Outstanding work man! Probably the coolest op I've ever seen. Human-Covenant War is the perfect example of winning while losing and this demonstrated that perfectly.
Was fun being a part of this one. Hopped out of a transport hog halfway to the bridge defense point when a ghost started to shoot at our hog. Distracted the ghost from them, managed to damage the ghost enough to make the crew dismount. It then blew up in my face, but not before transport came back for me. Got in while the driver and the medic yelled I was an idiot for jumping out. 10/10 would jump out again.
On the Reinforcement module in Zeus, you have to double click to add Squads to the Transportation. That’s why you weren’t spawning in squads. I’m sure you know it now, but from one Zeus to another. Keep making awesome scenarios!
I keep finding myself coming back to this op and rewatching it every single time. If only I had the time and dedication to be apart of these amazing gaming moments. Love your content ever since I found it bro, keep it up!
Are you able to mount the Tyrants upside down? If so, mounting them on the underside of the ship might solve the issue of turret depression you had at around 1:47:55
oh geez, around the 1:57 mark, I see this being the Halo Wars Mission Arcadia but more deadly as it should be with AI Allies defending the city and having Phantoms and Spirits dropping off Covenant troops. And need to have an air battle above the city for more immersion.
Just thought of a mission you could do! What if you did a halo 3 mission remake where we fight the covenant scrab then a covenant cruiser crashes nearby unleashing the flood
36:23 How in the World didin't they noticed him or fired?? Was it seriously the vegetation? can't be because he left It and Walked straight pass them and they didin't fire a shot.
Think you go to easy on em, the covenant swarm and overwhelm. Id give your guys unlimited spawns, but in the form of reinforcements or drop pods and just terrify your guys lmao
15:47 oh come on, this is too much leeway, at this point you have to kill him or at the Very Least down him, this isn't a shinny test after all (God do i miss those)
I feel like this isn't believable. The Covenant wouldn't care about a bridge or the forces around it; they have levitation tech and glassing beams. They could ignore ground transport entirely, circumvent the area with larger ships before deploying, glass the area...Basically, unless there is some Forerunner target to find, they just destroy and move on. This is fun to watch, but my immersion would be nonexistent if I ever tried playing this, sadly. Especially when a shielded Covenant ship is destroyed without MAC strikes, regardless how small XD Also, wtf is a Type-30 Wraith? That's the designation for the Locust. And...were those V-22 Osprey? From modern times? Instead of Falcons (which I've seen made for mods)? Attack of the Low-Res CCS XD Definitely too much of a Halo nerd to play the Arma mods...lol
Utilize the lore as a foundation to build upon instead of a barrier we must conform to. We use what we got here and thankfully what we got makes IMO some of the most immersive gameplay anyone can get in Halo currently. And that’s coming from someone who picked up Halo CE as a lil kid and thankfully I have a great community that agrees :) Appreciate your comment!
Outstanding work man!
Probably the coolest op I've ever seen. Human-Covenant War is the perfect example of winning while losing and this demonstrated that perfectly.
These long ops are the perfect thing for me to watch and unwind to at the end of the day. Love the content man
Thank you!
Was fun being a part of this one. Hopped out of a transport hog halfway to the bridge defense point when a ghost started to shoot at our hog. Distracted the ghost from them, managed to damage the ghost enough to make the crew dismount. It then blew up in my face, but not before transport came back for me. Got in while the driver and the medic yelled I was an idiot for jumping out.
10/10 would jump out again.
10/10 That was a blast to watch.
I will actually watch this again in the future, it was that good.
On the Reinforcement module in Zeus, you have to double click to add Squads to the Transportation. That’s why you weren’t spawning in squads.
I’m sure you know it now, but from one Zeus to another.
Keep making awesome scenarios!
I keep finding myself coming back to this op and rewatching it every single time. If only I had the time and dedication to be apart of these amazing gaming moments. Love your content ever since I found it bro, keep it up!
This is actually helping me through summer school, it's nice to have it in the background
*I Love Your Work Bro. Your Doing A Great Job in my opinion. Don't let that light burn out.* 😁👍
1:54:24 he wasn't in the sky, he was 3 feet above the ground trading shots head on with the Wraith
(1:20) Moon walking dogs are our best defensive option against the Covenant.
