A Real Computer? Exploring the Bally Computer System aka Astrocade

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 515

  • @adriansdigitalbasement
    @adriansdigitalbasement 2 ปีที่แล้ว +193

    I had heard of this machine but had never seen it in operation. Thanks for showing it off! Too bad they had never made an official keyboard attachment for that basic cart.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 2 ปีที่แล้ว +13

      10:19 There was a keyboard attachment called the Z-Grass but it's not known how many were sold, if any. At $599 it probably didn't sell well, if at all. But yeah, a much simplified keyboard for the BASIC cart would have been nice even if it was a chicklet-style one as long as it had all the QWERTY keys.

    • @tarstarkusz
      @tarstarkusz 2 ปีที่แล้ว +4

      @@JustWasted3HoursHere It looked to me like that 600 price tag included the machine.
      This basic, at least going by the example in this video is stupidly slow. It might just be slow because of the screen. The space between is going to mess up a lot of basic programs that use print statements to draw the screen.

    • @GORF_EMPIRE
      @GORF_EMPIRE 2 ปีที่แล้ว +4

      Only a handful were made but they did make them. There were other home brew interfaces made for it to that would allow for such items.

    • @juliedunken1150
      @juliedunken1150 2 ปีที่แล้ว +2

      @@GORF_EMPIRE i built one my self after watching this video. Let me know if interested

    • @GORF_EMPIRE
      @GORF_EMPIRE 2 ปีที่แล้ว +1

      @@juliedunken1150 I am.....What exactly did you build?

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 2 ปีที่แล้ว +8

    There’s actually an obscure TH-cam channel called BallyAlley. He owns EVERYTHING regarding the Astrocade.

  • @HobbyView
    @HobbyView 2 ปีที่แล้ว +5

    I have fond memory of this machine as I had one as a kid. Parents got it for me around '81/'82. We had intended to get a Atari 2600, but the ability to "program your own games" (according to the salesman at computer store) convinced them to get the Bally.
    To their credit, I had a great time with it. The games were pretty good for the time, the cassette sized cartridges were cool, and joysticks were a very clever design. Even as a pretty young kid, I spent quite a bit of time typing in simple programs (I had the BASIC cartridge) from the included book that had lots to choose from.
    A few years ago, I bought a white one (which I understand are fairly rare) and a all-in-on cart.
    Thanks for this video and the respect for the machine.

  • @fatfreddyscoat7564
    @fatfreddyscoat7564 2 ปีที่แล้ว +19

    Considering the ubiquitous Atari 2600 controller of a single four axis stick with one red fire button, the fact that this Bally controller gives you full X and Y movement control plus a rotational at the same time - IN 1978!! - is beyond impressive and shows great vision too.

    • @BillAnt
      @BillAnt ปีที่แล้ว +1

      Indeed, they were way ahead of the times like their game names xxx 2009/2018/3002. lol

    • @racheysdad
      @racheysdad ปีที่แล้ว

      Yes but in reality, it was more tiring to constantly be squeezing the trigger versus tapping on a button.

    • @SockyNoob
      @SockyNoob ปีที่แล้ว +1

      You think that's impressive? Look at the Fairchild Channel F's controller.

  • @toddjohnson5692
    @toddjohnson5692 2 ปีที่แล้ว +28

    I had programs published in the Arcadian. It actually worked just fine. There was a 48K expansion you could buy (I did) which you had to assemble using wirewrap and other tech of the time. The only issue I had was the controllers would eventually die. The potentiometers would fail and it became impossible to play the games whether in Bally BASIC or machine code. You could create your own machine code programs for the machine as well as BASIC. I got extremely proficient at typing on the calculator keyboard with overlay and could write a new game in about a day or two.

    • @ballyalley
      @ballyalley 2 ปีที่แล้ว +4

      Hey, Todd! I know your excellent Astrocade game. It's "Crown of Zeus" from November 1982. This game is probably the most RPG-like game on the Astrocade. It is for AstroBASIC only. It takes you to a dark decaying castle in the evil land of Sorom. You've been asked, as the best warrior in the land of Beekum, to retrieve the Crown of Zeus which the Scromites have stolen. The crown, when worn, gives the wearer the awesome ability to cause anything he or she wishes to vanish. Apparently the Scromites have not yet discovered the crown's powers. But as you hid in the forest outside the castle, you saw a troop of orcs from the warring land of Machor slip in through the front gate. They surely know the power of the crown and will have to be dealt with...
      You can read more about Todd's game, here:
      ballyalley.com/program_downloads/2000_baud_programs/arcadian/programs_a-h/programs_a-h.html#CrownofZeusToddJohnsonAB
      I'd love to see the AstroBASIC/Bally BASIC programming scene create some new games.
      Adam

    • @toddjohnson5692
      @toddjohnson5692 2 ปีที่แล้ว +3

      @@ballyalley It has been such a long time. I had to draw the zone pretty much like the maps they made and then translate it into sort of an 'in-BASIC' database of x y z etc that were set to various numbers that let the program know which way it would let you move and what was in each room. The memory would not allow me to put the actual names of monsters etc in the game, so you had a piece of paper that listed each number and what it meant. Glad to see that part of it still lives on :)

    • @pauljthacker
      @pauljthacker 2 ปีที่แล้ว +3

      @@toddjohnson5692 I'm a fan of the game as well, and love that you have a whole sci-fi backstory behind it. I've digitally archived many Astrocade tapes. Do you know that the other games in the Gibeleous series--The Rescue Of Catherine, Escape From Rantanam IV, and The Tower Of Machor--are considered lost media? Do you still have a copy of the games and instructions by any chance? You can find my contact info in my channel's About tab, or there's a link to our discussion group at the bottom of the Bally Alley homepage.

