Gaming History: Frontier Elite 2 “A galaxy on a single floppy disk”

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 96

  • @julio_scissors
    @julio_scissors 7 ปีที่แล้ว +77

    It's absolutely crazy the amount of game old programmers used to be able to fit onto one floppy disk. The coding talent back then was amazing.

    • @michalvalta5231
      @michalvalta5231 7 ปีที่แล้ว +7

      Most of it today are just fancy graphics. And game engines which allow for faster and better developement. :) If you just write it and only use solid colors instead of textures, it's not so "absolutely crazy"... 800kB of code, that's a lot of text.

    • @TairnKA
      @TairnKA 7 ปีที่แล้ว +2

      Yes it was amazing, code was written only to run the game. For some time a significant amount of code, wasn't code but instructions and reminders for new coders.
      For nearly 45 years I rarely played videogames (arcade?) but I've backed Star Citizen (keybindings need fixing) and I'm seriously thinking on playing Elite Dangerous and maybe PUBG?

    • @TairnKA
      @TairnKA 7 ปีที่แล้ว +1

      Looking at the classic Elite II and Elite Dangerous, I probably wouldn't buy it because of the rudimentary graphics and I didn't have a PC until Win95 was released. ;-)
      I agree E.D. and S.C. take up a lot of space and your computer must be more powerful ($$$) to handle these graphics laden games but those semi-realistic graphics enticed me to try and play them. ;-)

    • @christopherbeckford2147
      @christopherbeckford2147 7 ปีที่แล้ว +4

      800kB of code is indeed a lot of text, but better yet that human readable source code gets compiled down into machine code which is far smaller. The marvel of Frontier was just how much it managed to procedurally generate. I expect the bits that hogged the most disk space were the images for the UI, because there's only so much you can do to compress them. Most of the galaxy on the other hand was procedurally generated along with the star names, and planet orbits.
      The video is slightly misleading when it says the game has an accurate representation of the galaxy. That's true for local systems, Sol and the systems relatively near by are accurate, but once you travel further out they are more and more procedurally generated. After all there's an estimated 100 - 400 billion stars in the Milky Way, and if you allocated just 1 byte to represent each one (the equivalent of a number between 0 and 255) it would take a 95mb data file to store the lower estimate.

    • @WR3ND
      @WR3ND 3 ปีที่แล้ว

      @@michalvalta5231 "Better."

  • @talesnine
    @talesnine 8 ปีที่แล้ว +23

    I used to play this with my best friend as a kid on his Amiga, I then got it on my Amiga cd 32 and it consumed my life when I was young living in New Zealand. So good! So good 20 years later I still search it on TH-cam!

    • @twt3716
      @twt3716 3 ปีที่แล้ว +2

      Nice to know that some kid in new zealand was doing exactly the same thing as me in the uk. Nice one cmdr.

    • @Random_user_8472
      @Random_user_8472 ปีที่แล้ว

      I played 30 years ago and I still play Frontier today!

  • @MrZed82
    @MrZed82 2 ปีที่แล้ว +4

    My Amiga 1200 is still up and running at present day. Sometimes I play Elite 2 on it as I used to do as kid and it never gets old to me. I really love this game

  • @theultramage
    @theultramage 6 ปีที่แล้ว +7

    Frontier: FIrst Encounters had the "slow down time when near planet" mechanic, and it would also automatically land from space to airport if you accelerated time to max. It also had an actual storyline, involving the Turner's Quest experimental hyperdrive ship, and meeting the alien ship in the intro. My last activities in the game were 1) stocking up on fuel and letting the engines burn through it all, resulting in a top speed of 0.3c.And 2) travelling deep into the unexplored region using hyperspace jumps and refuelling at stars, going in a single direction for many many ingame years, until my ship components started to randomly break from old age and I had to save-scum to keep going.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 5 ปีที่แล้ว +4

      If only that game let you establish outposts to repair yourself and expand the frontier of civilization so you could keep going forever.

