What, a game developed by people who actually somewhat care about the consumer and about their game's success instead of outright and blatantly treating them like cash cows?
Something to point out for newer players, shielded cargo protects cargo from scans up to the portion each vessel with shielded cargo provides, not the entire fleet cargo max. This means if your fleet has a cargo max of 3000 and a ship offering shielded cargo with itself contributing 300 of that 3000, then you can safely carry up to 300 in illicit goods. Since cargo is treated as a combined list and thus you cannot really manage what is shielded specifically, scans will target the cheapest goods as a priority last should you you have more than your shielded cargo cap in illegal goods when scanned. So if you where carrying several AI cores and some drugs over your cap, the AI cores would be considered shielded first since they are much more valuable (and damning in a shakedown) than each unit of drugs. Just fwi. Also, sucks about the strep, hope you get back to normal fast. Had that real bad last year around this time and it along with a subsequent flu cost me a couple weeks of work as a CO. I actually liked working in Corrections so having to stay at home knowing it hurt my shift a bit really hurt. Warm vegie broth and plenty of water worked wonders though.
Awesome to see this! I subscribed way back because you were posting a starsector playthrough and I'm thrilled you're playing it again. I sincerely hope you keep it going and we get a full pirate kingdom/colonies!
Wolves and their combination of phase jump and generally cowardly AI is the reason the SpeedUp mod is essential in my opinion. Chasing them around is just plain not fun.
Or, alternatively, have some phase ships that counter them well. I find both afflictors and tempests handle wolves well. Also true for high burst damage that you can't just phase out of like antimatter blasters or doom mines.
@@Rhadamant Tempests are awesome, but not easy to get, and phase ships have very high supply cost and tend to suicide in fleet engagements. Swarmer missiles work well I found, but you need a large slot to use them.
@@francescogreggio6712 the trick to effective tempests is overdriving them (unstable injector + safety overrides) and flux efficient weapons like pulse laser and ion pulser. I also like packing a salamander for the occasional flameout but it's not essential since it's already so fast. don't expect it to last longer than a couple minutes at best though
Fun rules for yourself making an interesting playthrough. Love the background sounds, keeps putting me to sleep so i might end up watching it a few dozen times before i make it all the way through 😅
As much as i have played this, never did a pirate playthrough. Always end up unable to be all bad, but its something id like to try again and watching a playthrough like yours would be fun.
The Cerberus is one of my personal favorite ships as well, and getting one with cargo shielding this early is so lucky! I'm one of those players who like earning money on trading in games like this, and since the Dev has stated multiple times that he's deliberately nerfed trading because he doesn't like it and wants to focus on the combat aspect of the game, I naturally went with the combat freighter start, because with all the tariffs, smuggling is the only way to earn decent cash. It doesn't hurt that you start smack dab in the middle of the cosmic killjoys back yard, so generally I spend the first portion of the game swelling my small fleet with combat freighters and some frigates, and then do high value runs carrying legal cargo bought and sold on the black markets, pirates are generally desperate for a lot of common goods as soon as one of their fleets get blown up, and after a while I can generally start blowing their fleets up and then selling their own goods back to them at a markup.
New update! Ahhhhhhh! Awesome, but I have other things to play.... Damn you Fractal Softworks! Nice start. That whole only getting ships from salvage is going to be rough, but should make for a sweet stream. - Love the restrictions and all that. This is going to be a good role-play of Starsector.
I really like the Wolf personally, especially the player flagship if you choose to start with it because it comes with that somewhat rare crowd control missile (Salamander), I've had super bad luck with getting more of those launchers because with them, Wolves become absolutely horrifying for enemy ships trying to tangle with your bigger boats, I even had modest success running a light bird farm as my flagship and backing it up with four wolves as the core of my fleet.
Not sure if you'll see this or even if it will help in the future but if you need a mod to work with whatever current version of Starsector is, then I recommend just changing the mod's json version to reflect the current version and trying it out, most of 0.96 mods I've tried work with 0.97a with a simple version number change and the simpler your mod is the more likely it'll just work.
Oh I'll see it ( I read all my comments ) thanks for the tip, its something that was already shared on my Discord, but still thoughtful you'd share it here too
Im always impressed when I see videos of this game. There is so much going on. As an indie dev working on his own space opera game (under my channel) I have the utmost respect for the devs of this title. Love the modding potential too.
Your game looks really cool, the few clips I just saw of it reminds me of Starpoint Gemini series or something similar. Once you have an alpha test and want content creators to cover it feel free to reach out to me on Discord, I can't guarantee I'll play it but I'll definitely check it out.
You can forcibly update old mods to new version compatibility, editing the file or using Trios. Trios is very good for other reasons, like resolution and memory cleanup of large modded games. That and clearfleet mod. This way you don't need to uninstall and reinstall old game versions. Unless a mod breaks 97a, you can just run it directly in the game.
