I'd say 75 health is good, getting one-shot from a single attack would suck. As for weapons, you could do something where both players can choose 8 weapons and arms (so each can have 2 duplicates,) as some are so critical to your arsenal (freezeframe, feedbacker, marksman) that not having them would take away a lot of options (good video btw)
I wanted to mention a fun challenge. Like you could have one friend hold all the weapons except the whiplash and is not allowed to move, unless pulled by the other friend who has the whiplash. I just never got to it, but it’ll probably help to USE A SCRIPT next time.
"Cant wait to try out the new ultrakill multiplayer pv- +RICOSHOT +RICOSHOT +DISRESPECT +FISTFUL OF A COIN +FISTFUL OF A COIN +FISTFUL OF A COIN +COUNTERULTRARICOSHOT X182" coins would be a huge problem in the multiplayer
When I was playing the multiplayer mod with my friend it kind of was and that’s why I suggested that you can’t share weapons, but I don’t know if that’s too limited
@@applesaurusrex9763 nah, its fine, stops people from being too op in pvp, i'd say you should only be able to use 1 variant, and the railcannon is a powerup for coins, i'd say for each kill you fill 1 part of a "coin meter", once its filled you get your 4 coins
When I first watched I thought you would have around 60k+ subs, but boy was I surprised when I checked and you only had 241 subs. You deserve a whole lot more than that.
hey this is the first video of yours i watched and i just wanna say it is absolutely amazing i didnt notice the clipping or the eye things and i like your skeleton character, the v1 cut in half thing made me laugh, cant wait to watch more videos from you!
maybe not 50 but 75 sounds good cus the over pumped shotgun which i use quite alot deals 50 damage so it would just make it unusable, but taking away some of the health is a great idea, i mean its either 75 health or lower the self damage from explosions
I completely understand why Ultrakill with multiplayer will be a massive nails in the coffin for that game and for Hakita himself. 1. He doesn't really understand how to making a multiplayer based game, either from server managements, region, and more. 2. Weapons are dead overpowered in which it could frustrate lots of player, from how much cheese you could do with each weapons against the AI enemies. And imagine if you implement it in the multiplayer where tryhards will do all the cheese strategies and keep f***ing you up on each match. Wouldn't it be a massive clustercrap? And weapon balancing will be even more arduous task for him in which what weapons should be banned on every server matches? 3. The game is already good without multiplayer because it's meant to be immersed for yourself. Like to put it simply, I play Ultrakill for the sake of immersing myself with the imagination this game had. As if this game was replicating that same imagination from the genuine single player older game like Half Life, Doom, Quake, Metal Gear Solid, etc. Idk if this might be accurate, but if Hakita wanted to make a multiplayer which slightly replicating like Quake or Half Life multiplayer, he need to work extra to get the resources he needed.
Thats why I definitely don’t expect multiplayer, making a game is already so much harder than most know, and suddenly making a game multiplayer that’s been built from the ground up to be single player, would be such a god awful pain, even through mods a versus mode would be impossible to properly balance. I think the closest will ever get to multiplayer will be mods and that’s fine the game is a amazing single player experience, and it doesn’t need a multiplayer, it is fun to think about though.
Everyone is praising your animation, so I just wanna give a few bit of advise The colors felt a bit off, the lighting can be improved, but overall it's great 👍
i think a good mix of pve and PVP would be best for PVP. kinda like league of legends or Minecraft walls where you fight minions to buy weapons then go into a large map to find players either after a time period or just have there be a lot less merit in going for fights early on
I think a damage decrease by .25 and a enemy multiplier of x2 would work as it promotes more complex combos and teamwork. also pls make better enemy sync jaket
DYLAN!! POOKIEBEAR!!! That was amazing. Another banger that melts the heart. You blowing up nowadays that I might need you to do a guest appearance in a video about music.
omg, I've seen many of these but I do want to say this is my first video of yours and its so welllll done. your character is emotive and funny. seriously engaging :))
Honestly, I think it’ll be more interesting to give the players lots of health, so whoever can tear through the others boss sized health bar first wins, but to be honest a PVP would be so whack because of the way the weapons are, it might be interesting though
@@applesaurusrex9763 you ever seen high level comp hl done in 9m players play hl1 DM? it'd be fukin fire. and funny. just wanna see it implemented and let the community figure it out. every game doesn't need an intended way to play. just let people get tf on with it. tf2 isn't played the way it was intended. neither is quake arena
One must imagine Sisyphus having Ultrakill multiplayer
Bro needs to share it
Lucky bastard
Trust me, the animations are amazing, in general your video is absolutely amazing man
Thanks a lot for the kind words, comments like this make me really want to improve.