    • @pettytyrant2720
      @pettytyrant2720 7 หลายเดือนก่อน

      Yeah, the trick when using the autopilot to land was always to whack the time to max speed, anything below that and you were almost guaranteed the autopilot would fly you right into the planet or space station instead. More a bug than a feature I think as it certainly doesn't tell you this anywhere in the manual.

  • @Illyrien
    @Illyrien 7 ปีที่แล้ว +13

    To see that game again... it brings back to many memories.... so many hours spent there!

  • @deadpaul6472
    @deadpaul6472 6 ปีที่แล้ว +10

    The autopilot in this game was a godsend

  • @spongejacobw123
    @spongejacobw123 7 ปีที่แล้ว +25

    are you telling me that, in elite 2 you were able to land on earth WAY BEFORE elite dangerous was an idea...

    • @unacomn
      @unacomn 7 ปีที่แล้ว +10

      Yes. You could land anywhere... or crash into the Earth while trying to.

    • @SaHaRaSquad
      @SaHaRaSquad 7 ปีที่แล้ว +10

      The problem in terms of development time nowadays is the much higher complexity due to graphics etc. It's not hard to recreate whole worlds and allowing players to land on them when your physics ignore atmosphere, your graphics don't even have shadows and you aren't connected to online servers and players all around the world.

    • @andy7666
      @andy7666 7 ปีที่แล้ว +4

      Earth and any planet in the Galaxy. All that on a damn floppy disk!

    • @warman
      @warman 6 ปีที่แล้ว +3

      I once was trying to have all crimes possible and so, i landed in Paris and mined the Eiffel tower!

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 5 ปีที่แล้ว +5

      @@SaHaRaSquad It does have both shadows and air drag in atmosphear. I do agree its easier to develop when graphical fidelity is not a big concern, but the underlying mechanics are still very impressive.
      I mean the game needs to be able to tell your position accurate to the centimeter in an instance that is two billion kilometers across, and calculate collisions happening at hundreds of kilometers/sec.

  • @rhedinrage1601
    @rhedinrage1601 4 ปีที่แล้ว +7

    And neither NMS or SC have the 1 to 1 scale that places nicely with my brain. Ever since Elite 2, the cartoonishly small scaled space games that came after like Space Engineers, Star Citizen or No Mans sky all touched my brain in a bad way and weren't enjoyable. I guess I was brought up on hardcore sims.

  • @Metaplayer
    @Metaplayer 7 ปีที่แล้ว +7

    Than you for taking me back to my childhood. This game was truly a pioneer and stands today as the predecessor to games like Eve Online and Star Citizen.

  • @tomfox810
    @tomfox810 5 ปีที่แล้ว +4

    I played this game for countless hours while listening to David Bowie in the background. Probably my favourit of all times, Elite Dangerous isn't at this level yet.

  • @steveowens4694
    @steveowens4694 5 ปีที่แล้ว +2

    Of all the games I have ever played this title holds a very special place in my gaming heart. I played for hours upon hours, day after week after month and still, all these years later I could quite effortlessly devote more to it. Supreme adventure that outshines almost everything that followed. Unbelievably good.

  • @leebennett4117
    @leebennett4117 7 ปีที่แล้ว +11

    Elite the Daddy of all space Sims ,

  • @andy7666
    @andy7666 7 ปีที่แล้ว +3

    Playing this without autopilot must have been interesting.. I loved Frontier though, played it for so many years and Elite Dangerous is always being updated, you can land on planets now I think? They will be updating that game for years to come - a dream come true for Elite fans!

