Been playing for over a year, but never done missions or much fitting and this video helped a lot to show that fitting isn’t always about min max, but more so about filling the gaps when needed. Thank you for the great video and fly safe!
It's very easy to min/max, because on-paper stats look nice. But game mechanics are more nuanced than that and sometimes dealing less max dps but being more accurate with it leads to more damage actually landing on a target 😎
Came here from Reddit. Great video, informative, well presented - worth the watch and even the advanced players may benefit from watching you work the fitting screen. Will keep a look for the upcoming vids and browse through the vids on your channel, subscribed!
I have a power issue as well, -12.0. I cannot figure out why. I am Level 5 on Advanced Weapon Upgrades, Capacitor Management, Capacitor systems Operation, Power Grid Managment, Energy Grid Upgrades as well as Hull Upgrades and Mechanics. Im Level 3 Armor rigging, so that could be an issue?. Yes, I can put a Medium ACM Compact Armor Repairer on in place of the Enduring and it works. It just bugs me.. LOL.. Did you have an Augment on? Otherwise, I have no idea why I cant fit this like you did. I am at Level 4 in Fuel Conservation, but its says "10% Reduction in AFTERBURNER needs". I wouldn't think that would affect MW drives. I am at 5 in Warp Drive Operation. I am at level 2 in Resistance phasing but it says it reduces CAPACITOR NEED by 15% per level. Seems like that means usage not fitting. I am Levelling it to 3 just to see but I'm pretty sure that is not it. Anyway. I really appreciate the work you put into your vids. I have used other fits and they work great! Edit: I put on a 50MN Y-T Compact MW drive at the fit works with everything else you have but the tank depletes in 3:48. If I turn off the Auto Targeting, it depletes in 4:09...
Yes, the Nano Pump rig does harm the PG, so getting Armor Rigging to V would help. Advanced Weapons Upgrades reduces PG need of weapons by 2% per level, which would also help. High Speed Maneouvering reduces MWD cap need by 5% per level. Even with my maxed skills and implants the cap on this fit only lasts 07:40 with the autotargeter off, but you only need to pulse the MWD to get into gun range then turn it off. I suppose you could swap out the 425mm guns for 220mm guns; with my skills the 425mm version does 546 dps and the 220mm does 523 so you're really not losing all that much....and you get better tracking too, which may mean more hits or better quality hits, making up for the lost 23 dps. Doing this solves the PG issue. Then you could remove one of the webs and fit a cap recharger to provide more cap. The better tracking of the 220mm means that losing a web isn't as bad as it would be on the 425mm fit. [Hurricane, *L3 Autocannon] Medium I-a Enduring Armor Repairer Reactive Armor Hardener Compact Multispectrum Energized Membrane Counterbalanced Compact Gyrostabilizer Counterbalanced Compact Gyrostabilizer Counterbalanced Compact Gyrostabilizer Large Compact Pb-Acid Cap Battery 50MN Quad LiF Restrained Microwarpdrive X5 Enduring Stasis Webifier Cap Recharger II 220mm Medium Prototype Automatic Cannon 220mm Medium Prototype Automatic Cannon 220mm Medium Prototype Automatic Cannon 220mm Medium Prototype Automatic Cannon 220mm Medium Prototype Automatic Cannon 220mm Medium Prototype Automatic Cannon Auto Targeting System I Medium Explosive Armor Reinforcer I Medium Semiconductor Memory Cell I Medium Auxiliary Nano Pump I Hobgoblin I x5 Warrior I x3 Phased Plasma M x3059 EMP M x2001 Fusion M x3001 😎😎
Thx fort your tutoriel !! But if I prefere play with long range turret can you advise me the equivalent turret ? And i's it really opti to put a artillery cannon on this fit ?