Playing a Low Tech/Pirate Junker Fleet is probably one of my favorite RP ideas for this game if not for the fact Pirate vessels and most salvaged ships like the Cerberus are just straight up bad for combat, you can add Heavy Armor to them but eventually the enemy is gonna break them up.
Ooh how would I do a pirate fleet. I think fast and long range ships is the way to do it. You cant do this in your challenge run i think thats too much but I ran a fleet like that which would stomp any hegamoney* fleet we found. Simply avoid or harass the enemy capital ships till everything else is dead. They typically fall behind tempests with ion beans did great at disabling engines and then they kinda slowly kill things without support but they shut a ship down.
I don't think the Luddic Church does tithes, I think that's a Path-only thing, which is funny. You'd think it would be pirates asking for money/supplies/goods and attacking if you refuse, and Space ISIS being out for blood and completely unable to be reasoned with and/or bribed to leave you alone for now. But. Ya know. It's a game.
are carriers someting ro use in this game or are it close combat only? big ships might not be all that good, anyway this looks fun and seams like a nice series :)
Most fighters stay somewhat close to their carriers so your carriers have to at least be somewhat close to the battle for fighter wings and bomber wings to commit to the fight. They can be highly effective at swarming ships that aren't well setup to defend against swarms.
All "fighters" stay close by default, but can be ordered to engage/defend the selected target (default Y iirc). They have a "max engagement range" stat, determining how far they will fly from the carrier. Usually that's around 2-3 screens, so carriers can stay behind the frontline. Also means you can launch a strike, before you even see the target. Carrier AI will naturally stay behind combat ships, but it can them leave vulnerable to flanking attacks. 2-3 fast frigates can wreck havoc among some "left behind" low-tech carriers, giving your main force (and own fighers/bombers) an opening to break through. There are some exceptions, like the Mora. It's slow to get to the front, but packs decent firepower and has an ability to negate almost all damage temporarily. Would be a waste to keep a Mora at the back.
This was great thanks! I'm super interested in playing the game myself, but not really interested in the fleet side of things. By that, I mean I just want to solo explore and trade and do missions etc. by myself with no other ships. Is that even possible? Or are fleets an integral part that you can't really ignore?
You can absolutely do that, yes. In fact there are a lot of phase/stealth ships which specialize at having tiny radar signatures so they can explore pretty much unharassed
@@Rhadamant well the auto guns are quite decent and for the important killshots or heavy hitters you control the reapers instead of manually gunning which rarely goes en par with autogunning
It has UI scaling, its actually the first thing you can set when you launch the game. Fire up the game and before you hit Play Starsector go to options and you can setup UI scaling there. I use 145%
Star Sector is just like vintage story.
No I will not elaborate. I'm just happy about this
Hahah sure, fair enough!
I kinda agree in some ways haha
What, a game developed by people who actually somewhat care about the consumer and about their game's success instead of outright and blatantly treating them like cash cows?
Yay more Starsector. Great, thank you for posting it to TH-cam as well.
More to come!
Something to point out for newer players, shielded cargo protects cargo from scans up to the portion each vessel with shielded cargo provides, not the entire fleet cargo max. This means if your fleet has a cargo max of 3000 and a ship offering shielded cargo with itself contributing 300 of that 3000, then you can safely carry up to 300 in illicit goods. Since cargo is treated as a combined list and thus you cannot really manage what is shielded specifically, scans will target the cheapest goods as a priority last should you you have more than your shielded cargo cap in illegal goods when scanned. So if you where carrying several AI cores and some drugs over your cap, the AI cores would be considered shielded first since they are much more valuable (and damning in a shakedown) than each unit of drugs. Just fwi.
Also, sucks about the strep, hope you get back to normal fast. Had that real bad last year around this time and it along with a subsequent flu cost me a couple weeks of work as a CO. I actually liked working in Corrections so having to stay at home knowing it hurt my shift a bit really hurt. Warm vegie broth and plenty of water worked wonders though.
I explain shielded cargo in detail like that at some point in this series, I just forget exactly when, but thanks for pointing that out as well.
Awesome to see this! I subscribed way back because you were posting a starsector playthrough and I'm thrilled you're playing it again. I sincerely hope you keep it going and we get a full pirate kingdom/colonies!
You'll see! I won't spoil it for ya =]
Wolves and their combination of phase jump and generally cowardly AI is the reason the SpeedUp mod is essential in my opinion. Chasing them around is just plain not fun.
Yeah, that's why I usually have a Shrike or a Scarab in the fleet, helps a lot with that nuisance.
@@Infirito_Ekra Or carriers.
Or, alternatively, have some phase ships that counter them well. I find both afflictors and tempests handle wolves well. Also true for high burst damage that you can't just phase out of like antimatter blasters or doom mines.