  • @Twistingnether
    @Twistingnether 8 ปีที่แล้ว +4

    Excellent content.
    Watched from start to finish.
    This game is a predominant player in my childhood, as it is for my any others, and I still open the game every now and again.
    Thanks for this :) I'll show it to my peers that don't understand my fascination for it

    • @GaminGHD
      @GaminGHD  8 ปีที่แล้ว

      Great ! Thanks :)

  • @angreeee
    @angreeee 7 ปีที่แล้ว +7

    without autopilot aiming at destination was a nightmare (for example when it was damaged during a mission), but why would you play without it and "overshoot" all the time?

  • @leytonjay
    @leytonjay 6 ปีที่แล้ว +2

    Always loved this game, still play it on an old laptop every couple of years or so.

  • @Random_user_8472
    @Random_user_8472 ปีที่แล้ว

    Still playing this in 2023! Not on an Amiga anymore, but in dosbox now.

  • @twt3716
    @twt3716 3 ปีที่แล้ว +1

    If you sit really still and quietly. You can hear my genius :)

  • @pelimies1818
    @pelimies1818 3 ปีที่แล้ว +2

    This game had perfect physics for my taste.
    I moved to Elite: First Encounters pretty fast, but it was 90% the same game - some CD enhancements and little tweaks.
    EFE is the best space simulator to date. I love Lucasart’s X-wing series, but the open world Braben has created with his mates is unbeatable - even better than E:Dangerous, that felt clinical and missed the Star Trek feel of boldly going towards enigmatic adventures.

  • @RetroHamer
    @RetroHamer 7 ปีที่แล้ว +2

    Loved this game on the A500 and occasionally played it upto Elite Dangerous

  • @oogaftw
    @oogaftw 7 ปีที่แล้ว +7

    I ran the PC version on my dad's 25mhz 486 machine. with 4mb of RAM and a 100mb HD, in 1993.

    • @corbincavitt635
      @corbincavitt635 7 ปีที่แล้ว

      oogaftw 4mb of ram? Wtf does that even run?

    • @coffeecolic5799
      @coffeecolic5799 7 ปีที่แล้ว +3

      My first pc was a 80286 cpu running at 10 or maybe 12.5 mhz with 640 kb ram !

    • @6StimuL84
      @6StimuL84 7 ปีที่แล้ว +2

      My first hard drive was 5 MB Seagate and cost 480$ dollars.....

  • @mostlyjoe
    @mostlyjoe 8 ปีที่แล้ว +3

    Great overview. Love the history.

  • @jn69uk
    @jn69uk 7 ปีที่แล้ว +2

    I still have my Frontier disk around somewhere!

  • @maestro-zq8gu
    @maestro-zq8gu 11 หลายเดือนก่อน

    Oh I was totally amazed at how they fit a galaxy on a disc back then. It was just that my poor Amiga 500 just didn't run it good enough. Like 1-2 fps even back then that was unplayable.

  • @dna9838
    @dna9838 11 หลายเดือนก่อน

    Absolutely loved it, and having it squashed onto one floppy disk was impressive, but consider that the original Elite, on the BBC micro fit in something like 100th the space of that floppy disk.. but was a lot better than 100th as good.

  • @ROPname
    @ROPname 7 ปีที่แล้ว

    This is quite the achievement and it's Dangerous remake too...is cool to see how it grows up even more :)

  • @DIREWOLFx75
    @DIREWOLFx75 3 ปีที่แล้ว

    You did not travel FTL during regular play, you used a time compression selection to speed up insystem travel. And there was the navigation system you could purchase and mount on your ship, which most of the time did a good job of keeping you from crashing and still getting where you wanted. It did have some blind spots though which could cause you to crash if you speeded up time while having the autonav locked on the wrong place.

  • @acklord7145
    @acklord7145 6 ปีที่แล้ว +4

    Ive played all the elite games and this is my favorite one. (not including elite dangerous)

    • @acklord7145
      @acklord7145 2 ปีที่แล้ว +1

      Edit: Now including Elite Dangerous. :)

    • @gamingtonight1526
      @gamingtonight1526 2 ปีที่แล้ว +1

      @@acklord7145 First mistake you've made with ED!