When it comes to long range sniping with turrets, you will want Artillery cannons, Railguns or Beam Lasers. Being a Hurricane, you would want artillery on this ship. With my skills, the fit below gets 599 DPS with regular Phased Plasma/EMP/Fusion ammo, optimal range 22km and falloff of 57km. Republic fleet ammo changes this to 674 DPS. [Hurricane, PVE Artillery] Multispectrum Energized Membrane II Multispectrum Energized Membrane II Medium Armor Repairer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II 10MN Monopropellant Enduring Afterburner Tracking Computer II Medium Cap Battery II Tracking Computer II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II Auto Targeting System II Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Projectile Burst Aerator I Hobgoblin II x5 Phased Plasma M x120 Tracking Speed Script x1 Optimal Range Script x1 😎
@@simonotter1763 It will work just fine with artillery. You just use the "keep at range" button on the selected item panel and right click it to set it somewhere between your optimal and falloff range.
@@CadePlaysGames okay ! And last question sorry haha 😅 I can't equip T2 artillery because of my skill point ( I have already 5m and I'm alpha) do you Think that my dps will Be enough with T1 ?! :/
@@simonotter1763 Yeah T1 will still be fine, with Artillery you tend to rely on volley damage and as a Hurricane fits so many guns it'll still one-shot frigates, destroyers and perhaps even cruisers even with tech 1 guns. "Scout" artillery is the best of the tech 1 as that's the Meta level 4 guns.
Other than using tractor beams or tractor units, there is no way of doing that. Sometimes I check the loot after the mission in a Noctis or just fly the ship over to it so if I mention what loot I get, it's from that! 😎
@@CadePlaysGames I am asking how you can see the potential loot in wrecks from 1000’s of metres away. I can only see what’s in there at 2000m. Is it a skill thing?
Yeah it's probably a skill thing, this character has pretty much maxed out all the relevant skills for this fit, and I could have forgotten to change to an empty jump clone (again) and so the implants may be affecting the results too!😎
@@Voidstrider40 Something like this may do ok. In highsec you won't need the scram, web, covert cloak or ancillary armor rep, that's the extra toys for lowsec living and surprise PVP. You could go further and boost the EHP but reduce the DPS some more by adding a damage control in place of one of the drone damage amplifiers. Replacing the cap battery with a medium cap booster will also work. This will then let you replace the cap rig with a hull/armour HP rig or something else tank related. All a matter of personal taste :p [Stratios, *Explorer Stratios] Medium Armor Repairer II Medium Ancillary Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II Reactive Armor Hardener 50MN Quad LiF Restrained Microwarpdrive Fleeting Compact Stasis Webifier Initiated Compact Warp Scrambler AML Compact Omnidirectional Tracking Link Large Compact Pb-Acid Cap Battery Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Covert Ops Cloaking Device II Core Probe Launcher II Medium Ancillary Current Router II Medium Explosive Armor Reinforcer I Medium Capacitor Control Circuit II Hornet II x5 Vespa II x5 Warden II x4 Hammerhead II x5 Garde II x4 Salvage Drone I x5 Hobgoblin II x5 Hornet EC-300 x5 Xray M x7 Nanite Repair Paste x32 Core Scanner Probe I x8 Tracking Speed Script x1
Excellent video and explanation. I'm nearing L3 myself, wanted to ask if you had a good fit for Myrmidon? I'm Gallente and trying to keep with the Gallente ships with drones or drones and some weapons. Thank you
One way to go would be this fit: With my skills, it gets 772 DPs with Garde sentry drones and antimatter ammo. Drops to 630 when using the Hammerheads. [Myrmidon, PVE armour] Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Reactive Armor Hardener 10MN Afterburner II Tracking Computer II Omnidirectional Tracking Link II Large Compact Pb-Acid Cap Battery Drone Navigation Computer II 200mm Railgun II 200mm Railgun II 200mm Railgun II 200mm Railgun II 200mm Railgun II Medium Hybrid Burst Aerator I Medium Capacitor Control Circuit I Medium Explosive Armor Reinforcer II Hobgoblin II x5 Hammerhead II x5 Garde II x4 Light Armor Maintenance Bot II x5 Tracking Speed Script x2 Antimatter Charge M x480 Optimal Range Script x2
