It would be great if you did another co-op series with the neebs crew. You and Simon vs everyone else. You and Simon because you both have excellent tastes in food.
@@InimicalRabbit Hotdogs are sammies. Though as the two halves of the bun typically are still connected (as in a folded piece of bread) there is room for more precision. Taco maybe? Bread with stuff inside covered by more bread = sammie. Bread with just stuff on top = not a sammie. Interestingly (stoopidly?) this is a real distinction in the food industry where different laws apply. Something about the ratio of bread to non-bread if I recall one of the particulars. We are a doomed species.
@@stevedixon921 You are preaching to the choir, sir. What do we do with an open faced sandwich, or a Chicago style beef sandwich where the bread is still attached by a membrane of crust and Au Jus? This may be the sandwich revolution and I will be Kyle Reese to your John Connor. Viva!
@@lajf28 In my playthroughs, I find hay blocks to be very inconsistent. Sometimes they work. Other times, I sprain and/or break legs. Lol. The Drops have been 99.99% reliable
I don't watch 7D2D videos, so when I heard "dick puncher" I started wondering if the community calls it that, or only those who have seen Neebs Gaming lol.
The neebs crew has become much more experienced since the last time you played with them. Even Simon is becoming respectable. Love both of your channels
@@swingro2011 I’m not saying that anything Neebs does in 7 days is going to be successful, only entertaining lol But I’m happy he is doing some “science” in the series. I hope the Neebs crew uses it on a horde night, should be epic.
Question: would it not work better if you placed the "nutt Punchers" 2/3 the way up the towers off-set to one side? just to buy you some time. Might thin out the wave coming up the ladder.
Well, if it worked well, it wouldn't be a neebs gaming base. also, by putting the nutcrackers "2/3 of the way up the towers" you're actually considering the range of the robotic turrets from the player. That's waaaay outside of neebs gaming design spec, and usually outside of G9 base design spec too ;) (also, don't tell G9 or neebs gaming, but you could put robotic turrets on all 4 poles, and as you moved around, the one closest to the player would activate from proximity)
@@kathrynck I don't own this game, I come here for the entertainment and comments. I often wonder about traps and come up with oddball ideas like ramps with scattered barriers with electricity (Zombie Plinko) or if dart traps set in walls between ladder sections and the trigger at the top you stand on while also shooting down while zomboids climb towards you. Guess I need to find this Neebs guy, buy this game and test my crazy ideas. Cheers!
@@greylensman2834 hehe, oh, you were just thinking about making them fall harder from higher up, and having more ladder "queue" to work with? Well that makes sense too. The robotic turrets (a punching turret, and a shooting turret) get placed on the ground, but only activate when the player who placed them is near near it (a pretty short range, though it can be upped with skill perks). I find that most of the popular youtubers don't really use robotic turrets much, so when they do, they generally forget that they have to be near it to make it work. They'll do things like put it on the roof of a building 2 stories above them to protect against zombie vultures, and forget that they won't be active from that distance. "most" players also don't realize (because of the flavor text wording) that though you can only have 1 active turret at a time (2 with maxed perk), you can "place" any number of them, it's just that only the nearest 1 (or 2 potentially) will be 'active'. Which can be useful. Neebs Gaming is more uh... they use multiplayer games to create a "story". I guess you could say that they're using video games as cheap 3D animation for their own purposes. The story tone is always a little bit "3 stooges" in style. So having something work right is kinda not in the script ;) It's entertaining, and also kinda an example of "what not to do" in terms of game strategy :P But they can come close to smart game play once in a while by accident hehe, or perhaps to tease their audience. Personally, G9's sense of humor is a little closer to my own. And his videos are a little closer to a "lets play" style, though he does kinda loosely roleplay his content here & there. Also G9 generally tries to win hehe. His gameplay skill in terms of twitch reflex play is really solid. His base designs are usually kinda "meh", but I do like to see how they work out. Mainly watch glock for his sense of humor & banter, and the reflexes gameplay. The game is fun :) It's a survival game which turns into a tower defense game every 7th day (or whatever you set it to in settings). It can take new players a while to get the hang of it, the gameplay mechanics, and the ins & outs of the UI. It's in early access, and it's cheap. Actually it's kinda in a weird place where it's been in early access for many years, but they do actually work on it and keep improving the game, so we tend to just accept it's release schedule is going to look like Duke Nukem Forever by the time they finish. BUT, we get to play it during that time. Honestly I think it's probably better off in early access, as the game changes and improves every 10 months or so. And that keeps it fresh and visually updated. If it ever publishes, then what? There's a lot of mods out there too. And some large scale mod packs which significantly alter the game. Nice for variety, or fixing any quality of life issue which you dislike in the game. Though game versions have a habit of messing up the mods. Best played with friends though, or at least "a" friend. It's most fun with 2 or more I find. It's fun solo too though, I just personally strongly prefer multiplayer. As for horde base design, many base design ideas which sound cool and good, don't work because of zombie AI quirks. But some do :) I guess it becomes a question of cheesing the AI enough to get a defensive idea to 'work', without cheesing it to the point where you break the game's sense of danger. Gameplay & game balance is strongest in the first 3 weeks or so, though there are mods which can liven up later game. It's like 20 bucks or something though. Definitely worth a try for that. Once upon a time I spent 20 bucks to see 2 hour movies hehe, for me 7D2D has been uh... about 650 times more cost effective for entertainment than a movie hehe. Now i have a craving for popcorn...
No, no he can't. Nothing can make a Neebs idea work. Sadly the amount of competence Glock has is beat by the sheer amount of incompetence Neebs has. Not that i dont love to watch both.
It's a base you could cheese... add some Zombie forcefield walkways between the towers, so you don't have to jump... maybe some guard-rails and plate-walls to give you a bit of cop vomit protection, and a turret on the top of the central tower to keep the birds away. You could always have some electric fences shocking the zombies as they climb the ladders too.
Advice for you Glock. Don't underestimate the power of book reading. There is a book From the Great Heist, if you carry at least 5000 coins you can be protected up tp 15 meters without taking fall damage along with Impact Bracing Mod I think you might be able to survive falling off the tallest building the game. Course the oh shitz candy is broken, you can fall from the ceiling of the game and not take any damage or any other negative effects. So when you max your skill points out also max out your books cause the benefits form the books are also powerful.
Also master all of the parkour skills and all related books. I used that with great results in one playthrough, jumped off the top of a 6 story building with no damage.