@@Rhadamant Tempests are awesome, but not easy to get, and phase ships have very high supply cost and tend to suicide in fleet engagements. Swarmer missiles work well I found, but you need a large slot to use them.
@@francescogreggio6712 the trick to effective tempests is overdriving them (unstable injector + safety overrides) and flux efficient weapons like pulse laser and ion pulser. I also like packing a salamander for the occasional flameout but it's not essential since it's already so fast. don't expect it to last longer than a couple minutes at best though
I've been waiting for a starsector series for like forever 😭😭😭.... FINALLY 🙌🙌
Yay you wait no more!
8:10 you dont need to put your missiles on separate weapon groups/number keys to single fire them, just toggle them from "linked" to "alternating"
Ok
Fun rules for yourself making an interesting playthrough. Love the background sounds, keeps putting me to sleep so i might end up watching it a few dozen times before i make it all the way through 😅
Well I am glad you're enjoying it enough to 'watch' a dozen times, lol
As much as i have played this, never did a pirate playthrough. Always end up unable to be all bad, but its something id like to try again and watching a playthrough like yours would be fun.
Going full pirate is a lot of fun
I had JUST updated all my mods for 0.96 haha. Oh well! I'll enjoy your playthrough in the meanwhile!
RIP mods lol
Currently sick in bed as well! Thank you for something to follow along.
Get well soon!
@@Rhadamantthanks and same to you mate!
Whoa! One of my favorites! Great!
Yay, thank you!
Excited for this!
Cheers!
Omg I forgot this game existed! I love this game! Best believe I’m jumping back into this!
Aww yes!
Oh man, Strep... I had that as a kid, it was hell. I grew up in a desert, so "only hurts when I swallow" is kind of a big deal.
Strep sucks, still hurts to swallow lol
Looking forward this series ❤
Awesome!
The Cerberus is one of my personal favorite ships as well, and getting one with cargo shielding this early is so lucky!
I'm one of those players who like earning money on trading in games like this, and since the Dev has stated multiple times that he's deliberately nerfed trading because he doesn't like it and wants to focus on the combat aspect of the game, I naturally went with the combat freighter start, because with all the tariffs, smuggling is the only way to earn decent cash. It doesn't hurt that you start smack dab in the middle of the cosmic killjoys back yard, so generally I spend the first portion of the game swelling my small fleet with combat freighters and some frigates, and then do high value runs carrying legal cargo bought and sold on the black markets, pirates are generally desperate for a lot of common goods as soon as one of their fleets get blown up, and after a while I can generally start blowing their fleets up and then selling their own goods back to them at a markup.
Smuggling can be a lot of fun in the game, for sure, and I am glad that trading is still a viable way to play!
I love watching Starsector. I have yet to try a game myself. It is on the evergrowing list.
Do it do it do it!
Awesome. A new starsector campaign. Gogogogo....
Enjoy!
Yessss more SS!❤ I missed this series 🥺
Well here it is friend!
New update! Ahhhhhhh! Awesome, but I have other things to play.... Damn you Fractal Softworks!
Nice start. That whole only getting ships from salvage is going to be rough, but should make for a sweet stream.
-
Love the restrictions and all that. This is going to be a good role-play of Starsector.
Rough and fun in equal measure
I really like the Wolf personally, especially the player flagship if you choose to start with it because it comes with that somewhat rare crowd control missile (Salamander), I've had super bad luck with getting more of those launchers because with them, Wolves become absolutely horrifying for enemy ships trying to tangle with your bigger boats, I even had modest success running a light bird farm as my flagship and backing it up with four wolves as the core of my fleet.
Its pretty decent I agree, not my personal favorite, but a solid choice
Man hope you’re feeling better! Had COVID at Christmas just got admitted today with another bout. Guess sleep and catch up on series is in order 😅
Oof sadly not yet
i love starsector
Good!
Not sure if you'll see this or even if it will help in the future but if you need a mod to work with whatever current version of Starsector is, then I recommend just changing the mod's json version to reflect the current version and trying it out, most of 0.96 mods I've tried work with 0.97a with a simple version number change and the simpler your mod is the more likely it'll just work.
Oh I'll see it ( I read all my comments ) thanks for the tip, its something that was already shared on my Discord, but still thoughtful you'd share it here too
Yes another of my fav games by my fav streamer👍
Thanks ColdBreeze =]
I'm late as heck today, but thanks for all the awesome videos!!
No worries!
A pather or pirate playthrough sounds awesome, but I am rather skeptical to using mods.
So this is perfect for me.
Ahh perfect!
Thanks to youtube recommended ln my homepage , imma subscribe .
Perfect! Thank you!
Im always impressed when I see videos of this game. There is so much going on. As an indie dev working on his own space opera game (under my channel) I have the utmost respect for the devs of this title. Love the modding potential too.