Your ship without any fittings has a Cap Recharge of 409.69s, mine is at 488.75s, cap total is 2875GJ for you, 2760GJ for me, wondering where that comes from. I cant find what I am missing
@@CadePlaysGames Maybe, am on alpha at the moment, the skills cap management is 4/5 so 5% less cap, and cap sys operration is 3/5 which is 10% recharge time which could be the reason
@@shanrishae6552 High Speed Maneuvering reduces MWD cap need. Resistance Phasing will help with the reactive armor hardener cap need. Or you could just fit a tech 2 cap rig! You could also sacrifice a Gyrostab for a cap power relay.... Plenty of ways to give yourself a little bit of extra cap life.😎
@@CadePlaysGames High Speed Maneuvering I have at 3/5, which is all you can get at alpha, Res Phasing is completely omega, I'll go omega soonish to play more maybe later :P. Its a little annoying the amount of stuff thats locked away but theres so much to do anyway
@@shanrishae6552Capacitor only ever needs to last long enough to complete the task at hand anyways and for missions that's like 10 minutes at most; you can turn stuff off between mission rooms to let the cap recover! 😎
About to do level 3's - running a cane with 6 x 720mm prototype howitzers, light missile launcher, Explosive armour hardener II, kinetic armour hardener II, DMG control II, Medium Armour repairer II, 3 x Cap recharger II, 10mn compact afterburner Medium Aux Nano Pump II, Medium Ancillary router II, Medium Ancillary router I. 5 x Hobgoblin II Fingers crossed, I haven't played this game for yonks!
That fit looks fine, but perhaps lacking a bit of damage application. Make use of the "keep at range" button and right click it to set it to somewhere between your Optimal and Falloff ranges! 😎
@@CadePlaysGames Thanks very much for the advice - I'm switching out the light missile in favour of your command burst option in this vid, never used one before so grateful to see how it works, especially since the Cane has a passive bonus to it. Getting to range from a gate when it sticks you in the mix is my main aim, would prefer a MWD but had to go with the afterburner due to constraints. Running Tremor/Quake as an option too. Great vid!
@@Lochnivar You could maybe squeeze a 50 mn MWD on by dropping down to 650mm guns. You lose a little bit of range and a little bit of DPS but you DO gain some tracking, making you more accurate, which can compensate for the lost top-end DPS a bit.....😎
@@CadePlaysGames Thanks! I've been playing off and on for as long as I can remember. I can't remember what ship I was working towards but I've got the skills to pilot a basic battleship and although I was always fairly poor it seems like my Genolution Cores and Victorieux luxury yacht will pay for that! Cheers for all the advice.
nice guide to inspire people to start making their own fits. instead of copy paste. also i recommend using nosferatu energy leeching module so u never get out of capacitors. u just use your prey as a refill station LoLz.
Nemesis is a Stealth Bomber which are pretty much pure PVP ships. Tank isn't a consideration on those, you go fast and either use Torpedoes and large numbers of friends to make your enemy disappear, or you all launch bombs at them for massive area of effect damage.
Just in case I want to split fire over more than one target. If shooting at things like destroyers or frigates I'll often assign like 2 guns to each one.
We are both Alpha but I have maxed + boosts skills targeted Shield Tank fits. I will send you message ingame and link our fits. I will add my Bellicose and Thrasher fits too@@CadePlaysGames
My arty kane with emp is hitting 15 opt, 40 falloff Using microwarp and a passive shield tank, just fit two diagnostics in low and you can fit all 6 650mm with meh skills lol
I really appreciate you going over the different fitting options! For the hurricane, it seems that you could tank on shields or armor, but the window whines if you do both. Should I ignore the window telling you not mix tank or would it be better to mix em?
