Building Highly Concurrent, Low Latency Gaming System with Redis

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 8

  • @ajaylotanthakur
    @ajaylotanthakur 5 ปีที่แล้ว +5

    Good talk. Good description of design problem.

  • @mishasawangwan6652
    @mishasawangwan6652 4 ปีที่แล้ว +3

    i f**kin ❤️ redis.

  • @ameyjain3462
    @ameyjain3462 6 หลายเดือนก่อน

    Basically you just used redis to solve all the problem. Redis already supports your usecase.

  • @ameyjain3462
    @ameyjain3462 6 หลายเดือนก่อน

    How is redis being single threaded lets you distribute the work? Some of the claims are not making sense to me😊

    • @SurajSharma121
      @SurajSharma121 6 หลายเดือนก่อน +1

      We are using cluster setup of redis and sending commands to store scores, ranks, etc in-parallel to all the shards. That way we are scaling writes and reads. That being said, storing a large leaderboard (i.e sorted set) is challenging since a single LB will reside on a single node. So, this is a nice engineering problem that we have solved differently.

  • @bhavindobariya9446
    @bhavindobariya9446 3 ปีที่แล้ว +1

    Wooow