Your game looks really cool, the few clips I just saw of it reminds me of Starpoint Gemini series or something similar. Once you have an alpha test and want content creators to cover it feel free to reach out to me on Discord, I can't guarantee I'll play it but I'll definitely check it out.
@@Rhadamant thanks for the kinds words!
I'll make sure your at the top of the alpha tester list.
You can forcibly update old mods to new version compatibility, editing the file or using Trios. Trios is very good for other reasons, like resolution and memory cleanup of large modded games. That and clearfleet mod. This way you don't need to uninstall and reinstall old game versions. Unless a mod breaks 97a, you can just run it directly in the game.
Good tip, thank you
the gates are innert if you don't click the checkbox you finished the main story line
Aye
WOOOOOOOH starsector you Beauty!!!
I can’t express to you how happy I am that this is back on the menu
I love returning to this game for new updates =]
Playing a Low Tech/Pirate Junker Fleet is probably one of my favorite RP ideas for this game if not for the fact Pirate vessels and most salvaged ships like the Cerberus are just straight up bad for combat, you can add Heavy Armor to them but eventually the enemy is gonna break them up.
This series was an absolute riot to play!
This game looks like Space Rangers but with deeper mechanics, I love it
Yes its quite a lot of fun
the new profile icon goes hard
Sure does =]
Best. Game. Ever. Made.
Its quite the gem, I agree
FINALLY a no ai playthrough
Enjoy!
It’s been an illness filled couple of months for the USA. Having kids going to school/daycare makes it so much worse. Get well soon.
I've been getting absolutely my butt kicked
Ooh how would I do a pirate fleet. I think fast and long range ships is the way to do it. You cant do this in your challenge run i think thats too much but I ran a fleet like that which would stomp any hegamoney* fleet we found. Simply avoid or harass the enemy capital ships till everything else is dead. They typically fall behind tempests with ion beans did great at disabling engines and then they kinda slowly kill things without support but they shut a ship down.
Ultimately using salvage only means I can't plan much
I don't think the Luddic Church does tithes, I think that's a Path-only thing, which is funny. You'd think it would be pirates asking for money/supplies/goods and attacking if you refuse, and Space ISIS being out for blood and completely unable to be reasoned with and/or bribed to leave you alone for now. But. Ya know. It's a game.
True, its a Path thing
are carriers someting ro use in this game or are it close combat only? big ships might not be all that good, anyway this looks fun and seams like a nice series :)
Most fighters stay somewhat close to their carriers so your carriers have to at least be somewhat close to the battle for fighter wings and bomber wings to commit to the fight. They can be highly effective at swarming ships that aren't well setup to defend against swarms.
@@Rhadamant nice to know they can be in use, love the pirat roleplay her! cant wait to see what you name your seat of governance as a pirate king!
All "fighters" stay close by default, but can be ordered to engage/defend the selected target (default Y iirc). They have a "max engagement range" stat, determining how far they will fly from the carrier. Usually that's around 2-3 screens, so carriers can stay behind the frontline. Also means you can launch a strike, before you even see the target.
Carrier AI will naturally stay behind combat ships, but it can them leave vulnerable to flanking attacks. 2-3 fast frigates can wreck havoc among some "left behind" low-tech carriers, giving your main force (and own fighers/bombers) an opening to break through.
There are some exceptions, like the Mora. It's slow to get to the front, but packs decent firepower and has an ability to negate almost all damage temporarily. Would be a waste to keep a Mora at the back.
This was great thanks! I'm super interested in playing the game myself, but not really interested in the fleet side of things. By that, I mean I just want to solo explore and trade and do missions etc. by myself with no other ships. Is that even possible? Or are fleets an integral part that you can't really ignore?
You can absolutely do that, yes. In fact there are a lot of phase/stealth ships which specialize at having tiny radar signatures so they can explore pretty much unharassed
@@Rhadamant Thank you for the reply!
You can only do so much by yourself with a small ship. You wont be able to complete the main storyline.
why not the guns on auto and the reapers manual?
What?
@@Rhadamant well the auto guns are quite decent and for the important killshots or heavy hitters you control the reapers
instead of manually gunning which rarely goes en par with autogunning
My fav game ❤
❤
Seed: MN-4556876385829881156
Haha thanks for seed-snooping lol
comment for the algo
Cheers!
Yarrrr!
Yarrr matey!
🎉🎉🎉
🎉🎉🎉
Sadly this game defeated me as it not have UI scalling and not allow screen keyboard usage
It has UI scaling, its actually the first thing you can set when you launch the game.
Fire up the game and before you hit Play Starsector go to options and you can setup UI scaling there. I use 145%
👌
👌
why is everything singleplayer
I see nothing wrong with that personally
Excellent, I'm looking forwards to this. Hope you are feeling better soon, Rhadamant. [el'sda2].
I hope so too, thanks!