Mixing tanks is usually not a good idea. It's generally better to pick either shield OR armour and to do it well instead of trying to do both of them kinda half-assed. Shield tends to take up mid-power slots and armour tends to take up low-power slots, so trying to do both means almost everything will be tank and you'd have no slots left for damage, damage applications, propulsion, e-war and capacitor stuff. Many ships have a Trait giving bonuses to one type of tanking, so that's one clue. If it has no tanking trait, then very roughly, if a ship has more mid-slots than lows, go for shield. And if it has more low slots than mid, go for armour.
The short range fit isn't really a good one for new players. At relatively lower skill levels, it won't have that much DPS or enough tanking for a few level 3s, for example: Cutthroat Competition.
Tried both fittings with a new 1M sp account. The ARTI worked a lot quicker, mostly due to larger targets in level 3 and less necessity to travel. In caldari space, lots of cruisers and battle cruisers use missiles. Difficult to completely out range them.
Could be skill based, so look at "powergrid management" or "advanced weapons upgrades". 😎 Or you can drop the "nano pump" rig and fit an "ancillary current router" instead.
The greatest people in eve (or even in our world) are the people who help others and try improve their knowledge about things! Thanks for the guide!
Been playing for over a year, but never done missions or much fitting and this video helped a lot to show that fitting isn’t always about min max, but more so about filling the gaps when needed. Thank you for the great video and fly safe!
It's very easy to min/max, because on-paper stats look nice.
But game mechanics are more nuanced than that and sometimes dealing less max dps but being more accurate with it leads to more damage actually landing on a target 😎
Came here from Reddit. Great video, informative, well presented - worth the watch and even the advanced players may benefit from watching you work the fitting screen.
Will keep a look for the upcoming vids and browse through the vids on your channel, subscribed!
Thanks!
Every time I think I'm running out of subjects to cover, I remember something else!
One of the best Guides I have ever seen!
These guides are great. Lots of explanation on what and why you are doing something. Keep it up man. o7
Great video man!
Im realy looking forward to your next one about lvl 4 missions.
Great vid thanks
I have a power issue as well, -12.0. I cannot figure out why. I am Level 5 on Advanced Weapon Upgrades, Capacitor Management, Capacitor systems Operation, Power Grid Managment, Energy Grid Upgrades as well as Hull Upgrades and Mechanics. Im Level 3 Armor rigging, so that could be an issue?. Yes, I can put a Medium ACM Compact Armor Repairer on in place of the Enduring and it works. It just bugs me.. LOL..
Did you have an Augment on? Otherwise, I have no idea why I cant fit this like you did. I am at Level 4 in Fuel Conservation, but its says "10% Reduction in AFTERBURNER needs". I wouldn't think that would affect MW drives. I am at 5 in Warp Drive Operation.
I am at level 2 in Resistance phasing but it says it reduces CAPACITOR NEED by 15% per level. Seems like that means usage not fitting. I am Levelling it to 3 just to see but I'm pretty sure that is not it.
Anyway. I really appreciate the work you put into your vids. I have used other fits and they work great!
Edit: I put on a 50MN Y-T Compact MW drive at the fit works with everything else you have but the tank depletes in 3:48. If I turn off the Auto Targeting, it depletes in 4:09...
Yes, the Nano Pump rig does harm the PG, so getting Armor Rigging to V would help.
Advanced Weapons Upgrades reduces PG need of weapons by 2% per level, which would also help.
High Speed Maneouvering reduces MWD cap need by 5% per level.
Even with my maxed skills and implants the cap on this fit only lasts 07:40 with the autotargeter off, but you only need to pulse the MWD to get into gun range then turn it off.
I suppose you could swap out the 425mm guns for 220mm guns; with my skills the 425mm version does 546 dps and the 220mm does 523 so you're really not losing all that much....and you get better tracking too, which may mean more hits or better quality hits, making up for the lost 23 dps. Doing this solves the PG issue.