    • @ballyalley
      @ballyalley 2 ปีที่แล้ว +4

      I forgot to mention exactly what Paul mentions in his post here about your hopefully-not-lost follow-up to "Crown of Zeus." It would be great if those tapes could be recovered and archived. Also, in August of 2017, I made a video of your game, which you can watch here:
      th-cam.com/video/_uSGE2JYzl0/w-d-xo.html
      We played your game as part of the Astrocade high-score club that same month:
      atariage.com/forums/topic/267047-hsc02-round-7-conan-the-barbarian-the-crown-of-zeus/
      It's nice to see that you have fond memories of the Bally console/computer.

    • @toddjohnson5692
      @toddjohnson5692 2 ปีที่แล้ว +4

      @@pauljthacker I'm afraid it will stay lost. Basically, the other games used the same main code but with a different piece of paper to correlate numbers with monsters. And a different set of values in the 'in-line database'. There were many things I wish I could have included in the games but couldn't with the less than 4K RAM. Much of that RAM was taken up by the BASIC module itself. So yup the game wasn't very forgiving (it was intended that you figure out how to plot the rooms and improve with each try) but I thought stating that in the instructions would be too much of a giveaway. And I freely admit it could have used some play testing by others! I especially wanted to add a few more lines to update the enemy strength, but they just weren't there.

  • @HeyBirt
    @HeyBirt 2 ปีที่แล้ว +63

    I think they did an amazingly good job with the input system given the limited keypad. Changing the screen background to indicate shift mode was clever.

    • @caseycu
      @caseycu 2 ปีที่แล้ว +1

      I thought the same thing! They really seemed to pay attention to detail!

    • @BillAnt
      @BillAnt ปีที่แล้ว

      Considering they were an arcade machine makers, they were ahead of the times compared to the other guys.

    • @Nbrother1607
      @Nbrother1607 4 หลายเดือนก่อน

      Reminds me of the TI graphing calculators, only worse because you have to set alpha shift every time you type a character instead of having an alpha-lock

  • @Davidian1024
    @Davidian1024 2 ปีที่แล้ว +5

    This was the first computer I ever had. The way it plays sounds for each character as you list your basic program brings back so much nostalgia.

  • @computeraidedworld1148
    @computeraidedworld1148 2 ปีที่แล้ว +35

    I'm actually pretty impressed. I thought this thing would be really bad, but it is seems quite capable for it's time.
    What I'd like to see working is that keyboard adding for the 2600.

    • @eachandeverything9932
      @eachandeverything9932 2 ปีที่แล้ว +1

      It's very cool. The graphics & sound are vastly superior to the 2600 & arguably better than the Intellivision, Atari 5200, & VIC-20. Unfortunately the Astrocade never caught on, (only about 25,000 were sold) probably because it wasn't really a "computer", was a bit too expensive for a console, ($299 VS $199 for the Atari 2600) & not many games were made for it.
      My cousin had 1 back in the early 80s & we used to play it when I visited. I have one in near mint condition. I bought it (& a dozen+ games) on eBay back in 2001. The seller said it was "used", but I don't think it was. The original box was worn & tattered, but when I opened it up everything was in the original shrink-wrapping & you could tell it had never been used. There wasn't so much as a nick or smudge on any of the hardware, the joysticks were tight, & all of the games were shrink-wrapped in the original boxes with price stickers on them. I also have a USB "Astro-dater" so I can use the Bally joystick with my PC. (MESS & MAME emulate the Astrocade very well)

  • @thedungeondelver
    @thedungeondelver 2 ปีที่แล้ว +45

    One thing the Astrocade had going for it was amazing sound. It's versions of Gorf and Wizard of Wor are nearly arcade perfect.

    • @AmstradExin
      @AmstradExin 2 ปีที่แล้ว +1

      Just hardly anyone used it fully. It's similar to the SN76489.

    • @atomicskull6405
      @atomicskull6405 2 ปีที่แล้ว +1

      Lower resolution though. The VDP is the same one used in Bally's arcade machines of the time but with less memory.

    • @OnyxJaguar
      @OnyxJaguar 2 ปีที่แล้ว

      Unfortunately they share a chip that's in Gorf which has led to many of them being harvested to repair Gorf boards

    • @eachandeverything9932
      @eachandeverything9932 2 ปีที่แล้ว +3

      Unfortunately Gorf was never released for the Bally Astrocade, but Wizard of Wor was. Someone started an Astrocade Gorf homebrew back in 2007, but it was never finished. Someone did make an amazing Astrocade Crazy Climber homebrew.

    • @lordevyl8317
      @lordevyl8317 2 ปีที่แล้ว +3

      @@eachandeverything9932 I want to see a Berzerk

  • @jakubkrcma
    @jakubkrcma ปีที่แล้ว +4

    All I can say is WOOOOOOOOOOOOW! Such a wonderful machine for the era! The built-in stuff is cool and overall, it just rocks. Going from nothing to this must have been a blast in April 1978!