I'd say 75 health is good, getting one-shot from a single attack would suck. As for weapons, you could do something where both players can choose 8 weapons and arms (so each can have 2 duplicates,) as some are so critical to your arsenal (freezeframe, feedbacker, marksman) that not having them would take away a lot of options
(good video btw)
I'm sorry I was late to seeing this but THIS ROCKS!!! IM SO PROUD OF YOU DYLAN!!!!!! YOURE DOING AMAZING
When you get some free time, and want to, when can we get a post from the great Laytob?
@@applesaurusrex9763 soon™
this is one of those times where your watching a video fully thinking the maker has 50K+ subs and are then amazed that they haven't got that many subs
This actually seems like something hakita would do
I wanted to mention a fun challenge. Like you could have one friend hold all the weapons except the whiplash and is not allowed to move, unless pulled by the other friend who has the whiplash. I just never got to it, but it’ll probably help to USE A SCRIPT next time.
was just scrolling my recommended when i decided to click on this video. how do you only have 163 subscribers????? this is really good.
You have no idea how happy your words make me
mf how the hell do you only have 113 subs?? this is quality content!
I just started animating so hopefully I get good at it and people like it, and thank you for the awesome comment
I personally wish this video
A very blessed by the algorithm
Thank you (:
"Cant wait to try out the new ultrakill multiplayer pv-
+RICOSHOT
+RICOSHOT
+DISRESPECT
+FISTFUL OF A COIN
+FISTFUL OF A COIN
+FISTFUL OF A COIN
+COUNTERULTRARICOSHOT X182"
coins would be a huge problem in the multiplayer
When I was playing the multiplayer mod with my friend it kind of was and that’s why I suggested that you can’t share weapons, but I don’t know if that’s too limited
@@applesaurusrex9763 nah, its fine, stops people from being too op
in pvp, i'd say you should only be able to use 1 variant, and the railcannon is a powerup
for coins, i'd say for each kill you fill 1 part of a "coin meter", once its filled you get your 4 coins
When I first watched I thought you would have around 60k+ subs, but boy was I surprised when I checked and you only had 241 subs. You deserve a whole lot more than that.
hey this is the first video of yours i watched and i just wanna say it is absolutely amazing i didnt notice the clipping or the eye things and i like your skeleton character, the v1 cut in half thing made me laugh, cant wait to watch more videos from you!
i have no idea what Ultrakill ist but you video was awesome
maybe not 50 but 75 sounds good cus the over pumped shotgun which i use quite alot deals 50 damage so it would just make it unusable, but taking away some of the health is a great idea, i mean its either 75 health or lower the self damage from explosions
if its happening to PPG, it could possibly happen to utlrakill!
I completely understand why Ultrakill with multiplayer will be a massive nails in the coffin for that game and for Hakita himself.
1. He doesn't really understand how to making a multiplayer based game, either from server managements, region, and more.
2. Weapons are dead overpowered in which it could frustrate lots of player, from how much cheese you could do with each weapons against the AI enemies. And imagine if you implement it in the multiplayer where tryhards will do all the cheese strategies and keep f***ing you up on each match. Wouldn't it be a massive clustercrap? And weapon balancing will be even more arduous task for him in which what weapons should be banned on every server matches?
3. The game is already good without multiplayer because it's meant to be immersed for yourself. Like to put it simply, I play Ultrakill for the sake of immersing myself with the imagination this game had. As if this game was replicating that same imagination from the genuine single player older game like Half Life, Doom, Quake, Metal Gear Solid, etc.
Idk if this might be accurate, but if Hakita wanted to make a multiplayer which slightly replicating like Quake or Half Life multiplayer, he need to work extra to get the resources he needed.
Thats why I definitely don’t expect multiplayer, making a game is already so much harder than most know, and suddenly making a game multiplayer that’s been built from the ground up to be single player, would be such a god awful pain, even through mods a versus mode would be impossible to properly balance. I think the closest will ever get to multiplayer will be mods and that’s fine the game is a amazing single player experience, and it doesn’t need a multiplayer, it is fun to think about though.