Then you could remove one of the webs and fit a cap recharger to provide more cap. The better tracking of the 220mm means that losing a web isn't as bad as it would be on the 425mm fit.
[Hurricane, *L3 Autocannon]
Medium I-a Enduring Armor Repairer
Reactive Armor Hardener
Compact Multispectrum Energized Membrane
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Large Compact Pb-Acid Cap Battery
50MN Quad LiF Restrained Microwarpdrive
X5 Enduring Stasis Webifier
Cap Recharger II
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
Auto Targeting System I
Medium Explosive Armor Reinforcer I
Medium Semiconductor Memory Cell I
Medium Auxiliary Nano Pump I
Hobgoblin I x5
Warrior I x3
Phased Plasma M x3059
EMP M x2001
Fusion M x3001
😎😎
Good job, try out tracking computers with those auto cannons, 30km falloff with that phased plasma. 50 with barrage 👌
Yeah fighting in falloff is perfectly viable, but sometimes getting into face-punching range is really good fun!!
Thx fort your tutoriel !! But if I prefere play with long range turret can you advise me the equivalent turret ? And i's it really opti to put a artillery cannon on this fit ?
When it comes to long range sniping with turrets, you will want Artillery cannons, Railguns or Beam Lasers.
Being a Hurricane, you would want artillery on this ship. With my skills, the fit below gets 599 DPS with regular Phased Plasma/EMP/Fusion ammo, optimal range 22km and falloff of 57km.
Republic fleet ammo changes this to 674 DPS.
[Hurricane, PVE Artillery]
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Medium Armor Repairer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
10MN Monopropellant Enduring Afterburner
Tracking Computer II
Medium Cap Battery II
Tracking Computer II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Auto Targeting System II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Projectile Burst Aerator I
Hobgoblin II x5
Phased Plasma M x120
Tracking Speed Script x1
Optimal Range Script x1
😎
@@CadePlaysGames thx for your quick response ! But donc you Think it's à good idea to put artillery on a Hurricane ? For lvl 3 missions ?
@@simonotter1763 It will work just fine with artillery. You just use the "keep at range" button on the selected item panel and right click it to set it somewhere between your optimal and falloff range.
@@CadePlaysGames okay ! And last question sorry haha 😅 I can't equip T2 artillery because of my skill point ( I have already 5m and I'm alpha) do you Think that my dps will Be enough with T1 ?! :/
@@simonotter1763 Yeah T1 will still be fine, with Artillery you tend to rely on volley damage and as a Hurricane fits so many guns it'll still one-shot frigates, destroyers and perhaps even cruisers even with tech 1 guns.
"Scout" artillery is the best of the tech 1 as that's the Meta level 4 guns.
How are you able to check the loot at range?
Other than using tractor beams or tractor units, there is no way of doing that.
Sometimes I check the loot after the mission in a Noctis or just fly the ship over to it so if I mention what loot I get, it's from that! 😎
@@CadePlaysGames I am asking how you can see the potential loot in wrecks from 1000’s of metres away. I can only see what’s in there at 2000m. Is it a skill thing?
@@tacnav4465No, you can only see in a wreck at 2,500m. No skills change this.
I can't get my DPS that high with all the same fittings, I'm guessing it comes down to skills?
Yeah it's probably a skill thing, this character has pretty much maxed out all the relevant skills for this fit, and I could have forgotten to change to an empty jump clone (again) and so the implants may be affecting the results too!😎
Enjoying your videos. Do you have any good fits for a exploration Stratios? I don’t have any energy weapons skills.
Just in highsec or are you planning to explore in lowsec/null with it? Just combat or hacking too?
@@CadePlaysGames Mainly in HiSec but equipt it so i can sneak into Lo Sec
@@Voidstrider40
Something like this may do ok.
In highsec you won't need the scram, web, covert cloak or ancillary armor rep, that's the extra toys for lowsec living and surprise PVP.