  • @67amiga
    @67amiga 2 ปีที่แล้ว +5

    I have one branded as the Bally Arcade. I picked it up from a thrift store around 10 years ago. It came with quite a few cartridges, along with the BASIC cartridge. Can't remember if any of the overlays came with it. It on my list of things that need to be repaired. It only works for 3 or 4 minutes before crashing. It's either overheating or has cold solder joints. This video has renewed my interest in it. I saw some plans online to expand its memory.

  • @BreakingPintMedia
    @BreakingPintMedia 2 ปีที่แล้ว +1

    What a great presentation! That two-value randomization trick to get 47/92 is so simple, yet genius. Thank you for taking the time to put this video together.

  • @cemmy410
    @cemmy410 2 ปีที่แล้ว +53

    I *really* like that little controller. It's a shame that later computers like the C64 didn't have simultaneous paddle + joystick input... I can think of quite a few games that would have benefitted from the gunfight style analog aiming!

    • @FadkinsDiet
      @FadkinsDiet 2 ปีที่แล้ว +1

      C64 would be capable of it (using both controller ports), but it would be a hassle to program.

    • @Video_Crow
      @Video_Crow 2 ปีที่แล้ว

      There was a similar controller on the Sears Video Arcade II, their last rebadged version of the Atari 2600, although there was a switch on the face of the console to choose joystick or paddle input, not simultaneously.

    • @MattPilz
      @MattPilz 2 ปีที่แล้ว +2

      I have an old Interact Home Computer from about the same era and it had a similar concept controller as well with the wheel atop a joystick. I have always felt this was a great design and would've been awesome for Atari as well instead of having to swap controllers to play spinner games - and now that I have an Atari VCS I really dig the classic controller for that which does incorporate this sort of feature into a single controller.

    • @80s_Gamr
      @80s_Gamr 2 ปีที่แล้ว

      Showed this system to my son years ago and when he picked up the controllers he tried using the joysticks with his thumbs. He completely confused, lol.

    • @4h0w1e6
      @4h0w1e6 2 ปีที่แล้ว +1

      The disappearance of the paddle over the years has been unfortunate. The new Atari VCS "classic joystick" seems to have a twisting joystick that functions as a paddle, and it is PC compatible -- never tried it though. It tried but I could never get the Steam Controller to ever emulate a paddle very well.

  • @MichaelDoornbos
    @MichaelDoornbos 2 ปีที่แล้ว +34

    I knew more than one person who had these. I remember both the cartridge storage and controller well.
    Does feel weird seeing you on a Z80 based machine ;-)
    Having spent much time on the KIM-1 lately, that keypad seems just fine to me. Does anyone REALLY need more than 24 keys?

  • @BigCar2
    @BigCar2 2 ปีที่แล้ว +3

    Great intro to this system. Thanks!

  • @comchia4306
    @comchia4306 2 ปีที่แล้ว +8

    22:25 that's an adorably smol overlay card. I like how the colour makes it look like a PCB, at least to me. I like that professional aesthetic a lot of computer products had back then.

  • @5thumbs5
    @5thumbs5 2 ปีที่แล้ว +4

    I had one of these. The hand controller was awesome and I got very fast on that multi push keypad. I programmed everything that was in that manual Saved it to audio cassettes. It was a fantastic introduction to basic language. The games were fun too. I would’ve been 12 in 1978.

  • @johnboissy2621
    @johnboissy2621 ปีที่แล้ว +3

    The Astrocade was sold at Montgomery Wards in the late 70s - early 80s. My Dad worked in the home improvement dept and picked up one on his employee discount for Xmas 1980. We were hoping for an Atari but quickly realized we had a better system. I wrote many programs in Astrocade BASIC including a variation of Space Invaders... substitute your base for the USS Enterprise and the aliens for asteroids streaming down from the top. My best friend and I were hooked, and that led to further explorations in programming. Bally designed an awesome arcade-style display cabinet for stores... Wards had one on their Electronics dept. BTW... I still have our original system and it still works tho it needs a lil electronic TLC.

    • @txtworld
      @txtworld ปีที่แล้ว

      John, that's amazing ... do you still have your original programs stored on cassette?

  • @GordonTechno
    @GordonTechno 2 ปีที่แล้ว

    Thanks!

  • @TechGorilla1987
    @TechGorilla1987 2 ปีที่แล้ว +2

    ​@0:30
    - The reason I chose a Magnavox Odyssey 2 over an Atari (much to my fathers surprise) was that it also came with a B.A.S.I.C cartridge and a keyboard. It also played games which was a plus.

  • @MarkReam
    @MarkReam 2 ปีที่แล้ว +2

    Great throwback! Love the "10 PRINT" program. I wrote a similar program that can be found in CURSOR V2 I2 P4. Thanks again!

  • @galloe8933
    @galloe8933 2 ปีที่แล้ว +7

    My family had this when I was a kid, and I forgot we did until I saw the cart with “Gun fight” on it. Swore to the stars it was a VIC. This was back in 92, so I think it came with a bunch of stuff from an auction.
    If not for this video, I think my memory of this computer would have been lost to early childhood fantasy.

  • @AppliedCryogenics
    @AppliedCryogenics 2 ปีที่แล้ว +7

    That keypad reminds me of the wonderful HP-35 , the first pocket-sized scientific calculator. I was lucky enough to find one in good condition on Ebay for only $50, so I rigged up a LiPO battery pack, its been my daily driver ever since. The firmware has been reverse engineered too, so you can run a pretty faithful simulation of it on even the lowliest Arduino!

