Shameless plug for my guild, Legion of Fear. We just lost a couple of members and are looking for some new recruits. If you have at least 3 million GP and are looking for a new guild let me know and I can get you details!
Nice overall score. I posted about the same with it. Something to consider if rng is in your favor and Zombie speed stays positive through to the final topple before enrage, can use stand alone on zombie and completely shield Asajj and Daka from first round of enrage dmg while only getting your Zombie killed off once and keeping her taunting for a couple extra topples.
At 8:08 I would have just dispelled their buffs with AV and let them take their turns. I doubt you would have ran into the TM problem where Traya goes before your AV is up again.
I was waiting for you to make a video of this before doing something to my NS !! Haha So, i should gear up the zombie, right ? And what about Daka's Zeta, should i put it back ?? Thanks so much man !!! 🤘
39k Health and 36% Tenacity. I really need to bump up that tenacity to prevent daze. That’s the biggest adjustment I’ll make in the future. That and healing zombie less on my runs.
Can someone help me with a choice ? I want to give first zeta to nighsisters and which team is better: 1) p4 asajj lead, one zeta required or 2) p3 talzin lead, 2 zeta ? Which team is more universal in other raids, GA, TW ? I have this consternation for a month ;(
I saw a question asked but don't recall seeing an answer so I'm hoping that you'll answer if you haven't already. Is the zeta on Daka still a must to effectively run the team? I'm in the process of building my NS team to run in the raid but zetas being what they are I want to make sure that I utilise them wisely. Any suggestions would be well worth it.
I highly recommend it. It’s worth the zeta. It’s not absolutely required, but you add a lot of RNG without it and won’t get a shot to go deep into enrage.
So I am having a crazy hard time not getting zombie parked in t6 (highest my guild can currently do). Literally took me a full day of runs with my best mods to pull down 8+ million... I had 1 other 10% run but the game sometimes freezes when I revive someone at that point? Any thing I should be doing better?
So, do i need zombie gear 10 to survive as long as possible after the eranged or to run be possible at all.. i am 6 months player, focussing on cls and jtr first, and i am thinking should i pass on jtr to invest in NS... Thanks in advance;)
Yes, G10 is a must or you won’t go past enrage. I’d say go for JTR over NS personally. I feel like they are a safer option and will have more uses in the future.
Want to hear something dumb... I upgraded new ability to lvl 5 before I realized the infinite revives weren't tied to it just the heal amount on the first two other toons revives. If my initiate and MT are undergeared how much have I messed myself up by doing this? I blame my impatience. I had a few minute to try a run and blazed through boosting zombie to 10 and didn't realize, still feeling dumb about it. Also, great video, thank you!
It shouldn’t matter much. I will upgrade the ability once TW are here so I can knock off Traya teams with them. By turn 3 or 4 of Traya you will have stacked bonds of weakness high enough that they will take care of removing a lot of that extra HP anyways.
@@Bulldog1205 okay, thanks so much for the info that the answer isn't too explicitly leave it low. My guild is running t5/6 now with the changes but previously it was t4 and it was a lot harder to get my toons killed. From your video it doesn't look as problematic at heroic level lol.
There more RNG addded due to zombie rework and you are in a guild that give you plenty of retry on P3. In my guild an many there are not retry. You got maybe about 10 mintues to set it up before p3 i over so for us P4 is the safer bet.
Shameless plug for my guild, Legion of Fear. We just lost a couple of members and are looking for some new recruits. If you have at least 3 million GP and are looking for a new guild let me know and I can get you details!
I find it a lot harder to not have daka die or get isolated now
Great work thanks for your effort and time. I was waiting for you to test this :)
I'll never understand this. No matter how many times I watch it.
Awesome man. Thanks for showing mods as well.
Nice overall score. I posted about the same with it. Something to consider if rng is in your favor and Zombie speed stays positive through to the final topple before enrage, can use stand alone on zombie and completely shield Asajj and Daka from first round of enrage dmg while only getting your Zombie killed off once and keeping her taunting for a couple extra topples.