You could go further and boost the EHP but reduce the DPS some more by adding a damage control in place of one of the drone damage amplifiers.
Replacing the cap battery with a medium cap booster will also work. This will then let you replace the cap rig with a hull/armour HP rig or something else tank related.
All a matter of personal taste :p
[Stratios, *Explorer Stratios]
Medium Armor Repairer II
Medium Ancillary Armor Repairer
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactive Armor Hardener
50MN Quad LiF Restrained Microwarpdrive
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
AML Compact Omnidirectional Tracking Link
Large Compact Pb-Acid Cap Battery
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Covert Ops Cloaking Device II
Core Probe Launcher II
Medium Ancillary Current Router II
Medium Explosive Armor Reinforcer I
Medium Capacitor Control Circuit II
Hornet II x5
Vespa II x5
Warden II x4
Hammerhead II x5
Garde II x4
Salvage Drone I x5
Hobgoblin II x5
Hornet EC-300 x5
Xray M x7
Nanite Repair Paste x32
Core Scanner Probe I x8
Tracking Speed Script x1
Excellent video and explanation. I'm nearing L3 myself, wanted to ask if you had a good fit for Myrmidon? I'm Gallente and trying to keep with the Gallente ships with drones or drones and some weapons. Thank you
One way to go would be this fit:
With my skills, it gets 772 DPs with Garde sentry drones and antimatter ammo.
Drops to 630 when using the Hammerheads.
[Myrmidon, PVE armour]
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Reactive Armor Hardener
10MN Afterburner II
Tracking Computer II
Omnidirectional Tracking Link II
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
Medium Hybrid Burst Aerator I
Medium Capacitor Control Circuit I
Medium Explosive Armor Reinforcer II
Hobgoblin II x5
Hammerhead II x5
Garde II x4
Light Armor Maintenance Bot II x5
Tracking Speed Script x2
Antimatter Charge M x480
Optimal Range Script x2
Your ship without any fittings has a Cap Recharge of 409.69s, mine is at 488.75s, cap total is 2875GJ for you, 2760GJ for me, wondering where that comes from. I cant find what I am missing
I may have forgotten to change clone to an empty head again....my "everyday" clone has capacitor implants! 🤔🤔
@@CadePlaysGames Maybe, am on alpha at the moment, the skills cap management is 4/5 so 5% less cap, and cap sys operration is 3/5 which is 10% recharge time which could be the reason
@@shanrishae6552 High Speed Maneuvering reduces MWD cap need.
Resistance Phasing will help with the reactive armor hardener cap need.
Or you could just fit a tech 2 cap rig!
You could also sacrifice a Gyrostab for a cap power relay....
Plenty of ways to give yourself a little bit of extra cap life.😎
@@CadePlaysGames High Speed Maneuvering I have at 3/5, which is all you can get at alpha, Res Phasing is completely omega, I'll go omega soonish to play more maybe later :P. Its a little annoying the amount of stuff thats locked away but theres so much to do anyway
@@shanrishae6552Capacitor only ever needs to last long enough to complete the task at hand anyways and for missions that's like 10 minutes at most; you can turn stuff off between mission rooms to let the cap recover! 😎
About to do level 3's - running a cane with
6 x 720mm prototype howitzers, light missile launcher,
Explosive armour hardener II, kinetic armour hardener II, DMG control II, Medium Armour repairer II,
3 x Cap recharger II, 10mn compact afterburner
Medium Aux Nano Pump II, Medium Ancillary router II, Medium Ancillary router I.
5 x Hobgoblin II
Fingers crossed, I haven't played this game for yonks!
That fit looks fine, but perhaps lacking a bit of damage application. Make use of the "keep at range" button and right click it to set it to somewhere between your Optimal and Falloff ranges! 😎
@@CadePlaysGames Thanks very much for the advice - I'm switching out the light missile in favour of your command burst option in this vid, never used one before so grateful to see how it works, especially since the Cane has a passive bonus to it. Getting to range from a gate when it sticks you in the mix is my main aim, would prefer a MWD but had to go with the afterburner due to constraints. Running Tremor/Quake as an option too. Great vid!