  • @Ur_Quan
    @Ur_Quan 2 ปีที่แล้ว +2

    @15:32 this game features destructible environment! That was way ahead of its time I guess.

  • @bitwize
    @bitwize 2 ปีที่แล้ว +8

    My criteria for "computer" is, if the device can be programmed (using the device itself), then it's a computer. Which means many things marketed as game consoles or calculators qualified, including this, the Atari 2600, and the Famicom.
    If it's capable of running Emacs, then it's a computer worth taking seriously.
    Calling the cartridges "cassettes" reminds me of Strong Bad's references to "Sega tapes". That eject mechanism seems more sturdy and robust than the one in the NES.

    • @zilog1
      @zilog1 2 ปีที่แล้ว +2

      I define a computer as something with a CPU, memory, input, and output.

  • @AngelLameda
    @AngelLameda 2 ปีที่แล้ว +1

    Hello, what good memories, I had that equipment and I learned Basic in it. Thank you for sharing such good memories.

  • @Mysticsword
    @Mysticsword 2 ปีที่แล้ว +2

    Looks great! Really cool to see it in action. That controller (like a combination of trigger, joystick and knob / paddle) was really interesting too, I like it.

  • @DanSanderson
    @DanSanderson 2 ปีที่แล้ว +3

    The dynamic music concept in the Checkmate game is exceptional. Really simple but a great effect, the intervals between the player note ranges are musically pleasing, and it also serves as audio feedback for what other players are doing.

  • @nate6692
    @nate6692 2 ปีที่แล้ว +2

    We had this when I was a kid. I'm trying to remember why we'd hit reset after entering the program instead of running via the keypad, but I do know that we had more than one accidental 'Eject' after typing in a program from a magazine.

  • @jimjones994
    @jimjones994 2 ปีที่แล้ว +3

    My friend had this system and I remember playing the gunfight game with him all the time, I couldn't remember the name of the system so I am happy this video came out.

    • @fitfogey
      @fitfogey 2 ปีที่แล้ว

      That game looked awesome for kids to sit there and play for a long time. Just trying to get the other guy. Fun times.

  • @fitfogey
    @fitfogey 2 ปีที่แล้ว +2

    How cool. I’m old school and know about many machines but have never heard of this one. Thanks Robin.

  • @GORF_EMPIRE
    @GORF_EMPIRE 2 ปีที่แล้ว +14

    A machine well ahead of it's time.

    • @theyamo7219
      @theyamo7219 2 ปีที่แล้ว +1

      If you look at it, it was kind of like the NEO-GEO AES of its time

  • @NotaWizard
    @NotaWizard 2 ปีที่แล้ว +2

    That's awesome to see it still working. Great video!

  • @activelow9297
    @activelow9297 2 ปีที่แล้ว +3

    My parents (I was 5 years old at the time in 1978) were early investors in the Bally company. I think they bought stock then precisely because of this product announcement. In 1980 a certain popular video game came out that had an association with Bally and they made a windfall in dividends!

  • @FredBedderhead
    @FredBedderhead 2 ปีที่แล้ว +4

    I had one of these, if you select scribbling and 0 players it will do a kaleidoscope

  • @anthimatter
    @anthimatter 2 ปีที่แล้ว +4

    It's a lovely system. A very pleasing version of Space Invaders too. Some quality programming there.

  • @rugan0723
    @rugan0723 2 ปีที่แล้ว +4

    Makes my Timex Sinclair 1000 seem like a pretty capable programming platform! Fun video. Thanks for the look.

  • @X-Soft
    @X-Soft ปีที่แล้ว +1

    I think Bally ordered the production of the relatively expensive casting mold in an EARLY stage of the development time-segment when they wanted to deliver the system with an internal audio/data cassette recorder to let the user load "apps" into internal RAM (there would have been enough space to integrate PLAY / REWIND buttons right to the eject button into the case by adding additional rectangular holes. Then they changed to a ROM-based design (and saved manufacturing costs and some amount of internal RAM this way) and did not change the case to save ( a lot of ) money - otherwise stating "insert videocade" in even SMALLER letters in order to fit the new text into the predefined width of the label.

  • @c128stuff
    @c128stuff 2 ปีที่แล้ว +5

    It probably doesn't have a long enough delay on power-on for everything to stabilize, or no delay at all. Usually there is a little primitive timer which will cause reset to be held for a little while after power-on to get around this.

  • @CLCinflorida
    @CLCinflorida ปีที่แล้ว +1

    Good Memories, Thank you for the Video 👍👍👍✌

  • @antonnym214
    @antonnym214 2 ปีที่แล้ว +6

    Robin, you are a steely-eyed missile man! This is a great find, and very cool that it still works, other than the key bounce problem. I was 18 or so and already owned a TRS-80 model I when this came out, but never heard of it. Interesting stuff! It would have driven me NUTS to try to develop on that calculator keyboard! Almost as bad as programming on the ZX-80 membrane keyboard, which I have done! That $600 add-on, by the time you pay for that, unless you are a developer, it would have been more economical to get a Vic 20, which had a very nice keyboard and a better BASIC (I owned one of those, too). All good wishes.

  • @jasonantes9500
    @jasonantes9500 2 ปีที่แล้ว +1

    I played and still have one of these systems. It hasn't been turned on in years but it's still in good shape. I remember doing the basic programming and it was such a pain. Did a several hundred line one but never could get the tape recording of the programming to work for me. Good memories of playing those games.

