Modular Vehicle Physics System for VRChat/Unity

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • I kinda glossed over quite a few things in this video from how certain modules interact with one another and also how networking works as well or how the position/rotation of the vehicle is sent over the network which is a pretty big thing. Anyways this is a somewhat large project I'm working on for creating a fully modular vehicle physics system for VRChat and kinda Unity. This system is still very early and has bugs from the vehicle kinda jittering a bit when moving control surfaces whilst stationary to the vehicle being flung into the stratosphere. I will be fixing these two issues of course. I will also be changing how some modules work and making things more polished too. Again this is very early so I don't have many modules currently which I want to soon work on a wheels, buoyancy, rotor, etc. More will come with time. Anyways yea, this is just a project I'll be working on for quite a while and I'll probably release a world at some point where you can go there yourself and try it out.
    I just came out with a world for trying out this system. If you're interested here is the link - vrchat.com/home/launch?worldI...
    00:00 Module/System Explanation
    00:54 Lift Module
    2:30 Thrust Module
    6:03 Physics Module
    8:17 Yoke Module
    11:32 Lever Module
    13:19 Seat Module
    15:38 Vehicle Sync
    18:32 Desktop Flying Example
    21:00 Revisiting Modular Mass System
    22:22 VR Flying Example
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  • @jayievr
    @jayievr  27 วันที่ผ่านมา +1

    Little update. I have fixed the issue of the plane twitching whilst on the ground, it was being caused by me trying to normalize a vector with a length of 0. I believe this may have also fixed the issue as well that I mentioned in the description of the plane being launched into the stratosphere, however I'm not sure as that is pretty hard to reproduce.