@@Lochnivar You could maybe squeeze a 50 mn MWD on by dropping down to 650mm guns.
You lose a little bit of range and a little bit of DPS but you DO gain some tracking, making you more accurate, which can compensate for the lost top-end DPS a bit.....😎
@@CadePlaysGames Thanks! I've been playing off and on for as long as I can remember. I can't remember what ship I was working towards but I've got the skills to pilot a basic battleship and although I was always fairly poor it seems like my Genolution Cores and Victorieux luxury yacht will pay for that! Cheers for all the advice.
nice guide to inspire people to start making their own fits. instead of copy paste. also i recommend using nosferatu energy leeching module so u never get out of capacitors. u just use your prey as a refill station LoLz.
Yeah if you have a spare high slot then sometimes a nos can be nice, just leave 1 NPC frigate alive and suck cap from it!😎
What do I need to know about the nemises ship?
Nemesis is a Stealth Bomber which are pretty much pure PVP ships.
Tank isn't a consideration on those, you go fast and either use Torpedoes and large numbers of friends to make your enemy disappear, or you all launch bombs at them for massive area of effect damage.
I always suggest a better skilled and fitted, faster, cheaper cruiser than a battle cruisers, for lvl3 missions.
Battlecruisers are just easy mode!
Any particular reason why you are keeping guns ungrouped?
Just in case I want to split fire over more than one target. If shooting at things like destroyers or frigates I'll often assign like 2 guns to each one.
My friend and I duo L3 missions I am in Cyclone, she is in Hurricane. We (walk) right through them.
Sounds great! Do either of you use Command Bursts to boost the fleet or is it just a DPS smackdown?😎😎
We are both Alpha but I have maxed + boosts skills targeted Shield Tank fits. I will send you message ingame and link our fits. I will add my Bellicose and Thrasher fits too@@CadePlaysGames
My arty kane with emp is hitting 15 opt, 40 falloff
Using microwarp and a passive shield tank, just fit two diagnostics in low and you can fit all 6 650mm with meh skills lol
why are you using armor repairer before your shield is gone
Laziness!😂
I really appreciate you going over the different fitting options! For the hurricane, it seems that you could tank on shields or armor, but the window whines if you do both. Should I ignore the window telling you not mix tank or would it be better to mix em?
Mixing tanks is usually not a good idea. It's generally better to pick either shield OR armour and to do it well instead of trying to do both of them kinda half-assed.
Shield tends to take up mid-power slots and armour tends to take up low-power slots, so trying to do both means almost everything will be tank and you'd have no slots left for damage, damage applications, propulsion, e-war and capacitor stuff.
Many ships have a Trait giving bonuses to one type of tanking, so that's one clue.
If it has no tanking trait, then very roughly, if a ship has more mid-slots than lows, go for shield.
And if it has more low slots than mid, go for armour.
The short range fit isn't really a good one for new players. At relatively lower skill levels, it won't have that much DPS or enough tanking for a few level 3s, for example: Cutthroat Competition.
Yeah I usually do prefer longer range for low skill characters, being able to hit things before they can hit you really makes a difference!
Tried both fittings with a new 1M sp account. The ARTI worked a lot quicker, mostly due to larger targets in level 3 and less necessity to travel.
In caldari space, lots of cruisers and battle cruisers use missiles. Difficult to completely out range them.
idk why i dont have enough power !
Could be skill based, so look at "powergrid management" or "advanced weapons upgrades".
😎
Or you can drop the "nano pump" rig and fit an "ancillary current router" instead.
@@CadePlaysGames Thanks a lot, you permit me to evolve so much in this game, you are incredible !
Scottish accent that I hear?
Indeed it is! 😎