  • @merykjenkins3274
    @merykjenkins3274 2 ปีที่แล้ว +5

    What a great machine! Although the keyboard is pretty clunky for programming, it's still doable. I remember playing Gunfight on the actual arcade machine in the late 70's when tagging along with my big brother to the arcade. The BASIC function of colouring the screen to show which key mode is genius, that would have been helpful on my VZ. Thanks Robin!

  • @KAPTKipper
    @KAPTKipper 2 ปีที่แล้ว +7

    The cartridge cassette size might also allow the storage slots to hold both the carts and any cassettes.

    • @silkwesir1444
      @silkwesir1444 2 ปีที่แล้ว +2

      Maybe they designed the form factor of the machine at a time when they weren't so far into developing the machine yet and might have still planned to go with an internal tape deck instead of cartridges like some of the systems of the time did.

    • @randypomfret5281
      @randypomfret5281 2 ปีที่แล้ว +1

      @@silkwesir1444 When I first saw the slot labeled cassette I thought it was an internal tape drive. Or a combo slot for a ROM cart or a tape.

  • @meatpockets
    @meatpockets 2 ปีที่แล้ว +1

    I noticed at 1:19 it mentioned a cable address and never heard of that before and went down a rabbit hole. I found that it was a unique code (like a URL today) for receiving telegrams. TIL

  • @jocketf3083
    @jocketf3083 2 ปีที่แล้ว

    Thanks for the video! This system seems to have been designed with love. They put a lot of effort into making what they could just that extra little bit nicer. It's wonderful to see!

  • @Darkk6969
    @Darkk6969 2 ปีที่แล้ว +4

    I thought the "joystick" looked familiar so looked something up and sure enough it was in a scene of National Lampoon's Vacation where the dad and the kids were playing video games while the dad was trying to plan the route on the Apple II computer.

    • @theyamo7219
      @theyamo7219 2 ปีที่แล้ว +1

      The stick was similar to the one used on the Fairchild Channel-F

  • @chuckmuziani6262
    @chuckmuziani6262 2 ปีที่แล้ว +1

    I purchased mine from JS&A (Joseph Sugarman & Associates - you might remember him from his sunglasses commercials - he had to shut down his main mail order business due to legal issues, some of which included the chaos with the Bally computer) back in the day. I had to wait, along with anyone else who order one, for many months and months before I would receive the unit. Production delays and other chaos was the cause for the delay. It came with two controllers, which were quite innovative. I had a different Basic cartridge but it was similar. I don't remember if my Basic cartridge had the audio interface... I don't think it did. I had planned on purchasing the physical base unit as well (it was a Bally keyboard base, not a ZGRASS) but it never made it to production AFAIK. It was a fun device back in the day!

  • @LeftoverBeefcake
    @LeftoverBeefcake 2 ปีที่แล้ว +1

    I know there are lots of TH-camrs out there with tons of Patreon supporters, but I think that's the first time I've seen someone with a list that's larger that can fit in RAM, nice! :)

  • @chinossynthesizer705
    @chinossynthesizer705 7 หลายเดือนก่อน +1

    I like the picture of the head is their any old system that had unique old art like that.

  • @TransCanadaPhil
    @TransCanadaPhil 2 ปีที่แล้ว +2

    oh and I thought the ZX Spectrum was rough for typing in programs with its keyboard :-O

  • @greenknight9000
    @greenknight9000 2 ปีที่แล้ว +11

    (Hopefully I'm correct on this)
    Fun Fact: Bally, as you know, had the licensing rights to distribute Pac-Man for the arcades; later on they wanted to make an official port for their own machine, the Astrocade, BUT they didn't have the license for the _home ports_ as that was already given to Atari(soft), so they had to change the name to Muncher

    • @ricande
      @ricande 2 ปีที่แล้ว

      You are correct on that one. :)
      Magnavox Odyssey2 also made a version of pacman and called it K.C. Munchkin. :)
      Atari sued them in to the ground on that one.

    • @eachandeverything9932
      @eachandeverything9932 2 ปีที่แล้ว

      Yep. If Bally was able to release Pac-Man for the Astrocade, it might have saved that system. (or at least made it a bit more popular) Atari 2600 Pac-Man is awful. (some people attribute it & "E.T." to helping cause the "Video game crash of '83)
      I understand the programmer had only 4 weeks to complete the game, but they could've at least got the colors right. (like...black background & blue maze)

    • @Nbrother1607
      @Nbrother1607 3 หลายเดือนก่อน

      ​@@eachandeverything9932Atari would only allow space themed games to have a black background

  • @stevesopenrocket
    @stevesopenrocket 2 ปีที่แล้ว +1

    I had one of these and taught myself basic. Had a blast!

  • @ezrivas
    @ezrivas 22 ชั่วโมงที่ผ่านมา

    WOW! We owned one of these in the mid 80's. I think my dad got confused and thought it was an Atari. 😆 Anyway, I remember typing in a program that the final outcome was a nighttime city skyline with animated twinkling lights. I remember this took my father and I hours to complete, but it was the most fun I had as a kid. This little computer opened up a virtual world in my head that I often found myself always wanting to revisit. Thank you for sharing and bringing back great memories.

  • @Those_Weirdos
    @Those_Weirdos 2 ปีที่แล้ว +1

    I had one of these growing up. The drawing program had a kaleidoscope function and a bunch of other features that I THINK were activated with the number pad. It's been ages, but that's what I recall anyway.

