To me, this battle embodies the difference between an BlazBlue/Guilty Gear player and a Street Fighter player. Xylophone had the better observation, spacing, and call-outs, dominating in the neutral game. Every normal thrown, every whiff made, he was watching, analyzing how the player thinks and winning midscreen engagements with superior normal choice, planning, adaptation, and situational awareness. The outfighter. Meanwhile, IDOM had the superior offensive game, replete with frame traps, overhead/low mixup galore, masterful use of assists, high octane movement, feral tenacity, and the execution to convert each wrong guess into 60-80% health and a corner tornado with frightening consistency. The swarmer. The clash of styles was a joy to watch, keep it up Xuses.
Hit's be like -Oh you are me -That is correct -So now what? -İ dont think we should fight -Why? -WE could HİT the TİME lines pretty bad ya know -HEHE -HEHE
The last tracks is from Super Smash Bros Brawl and not the Wii U, but anyway it is still sick as always^^. Those Hits kills characters with 2 combos what the hell was this XD! Great matches! Keep up the great work!
Blue Vegita would actually be awesome with that team with Hit and Yamcha, since not only he has a diagonal beam super and a charged 5 bar level 3 super, like teen Gohan, but he can also bring the oponent to the ground, which is where Hit and Yamcha definitely shine. Gotta try that when I get home
Renato Ramos de Oliveira Correia It honestly has bad timing and active frames. And there is stuff thar hits through it. And if triggered by projectiles it can easily be blocked or evaded.
I don't have the game but shouldn't they try and take advantage of every aspect of the character? Those fights are relatively long, trying one or two counters per battle seems right.
Let me put it like this: Let's say you have a gun with rubber bullets and one with life ammunition. Would you use the rubber bullets in a serious fight where you want to take out the opponent for good and as fast as possible? Probably not. Some moves are not as viable as others. Hit's counter is a toy. You use it to play around. At that it's a really *skill intensive* toy that requires ridiculous timing. It has _no_ combo potential. It is simply not very useful in most scenarios. I try to use counters to punish beam spams or mashers, but otherwise it isn't really that good. It's too slow to get out of corners and it can be blocked on projectiles, as I mentioned.
I wouldnt complain if it had more active frames or was actually completely around Hit's hitbox. It's hard to balance good counters though. If the window is too good, people can exploit it like hell. Makes him untouchable.
To me, this battle embodies the difference between an BlazBlue/Guilty Gear player and a Street Fighter player.
Xylophone had the better observation, spacing, and call-outs, dominating in the neutral game. Every normal thrown, every whiff made, he was watching, analyzing how the player thinks and winning midscreen engagements with superior normal choice, planning, adaptation, and situational awareness. The outfighter.
Meanwhile, IDOM had the superior offensive game, replete with frame traps, overhead/low mixup galore, masterful use of assists, high octane movement, feral tenacity, and the execution to convert each wrong guess into 60-80% health and a corner tornado with frightening consistency. The swarmer.
The clash of styles was a joy to watch, keep it up Xuses.
julian12465 hmm
julian12465 you know blazblue? That’s cool
Great matches. Hit is my favorite character to watch.
the music feels so in sync with the game @ 12:40 - 12:50
Look at that team, Hit/Gohan/Yamcha? Its so nice to see something different
Something that isn't Cell, Goku Black, and Kid Buu lol.
I’ve hated to see the rise of dlc players abusing the power of those honestly pay to win characters
JonX Fc I’ve been trying to main that team but I’m trash with hit
9:44 strike 1. strike 2. strike 3 your out.
Visually speaking, 3:20 is very appealing.
I love how you improve in the Background Soundtracks
Hit comebacks are the best feeling ever. Especially 1v3. Makes you feel like you truly did improve and your time skip is unbeatable.
That finishing combo on the goku during the first game was beautiful.
N ut
The Timesplitters 2 music made me all giddy! So rad to hear that game's tunes, ahhh!
i thought everyone forgot about that amazing series already, blew my mind when i heard it
Yes! the ost is actually OD. And it's one of th best FPS by far. The game is too funny XD
2:47 the awareness that the 2nd char was gone so xylo tag in goku black back to make sure he doesn't regen health, all done in one combo.
