Reaper is Becoming Better and Better | Backpack Battles
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- เผยแพร่เมื่อ 27 ก.ย. 2024
- I've been enjoying reaper more and more, especially unhealing with Cauldron and king goobert! This game kind of spiraled into madness though.. Enjoy!
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I often see Ben getting slightly annoyed by chat messages saying stuff he already just talked about, but he doesn't seem to realize that most streams there is about 10-15s of delay between the time chatters write their message and the time Ben receives them. The chatter experience would be much better if the delay could somehow be removed.
Good points on balancing. I know messing with shop chances is a dangerous path, but my problem is this: since classes were added I cannot play cross blades anymore. There is no way to get enough whetstones. People are gravitating towards things they can depend on building because it's either hard force a build you can depend on or spend a large amount of games trying to build things and getting wrecked.
If they just added many more items, even items doing similar things. Then it would be much harder to force, but still you will be able to have some build consistency. Imagine there being more mana generating items, and more mana consuming items. That mean, if you want to play the exact one you can not force it. But if you are just getting what you got, it will be possible to have consistently mana build.
what if they changed customer card, so that it makes u more likely to get a certain rarity depending on what direction u rotate it
@@magne0 I was thinking along the same lines, but an opposite customer card, something that decreased rarity. Your idea is pretty elegant though.
The devs have explicitly stated they don’t want crossblades to be meta, one of those OP items if you happen to get lucky in crafting them. There were some comments on the official discord from them.
@@joshuajohnson5360 their exact comment from discord “Crossblades should be on a similar Level as Rainbow Goobert. Hard to get, not always possible and really strong if you can get it. I shouldn't be a playable meta weapon.”
You can't expect a consistently changing meta from a game without a competetive/pro scene.
Edit regarding the build in this video: I'm pretty sure mana orb makes a really good king goob trigger. You put the orb in between the staff and manathirst on one side of the king which gives the mana orb 3 good triggers. Then you also have space to fit any more mana orbs in between the two weapons for good triggers.
You high rolled 2 on sale lamps but a simpler set up (which I believe was brought up by someone in chat) is to turn cauldron on its side and at the top or bottom star of the other side of the king that doesn't have the weapons and orbs. Blueberry hits the middle star and a banana can hit the last trigger while still touching the cauldron thanks to the L shape.
Overall I think that is the better/more consistent setup for unhealing.
Mana orbs only count as a trigger when they consume mana to give random buffs.
What a miss for double king goob unhealing...
15:55 I didn't see 2nd goob, I must be blind.
But he did see it and said I don't need vampgoob
dude saying "i could`t go for blood goob, but i don´t have a blood amulet" 10 sec later there was a goob?
could offer more sales in the shop, so picking stuff you find gets more rewarded?
It's so annoying that people learn and play 2-3 builds until they becomes unplayable and totally nerfed. People see same builds think they are OP and force them all the time. Idk what devs can do about it.
2-3 build a class is a lot… I like reaper… but it is very rare for me to go all the way.
So far I’ve been able to got 3 build to survival mode consistently. Hammer, venom staff, Pandamonium.
Only venom staff have bring me all the way but it is hard to get the build to work.
I’m not sure if I’m just not good.
True hammer dagger giant clover longsword is awful
Bro I didn't get it u have lots of channel but why not working on all of them?
Yeah, I also got tired of seeing daggers and burst bows in every run, but I think I found a solution.
Fret not brother, because the salvation is at hand. If you ever find yourself growing grim from the incessant daggers and hammers you can always find respite on a prickly back of a hedgehog.
If you put your heart and soul in it's little hands, the nature's bulwark will fight these vile thieves and their serrated dirks.
All you need is faith, brother.
Embrace the 🦔
This is extremely good RNG and this build doesn't work. You will barely get 10% WR with this. Tried like 20 times with every possible scenario. (Dia rank)
This would be controversial and probably bad, but what if items came with a “round durability” stat? Like, this hammer will break after 5 rounds in the backpack, or that dagger will chip after 3 rounds in backpack. It would force build diversity, but maybe just not be fun
For example, see Breath of the Wild: I enjoyed low weapon durability because it made me experiment with different weapons, often changing my strategy on the fly. However, a lot of people absolutely hated that mechanic
Its interesting idea,but only like a second game mod.Not rework all the game.I would love to play this.
Ruins the combine features but refreshing idea.
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Hey man, I don't mean to complain, but you seem to be misplaying way more than you used to, not caring about rearranging your backpack, missing stuff in the shop or gems to put in stuff.
Seemed a little off to me. Are you doing alright bro? Or are you just bored of the stale state of the game? In any case, hope you are doing good and that you can channel your inner puzzle master again
Yiewww
Too busy adhd flipping items in and out the box to notice the second goobert 🤣
You have to try multiple staff of unhealing couse they can stack so if u have 2 and bouth use mana the secon one do 2x more dmg