  • @dave4shmups
    @dave4shmups 2 ปีที่แล้ว +1

    Great and informative video on this classic console!

  • @alpaykasal2902
    @alpaykasal2902 2 ปีที่แล้ว +1

    That 'Computer' font, the wood paneling and gold trim, what a beauty!!! Better than beige boxes if you ask me.

  • @noneofyourbusiness8658
    @noneofyourbusiness8658 2 ปีที่แล้ว +1

    wow, they used some art designs from the comic Space Family Robinson: Lost in Space, in the Cosmic Raiders 2009 they used the space station where the Robinson's live and travel and in Solar Conqueror 2018 they used the means of transport that the Robinson's use to visit planets or go into space, and the copies are not even redesigns, that is the way they looked in the comics, for example the space station has 2 entrances in the base where the flying transport are stored and you can see that in the drawing they used, also the flying transports are 4 seaters, with 1 entrance in each side, is like if they copied it from existing comic panels just adding some effects (dont remember the space station being able to shoot rays from that side, that was originally hydroponic gardens for them to have fresh food), wow, i had forgotten about that comic series for nearly 30 years, is kind of nice to see they got some use after cancelation

  • @MT-mi4zz
    @MT-mi4zz 2 ปีที่แล้ว +3

    Love it! Surprisingly capable machine for the time. It's a shame it didn't have a full keyboard.

  • @jbponzi1
    @jbponzi1 2 ปีที่แล้ว +1

    This is one of the console’s in my old collection. Loved it! Based upon a scaled down version of Bally’s arcade hardware of the day. I recall at one point there was to be an expansion for this system that would’ve brought Z-Grass graphics and larger memory, thus making it much closer to the arcade hardware. It was an expensive console when it came out and the only place we could find it here in Milwaukee was Marshall Field’s.

  • @dsyoungblood1972
    @dsyoungblood1972 2 ปีที่แล้ว +3

    I remember Z-Grass programming language being brought up in an old arcade console magazine and they portrayed it as if it were a miracle language. I'm curious if the third party games were written in Z-Grass. Looking around years after I saw a source that indicated it was only used internally by Bally.

  • @AndyHewco
    @AndyHewco 2 ปีที่แล้ว +9

    I like that multipurpose joystick.
    It is a shame the basic cart doesn't have a connector for adding a keyboard, assuming there isn't another way, as that numpad would take ages to write a program with.

    • @ricande
      @ricande 2 ปีที่แล้ว +2

      The entire bus is on that expansion port. You only need some logic and a keyboard to make it work. Maybe a bit-shift register and a buffer. Put that together with an arduino or something similar that can drive a PS/2 keyboard and Bob's your uncle.

  • @popculturecurator
    @popculturecurator 2 ปีที่แล้ว +1

    I used to have a friend who had one of these. We used to also program in several games that were available in magazines at the time

  • @redlakehk
    @redlakehk 2 ปีที่แล้ว +1

    Absolutely fascinating. Thank you for sharing.

  • @cyningstan
    @cyningstan 2 ปีที่แล้ว +1

    Really interesting machine and a great video, thanks Robin! The documentation says it has 2 bits power pixel, but I saw more than 4 colours on some of those screens (Gunfight and the invaders game in particular). I guess it has some kind of attribute system or scan line interrupt going on.

  • @gaxiola1701
    @gaxiola1701 2 ปีที่แล้ว +2

    So good to see this overview of the Bally. I remember seeing ads for this in Electronic Games magazine as a kid but I'm not sure I ever saw it on store shelves. If I had seen it, my memory must be really eclipsed by Atari, Mattel and Coleco in those early days. I'm surprised that it continued to be in production for as long as it was even with various name changes.

    • @eachandeverything9932
      @eachandeverything9932 2 ปีที่แล้ว

      You probably wouldn't have seen it on store shelves. I believe only 50,000 were manufactured & only 20,000 were sold. (VS 2 million Colecovision, 2 million Magnavox Odyssey 2, 3 million Intellivision, 15 million C64, 30 million Atari, etc)

  • @Di3mondDud3
    @Di3mondDud3 2 ปีที่แล้ว +1

    I love your channel, you have so much neat stuff and an amazing amount of skill locked away from your past. At least in the eyes of a 22 year old. I struggle in the dos prompts of my windows 98 gaming rig xD

  • @codahighland
    @codahighland 2 ปีที่แล้ว +2

    Nintendo wanted the Famicom to use cartridges the size of a compact cassette. Their motivation was to make it compatible with cassette cases (for cheaper distribution) and storage (for consumer convenience). I imagine the same is likely true here.

  • @10p6
    @10p6 2 ปีที่แล้ว +1

    Nice Video. Please do a followup with tape loading saving. It is interesting to see the expansion port has access to the full address space as having 16K to 64K Ram, along with a keyboard would have made it a decent computer for 1978.

  • @jwoody8815
    @jwoody8815 2 ปีที่แล้ว

    VERY interesting, followed along with your BASIC lines on my Pi-RiscOS Box using 8-Bit BBC BASIC. Love the outro.

  • @wisteela
    @wisteela ปีที่แล้ว +1

    Really cool. Great to see one workin. One of these was in National Lampoon's Vacation. Shame they weren't sold in the UK. Looking forward to seeing more on this.

