8:48 You prob know but if you can manage to go full spider hands you can hold or toggle C to prevent the snap. Often wondered why you didn't start vids like this earlier, You are my go to for grade separation lol.
I remember someone saying about using C, but stuck in my ways now 😅. Didn't think I was good enough to do tutorials when the game first came out, but thought now it's coming out for console there will be new players and hopefully new YT viewers
Now that I’m getting back into playing Transport Fever 2 and finding your channel, I have to say that your tutorials have been of great use for me! If you could make some pager tutorials on some broader Transport Fever topics such as how emissions affect gameplay, the logistics of supply chain (and the payments of materials) and also how distance of materials transport effects those prices etc that would be excellent! Looking forward to more TpF2 tutorials from you Construction Gamer!🎉👍
Hello! Wonderful tutorial! I'm a new subscriber and hope I can take these tutorials into my railways! May I also have the link to them trains? They look stunning!
Thanks, the trains used were Class 800 and Class 158, you can find those an more in my mod collection steamcommunity.com/sharedfiles/filedetails/?id=2485714343
If you take your ground & call that “Zero” & you need to gain 10M in height then you would from “Zero” go down 5M & from “Zero” go up 5M & then you have gained the 10 metres required & if you stretch your track out it looks perfect & you can keep your speed
With the crossing line beeing ugly when connected to the main line: Just build the crossing line so that it snaps parallel to the main line (not merge), build it and then delete the snapping and merge it instead. It is also not always perfect but for this kind of climbing angle difference in this video it should fit perfectly.
I have this game on the Playstation 4. It's absolutely unplayable. Bug every hour or more. I isn't even beta software. I stopped trying to run it. Extremely disappointed. Thanks for the tutorial Maybe try this next year....🤐😞
@@Infrastructure-Nerd unfortunately not at all on the console. It's unplayable for me. I hope they will fix it. Last update is better but still way too many crashes.
Great stuff! Got nearly 400 hours in this game and just now learned you can hold shift to stop tracks from snapping.
Always happy to teach people something new 😁
8:48 You prob know but if you can manage to go full spider hands you can hold or toggle C to prevent the snap. Often wondered why you didn't start vids like this earlier, You are my go to for grade separation lol.
I remember someone saying about using C, but stuck in my ways now 😅.
Didn't think I was good enough to do tutorials when the game first came out, but thought now it's coming out for console there will be new players and hopefully new YT viewers
Now that I’m getting back into playing Transport Fever 2 and finding your channel, I have to say that your tutorials have been of great use for me!
If you could make some pager tutorials on some broader Transport Fever topics such as how emissions affect gameplay, the logistics of supply chain (and the payments of materials) and also how distance of materials transport effects those prices etc that would be excellent!
Looking forward to more TpF2 tutorials from you Construction Gamer!🎉👍
Glad to be of help. I've started recording a new series starting a new save that will look at different aspects of the game, so could be useful
Man I'm so into these tutorials of yours!! Loving it!!!
Glad you like them, hope they're useful 😁
Hello! Wonderful tutorial! I'm a new subscriber and hope I can take these tutorials into my railways! May I also have the link to them trains? They look stunning!
Thanks, the trains used were Class 800 and Class 158, you can find those an more in my mod collection steamcommunity.com/sharedfiles/filedetails/?id=2485714343
If you take your ground & call that “Zero” & you need to gain 10M in height then you would from “Zero” go down 5M & from “Zero” go up 5M & then you have gained the 10 metres required & if you stretch your track out it looks perfect & you can keep your speed
With the crossing line beeing ugly when connected to the main line: Just build the crossing line so that it snaps parallel to the main line (not merge), build it and then delete the snapping and merge it instead. It is also not always perfect but for this kind of climbing angle difference in this video it should fit perfectly.
I have this game on the Playstation 4. It's absolutely unplayable. Bug every hour or more. I isn't even beta software. I stopped trying to run it. Extremely disappointed.
Thanks for the tutorial Maybe try this next year....🤐😞
That's disappointing 😔. Thought they'd have all the bugs worked out.
@@Infrastructure-Nerd unfortunately not at all on the console. It's unplayable for me. I hope they will fix it. Last update is better but still way too many crashes.