At 8:08 I would have just dispelled their buffs with AV and let them take their turns. I doubt you would have ran into the TM problem where Traya goes before your AV is up again.
Smart call. I didn't even think of that.
I was waiting for you to make a video of this before doing something to my NS !! Haha
So, i should gear up the zombie, right ? And what about Daka's Zeta, should i put it back ?? Thanks so much man !!! 🤘
Tenacity and health? For daka...ty so much man
39k Health and 36% Tenacity. I really need to bump up that tenacity to prevent daze. That’s the biggest adjustment I’ll make in the future. That and healing zombie less on my runs.
I got 41.5k....35k ten
I fixed it...spliced the arrow...43.4k, 36k ten..251 speed
Can someone help me with a choice ? I want to give first zeta to nighsisters and which team is better:
1) p4 asajj lead, one zeta required or 2) p3 talzin lead, 2 zeta ? Which team is more universal in other raids, GA, TW ?
I have this consternation for a month ;(
I feel lucky that my initiate is gear 4 lvl 72 but at the same time I'm also really salty I didn't just leave her at gear 1 lvl 1 lol.
I saw a question asked but don't recall seeing an answer so I'm hoping that you'll answer if you haven't already.
Is the zeta on Daka still a must to effectively run the team?
I'm in the process of building my NS team to run in the raid but zetas being what they are I want to make sure that I utilise them wisely. Any suggestions would be well worth it.
I highly recommend it. It’s worth the zeta. It’s not absolutely required, but you add a lot of RNG without it and won’t get a shot to go deep into enrage.
Thanks. Most appreciated.
So I am having a crazy hard time not getting zombie parked in t6 (highest my guild can currently do). Literally took me a full day of runs with my best mods to pull down 8+ million... I had 1 other 10% run but the game sometimes freezes when I revive someone at that point? Any thing I should be doing better?
So, do i need zombie gear 10 to survive as long as possible after the eranged or to run be possible at all.. i am 6 months player, focussing on cls and jtr first, and i am thinking should i pass on jtr to invest in NS... Thanks in advance;)
Yes, G10 is a must or you won’t go past enrage. I’d say go for JTR over NS personally. I feel like they are a safer option and will have more uses in the future.
G10 won't cut it ether you die too fast and you be at -100% pretty much making zombie uslesss.
So, does Asajj continue to stack offense with each revived and dies on the assist? I didn’t know that before, that’s why I’m curious.
Yes
spirit or initiate better? you mention spirit in previous video I believe, but haven't seen anyone using spirit. thanks
Initiate. Originally I thought Spirits TM being resisted would generate TM, but apparently being immune and resisting are 2 different things.
ok, thanks for reply. GL
only 2 of them are dead... but it doesn't matter.
Is the zeta on Daka a must for this team, especially after the rework?
Want to hear something dumb... I upgraded new ability to lvl 5 before I realized the infinite revives weren't tied to it just the heal amount on the first two other toons revives. If my initiate and MT are undergeared how much have I messed myself up by doing this? I blame my impatience. I had a few minute to try a run and blazed through boosting zombie to 10 and didn't realize, still feeling dumb about it. Also, great video, thank you!
It shouldn’t matter much. I will upgrade the ability once TW are here so I can knock off Traya teams with them. By turn 3 or 4 of Traya you will have stacked bonds of weakness high enough that they will take care of removing a lot of that extra HP anyways.
@@Bulldog1205 okay, thanks so much for the info that the answer isn't too explicitly leave it low. My guild is running t5/6 now with the changes but previously it was t4 and it was a lot harder to get my toons killed. From your video it doesn't look as problematic at heroic level lol.
There more RNG addded due to zombie rework and you are in a guild that give you plenty of retry on P3. In my guild an many there are not retry. You got maybe about 10 mintues to set it up before p3 i over so for us P4 is the safer bet.
impressive guild. my guild give me another day to practice
any room?