God that was actually epic
Absolutely Amazing! I wish Halo could make a new campaign like this !
We shall watch your career with great interest
That’s awesome!!! Can’t wait to see more.
OPTRE needs the SDV corvette. Would be great for invasions
Intro gave me chills
Are you able to mount the Tyrants upside down? If so, mounting them on the underside of the ship might solve the issue of turret depression you had at around 1:47:55
"We're trying to respond, I lost an entire platoon, over"
This is the greatest Op I've ever seen in arma 3
The random audio cutting out red's music has me rolling😂😂😂
Love watching you Zeus bro!
oh geez, around the 1:57 mark, I see this being the Halo Wars Mission Arcadia but more deadly as it should be with AI Allies defending the city and having Phantoms and Spirits dropping off Covenant troops. And need to have an air battle above the city for more immersion.
I was waiting for the glass beam in the ending but it was a good job
This is so good man keep it up please
Just thought of a mission you could do! What if you did a halo 3 mission remake where we fight the covenant scrab then a covenant cruiser crashes nearby unleashing the flood
14:57 How the hell wasn't he hit there, not even once?! Are those Elites or Stormtroopers?
Yeah, the Ai is shite. There was another version of the Arcadia mission about a week ago and the AI is still the same, I think.
Were any of the boys on the ground streaming or anything I really really want to re watch this op from the field
Sorensic, I respect you, man. But how can you not know the magnificence and glory of Ace Combat?
2:40:44 i wish you just glassed right where the last guy left behind was and then you ended the OP
Beautiful
36:23 How in the World didin't they noticed him or fired?? Was it seriously the vegetation? can't be because he left It and Walked straight pass them and they didin't fire a shot.
damn it... between this and the clone wars mods, you're gonna make me have to buy Arma III
Think you go to easy on em, the covenant swarm and overwhelm. Id give your guys unlimited spawns, but in the form of reinforcements or drop pods and just terrify your guys lmao
I love this so much
TH-cam killed the audio around the 1:52:00 mark. Fuck youtube
Yeah happened at 2 spots. Co-Zeus played some no no music
@@SorensiCSteeL ahh, thats sucks. that ace music didn't fit the mood at all, kept expecting a giant sword wielding mecha to swoop in and save em
Holy shit I’m excited
Sergeant Major Avery Junior Johnson approves this mission
Awesome op. Halo book nerd approved
The AI looks incredibly annoying to deal with. It's like herding cats.
There is an Ace found once a generation, And Iron must be it.
15:47 oh come on, this is too much leeway, at this point you have to kill him or at the Very Least down him, this isn't a shinny test after all (God do i miss those)
Or Just let the AI do It, so he has a chance to survive on his own
mod list? i think the phantom isnt in the original modpack yet?
WHY.. why would they dRop NukEs on meee
Amazing.
Yo this is sweet but what the dogs doing?
Das my bridge!
Still good
If I use that glassing beam myself, it goes on forever. How does one fix that?
Side note: Sick fucking stuff!!!
It does go on for too long and there is no option for it to NOT cause damage. Hence why I have to put it out of city areas.
Wort wort wort
Arma 3 is just mil sim D&D and you can't tell me any different
50:20 [Solider] that not good
I feel like this isn't believable. The Covenant wouldn't care about a bridge or the forces around it; they have levitation tech and glassing beams. They could ignore ground transport entirely, circumvent the area with larger ships before deploying, glass the area...Basically, unless there is some Forerunner target to find, they just destroy and move on. This is fun to watch, but my immersion would be nonexistent if I ever tried playing this, sadly. Especially when a shielded Covenant ship is destroyed without MAC strikes, regardless how small XD
Also, wtf is a Type-30 Wraith? That's the designation for the Locust. And...were those V-22 Osprey? From modern times? Instead of Falcons (which I've seen made for mods)? Attack of the Low-Res CCS XD
Definitely too much of a Halo nerd to play the Arma mods...lol
Utilize the lore as a foundation to build upon instead of a barrier we must conform to. We use what we got here and thankfully what we got makes IMO some of the most immersive gameplay anyone can get in Halo currently. And that’s coming from someone who picked up Halo CE as a lil kid and thankfully I have a great community that agrees :)
Appreciate your comment!