C4D - Advanced Spline IK quickly!

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 12

  • @RidvanMaloku
    @RidvanMaloku 3 ปีที่แล้ว +1

    Great tip Rodrigo. Thanks for sharing it!

  • @andreasgaschka
    @andreasgaschka 3 ปีที่แล้ว +1

    great tricks!

  • @joodood3d
    @joodood3d 3 ปีที่แล้ว +1

    Very Cool!

  • @AgentSmith13
    @AgentSmith13 ปีที่แล้ว

    Brilliant!

  • @Asdosie
    @Asdosie 3 ปีที่แล้ว +1

    Hi Rodrigo, this is really well done firstly. But I've been having a huge issue & I wonder if you could help.
    I do everything you say here, But once I select the tag & select the END null, everything breaks. the model (which is effected by the weights), inverting on itself and breaking. all B rotation axises are also randomised & broken. I've absolutely no idea how to fix this, & tried everything. Any help would be appreciated.

  • @nguyenthanhtu3429
    @nguyenthanhtu3429 ปีที่แล้ว

    Great tip bro, thanks

  • @Dessignare
    @Dessignare 3 ปีที่แล้ว +1

    nice one =)

  • @alexgo643
    @alexgo643 2 ปีที่แล้ว

    thanks but how can i add dynamic spline tag . i am added but not bind with skin

  • @petresko1041
    @petresko1041 8 หลายเดือนก่อน

    I'm not sure how you and other C4D artists make these things work...
    I mean no offense by this to anyone who works with the software, however, I feel like all of these C4D tutorials are made on simple shapes and perfectly straight rigs, precisely because C4D is too spastic to make anything like this work in practice.
    I've tried about 60-70 times and wasted about 40 hours trying to get an IK rig set up, to replicate the following Blender rig in C4D: th-cam.com/video/Zx2LtlZqG3g/w-d-xo.html
    The obvious solution is spline IK rig, however, the end point controller will not twist, if placed as a child under another object, and with PSR / Parent constraints, or even Xpresso, will result in awful lag in the bone chain, which breaks the second you undo once... Regardless of priority type and value, C4D absolutely refuses to function the way you need it to.
    The mid-section bones keep snapping 180 degrees on their own at certain thresholds and it's a never-ending nightmare, trying to adjust the rotation angles of the bones to anything that may stop the snapping.
    I wonder if Maxon has ever, in the time of being in business, fixed any major functionality bugs in their stupid software. Blender seems to be leagues ahead of them in every aspect now.