I can definitely see some easy improvements that could be made to this base. 1. Electric fences running across the ladder that is activated by a pressure plate at the top of the ladder, so you can get up the ladder fine but when you are shooting at the zombies, they will get zapped. 2. bars around the tops of the platforms to prevent cop puke from hitting you. 3. Reinforcing the bottoms of the towers so that they can withstand more damage before they are rendered useless. Overall this base is a great last minute horde solution if you were too lazy to set anything up beforehand, but to make it viable for later game, it needs the same modifications that all horde bases need, and not to mention the constant movement you must do to stay alive just seems too risky for me.
number 1 would work very, very well. which is why it would 'never' be on any neebs gaming base design. Also, it's a bit beyond G9's horde base designing prowess too. number 2 would not work. Bars don't stop cop puke. They don't stop vulture puke either, which is a huge issue in any high game-stage horde night. At high game stage you really need to prevent vultures from being able to see you, or they're going to tear the crap out of your base with vomit projectiles, even if you manage to dodge it all. number 3 is good general advice. There's quite a few other tweaks which could make a design like this work pretty well. For example, sledge turrets "near" the top of the ladder, offset to the "left" size of zombies coming up the latter, would knock the zombies off the ladder a lot. From the left side it would very rarely hit demolisher buttons. they could be placed on small block shapes so zombies wouldn't end up on them. And you could place them on all 4 towers, and only the one nearest the player would 'activate' from the proximity of the player. If you had robotics skill maxed (so the nearest 2 turrets activate) you could also have 4 junk turrets on the roof, which would activate based on where you stand, and clear out the vultures above. But you'd want plates or blocks up there for the roof. If you don't have maxed robotics though, a blade trap above each tower would clear out vultures so long as their line of sight is blocked. Sledges near the top of each tower would pair very very well with your electric fence & player-triggered activation plate idea. Electrocuted zombies ragdoll beautifully. Although at very high game stage, if you have a large number of zombies, they're going to start beating up the pillars just because the zombies waiting their turn to use the ladder will get impatient and go into angry mode. I question whether even steel blocks (for the lowest 3 blocks on each tower) would hold up all horde night at very high game stage. maybe though, and you could expand this to use more towers to spread out the damage some. Also, the towers don't need to be 1-block girth, if they're 2x2 they'd hold up to a lot more abuse. I think the biggest weakness would be the ladders taking damage. So you'd definitely want to place the ladders as "block shapes" and upgrade them to steel (not the legacy "ladder-specific" blocks which have fairly limited health).
I messed around with this concept before against 64 df endgame waves and it can work. Basically instead of 5 it'll have to be at least 9 towers. Everything will be connected by drawbridge and will only be up when you choose to. Middle tower will serve as your reinforce hub with sledge and drop-hatch to heal and reload all guns. You make the top of tower longer with 3 supporting beam each so that everything in 3 block will be supported so each tower will not fall even if zombies managed to break 2 of supporting pillars. Top of ladder will be hatched and double barred for either melee of point blank control and all wired. Bar everywhere to block vultures and projectiles (damn you demons) with auto turret placed in mid tower and can be easily replenished while in safety. Technically this won't be a jumping tower setup since you never jump but use drawbridge and hatches to switch position between 8 fighting towers and safety/turret bunker in middle tower. The base of tower will need two layers of two block deep hill to funnel zombies for bombs without triggering rage mode (And this really need to be done for entire bottom floor since it slows zombie while they are trying to follow you to your new position, creating new bomb funnel basically). Blade trap and/or at the side of each ladder to prevent zombies that fell from ladder to go into instant rage mode. Not really resource friendly, but it'll work for any build with minimal to no damage to base with projectile immunity to boot.
I feel like bars or panels on the edge of each Tower would stop you running over the edge or getting puked on. I also think if that main column and bar roof was 1 or 2 blocks higher you'd make those jumps more easily You could also include hatches on top of the ladders to stop the fast ones from getting up there so quickly and buy you more time to jump, heal or throw something. The biggest improvement would be electrical wires all over the base of the pillars to stun zombies and allow you to pick them off. Just put the generator at the top of the middle column. I think it works as an early game base but I don't know about you I'm not feeling like spending the entire horde night jumping around and hoping I don't miss a jump all night.
That short 3 step defense tower is a great idea. My most recent playthrough I accidentally discovered how well the spear works in a situation like that. It has extended reach and can be pretty deadly once you get it levelled up. My takeaway from this is more towers=more survival. Six towers could be could, but 8 towers would be even better. Dick punchers mounted on platforms halfway up the ladders to kill more zombies. More turrets near the base will help as well.
I play on darkness falls and i have a fall back horde base very much like this. Small tip though, separate the towers a bit more, put iron bars against each to give max stability. Then make a small 3x3 bars half box. You can jump from one to the next with a platform to toss your junk turret on to cover you.
Nice testing this out. I already figuired when Neebs build it that it isn`t made for many Zombies. I do like how Neebs added the Cage in the latest Vid. I think the only other way to improve it would be junk turrets or even SMG or Shotgun Turrets, maybe even some Electric Fences at the first ladder.
My favorite horde style base is a simple tower defense with a pit in the front to bring all the zombies into 1 spot, pipe bombs are so easy to make early on and with all the zombies in 1 spot the hordes go down super fast. just have to put a door leading to a ladder in the tower down in the pit so the zombies see it as the easiest way to get to you is thru that vault door, just run down every now and then and repair it up plus have an open vault hatch behind it as backup if things start going south in bigger hordes. plus with the vault hatch behind if your feeling froggy you can get some melee work in and when your done just close the vault door and run up top to go back to bombing. 3x thick or better walls around the outer edges keeps the zombies coming to the only door.
Even without a door at the bottom, the zombies will try to path to the tower. Just as a target of their affections because you're standing on the tower ;) But I get the sentiment of giving the zombies every extra reason to path how you want them to. they can be very silly in pathing. Especially tourist guy. There is an "extreme-cheese" drop-pit design... where you use plates facing opposite ways, to make your central tower actually be supported by the outer wall of your pit. Looks like your tower is floating in the pit. With a small-ish gap (like 1.75 empty block space between the plates), they will try to jump to you, but as long as your tower extends up above ground level a bit, they'll maybe get a single punch on your plate walls. Once in the pit they'll damage the pit walls (probably concrete or steel around the bottom). but it's pretty unlikely that they'll successfully break your support. you can extend support across the ground around the top of the pit too.
