Geomancer vs. Sparkmage! Getting Started with Sorcery: Contested Realm Precon Gameplay!
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- เผยแพร่เมื่อ 24 พ.ย. 2024
- The Geomancer and the Sparkmage from the Sorcery: Contested Realm - Beta Edition Preconstructed decks do battle! Get a sense of how to play Sorcery from Chase and Ira as they play two of the four Beta Preconstructed Decks into each other!
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Need more videos with these two guys. These are great guides on how to play.
I really enjoy the chemistry and hangout vibes these games bring! Excited to try this game out 😊
Glad you enjoyed! Welcome to Sorcery!
I watch all these good ways to understand the game better for me. Ira is so good at keeping up with everything that it makes me try harder to do the same.
Thanks for the kind words!
I enjoy these a lot. I've played maybe 6 or 7 games with the precons so far with family. Watching these helps me understand how to think about using the cards well.
I'm totally obsessed with sorcery! I tried a few different card games over the years but none of them captivated me like sorcery has. Sparkmage vs Flamecaller video would be awesome! long live sorcery!
Have you tried Flesh and Blood?
I really hope the second set has more card advantage for other elements. Earth feels slightly more powerful than everything else at the moment with the ability to put high power minions out way before any opponent, plus the massive "oh yeah I don't have to draw a site until I already have enough mana to pay for nearly anything I want" that geomancer gives you. Avatar of earth was the strongest alpha avatar, and now geomancer continues earth's dominance
Funny how on release it was air and fire. Now it's earth, next it's water.
I hope they honestly only put out 1 set a year. The rate that tcgs are releasing sets is absolutely ridiculous.
Honestly I think the water with flooding and grabbing enemies under is insanely busted.
Knowing nothing about the gameplay, and seeing how radically different it is from other games, I felt like I was watching two kids just making shit up with old magic cards lol
Cool game. I’m in.
The game really sets up a story to play out over the course of a match.
I've been enjoying these! Have played some precon matches and even drafted with friends: this is a great game, its appeal was immediately apparent to this old Magic player
I do love the balance between wanting to vibe to the flavor of the game vs LETS PLAY OPTIMALLY. Both to have fun of course. 😂
Loved the grandmaster wizard and apprentice wizard sounds being used here.
Ive only recently diacovered the game. Can someone clarify how playing units/minions work in regards to placement? I noticed the headless haunt was played in the void directly next to the avatar. Can you just play out your minions anywhere they can safely occupy, even in neutral territory without a site?
Minions are played to your own sites. However, minions with Voidwalk can be played directly to any void site!
Poor Chase is just getting bullied all game, classic Earth move ;)
“It’s the owl!” 😂
Wow, what a sweep!
Someone help me out.. at 12:40 The Earth Player used Bury on the ranged cavalry... are they a legal target regardless of location on the board? Or are they a legal target because the two players have Sites adjacent to each other across the middle of the board creating one big body of land?
in other words, if the two players did not have any land sites adjacent to each other, could Bury still target a Minion on the other side of the table? Or if there was ONLY void between the two players' land masses, would the ranged cavalry have been safe?
you can only target in the same region. both the caster and the target are both in the same region (the surface). bury doesn’t have a “nearby” restriction on it. hope that helps
As Misterjackpots notes, the normal rules for cards that use the word "target" are "same region." There are exactly 4 regions in Sorcery: surface (which includes land and water sites), void, underwater, and underground. So, as long as the caster is on the surface, it can target anything else on the surface, regardless of intervening void.
I love the intro/outro music to all your vids, whata the song/artist?
Can someone clarify how the Foot Soldier and Scent hounds defended against the Gyre Hippogriffs if it has Airborne at 18:13?
Airborne units fly to the ground to attack units and sites, because of that ground units can defend against them.
@@HappyPianos Gotcha. Thanks for the reply! Im still trying to learn the ins and out of this game.
Is that how projectiles work? Even if there are units on your site, the projectile won’t hit them? (Pudge butcher)
Am I mistaken or was Ira playing with 1 extra mana? At 12:20 he plays the village and creates a Soldier Token, but that costs 1 mana to create. He then uses 5 mana to play Bury and Scent Hounds but he should've only had 4 mana left. He doesn't get the mana from the village he played on that same turn. @IraFayGames can you correct me if I'm wrong?
You generate mana at the start of your turn and any sites played during your turn generate mana as well!
@@SorceryTCG Ah okay, thank you for the clarification. Page 16 of the rule book made me believe Mana was generated in the Start Phase before you had an opportunity to play a new site and therefore the new site would not contribute mana on the turn it came in. Turns out if I read page 17 more closely I’d have known this 😂
Chase was grounded until he conducts himself correctly.
Thanks for the entertaining video! I've been having a lot of fun discovering Sorcery but I have a question for you.
I’ve played this matchup a few times at home (with the precons) and unless I’m missing something it feels extremely Geomancer favored. How is the Sparkmage supposed to play out this matchup?
I agree. If you’re not able to play many air spells each turn, Sparkmage unfortunately doesn’t stand much of a chance…
Your right, the spark mage deck needs to be made up of a lot of low costing high affinity cards to make use of spark mages damage ability. An avatar forward pew pew spark mage precon would be fun and good.
Skirmishers of Mu and a few other cards can do a lot of damage pretty fast if the earth deck doesn't have a good answer. Chase got a bit of a slow start, and I had a very good start, and Pudge did a huge amount of damage. I agree that Earth is favored in this matchup, but it's definitely not a guaranteed win.
Wait, Ira could’ve attacked with the grand master and apprentice wizard when he gained control of them. They weren’t summoned by him, thus wouldn’t have summoning sickness. Correct me if I’m wrong.
Under the current rules, summoning sickness applies when you gain control of a minion. Since I gained control of them that turn, I can't use them immediately (but they could defend on my opponent's turn).
@@IraFayGames ahh ok, thanks for clarifying!
Can Rubble be replaced by any player or just the Geomancer? Great game!
Pretty sure it can be replaced by any player.
It can be replaced by anyone, but Geomancer replaces them so fast that it's hard to counter
Please print more of them, $100 for all 4 on tcg player is too much