  • @ashwadhwani
    @ashwadhwani 2 ปีที่แล้ว +1

    The cassette size was to be able to use cassette racks or carry bags common in those days :)

  • @megaimg
    @megaimg 2 ปีที่แล้ว +1

    I had one of this when I was a kid....so sad my parent put in on the dump....Great machine....great games and love the basic cartridge and able to safe my programs to standard tape deck.....love it!

    • @craigcohen3682
      @craigcohen3682 2 ปีที่แล้ว +1

      Best system. Better than Atari and intellivision. Best games. They did so much with so little

  • @Schule04
    @Schule04 2 ปีที่แล้ว +3

    Interesting machine, looks kind of similar to the Fairchild Channel F. According to wikipedia the basic interpreter has to use part of the video ram for storage because the machine only has 16 bytes of memory which aren't used for the screen...

    • @bitwize
      @bitwize 2 ปีที่แล้ว +1

      Reminds me of the TI-99/4A. That had only 128 words (256 bytes) of CPU memory; BASIC programs had to be stored in the 16 KiB of video memory and you had to go through the video controller to get at it. The 32 KiB RAM extension gave you more CPU RAM to play with, but that was expensive to obtain.

    • @chiroquacker2580
      @chiroquacker2580 2 ปีที่แล้ว +1

      I have a Channel F sitting next to my Astrocade. They do share a lot of design elements...so much so that I wouldn't be surprised if Bally intentionally copied some of them. Even the shade and texture of the faux wood grain is quite similar. The biggest difference is that the Astrocade is wider than it is longer and the channel F is longer than it is wider.

  • @80s_Gamr
    @80s_Gamr 2 ปีที่แล้ว +3

    Loved mine as a kid. I have a few now including one complete in box. I also have one of the 21 prototype carts made as they were developing Pac-Man (Those played normal Pac-Man, with that name being correct on the title. There were a few more made with mods to choose the number of men and for a set 99 men used during testing)... which was eventually released as "Munchy" and "Muncher" after losing a lawsuit with Atari over using the name as Atari already had the rights for home console use. Given that they Bally distributed the game here in America they felt they should've had a right to use the name for use as well with their own system. The courts didn't agree unfortunately.

  • @eachandeverything9932
    @eachandeverything9932 2 ปีที่แล้ว +1

    I bought one of these on eBay in 2001 and it was mint in box, never used. (still have it)
    I also have an ultra rare 75 game Astrocade multi-cart made by Ohio Labs. It has 5 tiny DIP switches to select different games.

  • @Dragonorder18
    @Dragonorder18 2 ปีที่แล้ว +1

    I think my family still has one of those somewhere. with the Actual "Balley Computer system" logo. We had a whole loaded deck full of cartridges too I think. Probably where I legit first played Space invaders too, as I recognize it so well! Even though we had the later game consoles with the NES and SNES, that one was something of a novelty still.

  • @piwex69
    @piwex69 2 ปีที่แล้ว +1

    That Interact One-8 must have been the inspiration for the Amstrad CPC464 and later Spectrum 2+ form factor. Look at that tape drive location. Pure geniuses.

  • @charlesjmouse
    @charlesjmouse 2 ปีที่แล้ว +4

    Cool! Thank you.
    At the start of the video I thought "How on Earth did this dreadful device last in the market for so long?" But it's actually a decent little system - seemingly way better than a 2600 and at least on par with a VIC-20, if without a keyboard.
    I can imagine if decently marketed as either a console or a computer with a proper keyboard it might have had it's place along with 'the trinity'.
    PS - I rather like the joystick too. I'd appreciate your thoughts on how it is to use when you do your follow-up. I wonder if there's a schematic for the keyboard add-on anywhere? One wouldn't be hard to recreate, the trick would be in knowing how it functioned along with any ROM images for compatibility.

  • @fallinsideahole
    @fallinsideahole 2 ปีที่แล้ว +11

    re: cassette similarities: I have a small collection of videocades that I got at a yard sale years ago and they were all stored in cassette cases with the reel brake tabs broken off and the manuals inserted like j-cards
    football 3002 is a great name

    • @me_fault
      @me_fault 2 ปีที่แล้ว

      Could audio cassettes fit nicely under the Bally top, as well as videocades?

  • @falksweden
    @falksweden 2 ปีที่แล้ว +3

    A detail, but it was a nice scrolling effect in the calculator when adding to history.

  • @greendryerlint
    @greendryerlint 2 ปีที่แล้ว +2

    Surprisingly good for the time. the keyboard wasn't that much worse than using a membrane kb on a Sinclair/Timex ZX-80. What do you want from the days when most home computers cost about double and were kits and/or had no appreciably graphics or sound. And the build quality couldn't have been too bad since it still actually works.

  • @themidcentrist
    @themidcentrist ปีที่แล้ว +1

    I bought an Astrocade a few years ago, and must confess I did so mostly because it is in my opinion the most beautiful game console ever made. And yes, I play it as well using a multicart. It's basically the Neo Geo of the 1970s

  • @magnustveten492
    @magnustveten492 2 ปีที่แล้ว +1

    8:25 makes you wonder if the plan was to use audio tapes at the start…..

  • @tarstarkusz
    @tarstarkusz 2 ปีที่แล้ว +4

    The one thing I really like about the Mattel Intellivision is its appliance like build quality and it regular 110v cord. I hate these wallwarts. As long as they are plugged in, they just sit there and cook. But at least it is hard wired and not easy to lose.