@@kathrynck yeah ive seen the design your talking about i just like mine a little better because of the fact that dmg is minimized to the pit itself. i hate repairing the damage if its a lot lol. but the door and ladder up to you also keeps the zombies centered in 1 spot in the pit instead of all over the pit so you get more bang out your pipe bombs and dont need to spend extra resources on the grenades for a bigger boom to hit them all.
Easy fix, diagonal railing at the top of each ladder. They can still get up with some effort... and maybe some scaffolding ladders on the corners to catch some of the puke. I am not nearly coordinated enough, I would just keep falling. But all your videos are great. Always worth a watch and plenty of ideas I can use for my own bases.
Seems like a horrible idia. Heavy on recourses and you risk broken leg each time you jump. One of the worst injuries that can happen then facing more then few zombies. In fact pre generated stucture is way better. Each doorway can become a stand point with a help of a hatch, you can made a escape trough any window or even a wall if you get corned. I just can't imagine scenario where building this is better then other options you might have. Sorry, no offence to Neebs but this is a dumb idia
catwalk around the center pillar to make jumping easier, wood hatch at top of ladders (to act as a platform, not to keep anything out) and you'll eliminate a lot of the issue of jumping between the pillars and it shouldn't effect pathing too much as long as you leave the 2 block gap at the bottom. Cop puke shouldn't be a concern if you just put a plate wall around the exterior corners, you can even use a couple of iron hatches/shutters for peeks
It's so nice to see you so love to other streamers especially neebs crew (big fan) I actually started watching your channel after you collaborated with neebs on 7dtd and I've not missed an episode yet. Keep up the great work glock9 got mad love for you.
Dart trap above every ladder with a trigger under it, have only one ladder to a tower and keep it clock-wise or the other way, add walls the two sides of each tower where you don't jump from or they are not climbing up.... then it would work like a charm :)
There's about a dozen ways this could easily be made fairly effective. But they're all way outside of neebs gaming horde base design philosophy. To make a neebs gaming base, you have to ask yourself how you can screw up the design ;) It's a little bit outside G9 horde base design philosophy too (he's extremely solid at twitch reflex game play, less so at base design).
one of the best no effort horde bases i have used, on top of the elevator in Dishong Tower. besides clearing out the first few levels, you dont have to do anything except knock out an entry way, but they will do it if you let them. its pretty good because all you really get are headshots from above them, and they cannot get to you, im pretty sure at all. if your tower is in the wasteland, you can go there every night for easy XP.
Would love another glock9 neebs collab. Also they did an interview with the darkness falls creator, I’d love for you to go on a neebscast and just bullshit with em for a hour
I tried your stair step with a cage at the top and the problem I ran into was that the zombies would go into destroy mode and brought the stairs down. I found building a complete wall (about 6 blocks) to stand on made it successful. I got better gas mileage with that setup anyway. :)
Yeah, by the time you count up the blocks used for bars, you're pretty close to the same block count. In a pinch, I have often just ran to a tree, and started nerd-poling up with frames. as long as your frames go 4 frames high, they'll be supported by the tree, which zombies tend not to see as an obvious support to attack. Then just arrow spam (or go loud). Certainly prevented a few bear & dog-pack deaths. works on telephone poles, street lights, sides of buildings etc. too.
I think they keep hanging out on the tower you leapt from because the zombie pathing doesn’t like going up then down or down them up to get to you. They get confused because of it. Jawoodle did a video on it a few weeks back.
The concept is interesting. It makes fighting zombies more dangerous with fall damage and all but if you want stress and excitement with a horde of zombies this might be fun early in the game. Fairly simple to make.
Love your videos, I Laugh at the shenanigan.😂 One thing I was thinking of was putting the punch turrets down the side of the tower to knock some of the zombies of the ladder. Keep up the good work sir.
Ramps instead of ladder , bar in front of end of ramp in a box closed expect on the side leading to a clone ramp and box accessed by wooden blocks . when bar is close to breaking move to second box picking the wooden blocks . when zombies start to attack place wooden blocks back . when about to break go back to first box placing a new bar and picking the wooden box . repeat as needed .ramp is less likely to break , box provides protection from puke . bar gives time to fight while preventing zombies at next zone.
One of the major flaws with this base (other than broken legs) is I've NEVER seen animals use a ladder. So undead bears and dogs are gonna eventually chew through those pillars. If there was a way around that, this would be a decent base if you had some way of negating the fall damage, or shortened the towers enough to prevent broken legs.
My very first horse base was a kind of lookout perch. I had bars and other things so I could NOT fall off but I could toss pipe bombs down to the bottom where they all assembled. It was quite effective actually!
Shout out NEEBS for bringing some mixture to the meta of 7DTD! Seems like most, if not all, content creators are doing corridor/hall/doorway style bases. Kind of nice to see something fresh.
Well there's also pit bases, and 'zombie jump' bases, and melee bases, and junk turret bases, and sledge-turret-afk bases, and trap bases, and "ladder-bonk" bases, and floated bases, and even a base which uses a suspension platform over a pyramid. not to mention hybrids of these. On week 1 or 2 I like a simple "barbwire-hurdle" design which messes with zombies order of operations when they meet an obstacle they'd normally be able to jump over, but can't while touching barbed wire ;) For a high game stage base, I like what I call a "reversed shooting corridor" base design, cuz it can be tweaked to give incredible XP/loot per minute, with very minimal demolisher risk.
Might have needed ladders on the other sides as well, from the top to about halfway down so you could jump back to them, but the zombies can't climb up. Electrical lines around the bottom could slow them down a bit, as well as being even funnier when you fall and get zapped, lol.
You could build 4 of your design ( within jumping distance ) a bit higher off the ground and leap back and forth between them for the same effect. Spike the sides and hang the center ladders low enough for you to jump to them when you fall...
Those vaulting rads in the first attempt were a surprise. Hope that is not a design thing for A21. Good effort. We were entertained. Could be simplified by moving the towers as close as possible (3 blocks apart at the base so the ladders have 1 block separating them). Ladders on all sides? Nope. Body armor? Nope. Casts? Nope. AP 7.62 ammo? Nope. Shotgun AP slugs? Nope. Spare ladder? Nope.
I would set the punch turrets lower to knock the zambies off of the ladders while climbing, a turret or two would work pretty good too, aim it at the base of the towers
I'm thinking if the punchers were located halfway down the ladder they might knock off a few zombies while you are shooting them. At the level you were fighting at I think you add electric fences and other types of of defenses. I would even have the zombies come up a ladder, then have a platform they have to walk on to get the a second ladder to get up to you. Maybe have the puncher on that platfom. Make the zombies zigzag a bit and slow them down.