    • @acklord7145
      @acklord7145 2 ปีที่แล้ว +1

      @@gamingtonight1526 lol yep! Thought it was a good game. And it was... Three years ago.

  • @TrueDrezzer
    @TrueDrezzer 5 ปีที่แล้ว

    we shall be your weapon of vengeance ;) great review of that game I spent so much time also frustratingly trying to fight pirates in lightspeed!

  • @d0it4u
    @d0it4u 7 ปีที่แล้ว +10

    800 kb... wtf

    • @nmpltleopardi
      @nmpltleopardi ปีที่แล้ว

      Procedual gen algorytms, assembly code and great programmers hehe :)

  • @GaminGHD
    @GaminGHD  8 ปีที่แล้ว +4

    Hey folks, remember to press that bell button next to the subscribe button, that way you'll get a notification whenever we post a good video ! :)

  • @Mikey-zj8bn
    @Mikey-zj8bn 4 ปีที่แล้ว

    I had frontier running on a 386 I did have a svga card and a adlib on my PC so maybe that helped but I remember it running really good

  • @mikebrown5819
    @mikebrown5819 7 ปีที่แล้ว

    cool video brought back memories :) I was 13 when this came out and (cos of how complicated and ground breaking it was) I had no idea what I was doing and so thought I had a broken demo or something. I couldnt just check a lets play for info back then lol. When I finally figuered it out, this game owned my life. Shame these days frontier are ripping people off with elite dangerous making us wait so long for atmospheric planet landings etc

  • @SoulPoetryandOtherWorks
    @SoulPoetryandOtherWorks 2 หลายเดือนก่อน

    My favourite space sim of all time. However, there were no Thargoids.
    I wish they could upload a version for modern hardware. Although we have Pioneer.

  • @Nerdthagoras
    @Nerdthagoras 5 ปีที่แล้ว

    Great video but one point, Elite II did not exceed the speed of light. The entire game ran using conventional physics, but you could change the passage of time for convenience. Also you had a full Autopilot which occasionally killed you unless you sped time up to x5 for instant docking... I played this when i was 15 years old :D

  • @mikolajfrycz
    @mikolajfrycz 3 ปีที่แล้ว

    U know that ships in Frontier Elite 2 have autopilot ?

  • @Ander01SE
    @Ander01SE 7 ปีที่แล้ว

    Am I the only one who used Power Packer on the excutable game file and turned it into an auto unpacking file around 455k in size? (Yes, the whole game was under 500k in a packed state) :p

  • @TCBYEAHCUZ
    @TCBYEAHCUZ 7 ปีที่แล้ว

    A game ahead of its time and to be fair even elite dangerous is ahead of its time too.

  • @commiecmdr3676
    @commiecmdr3676 7 ปีที่แล้ว

    elite. one of the few games that had a play mad for it.

  • @acmenipponair
    @acmenipponair 7 ปีที่แล้ว +5

    You said, it hadn't a slow down mode, but that's not true: Normally you had an autopilot with you that helped you.

    • @Ander01SE
      @Ander01SE 7 ปีที่แล้ว +1

      Except when it bugged and the autopilot decided to shortcut through the planet the station orbited around. :P
      ...or just rubber-banded from one side of the station to another without slowing down. :o

    • @Enakaji
      @Enakaji 7 ปีที่แล้ว +1

      Well the workaround for the AP problem was using time dillution on 3 to 5 directly after activation the autopilot. On the higher time dillution settings the AP worked fine.

    • @toninhosoldierhelmet4033
      @toninhosoldierhelmet4033 6 ปีที่แล้ว

      never played it but i heard that docking o coriolis starports where a problem, the docking computer would get confuse and would try to enter by the wrong side leading to crash boom boom

  • @CoreyDWillis
    @CoreyDWillis 7 ปีที่แล้ว

    Did you capture the OpenGL version of the game? It looks cleaner than other versions I've seen on TH-cam.