2:10 THAT COMBO WAS CLEAN AS HELL OML
That moment when time splitters is playing behind this. You just earned a sub.
3:22
Fantastic 50/50 by Idom
yooo! the smash soundtrack works well for this game.
Ayyy! Smash music, nice. Great Hits too. Can we get some Broly as well?
Hit's be like
-Oh you are me
-That is correct
-So now what?
-İ dont think we should fight
-Why?
-WE could HİT the TİME lines pretty bad ya know
-HEHE
-HEHE
TIMEly pun, my friend.
Dat Smash Final Destination music 😩
The last tracks is from Super Smash Bros Brawl and not the Wii U, but anyway it is still sick as always^^. Those Hits kills characters with 2 combos what the hell was this XD! Great matches! Keep up the great work!
Was honestly expecting RaptR to be fighting because I didn't look at the entire title, just seen "two hit gods fight"
@3:35 - lol the attacks hit did went with the music lol 😂
Blue Vegita would actually be awesome with that team with Hit and Yamcha, since not only he has a diagonal beam super and a charged 5 bar level 3 super, like teen Gohan, but he can also bring the oponent to the ground, which is where Hit and Yamcha definitely shine.
Gotta try that when I get home
your music choices are top tier
2:05
*WOMBO COMBO*
*Audi fafam illius* was a great fucking choice for these epic matches!
12:24 why didn't that launch?
Super Snash Bros music got my like 😩 The nostalgia
2:07 swag yamcha combo
Isn't that final destination music from brawl rather than wii u?
Lol, I haven't heard TimeSplitters 2 soundtrack for a while.
I love this kind of match when bot of them are good and win for taka the best chances
How do you go gohans level 5 on a tag?? I keep trying to do t but it won’t work. But the guy does it in the video
Bbalzano1 hold back while calling him
After you tag in with the level 3 hold the buttons for his super instead of the assist one.
4:30 I like how goku black just kick gohan out of here 😂 he said some nice assist, but I still have to kick your butt
2:43 Holy crap! What happened to the damage scaling? A non-super combo just took out over 50%!
LambentBlaze
Hit hits hard. Also there were 2 assists in there.
iDom is my hit goal. Also that Baten Kaitos song is "Vitrolic a Stroke".
"I cant hit Hit because everytime I hit Hit I get hit!" -Keef
4:40 how to extend the combo like that.
Get good
dudleypunch101 if you want to face a majin level then you can show me what “good” os
@5:05 fuck this game is awesome
What a *Hit*
Is hit decent at least to use anyone know ?
Izick Ace 305 hard to play but pretty effective
Aye smash music on dbz
Hit is awesome !!
Xylophone is my inspiration. 2/3 of my team is identical to his, only that I have Cell instead of Gohan
Um excuse me but where is raptr
Ikr
why don't they use the counter?
Renato Ramos de Oliveira Correia
It honestly has bad timing and active frames. And there is stuff thar hits through it. And if triggered by projectiles it can easily be blocked or evaded.
I don't have the game but shouldn't they try and take advantage of every aspect of the character? Those fights are relatively long, trying one or two counters per battle seems right.
Let me put it like this: Let's say you have a gun with rubber bullets and one with life ammunition. Would you use the rubber bullets in a serious fight where you want to take out the opponent for good and as fast as possible? Probably not.
Some moves are not as viable as others. Hit's counter is a toy. You use it to play around. At that it's a really *skill intensive* toy that requires ridiculous timing. It has _no_ combo potential. It is simply not very useful in most scenarios. I try to use counters to punish beam spams or mashers, but otherwise it isn't really that good. It's too slow to get out of corners and it can be blocked on projectiles, as I mentioned.
sounds like it needs a patch.
I wouldnt complain if it had more active frames or was actually completely around Hit's hitbox. It's hard to balance good counters though. If the window is too good, people can exploit it like hell. Makes him untouchable.
Omg smash 11:10
2:19 fuckin awesome finish
I dont think Teen Gohan is bad as people think he is. I think he is a decent character.
How come Idom doesn’t play at NLBC?
More like 2 disgusting hits
i do say there good but i feel like raptr is better
Raptr
the language change is really jarring
iDom defense is so bad
this was average af
I'm bad. but this is not high level gameplay. Too many blunders.
Those players are trash at Hit.