Your ladders need to be on the opposite side to where you need to jump next otherwise the zombies can block you from jumping, you got the ladder on the wrong side of the tower for one of them
It was for science !!!!! You need to put a few smg turret on center tower and shot gun turrets on the others but Needs had the duck puncher down lower on the ladder that hit the zombies when they came up
D**k punchers on platforms at intervals going up the pillar to knock them off the ladder might make it a bit more manageable. Along with some turrets or, electric fences etc. When I saw Neebs doing this my initial thought was it was a disaster waiting to happen. But he did elaborate on it, added hay bails as he kept breaking his leg. It is a doable scenario for smaller hordes or wandering hordes as you mentioned.
Well neebs gaming will never, ever, make a horde base which works. It isn't in the script ;) but ya, this base could be made into something which works. But even if modified, it'll never work well for 5 player horde nights. especially if they're platforming skills are poop.
neebs gaming has never had a horde based which works. though a few of their bases are super close to something which 'could' work. don't get your hopes up, success isn't in the script ;)
I know they have a cage around where the puncher is at. Now how I think you can make it better is if you put the puncher halfway up the ladder so it can actually be utilized. Then I think you’ll have yourself something.
It's funny how I watch your content to relax, but at the same time you stress me out so much (very 'keep it safe player' over here 😅) But I do love your content!
Hey Glock. I just had a thought for a new series. Ninja Glock! Sneak, archery, parkour etc. Could be interesting. Maybe horde base at a dojo or china town or something like that.
I think if you put some junkies like halfway up the towers and maybe walled off the outer edges of the towers to prevent puke from hitting you as much it would increase your chances a bit. worth a shot
from what i can see the 4 towers ladders are the main problem if you put them on the center tower with only ladders at the top of the 4 towers but ladders going all the way on the center one. That might work better. and some blocks to stand behind for the puke or a few doors.
2 days ago I was with my friend on a new fresh game and I made 4 pillards in wood to survive wolf ans bear, only 2 block tale but 3 should be better. It was not the first time I did it and its worked but for a bloodmoon not tested it yet :)
I watched KatsPurr do something with ladders where there is a broken one that curves over and if you put that at the top then zombies climb up but get stopped until they can break that one above their heads. You need a different path of course but they view the blocked ladder as a possible path.
Put some blade traps along the ladders, u can just jump and zombies get killed while climbing up, and make the roof Litt higher so you can jump without falling,. With little modifications this jumpy base works for me
I feel like if you had a tower they couldn’t get up would allow for a rest stop to patch up and buy some time. After a while they’re scattered on the different towers so they may not all attack the rest tower. Just a fifth one off to the side a bit maybe?
i think if you had armor piercing rounds would help a lot more, the army zombie is what making the zombie's closer to you, i do enjoy the series you make
You didn't shoot off that ladder as ladders don't collide with bullets. It was cop puke. Though I loved your antics during the horde fight (heck, you managed to break a leg before the horde even arrived 😂), the design does leave something to be desired... EDIT: CS1.6-style riot shield... that would piss off many PVP peeps like you wouldn't believe. Great idea!
Yeah at that point in game you should have any ammo/throwable in bascially unlimited numbers. Having contact grenades and rocketlauncher along with enough ammo for every weapon plus wearing armor and it should be possible to survive your version of the base in late game. But also i can build more safe bases at that point. But something up to day 21 would work fine in the basic version aswell i guess.
Hey Great Science Glock9! Love the video.
😆
Came here to say this.
Y'all need to just play together again I think everyone would love that
damn, i would upvote... but 69....
edit: ight it’s safe now
Simon and G9 team up in Alone-ish series?
It would be great if you did another co-op series with the neebs crew. You and Simon vs everyone else. You and Simon because you both have excellent tastes in food.
Simon and Glock would easily win that
During the stand up for cancer stream I kept asking if Simon would and he said if Glock was up to it he would do a mini series
@@SkylarTrahan Simon would Thick the hell out of Glock before you could say, "Hotdogs are sandwiches!"
@@InimicalRabbit Hotdogs are sammies. Though as the two halves of the bun typically are still connected (as in a folded piece of bread) there is room for more precision. Taco maybe?
Bread with stuff inside covered by more bread = sammie.
Bread with just stuff on top = not a sammie.
Interestingly (stoopidly?) this is a real distinction in the food industry where different laws apply. Something about the ratio of bread to non-bread if I recall one of the particulars. We are a doomed species.
@@stevedixon921 You are preaching to the choir, sir. What do we do with an open faced sandwich, or a Chicago style beef sandwich where the bread is still attached by a membrane of crust and Au Jus? This may be the sandwich revolution and I will be Kyle Reese to your John Connor. Viva!
2 min in and you have broken your legs twice before the hoard even begins. Never change Glock
I just came to say this. Lmao
@@drmoonshine200 ccc
A man of impeccable 👌 skill and stature. Lol
The O Shit Drops is a requirement with this base. Lol. Very entertaining hordes in a G9 fashion.
how about hay blocks at the bottom?
@@lajf28 In my playthroughs, I find hay blocks to be very inconsistent. Sometimes they work. Other times, I sprain and/or break legs. Lol. The Drops have been 99.99% reliable
If he is trying to use Neebs playthrough idea, I don't think any of the candy is in Darkness Falls, which is what Neebs crew is playing in.
@@yeoldstickinthemud9570 Makes sense for Darkness Fails. I have not played any mods right now. Just vanilla.
@@bedosabry2255 thanks for the info brother.
I love how you've adopted the Neebs Gaming death noises
Its the Simon death chant
Even i have now. Makes dying so much less frustrating 😂
You can tell they watch each other's content, not only cause of stuff like this, but because of they're starting to share the same jargon.
I don't watch 7D2D videos, so when I heard "dick puncher" I started wondering if the community calls it that, or only those who have seen Neebs Gaming lol.
The neebs crew has become much more experienced since the last time you played with them. Even Simon is becoming respectable. Love both of your channels
Need to rename it ‘The Neebs Broken Leg Tower” 😂
"The Neebs Broken Leg Tower for Science!" 😂
while true, broken legs are usually rather J.C.'s trademark, right?
Neebs covered the bottom of his setup with hay bales.
@@TotallyNotRedneckYall yeah, makes sense. Do zombies still suffer fall damage if they land on hay bales?
Fellow Neebs fans, am I the only one who thought, "You need a Ladder Guy" when Glock9 called out "Oh no the ladder fell"
Maybe some sexy ladder climbing music..
No your not alone!
