Really interesting series. I’m a returning player that started in 2014. My progression is all over the place. It’s valuable to see the progression route from starting a fresh account this year. I’ve been filling in the gaps with guidance from your play through. It’s been weird going through a lot of older content while having a load of prime frames and weapons but only a mote amp, no necromech, and virtually no arcanes.
Was following you for your hydrolist runs since that is the single one thing i enjoy doing for years now and i am pretty much detached from the game because of my account being 11yrs old now. This series is a really good refresher for someone like me, returning players or people who are focused on one single mechanic of the game should watch these videos to see the reworked quests and mechanics. I wasnt aware of "Orokin Derelict" moved to Deimos LoL. Thank you for the hard grind man its really enjoyable. Keep it up!
After the nerf, eclipse will still be the best option, because of roar being additive to damage bless. If you don't have damage bless they are basically interchangeable. The damage is going to be a bit tight, but it is still doable, even with the Zentih. However the riven requirements, shard requirements, and overall build requirements have gone up considerably. That is unless you want to run a build that uses quite a lot of pads with blind rage. Also damage bless, if you want to use the Zenith is not really optional. There are some builds that could work, but those have even steeper build requirements and less quality of life. The best builds for comfort are going to utilize at least some purple shards(set to give electric damage to primary weapons). Tau preferably, this is because ability strength shards are going to do very little to increase damage, where purple shards can give up to 120% electric damage each, depending on your other shards. That's a lot more damage comparatively. We are able to have builds with decent energy economy still, able to slot energize/steadfast and energy nexus/streamline, our damage is just going to be very much on the edge of oneshotting limbs and our build options have narrowed SIGNIFICANTLY. Rubico fairs a bit better ofc, but yea it's not amazing For the vermisplicer, secondary outburst will become basically necessary for it to do enough damage to 1 tick the limbs and for capshots. It's pretty easy to stack combo with the vastilok between limbs though so that's np. Runners already use that anyway since it's just the best arcane. If the subsume eclipse were just a bit higher, even 40 base, things would be a lot more lenient haha. This was all considering solos specifically. Duos, things are a bit more lenient since you can stack buffs for the normal limbs. Waters become tight but still doable, but are the main bottleneck to the zenith and volt build requirements. If you have any questions you can reach me on discord. Username: floppydonkey
@@jacsonitos5420 Hi there is one more thing I have to add that I wasn't sure of before, but now I am now that the update has dropped. The dual toxocyst incarnon is possibly the best weapon we have for hunting post eclipse nerf. It has extreme fire rate and damage. Enough where the eclipse nerf doesn't matter. It can also replace the Zenith perfectly, in the PRZ combo. The zenith would still be used ofc, but it would essentially just be relegated to waters and for grabbing lures. It does have 2 downsides, 1 being you have to charge it. It's doable during the quick charge, since we can headshot the vomvalysts endlessly. And 2 the game freezes for 50-200ms everytime a 2nd generation incarnon weapon is first equipped. It doesnt happen after the first time thankfully. Not a big deal but it is annoying to know about. This lets us build much more comfortably, we can have essentially all the quality of life mods we did before. And zenith still works fine for waters since for solo we have void strike active. On the Toxocyst riven you NEED crit chance, and then the other stats ideally would be damage/multishot and then if you got lucky fire rate too. Crit damage is not great since we already get so much from secondary outburst. The absolute highest dmg riven would be CC DMG MS. Now we also have another option that isnt quite as good, but it's useable. The normal pyrana has the damage, and is full auto. It just has not amazing fire rate of 4.17 base. And it does have falloff, but we can work around that well enough. Multishot and damage are the best stats for a riven. We also want to use the normal pyrana, not pyrana prime since the fire rate is higher, and the riven disposition is higher. We're not able to proc the conditional on pyrana prime anyways. Anyways, good luck hunting!
You should really try it out with a booster and scale it to lvl cap it takes around 1h 15min and I usually get around 40-50 arcane without the acolyte one's
What weapons are you trying to use? Also I haven't done many of the steel path missions that require weaponry - mainly captures, rescues, sabotage, spy etc
Really interesting series. I’m a returning player that started in 2014. My progression is all over the place. It’s valuable to see the progression route from starting a fresh account this year. I’ve been filling in the gaps with guidance from your play through. It’s been weird going through a lot of older content while having a load of prime frames and weapons but only a mote amp, no necromech, and virtually no arcanes.