  • @atariboy9084
    @atariboy9084 2 ปีที่แล้ว

    I have both version of Bally Home Computer System Astrocade and one of them I got only in NYC at the time as I was living there. And still have both working with games.

    • @craigcohen3682
      @craigcohen3682 2 ปีที่แล้ว

      Best system I ever owned. They did so much with so little.

  • @gregolsson4370
    @gregolsson4370 2 ปีที่แล้ว +1

    The "keyboard" is so much like the remote control on a Jerrold TV remote we used in Canada to access cable TV. So crazy!

  • @themaritimegirl
    @themaritimegirl 2 ปีที่แล้ว +1

    That keypad appears to have been lifted straight off a Texas Instruments TI-1200 calculator, with a few keys re-labeled. Complete with the horrible key bounce that plagues TI calculators of that era.

  • @61pwcc
    @61pwcc ปีที่แล้ว

    What a fascinating video! I always wondered why more of the arcade game makers didn't get into the Home Computer market. It is VERY IMPRESSIVE what this machine was capable of in 1-9-7-8!!

  • @botteu
    @botteu 2 ปีที่แล้ว +1

    Fascinating ✨

  • @dlarge6502
    @dlarge6502 2 ปีที่แล้ว +1

    I love this machine! If I had this as a kid I'd love that BASIC's character beep sound effect! Who am I kidding, I like it now :D

  • @unsystematic-
    @unsystematic- 2 ปีที่แล้ว

    I recently picked one of these up, and glad to learn even more about it!

  • @paulandrews1356
    @paulandrews1356 2 ปีที่แล้ว +1

    I understand this console was used at the beginning of National Lampoon's Vacation. I would love to know how it was possible for a mapping program to work with the Pac-Man like game and some other space game!

  • @4KbShort
    @4KbShort 2 ปีที่แล้ว +1

    When playing "Checkmate" is it possible the speed boost when you lose is from poor optimization for player controls and once that code is skipped the game speeds up? I ask as when you went against a single AI the same still sped up slightly as if it had less to do.

    • @dlarge6502
      @dlarge6502 2 ปีที่แล้ว

      Most likely, that is also how space invaders worked.

  • @psychobman
    @psychobman 2 ปีที่แล้ว +6

    I think the only place I ever saw one of these back in the day was at a Sears in Austin, TX. I had no idea that it had a BASIC that was so capable compared to the 2600 cartridge. Great video!

  • @FloppyDeepDive
    @FloppyDeepDive 2 ปีที่แล้ว

    I had a cool uncle who had the cool basement that included this system and a pool table to play. As kids we were not allowed to go down there and play without an adult but loved shooting the gun when we got to go down there. Thanks for the memory!

  • @bcostin
    @bcostin 2 ปีที่แล้ว +1

    This is cool! The BASIC is a lot nicer than I thought. For some reason I expected something more like that sad "Basic Programming" cart for the 2600. Maybe it's the tiny keypad that fooled me.

  • @ovalteen4404
    @ovalteen4404 2 ปีที่แล้ว +1

    Back when I was a kid, that L.T. movie scared the crap out of me. Especially when the E.B.I. was after them.

  • @csbruce
    @csbruce 2 ปีที่แล้ว +4

    0:14 It'd be a pretty rough Home Computer without a real keyboard.
    3:03 300bps is the speed of the Commodore cassette drive.
    4:55 The drawing of the Little Terrestrial alien looks like a copyright violation!
    6:52 I wonder how many people jammed audio cassettes into that slot!
    15:02 "2200" - I assume you edited out the 15 hours of gameplay!
    17:37 Emulates a paper-tape desk calculator.
    26:13 The Blue shift key turns the screen pink.
    27:24 Even makes cheesy 1970's "computer" noises while it runs!
    27:55 The characters are only six pixels wide = 26 characters per line, with 11 lines. I guess they smooth-scrolled it to show off that it's a bitmap, though they could still jump-scroll it to make it go a lot faster.
    30:34 How many bytes are left for BASIC programs after the bitmap screen? Does the bitmap always use two bits per pixel, or can it be set to use only one? From what's written at 11:57, it looks like there are only 560 bytes available to BASIC programs (4096-11*8*40-16), minus whatever the BASIC interpreter itself needs. This is even tighter than the ZX81!
    31:52 That sure seems like a lot of patrons these days!

    • @SpearM3064
      @SpearM3064 2 ปีที่แล้ว +4

      Actually, Bruce, there were 1760 bytes available for BASIC programs. The way it worked: They interleaved every bit of the program along with the display itself; BASIC used all the even-numbered bits, and the display the odd-numbered bits. The interpreter would read out two bytes, drop all the odd-numbered bits, and assemble the results into a single byte of code. This was rendered invisible by setting two of the colors to be the same as the other two, such that colors 01 and 11 would be the same (white), so the presence, or lack, of a bit for BASIC had no effect on the screen. Additional memory was scavenged by using fewer lines vertically, only 88 instead of the full 102. This managed to squeeze out 1760 bytes of RAM for BASIC programs. The downside was that most of the graphics system's power was unavailable. You were essentially limited to two colors, in 160x88 resolution. Also, the BASIC was a lot slower than it would otherwise be, because of all the extra bit manipulation that had to be done.

  • @manson5150
    @manson5150 9 หลายเดือนก่อน

    My dad has one of these, his is branded Astrocade though. Are you still planning on doing more videos for this system? I'd love to see them!