He was probably stepping on the top rung.
Neebs has made some changes to this since that video. He added a DP cage and some hay.
Yeah but he tested it with one zombie :))
@@swingro2011 I’m not saying that anything Neebs does in 7 days is going to be successful, only entertaining lol But I’m happy he is doing some “science” in the series. I hope the Neebs crew uses it on a horde night, should be epic.
If he left the puncher and took out the cage it would knock them down and honestly work better on the horde.
@@Anthony_247 Watch the next horde night :) That design will be epic. I am sure it will not held more than an hour.
I watched when Neebs built the jumping tower. He broke his legs too. I feel like that may be a critical weakness to the jumping tower lol.
If you watched the newest one you will see Neebs has a remedy for that
But remedied enough for Simon?
Question: would it not work better if you placed the "nutt Punchers" 2/3 the way up the towers off-set to one side? just to buy you some time. Might thin out the wave coming up the ladder.
Well, if it worked well, it wouldn't be a neebs gaming base.
also, by putting the nutcrackers "2/3 of the way up the towers" you're actually considering the range of the robotic turrets from the player. That's waaaay outside of neebs gaming design spec, and usually outside of G9 base design spec too ;)
(also, don't tell G9 or neebs gaming, but you could put robotic turrets on all 4 poles, and as you moved around, the one closest to the player would activate from proximity)
That's what neebs did for his
That's what neebs did
@@kathrynck I don't own this game, I come here for the entertainment and comments. I often wonder about traps and come up with oddball ideas like ramps with scattered barriers with electricity (Zombie Plinko) or if dart traps set in walls between ladder sections and the trigger at the top you stand on while also shooting down while zomboids climb towards you. Guess I need to find this Neebs guy, buy this game and test my crazy ideas. Cheers!
@@greylensman2834 hehe, oh, you were just thinking about making them fall harder from higher up, and having more ladder "queue" to work with? Well that makes sense too.
The robotic turrets (a punching turret, and a shooting turret) get placed on the ground, but only activate when the player who placed them is near near it (a pretty short range, though it can be upped with skill perks). I find that most of the popular youtubers don't really use robotic turrets much, so when they do, they generally forget that they have to be near it to make it work. They'll do things like put it on the roof of a building 2 stories above them to protect against zombie vultures, and forget that they won't be active from that distance. "most" players also don't realize (because of the flavor text wording) that though you can only have 1 active turret at a time (2 with maxed perk), you can "place" any number of them, it's just that only the nearest 1 (or 2 potentially) will be 'active'. Which can be useful.
Neebs Gaming is more uh... they use multiplayer games to create a "story". I guess you could say that they're using video games as cheap 3D animation for their own purposes. The story tone is always a little bit "3 stooges" in style. So having something work right is kinda not in the script ;) It's entertaining, and also kinda an example of "what not to do" in terms of game strategy :P But they can come close to smart game play once in a while by accident hehe, or perhaps to tease their audience.
Personally, G9's sense of humor is a little closer to my own. And his videos are a little closer to a "lets play" style, though he does kinda loosely roleplay his content here & there. Also G9 generally tries to win hehe. His gameplay skill in terms of twitch reflex play is really solid. His base designs are usually kinda "meh", but I do like to see how they work out. Mainly watch glock for his sense of humor & banter, and the reflexes gameplay.
The game is fun :) It's a survival game which turns into a tower defense game every 7th day (or whatever you set it to in settings). It can take new players a while to get the hang of it, the gameplay mechanics, and the ins & outs of the UI.
It's in early access, and it's cheap. Actually it's kinda in a weird place where it's been in early access for many years, but they do actually work on it and keep improving the game, so we tend to just accept it's release schedule is going to look like Duke Nukem Forever by the time they finish. BUT, we get to play it during that time. Honestly I think it's probably better off in early access, as the game changes and improves every 10 months or so. And that keeps it fresh and visually updated. If it ever publishes, then what?
There's a lot of mods out there too. And some large scale mod packs which significantly alter the game. Nice for variety, or fixing any quality of life issue which you dislike in the game. Though game versions have a habit of messing up the mods.
Best played with friends though, or at least "a" friend. It's most fun with 2 or more I find. It's fun solo too though, I just personally strongly prefer multiplayer.
As for horde base design, many base design ideas which sound cool and good, don't work because of zombie AI quirks. But some do :) I guess it becomes a question of cheesing the AI enough to get a defensive idea to 'work', without cheesing it to the point where you break the game's sense of danger. Gameplay & game balance is strongest in the first 3 weeks or so, though there are mods which can liven up later game.
It's like 20 bucks or something though. Definitely worth a try for that. Once upon a time I spent 20 bucks to see 2 hour movies hehe, for me 7D2D has been uh... about 650 times more cost effective for entertainment than a movie hehe. Now i have a craving for popcorn...
I almost died laughing when he jumped and there was no ladder.
That killed me too
FWARK!!!!!! LOL!
You are the main reason I play 7D2D. Also, really enjoy watching Neebs and crew playing this.
One might say this base could be called, "Shoots and Ladders".
Nice homage to the Neebs tower!!
Can even Glock9 make Neebs base idea work? Let us witness the madness that will unfold...
No, no he can't. Nothing can make a Neebs idea work. Sadly the amount of competence Glock has is beat by the sheer amount of incompetence Neebs has. Not that i dont love to watch both.
It's a base you could cheese... add some Zombie forcefield walkways between the towers, so you don't have to jump... maybe some guard-rails and plate-walls to give you a bit of cop vomit protection, and a turret on the top of the central tower to keep the birds away. You could always have some electric fences shocking the zombies as they climb the ladders too.
Advice for you Glock. Don't underestimate the power of book reading. There is a book From the Great Heist, if you carry at least 5000 coins you can be protected up tp 15 meters without taking fall damage along with Impact Bracing Mod I think you might be able to survive falling off the tallest building the game. Course the oh shitz candy is broken, you can fall from the ceiling of the game and not take any damage or any other negative effects. So when you max your skill points out also max out your books cause the benefits form the books are also powerful.
Also master all of the parkour skills and all related books. I used that with great results in one playthrough, jumped off the top of a 6 story building with no damage.
I can definitely see some easy improvements that could be made to this base.
1. Electric fences running across the ladder that is activated by a pressure plate at the top of the ladder, so you can get up the ladder fine but when you are shooting at the zombies, they will get zapped.
2. bars around the tops of the platforms to prevent cop puke from hitting you.
