah, yes - that's using JetBrains Mono: www.jetbrains.com/lp/mono/

  • @ulicqueldromal
    @ulicqueldromal หลายเดือนก่อน

    About the ackwardness of IVehicle and Vehicle. It's pretty obvious here why this naming is suboptimal. All of the cars are Vehicles. Yet the thing called Vehicle is just one example of a vehicle. Why is that one called a Vehicle but not the others?
    The interface should be called Vehicle and this Base subclass should get a name fitting your domain. Since this is just an example you might end up with a name like BaseVehicle but in a well defined domain this would have a better name.

    • @mwatkins0590
      @mwatkins0590 9 ชั่วโมงที่ผ่านมา

      why not just call the interface Drivable, since thats the point of it?

  • @wagnerarcieri
    @wagnerarcieri หลายเดือนก่อน +1

    if Junker has 'makeEngineSound() = Unit', why it printed "Vroom! Vroom!" ? while 'accelerate() = Unit' returned speed as 0.0

    • @typealias
      @typealias  หลายเดือนก่อน +2

      In the example at 9:05, it's important to note that raceCar2 isn't a Junker; it's a RaceCar that wraps a Junker (line 36). It delegates speed and accelerate() to the Junker (lines 27-28), but it provides its own implementation of makeEngineSound() (line 29). This is roughly the same idea as if RaceCar were to inherit from Junker and override only makeEngineSound().

    • @wagnerarcieri
      @wagnerarcieri หลายเดือนก่อน

      @@typealias Oh! I get it now! Thanks for your kindness to explain!

    • @typealias
      @typealias  หลายเดือนก่อน +2

      🎉 That's great! Happy to do so!

  • @j2shoes288
    @j2shoes288 หลายเดือนก่อน

    we in 1990s?

  • @Kubkochan
    @Kubkochan หลายเดือนก่อน +3

    It would be much nicer to have engine in composition. This kind of composition looks too unnatural

    • @ArthurKhazbs
      @ArthurKhazbs หลายเดือนก่อน

      Yes! I wanted to write that comment too.

    • @typealias
      @typealias  หลายเดือนก่อน +3

      Hey, thanks for commenting! Yes, it can look unnatural - mostly because it's easiest for us to map our notions of real-world object relationships onto software models - for example, RaceCar "is a" Vehicle, and Vehicle "has a(n)" engine. Many of us learned that kind of mapping early on, and plenty of successful software systems have been largely designed around it. It's helpful because one of the most important characteristics of code is for a human to readily understand it.
      That shouldn't be our only lens, though. There are additional characteristics (flexibility, performance, scalability, security, etc.) that we should consider, and to understand those, we have to ask what it is that we gain or lose by constructing the relationships one way compared to another (e.g., inheritance vs. composition, recursion vs. iteration, and so on). That's what I hoped to achieve in this video - to demonstrate that inheritance can also be expressed with object composition or class delegation, and to consider the trade-offs involved with each approach.