    • @unacomn
      @unacomn 7 ปีที่แล้ว

      Yes, part of this is from the OpenGL version.

  • @blueyon
    @blueyon หลายเดือนก่อน

    It was on 2 disks

  • @haltux
    @haltux ปีที่แล้ว

    Space is black! Not blue! Even as kid I hated David Braben for its decision to make space blue in this game.

  • @6StimuL84
    @6StimuL84 7 ปีที่แล้ว

    The autopilot works "good", albeit not perfectly....occasionally smashing you into its target.....

    • @MJRSoap
      @MJRSoap 7 ปีที่แล้ว +1

      The the docking computers in 3303

  • @TheDiazDarkness
    @TheDiazDarkness 5 ปีที่แล้ว

    Based on your video... I hope you knew Autopilot exists on the game, right?

  • @bucketogravy4470
    @bucketogravy4470 8 ปีที่แล้ว

    I got glfrontier but is there a way to get the original on modern pcs easily

    • @Nic0maK
      @Nic0maK 8 ปีที่แล้ว

      you can find it as an abandonware, with dosbox for the pc version.

    • @6StimuL84
      @6StimuL84 7 ปีที่แล้ว

      Here you go...David Braben put them all out as shareware awhile back....
      www.ffeartpage.com/ffed3d.htm

    • @Doofkopf12345
      @Doofkopf12345 6 ปีที่แล้ว +1

      Have you tried just pressing ctrl+e ?
      It Switches over to the original graphics
      It’s essentially the original that way

  • @johnthomson9614
    @johnthomson9614 6 ปีที่แล้ว

    There was this one weird thing I came across in this game when I played it in the 90s. I want to know if anyone else came across anything like it. To describe... It was a blue hyperspace remnant cloud that behaved like a ship. It moved around, it shot white lasers out of its middle when approached, it was invincible, and when I Hyperspace-Cloud-Analyser'd it, the reading showed different departure and arrival systems, changing every second. And when I paused the game and checked where these systems were on the map, I seem to remember it showed that the... whatever it was... was travelling in a straight line across the map, apparently jumping from system to system at an impossible speed. It made me think at the time, "This must be the one Thargoid ship that David Braben said he'd hidden somewhere in the game", but seeing how it couldn't be identified as a ship, I doubt that now. It might have been a glitch, but then again it might have been something deliberate. Thoughts???

    • @unacomn
      @unacomn 6 ปีที่แล้ว +1

      Never encountered one in Elite 2. I'd love to think it was a thargoid, snooping around, lurking, awaiting their full introduction 25 years later.

    • @johnthomson9614
      @johnthomson9614 6 ปีที่แล้ว

      Hey, thanks for the reply. It was a completely one-off thing that I've never seen mentioned on any website about the game, so I have to assume it was a glitch. A mystery though.

  • @dessertstorm7476
    @dessertstorm7476 4 ปีที่แล้ว

    Elite 2 was a great game for its time but like No Mans' Sky it promised more than it could possible hope to deliver. It was a good challenge and offered hours of gameplay, but once you had the biggest ship and plenty of money, there was little to actually achieve in the game. Elite ranking took far longer than the natural lifespan of the game to attain, and highest ranks in the federation or empire seemed to be practically impossible to get. Despite having an entire galaxy on the disk, outside of the core systems (only a few dozen of them) there was nothing of interest, small systems with few trade goods or missions, and beyond that, completely uninhabited systems with nothing to offer. No reason at all to visit anywhere remote and no unique items or events.
    the sequel close encounters remedied this somewhat with a storyline arc, but it was a buggy mess. And suffered from the game having a emptiness feeling when the storyline was complete. Again the more you played the game the less of a challenge it was and it became boring. Still great achievments for the time. It would be nice to see a single player experience today with modern ambitions. Eve online and Elite dangerous are restirctive to me as MMOs tend to require a lot of time. X2 and its sequels came close, but the latest version X4 is a mess and almost impossible to get into.