3. Reinforcing the bottoms of the towers so that they can withstand more damage before they are rendered useless.
Overall this base is a great last minute horde solution if you were too lazy to set anything up beforehand, but to make it viable for later game, it needs the same modifications that all horde bases need, and not to mention the constant movement you must do to stay alive just seems too risky for me.
number 1 would work very, very well. which is why it would 'never' be on any neebs gaming base design. Also, it's a bit beyond G9's horde base designing prowess too.
number 2 would not work. Bars don't stop cop puke. They don't stop vulture puke either, which is a huge issue in any high game-stage horde night. At high game stage you really need to prevent vultures from being able to see you, or they're going to tear the crap out of your base with vomit projectiles, even if you manage to dodge it all.
number 3 is good general advice.
There's quite a few other tweaks which could make a design like this work pretty well. For example, sledge turrets "near" the top of the ladder, offset to the "left" size of zombies coming up the latter, would knock the zombies off the ladder a lot. From the left side it would very rarely hit demolisher buttons. they could be placed on small block shapes so zombies wouldn't end up on them. And you could place them on all 4 towers, and only the one nearest the player would 'activate' from the proximity of the player. If you had robotics skill maxed (so the nearest 2 turrets activate) you could also have 4 junk turrets on the roof, which would activate based on where you stand, and clear out the vultures above. But you'd want plates or blocks up there for the roof. If you don't have maxed robotics though, a blade trap above each tower would clear out vultures so long as their line of sight is blocked. Sledges near the top of each tower would pair very very well with your electric fence & player-triggered activation plate idea. Electrocuted zombies ragdoll beautifully.
Although at very high game stage, if you have a large number of zombies, they're going to start beating up the pillars just because the zombies waiting their turn to use the ladder will get impatient and go into angry mode. I question whether even steel blocks (for the lowest 3 blocks on each tower) would hold up all horde night at very high game stage. maybe though, and you could expand this to use more towers to spread out the damage some. Also, the towers don't need to be 1-block girth, if they're 2x2 they'd hold up to a lot more abuse. I think the biggest weakness would be the ladders taking damage. So you'd definitely want to place the ladders as "block shapes" and upgrade them to steel (not the legacy "ladder-specific" blocks which have fairly limited health).
I messed around with this concept before against 64 df endgame waves and it can work. Basically instead of 5 it'll have to be at least 9 towers. Everything will be connected by drawbridge and will only be up when you choose to. Middle tower will serve as your reinforce hub with sledge and drop-hatch to heal and reload all guns. You make the top of tower longer with 3 supporting beam each so that everything in 3 block will be supported so each tower will not fall even if zombies managed to break 2 of supporting pillars. Top of ladder will be hatched and double barred for either melee of point blank control and all wired. Bar everywhere to block vultures and projectiles (damn you demons) with auto turret placed in mid tower and can be easily replenished while in safety. Technically this won't be a jumping tower setup since you never jump but use drawbridge and hatches to switch position between 8 fighting towers and safety/turret bunker in middle tower. The base of tower will need two layers of two block deep hill to funnel zombies for bombs without triggering rage mode (And this really need to be done for entire bottom floor since it slows zombie while they are trying to follow you to your new position, creating new bomb funnel basically). Blade trap and/or at the side of each ladder to prevent zombies that fell from ladder to go into instant rage mode. Not really resource friendly, but it'll work for any build with minimal to no damage to base with projectile immunity to boot.
Glock fist in the air says 'For Science.' Science says 'You dead.' Great content as always.
I feel like bars or panels on the edge of each Tower would stop you running over the edge or getting puked on.
I also think if that main column and bar roof was 1 or 2 blocks higher you'd make those jumps more easily
You could also include hatches on top of the ladders to stop the fast ones from getting up there so quickly and buy you more time to jump, heal or throw something.
The biggest improvement would be electrical wires all over the base of the pillars to stun zombies and allow you to pick them off. Just put the generator at the top of the middle column.
I think it works as an early game base but I don't know about you I'm not feeling like spending the entire horde night jumping around and hoping I don't miss a jump all night.
That short 3 step defense tower is a great idea. My most recent playthrough I accidentally discovered how well the spear works in a situation like that. It has extended reach and can be pretty deadly once you get it levelled up. My takeaway from this is more towers=more survival. Six towers could be could, but 8 towers would be even better. Dick punchers mounted on platforms halfway up the ladders to kill more zombies. More turrets near the base will help as well.
Love the Neebs & Crew love! Can't wait to see you guys collab again! They gave you big props for the Hatch defense technique.!
I play on darkness falls and i have a fall back horde base very much like this. Small tip though, separate the towers a bit more, put iron bars against each to give max stability. Then make a small 3x3 bars half box. You can jump from one to the next with a platform to toss your junk turret on to cover you.
“Oh shit there’s no ladder on this one” 😭😭😭 not only did Glock die, but that killed me too lol
Nice testing this out. I already figuired when Neebs build it that it isn`t made for many Zombies. I do like how Neebs added the Cage in the latest Vid.
I think the only other way to improve it would be junk turrets or even SMG or Shotgun Turrets, maybe even some Electric Fences at the first ladder.
My favorite horde style base is a simple tower defense with a pit in the front to bring all the zombies into 1 spot, pipe bombs are so easy to make early on and with all the zombies in 1 spot the hordes go down super fast. just have to put a door leading to a ladder in the tower down in the pit so the zombies see it as the easiest way to get to you is thru that vault door, just run down every now and then and repair it up plus have an open vault hatch behind it as backup if things start going south in bigger hordes. plus with the vault hatch behind if your feeling froggy you can get some melee work in and when your done just close the vault door and run up top to go back to bombing. 3x thick or better walls around the outer edges keeps the zombies coming to the only door.
Even without a door at the bottom, the zombies will try to path to the tower. Just as a target of their affections because you're standing on the tower ;)
But I get the sentiment of giving the zombies every extra reason to path how you want them to. they can be very silly in pathing. Especially tourist guy.
There is an "extreme-cheese" drop-pit design... where you use plates facing opposite ways, to make your central tower actually be supported by the outer wall of your pit. Looks like your tower is floating in the pit. With a small-ish gap (like 1.75 empty block space between the plates), they will try to jump to you, but as long as your tower extends up above ground level a bit, they'll maybe get a single punch on your plate walls. Once in the pit they'll damage the pit walls (probably concrete or steel around the bottom). but it's pretty unlikely that they'll successfully break your support. you can extend support across the ground around the top of the pit too.