They NEED to make it so the sessions sync cause the thought of carrying a friend through a boss sounds fun
Everyone is praising your animation, so I just wanna give a few bit of advise
The colors felt a bit off, the lighting can be improved, but overall it's great 👍
Yeah, the background and the skeleton man changes a lot in the next vid, so hopefully the colors are a bit more pleasing
And thank you for not being afraid to giving criticism, it helps
hey Dylan what’s your favorite cheese
Not sure, I never really thought about it, I’ll probably like any cheese
Love from the samsung smart fridge
Is your view coming from a Samsung smart fridge?
i think a good mix of pve and PVP would be best for PVP. kinda like league of legends or Minecraft walls where you fight minions to buy weapons then go into a large map to find players either after a time period or just have there be a lot less merit in going for fights early on
Dylan you make me proud. They grow up so fast 😢
Holy heck this is underrated. This is a great video can't wait for more!
i cant watch the latter half of this vid but the first half was envyably good
This video is so fire
Holy moly, so much effort down the drain, you need to get noticed
Potatoes 🥔 🥔
Man, this guy really likes potatoes
cant we forget about multikill a ultrakill multiplayer mod
Another banger video!!!! 🎉🎉🎉 He does NOT miss
I think a damage decrease by .25 and a enemy multiplier of x2 would work as it promotes more complex combos and teamwork. also pls make better enemy sync jaket
I like potatoes 🥔
this video is cool why does it only have 600 likes?
I know a friend who is working on multikill.
do the animations bad like "pootis engage extreme", the animations are so bad that are PERFECT
Pootis engage is hype
the video and style are just do amazing, suprised this didnt have more views
potatoe
Why citing in haf wen u can duble
Omg fantastic video, absolutely life Changing
Good change?
YOOOOOOOO THIS IS COOL
UT - Ultrakill Tournament
How did you get the clip at 2:36??? is that a multiplayer mod??
Yeah the mod is called jacket, if you just look up ultrakill jacket on TH-cam there should be a tutorial
DYLAN!! POOKIEBEAR!!! That was amazing. Another banger that melts the heart. You blowing up nowadays that I might need you to do a guest appearance in a video about music.
I’m there what do you need?
Cool video
:)
there's no way you actually beat p-2 with 1 restart, holy shit.
The total was 7 Throughout all the level, still 1 death for the flight felt pretty cool
omg, I've seen many of these but I do want to say this is my first video of yours and its so welllll done. your character is emotive and funny. seriously engaging :))
Style-based game are really hard to make multiplayer
Yeah, multiplayer is sum thing that should probably just stay as mods, fun to mess with, but the core game is just not meant for it
Underrated af channel
great video :)
warfork
Now make Faith multiplayer
Ok, each player has 25 health and still has to find a way to share all the weapons
A VS mode is what I need tbh
opera gx :/
I like more potatoes 🥔
first!
Umm… sure, but just want to ask, can you count?
@@applesaurusrex9763 YUP
ur animations are great bro u deserve more subs
1:09 huegehehehe 75
when I first played sisyphus I never died
Damn, how many hours did you have?
@@applesaurusrex9763 not many lemme check
193.8 :I
there should be a co-op for ultrakill tbh
the animations are so good nice video
Glass cannon pvp possibly, quick rapid rounds of low hp fights and going up to say 10 rounds and whoever has the most wins
Honestly, I think it’ll be more interesting to give the players lots of health, so whoever can tear through the others boss sized health bar first wins, but to be honest a PVP would be so whack because of the way the weapons are, it might be interesting though
@@applesaurusrex9763 i also thought of the gamemode being a free-for-all but instead of ranking being measured in kills its measured by style points
what is the background he is using in the cyber grind
Give players 25 hp
For 4 players?
@@applesaurusrex9763 i was thinking vs.
@@ArchAangel21 players versus would be so wonky, I wonder how it would even work
@@applesaurusrex9763 you ever seen high level comp hl done in 9m players play hl1 DM?
it'd be fukin fire. and funny. just wanna see it implemented and let the community figure it out. every game doesn't need an intended way to play. just let people get tf on with it. tf2 isn't played the way it was intended. neither is quake arena
@@ArchAangel21 that’s some hype Shit, I’ll need to check it out
I didn't get the health part, if u are lowering the players' health, won't it make them easier to be on shot
They bring that up in the video
Cum
In