  • @adroharv9213
    @adroharv9213 6 ปีที่แล้ว +1

    A technical marvel of course but very much flawed as a game. Played this pretty much non stop but some crucial aspects prevented it being the game it should have been

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 5 ปีที่แล้ว

      At lacked things to actually do. The sequel partially fixed that, but I still geel it could use some modding love with todays systems infinitely greater capability allowing for some more in depth scripting.

  • @yosurushi1427
    @yosurushi1427 6 ปีที่แล้ว

    You forgot about wolfienstine 3D

    • @nmpltleopardi
      @nmpltleopardi ปีที่แล้ว

      Wolf3d did not come out in 1993, like the other games mentioned in the begining of the vid

  • @kristianbennedbk922
    @kristianbennedbk922 6 ปีที่แล้ว

    I’m not on this planet right now.... just saying 😏😂

  • @compmanio36
    @compmanio36 3 ปีที่แล้ว

    More proof that necessity breeds invention. With limited memory and disk space, coding had to be tight and innovative. Now it's easy to be cheap and sloppy with your coding, and it shows.

  • @TheDiazDarkness
    @TheDiazDarkness 5 ปีที่แล้ว

    I remember 1993 because is the year I was born... not rhat anybody cares u.u

  • @docschmauchpur3548
    @docschmauchpur3548 6 ปีที่แล้ว

    iM FrOm tHe FuTuRe !

    • @docschmauchpur3548
      @docschmauchpur3548 6 ปีที่แล้ว

      Mr.DAVID BRABEN FoR EuRoPeAn "Alliance" PRESIDENT!ThE mAn wHo saVeD tHe WoRlD..

    • @docschmauchpur3548
      @docschmauchpur3548 6 ปีที่แล้ว

      sry foR mE BaD EnGLiiish!
      iN tHe FuTUrE We sPeAk EsPeRaNto...BuT Ja jEsTeM HiEr i JA learn DaZu!

  • @nmpltleopardi
    @nmpltleopardi ปีที่แล้ว

    04:26 DOOM1 & D2 ARE indeed 3d games (3d engine/logic). I honestly don't get where retro gamers got the nonsense that said otherwise. Yes it used sprites and it was limited (rooms above rooms, no verical free-look with auto-aim hardcoded) but still 3d

    • @nmpltleopardi
      @nmpltleopardi ปีที่แล้ว

      @Keltic D Sorry but that doesn't make much sense. As I stated the game features indeed a 3d game space where you and your enemies move alongside 6 degrees of movement, as well as calculations alongside 3 axis. Projectiles also move alongside said 6 degrees of movement. If you played quake1 and half-life1, you would know that auto aim was enabled by default, due to the perception of the developers that aiming up and down would be too confusing for the player. Build engine games also featured auto aim by default and were sprite based. are they not 3d? Try booting dukenukem3d and enabling vertical mouse look. Then look up and down and notice how the warping is disorienting and for some people, even sickness inducing. The way the game world is RENDERED has nothing to do with it being 3d or not. Rooms above rooms are not a feature due to tech limitations, not number of dimensions. Imagine you asked me to build you a 2 story barn with the last few resources in the whole world, and midthru I runned out of materials after building the first floor. Does that mean you have a 2d barn?

    • @nmpltleopardi
      @nmpltleopardi ปีที่แล้ว

      @Keltic D (...) one of the first things you did in quake 1 was slapping the console commands "+mlook" and "sv_aim 2" on a autoexec.cfg config file. I have to look further on the auto aiming part but even if you were correct about that particular point, my argument still stands.

  • @phillykano
    @phillykano 5 ปีที่แล้ว

    😤 come on please set earth like planets to be landable already i was visit sol and land on my home country