@@kathrynck yeah ive seen the design your talking about i just like mine a little better because of the fact that dmg is minimized to the pit itself. i hate repairing the damage if its a lot lol. but the door and ladder up to you also keeps the zombies centered in 1 spot in the pit instead of all over the pit so you get more bang out your pipe bombs and dont need to spend extra resources on the grenades for a bigger boom to hit them all.
Easy fix, diagonal railing at the top of each ladder. They can still get up with some effort... and maybe some scaffolding ladders on the corners to catch some of the puke.
I am not nearly coordinated enough, I would just keep falling.
But all your videos are great. Always worth a watch and plenty of ideas I can use for my own bases.
Hell yeah Neebs tower!!!
I think it's a good idea since watching they playing
So happy to see Glock trying this too
Seems like a horrible idia. Heavy on recourses and you risk broken leg each time you jump. One of the worst injuries that can happen then facing more then few zombies.
In fact pre generated stucture is way better. Each doorway can become a stand point with a help of a hatch, you can made a escape trough any window or even a wall if you get corned. I just can't imagine scenario where building this is better then other options you might have. Sorry, no offence to Neebs but this is a dumb idia
Yup, that's Neebs, beautifully simple. Lmao. Need another collab!!.
Glock. I hope the neebs crew and you do a series together
catwalk around the center pillar to make jumping easier, wood hatch at top of ladders (to act as a platform, not to keep anything out) and you'll eliminate a lot of the issue of jumping between the pillars and it shouldn't effect pathing too much as long as you leave the 2 block gap at the bottom. Cop puke shouldn't be a concern if you just put a plate wall around the exterior corners, you can even use a couple of iron hatches/shutters for peeks
If the Neebs crew made this base and tried it out it would be too funny!
It's so nice to see you so love to other streamers especially neebs crew (big fan) I actually started watching your channel after you collaborated with neebs on 7dtd and I've not missed an episode yet. Keep up the great work glock9 got mad love for you.
Dart trap above every ladder with a trigger under it, have only one ladder to a tower and keep it clock-wise or the other way, add walls the two sides of each tower where you don't jump from or they are not climbing up.... then it would work like a charm :)
Having a Magnum weapon with penetrating ammo (or all skills maxed out) would help too on the ladder.
There's about a dozen ways this could easily be made fairly effective. But they're all way outside of neebs gaming horde base design philosophy. To make a neebs gaming base, you have to ask yourself how you can screw up the design ;)
It's a little bit outside G9 horde base design philosophy too (he's extremely solid at twitch reflex game play, less so at base design).
one of the best no effort horde bases i have used, on top of the elevator in Dishong Tower. besides clearing out the first few levels, you dont have to do anything except knock out an entry way, but they will do it if you let them. its pretty good because all you really get are headshots from above them, and they cannot get to you, im pretty sure at all. if your tower is in the wasteland, you can go there every night for easy XP.
Would love another glock9 neebs collab. Also they did an interview with the darkness falls creator, I’d love for you to go on a neebscast and just bullshit with em for a hour
I tried your stair step with a cage at the top and the problem I ran into was that the zombies would go into destroy mode and brought the stairs down. I found building a complete wall (about 6 blocks) to stand on made it successful. I got better gas mileage with that setup anyway. :)
Yeah, by the time you count up the blocks used for bars, you're pretty close to the same block count.
In a pinch, I have often just ran to a tree, and started nerd-poling up with frames. as long as your frames go 4 frames high, they'll be supported by the tree, which zombies tend not to see as an obvious support to attack. Then just arrow spam (or go loud). Certainly prevented a few bear & dog-pack deaths. works on telephone poles, street lights, sides of buildings etc. too.
I think they keep hanging out on the tower you leapt from because the zombie pathing doesn’t like going up then down or down them up to get to you. They get confused because of it. Jawoodle did a video on it a few weeks back.
This is made in the name of science! And i can't wait to see the new horde from Neebs, both for his jumping tower and Appsro's base!
Who would of ever thought a neebs designed base would fail right off the bat?
The concept is interesting. It makes fighting zombies more dangerous with fall damage and all but if you want stress and excitement with a horde of zombies this might be fun early in the game. Fairly simple to make.
Your videos are always entertaining. The Hotel Horde base you created or demonstrated is fantastic.
Love that you do the Neebs gaming guy death sounds. UGHLABRGRT.
Love your videos, I Laugh at the shenanigan.😂 One thing I was thinking of was putting the punch turrets down the side of the tower to knock some of the zombies of the ladder. Keep up the good work sir.
Ramps instead of ladder , bar in front of end of ramp in a box closed expect on the side leading to a clone ramp and box accessed by wooden blocks . when bar is close to breaking move to second box picking the wooden blocks . when zombies start to attack place wooden blocks back . when about to break go back to first box placing a new bar and picking the wooden box . repeat as needed .ramp is less likely to break , box provides protection from puke . bar gives time to fight while preventing zombies at next zone.
Love it, Love Neebs and crew, they are always good for a laugh no matter what the game. Keep the awesome content coming bud!
One of the major flaws with this base (other than broken legs) is I've NEVER seen animals use a ladder. So undead bears and dogs are gonna eventually chew through those pillars. If there was a way around that, this would be a decent base if you had some way of negating the fall damage, or shortened the towers enough to prevent broken legs.
that quick defense base works great for the buried supply quests. Thanks
My very first horse base was a kind of lookout perch. I had bars and other things so I could NOT fall off but I could toss pipe bombs down to the bottom where they all assembled. It was quite effective actually!
Now that I have watched this 5 times.
I think a "NO armor" challenge play through might be fun! If anyone could make it fun and get far, its G9
Shout out NEEBS for bringing some mixture to the meta of 7DTD! Seems like most, if not all, content creators are doing corridor/hall/doorway style bases. Kind of nice to see something fresh.
Well there's also pit bases, and 'zombie jump' bases, and melee bases, and junk turret bases, and sledge-turret-afk bases, and trap bases, and "ladder-bonk" bases, and floated bases, and even a base which uses a suspension platform over a pyramid. not to mention hybrids of these.
On week 1 or 2 I like a simple "barbwire-hurdle" design which messes with zombies order of operations when they meet an obstacle they'd normally be able to jump over, but can't while touching barbed wire ;) For a high game stage base, I like what I call a "reversed shooting corridor" base design, cuz it can be tweaked to give incredible XP/loot per minute, with very minimal demolisher risk.
Might have needed ladders on the other sides as well, from the top to about halfway down so you could jump back to them, but the zombies can't climb up.