This series makes my Mondays just that much better. Keep it up! :)
Great video! Wishing all the best for your friend and you
Was following you for your hydrolist runs since that is the single one thing i enjoy doing for years now and i am pretty much detached from the game because of my account being 11yrs old now.
This series is a really good refresher for someone like me, returning players or people who are focused on one single mechanic of the game should watch these videos to see the reworked quests and mechanics. I wasnt aware of "Orokin Derelict" moved to Deimos LoL. Thank you for the hard grind man its really enjoyable. Keep it up!
great series!
After the nerf, eclipse will still be the best option, because of roar being additive to damage bless. If you don't have damage bless they are basically interchangeable. The damage is going to be a bit tight, but it is still doable, even with the Zentih. However the riven requirements, shard requirements, and overall build requirements have gone up considerably. That is unless you want to run a build that uses quite a lot of pads with blind rage. Also damage bless, if you want to use the Zenith is not really optional. There are some builds that could work, but those have even steeper build requirements and less quality of life.
The best builds for comfort are going to utilize at least some purple shards(set to give electric damage to primary weapons). Tau preferably, this is because ability strength shards are going to do very little to increase damage, where purple shards can give up to 120% electric damage each, depending on your other shards. That's a lot more damage comparatively.
We are able to have builds with decent energy economy still, able to slot energize/steadfast and energy nexus/streamline, our damage is just going to be very much on the edge of oneshotting limbs and our build options have narrowed SIGNIFICANTLY. Rubico fairs a bit better ofc, but yea it's not amazing
For the vermisplicer, secondary outburst will become basically necessary for it to do enough damage to 1 tick the limbs and for capshots. It's pretty easy to stack combo with the vastilok between limbs though so that's np. Runners already use that anyway since it's just the best arcane.
If the subsume eclipse were just a bit higher, even 40 base, things would be a lot more lenient haha.
This was all considering solos specifically. Duos, things are a bit more lenient since you can stack buffs for the normal limbs. Waters become tight but still doable, but are the main bottleneck to the zenith and volt build requirements.
If you have any questions you can reach me on discord. Username: floppydonkey
Thanks for taking the time on that :)
@@jacsonitos5420 Hi there is one more thing I have to add that I wasn't sure of before, but now I am now that the update has dropped.
The dual toxocyst incarnon is possibly the best weapon we have for hunting post eclipse nerf. It has extreme fire rate and damage. Enough where the eclipse nerf doesn't matter. It can also replace the Zenith perfectly, in the PRZ combo. The zenith would still be used ofc, but it would essentially just be relegated to waters and for grabbing lures.
It does have 2 downsides, 1 being you have to charge it. It's doable during the quick charge, since we can headshot the vomvalysts endlessly. And 2 the game freezes for 50-200ms everytime a 2nd generation incarnon weapon is first equipped. It doesnt happen after the first time thankfully. Not a big deal but it is annoying to know about.
This lets us build much more comfortably, we can have essentially all the quality of life mods we did before. And zenith still works fine for waters since for solo we have void strike active. On the Toxocyst riven you NEED crit chance, and then the other stats ideally would be damage/multishot and then if you got lucky fire rate too. Crit damage is not great since we already get so much from secondary outburst. The absolute highest dmg riven would be CC DMG MS.
Now we also have another option that isnt quite as good, but it's useable. The normal pyrana has the damage, and is full auto. It just has not amazing fire rate of 4.17 base. And it does have falloff, but we can work around that well enough. Multishot and damage are the best stats for a riven. We also want to use the normal pyrana, not pyrana prime since the fire rate is higher, and the riven disposition is higher. We're not able to proc the conditional on pyrana prime anyways.
Anyways, good luck hunting!
Take all the time you need for your friend love the episode💯
another vid nice!!!
I have been watching for a while and i have a little question why don't you do void cascade at all
The time -> reward ratio is quite low on cascade. At this point in the game it simply isn't worth doing imo
You should really try it out with a booster and scale it to lvl cap it takes around 1h 15min and I usually get around 40-50 arcane without the acolyte one's
How are you able to go through steel path missions so easily? Cause my weapons do nothing to them
What weapons are you trying to use? Also I haven't done many of the steel path missions that require weaponry - mainly captures, rescues, sabotage, spy etc
I’m tried to use the bramma, felarx and nataruk
i always die at hydrolyst phase