Yea i faced cyclops on pyro for the first time the other day, it indeed took a long time but i had 2 separate rogues watching the fight from their own respective corners and they actually PM'd me after i got out saying that i looked surgical with that fight xD ended with an additional subscriber cuz i gave him the option to view the playback 😂🎉🎉 good stuff man, your priest guide really helped me get something going with the class
Can we get the skeletal Archer mob, to be a playable character, and just be the undead version of pyromancer, (ranged), because that mobs aesthetic is sick.
I feel like that would be awesome! I think I heard somewhere that the devs aren’t wanting to add in a “pure” ranger class… But Pyro and Cryo exist, so? 🤷🏻♂️
control button in inventory to compare equipped and unequipped gear if you charged the fireball to pyro youcan hover a few second by pressing double space ;)
Try getting +mana on hit from heirlooms. Can easily get +8 mana on hit which makes fireballs cost half as much if they all hit and fire staff gives like 1/4 of you mana per use. Lets you kill PvE with all fireballs and firestaff uses which makes PvE really easy and fast while staying topped off on mana.
@@gobenku1464 yeah, because in the middle of a PVP fight with mana on kill you’d have to hopefully one shot a mob or something to get mana back. On hit you’re just getting it back with anything (fire staff is great for that)
@@Deltsong Yeah, I took it in and tested it with my cryo setup, dismantling some blues to get the mana on hit back and it's crazy solid lol I'm likely dropping Cryo altogether for this pyro build tbh
i know this is completely unrelated to the video but could you do a dnd inferno clearing guide? Also add in cheese spots and rubysilver ore spawns if possible 🫶🏻
Sure, I can try to get one out “maybe” sometime next week! I’ve been having fun with this game and haven’t played much DaD recently. 😬 Until then, the spider room (bottom right side) of one map variant has rubysilver. And the only other room that I can think of that has it off the top of my head is the top left on the other map variant… The room with the res shrine, health shrine, wraith, and demon berserker (I don’t remember the room names, sorry... 😅). But if you’re struggling against the sub-bosses in there and have a decent ranged melee (rapier or two hander) you can stand on the corner of the res shrine and kill them there :)
Yea i faced cyclops on pyro for the first time the other day, it indeed took a long time but i had 2 separate rogues watching the fight from their own respective corners and they actually PM'd me after i got out saying that i looked surgical with that fight xD ended with an additional subscriber cuz i gave him the option to view the playback 😂🎉🎉 good stuff man, your priest guide really helped me get something going with the class
😂😂😂 nice haha
And I’m glad I could help you out some with Priest🙂
"just the piece for the divine blade" That man was running for his life.
I had only said it that way because I had gotten it already 😅
Part 2 plz!
7:30 are we not gonna talk about how that mob just face blocked your fireball
Nope😂
I think it still hit him too. Two numbers went up haha
Can we get the skeletal Archer mob, to be a playable character, and just be the undead version of pyromancer, (ranged), because that mobs aesthetic is sick.
I feel like that would be awesome!
I think I heard somewhere that the devs aren’t wanting to add in a “pure” ranger class… But Pyro and Cryo exist, so? 🤷🏻♂️
control button in inventory to compare equipped and unequipped gear
if you charged the fireball to pyro youcan hover a few second by pressing double space ;)
Yeah, I need to actually program my brain to use those things still 😂
And the hovers only seemed useful in a handful of situations :/
@@Deltsong used it for a mob,flew over them and dropped a fine blast down on them
@@arneberthold7436 😂😂 explosions in style!
If you took the time to unlock the Dex passive why not get the 50% cool down on a full charge Q after knocking back with E?
I’m sorry, I don’t think I’m understanding the question…
Try getting +mana on hit from heirlooms. Can easily get +8 mana on hit which makes fireballs cost half as much if they all hit and fire staff gives like 1/4 of you mana per use. Lets you kill PvE with all fireballs and firestaff uses which makes PvE really easy and fast while staying topped off on mana.
True true, I just have my heirlooms basically all made for Druid/rogue currently 😅
I assume Mana on Hit is better than on Kill?
@@gobenku1464 yeah, because in the middle of a PVP fight with mana on kill you’d have to hopefully one shot a mob or something to get mana back. On hit you’re just getting it back with anything (fire staff is great for that)
@@Deltsong Yeah, I took it in and tested it with my cryo setup, dismantling some blues to get the mana on hit back and it's crazy solid lol I'm likely dropping Cryo altogether for this pyro build tbh
@@gobenku1464 you can kill a n/pc only once,but hit him several times ;)
Doesn’t matter which game it is you’re still wiping lobbies
I’m trying my best! 🙌🏼
First! 🎉
🙌🏼🙌🏼
play dark and darker this game is trash
I’m gonna play both
i know this is completely unrelated to the video but could you do a dnd inferno clearing guide? Also add in cheese spots and rubysilver ore spawns if possible 🫶🏻
Sure, I can try to get one out “maybe” sometime next week! I’ve been having fun with this game and haven’t played much DaD recently. 😬
Until then, the spider room (bottom right side) of one map variant has rubysilver.
And the only other room that I can think of that has it off the top of my head is the top left on the other map variant… The room with the res shrine, health shrine, wraith, and demon berserker (I don’t remember the room names, sorry... 😅). But if you’re struggling against the sub-bosses in there and have a decent ranged melee (rapier or two hander) you can stand on the corner of the res shrine and kill them there :)