Electrical lines around the bottom could slow them down a bit, as well as being even funnier when you fall and get zapped, lol.
So glad you expanded on Neebs' idea!!
To fix the jumping problems. Should’ve made the center tower one more taller or one more block next to the outside of the ladder to make a runway
I love this. I think we will be trying this too. See how crazy at can get with 4 people.
Need some Auto turrets on them towers,....or some blade traps. I would love to see that base again with some extra defenses!!
This thing worked out a lot better than I thought it would! Neebs has such a 5head gigabrain.
The most epic comments:. BLUURG! CARGH! This looked hilarious and it is easy to build. An excellent video and I am a fan.
You could build 4 of your design ( within jumping distance ) a bit higher off the ground and leap back and forth between them for the same effect. Spike the sides and hang the center ladders low enough for you to jump to them when you fall...
Those vaulting rads in the first attempt were a surprise. Hope that is not a design thing for A21.
Good effort. We were entertained.
Could be simplified by moving the towers as close as possible (3 blocks apart at the base so the ladders have 1 block separating them).
Ladders on all sides? Nope.
Body armor? Nope.
Casts? Nope.
AP 7.62 ammo? Nope.
Shotgun AP slugs? Nope.
Spare ladder? Nope.
I would set the punch turrets lower to knock the zambies off of the ladders while climbing, a turret or two would work pretty good too, aim it at the base of the towers
I'm thinking if the punchers were located halfway down the ladder they might knock off a few zombies while you are shooting them. At the level you were fighting at I think you add electric fences and other types of of defenses. I would even have the zombies come up a ladder, then have a platform they have to walk on to get the a second ladder to get up to you. Maybe have the puncher on that platfom. Make the zombies zigzag a bit and slow them down.
Your ladders need to be on the opposite side to where you need to jump next otherwise the zombies can block you from jumping, you got the ladder on the wrong side of the tower for one of them
It was for science !!!!! You need to put a few smg turret on center tower and shot gun turrets on the others but Needs had the duck puncher down lower on the ladder that hit the zombies when they came up
I saw this thumb nail and thought it was Neebs gaming. Glad to see a responsible gamer try it!! LOL
D**k punchers on platforms at intervals going up the pillar to knock them off the ladder might make it a bit more manageable. Along with some turrets or, electric fences etc. When I saw Neebs doing this my initial thought was it was a disaster waiting to happen. But he did elaborate on it, added hay bails as he kept breaking his leg. It is a doable scenario for smaller hordes or wandering hordes as you mentioned.
Well neebs gaming will never, ever, make a horde base which works. It isn't in the script ;)
but ya, this base could be made into something which works. But even if modified, it'll never work well for 5 player horde nights. especially if they're platforming skills are poop.
i love your take on this base idea - i had hopes when i saw the Neebs thumbnail for it and then it all went to hell
neebs gaming has never had a horde based which works.
though a few of their bases are super close to something which 'could' work.
don't get your hopes up, success isn't in the script ;)
Yea I agree you should Collab more often with neebs gaming love them lol 🤣
I know they have a cage around where the puncher is at. Now how I think you can make it better is if you put the puncher halfway up the ladder so it can actually be utilized. Then I think you’ll have yourself something.
I'd love to see Glock form his own Neebs-style crew for crazy adventures. Although I'd still love to see the solo content!
At least you are honest about the first run and death. Much respect.
I love it! Your channel led me to Neebs Gaming and I enjoy both channels immensely. Thank you for the entertainment!
Yeah, NeebsGaming is a great crew. They mentioned you in one of their vlogs a couple weeks ago. Fun vid. Cheers.
It's funny how I watch your content to relax, but at the same time you stress me out so much (very 'keep it safe player' over here 😅) But I do love your content!
Hey Glock. I just had a thought for a new series. Ninja Glock! Sneak, archery, parkour etc. Could be interesting. Maybe horde base at a dojo or china town or something like that.
I think if you put some junkies like halfway up the towers and maybe walled off the outer edges of the towers to prevent puke from hitting you as much it would increase your chances a bit. worth a shot
from what i can see the 4 towers ladders are the main problem if you put them on the center tower with only ladders at the top of the 4 towers but ladders going all the way on the center one. That might work better. and some blocks to stand behind for the puke or a few doors.
2 days ago I was with my friend on a new fresh game and I made 4 pillards in wood to survive wolf ans bear, only 2 block tale but 3 should be better. It was not the first time I did it and its worked but for a bloodmoon not tested it yet :)
Just paused the vid at 5:05 to LOL; thanks for leaving that in there!
What a great video from and about some of my very favorite TH-camrs. Made my Monday bearable. Many thanks
I watched KatsPurr do something with ladders where there is a broken one that curves over and if you put that at the top then zombies climb up but get stopped until they can break that one above their heads. You need a different path of course but they view the blocked ladder as a possible path.
That's a pretty good idea.
Put some blade traps along the ladders, u can just jump and zombies get killed while climbing up, and make the roof Litt higher so you can jump without falling,. With little modifications this jumpy base works for me
you being on Neebs Gaming is why I started following you.
Watching and saving each of neebs gaming video to a playlist
Fun vid glock. Nice tribute to Neebs
Neebs crew did mention bringing glock ang vert back in darkness falls series and im excited about it.
lmao that long jump the radiated zombies did shocked the shit out of me
I feel like if you had a tower they couldn’t get up would allow for a rest stop to patch up and buy some time. After a while they’re scattered on the different towers so they may not all attack the rest tower. Just a fifth one off to the side a bit maybe?
Excellent video man. Thanks!
i think if you had armor piercing rounds would help a lot more, the army zombie is what making the zombie's closer to you, i do enjoy the series you make
Hey Glock, I would love to see another Q&A, Love you're vids man!
You didn't shoot off that ladder as ladders don't collide with bullets. It was cop puke. Though I loved your antics during the horde fight (heck, you managed to break a leg before the horde even arrived 😂), the design does leave something to be desired...
EDIT: CS1.6-style riot shield... that would piss off many PVP peeps like you wouldn't believe. Great idea!
Base design is simple, yes. But it has alot of open room for innovation and modification, this could definetly be a good horde base.
Great Way To Start My Day On My Birthday A New Video Of Yours To Watch
Put hay for the landing pad
Yeah at that point in game you should have any ammo/throwable in bascially unlimited numbers. Having contact grenades and rocketlauncher along with enough ammo for every weapon plus wearing armor and it should be possible to survive your version of the base in late game. But also i can build more safe bases at that point. But something up to day 21 would work fine in the basic version aswell i guess.