Control Rig #4: Intro Constraints | Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 47

  • @Shrooblord
    @Shrooblord 7 หลายเดือนก่อน +4

    Trying to find info about the Aim Constraint is hell on Google. But you (of course!!) had just the info I needed. Tysm

  • @jackrabbit03
    @jackrabbit03 11 หลายเดือนก่อน +2

    Very clear and informative! I’d love a video that covers how to drive one control rig from another. I’m envisioning parent child interactions between characters like handshaking or arm wrestling.

    • @livinfreestyle6727
      @livinfreestyle6727  11 หลายเดือนก่อน +2

      Great suggestion! Once we get through the foundation stuff we can take a look. Thanks for the comment and watching!

  • @wayne9954
    @wayne9954 8 หลายเดือนก่อน +1

    Very informative and gives a deeper understanding why. Instant sub!

  • @valentinkraynik7245
    @valentinkraynik7245 8 หลายเดือนก่อน +1

    Thank You - these are some of the best lessons)

    • @livinfreestyle6727
      @livinfreestyle6727  8 หลายเดือนก่อน

      That's great. More coming (I think look at drops this weekend). Thx for watching

  • @FPChris
    @FPChris 6 หลายเดือนก่อน +1

    Excellent series. Thank you for this.

  • @geraldo.goncalves
    @geraldo.goncalves 5 หลายเดือนก่อน +1

    thank you! great series

  • @gamawoodev
    @gamawoodev 2 หลายเดือนก่อน

    thanks for this valuable material sir ! i learn so much !

  • @hotsauce7124
    @hotsauce7124 11 หลายเดือนก่อน

    This is very cool, Thank you.

    • @livinfreestyle6727
      @livinfreestyle6727  11 หลายเดือนก่อน

      Thanks again hotsauce....but based on all your tips my guess was this was a lot of review. Appreciate the watch!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 9 หลายเดือนก่อน

    Best tutorials out here

    • @livinfreestyle6727
      @livinfreestyle6727  9 หลายเดือนก่อน

      Thanks for taking the time to drop feedback!

  • @hotsauce7124
    @hotsauce7124 11 หลายเดือนก่อน +1

    Is there a way to use a Control Rig to trigger 3 consecutive Morph Target corrective shapes? For example, can we have 3 morph corrective shapes to make a bicep flex? When the elbow rotates 90 degrees, it will trigger Morph Target_A with a little bicep bulge and the elbow bone protrudes out a bit. When the elbow rotates 115 degrees, it will trigger Morph Target_B, with a little outer displacement on the inside elbow flesh, the bicep will get bigger and the elbow bone protrudes more. When the elbow rotates 125 degrees, Morph Target_C will trigger, with a totally compressed inside elbow flesh, the bicep will compress against the forearm and the elbow bone is at max protrusion?

    • @livinfreestyle6727
      @livinfreestyle6727  11 หลายเดือนก่อน +1

      I feel like this is a total yes. There is more than one way and actually the reverse foot tutorial that is dropping on Sunday uses a single attribute to drive multiple rotations on different objects. As an example

    • @hotsauce7124
      @hotsauce7124 11 หลายเดือนก่อน

      @@livinfreestyle6727 Looking forward to this.

  • @Matthitizidu
    @Matthitizidu 7 หลายเดือนก่อน

    Fantastic tutorial

  • @darabjakab
    @darabjakab 7 หลายเดือนก่อน

    Thanks for doing this!

  • @3ArtDigital
    @3ArtDigital 9 หลายเดือนก่อน

    Thanks, it helped me a lot!

  • @MatthieuHuguet-d3t
    @MatthieuHuguet-d3t หลายเดือนก่อน +1

    Animation in maya was hell to me, IDK why but I'm pretty sure new commers to animation would highly prefer Unreal because it's real time. Thanks a lot for your tutorials.

    • @livinfreestyle6727
      @livinfreestyle6727  27 วันที่ผ่านมา

      You're welcome. I do think anim in Unreal has come a long way for sure

  • @AlexiosLair
    @AlexiosLair 8 หลายเดือนก่อน

    So I guess I've been thinking about rotational constraint in a wrong way. I treated it as Copy Rotation constraint in Blender where you choose only one target. And weight will be the interpolation between the target and original position. Is it possible to do this using rotational constraint? I was assuming it will behave like this if you set weight to lower than 1 and have just one target, but it doesn't work this way.

    • @livinfreestyle6727
      @livinfreestyle6727  8 หลายเดือนก่อน

      I have not dug into if it's constrained to a single target if it defaults to the original parent. These constraints work a lot like maya where you can have multiple parents and even set the weights between. In maya it use to be like this, if you constrained to one object it was confusing....so what we use to do is constrained it to its original parent and the new object for example. I'd have to test the single constraint but blended off behaviour

    • @AlexiosLair
      @AlexiosLair 8 หลายเดือนก่อน +1

      @@livinfreestyle6727 oh, interesting! I have to try it out, I thought in this case you need to have a bone that is a copy of the one with constraint, but I wonder if parent will work in this case too, thank you!

  • @hotsauce7124
    @hotsauce7124 11 หลายเดือนก่อน

    Can I ask a second question? In the Control Rig graph, is there a way to create a node that controls the scale of the controls? For example, if I want to scale all the control at once, is there a node for that?

    • @livinfreestyle6727
      @livinfreestyle6727  11 หลายเดือนก่อน +1

      I think you want setShapeTransform?

    • @hotsauce7124
      @hotsauce7124 11 หลายเดือนก่อน

      @@livinfreestyle6727 I will Google this, Thank you.

  • @nguyenvu381
    @nguyenvu381 4 หลายเดือนก่อน

    When I use Parent Constraint node, I can't move the Child control anymore. Is there anyway to fix that problem? Thank you!

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      It depends on how your hierarchy is setup. Do you have a control on the child also? As long as only the parent is constrained the child should be free to move

    • @nguyenvu381
      @nguyenvu381 4 หลายเดือนก่อน

      @@livinfreestyle6727 Oh, I created a Null above the Child Control and used it as a Child Item in the Parent Constraint node. It worked perfectly. Thank you so much for the idea!

  • @ChamferStudio
    @ChamferStudio 7 หลายเดือนก่อน

    Intro audio volume is way to loud compared to voice volume
    But the video is great :D thanks for the tutorial

    • @livinfreestyle6727
      @livinfreestyle6727  7 หลายเดือนก่อน +1

      Agreed. I’ve worked a lot on volume levels. And hopefully you’ll find in the more recent videos and live streams that is the case.

    • @ChamferStudio
      @ChamferStudio 7 หลายเดือนก่อน

      @@livinfreestyle6727 yeah ive watched some of the newer videos and its much better thank you :)

    • @livinfreestyle6727
      @livinfreestyle6727  7 หลายเดือนก่อน

      @@ChamferStudio phew!

  • @santhoshramr308
    @santhoshramr308 หลายเดือนก่อน

    i want to move a control, but another control should rotate, in maya ill use set driven key, in ue, i dont know what to use. and i also need more child to respond one parent
    😐😐

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 8 หลายเดือนก่อน

    Is it not possible to clamp a rotation?