Godot 4.3 Recoil & Spray Pattern Tutorial | FPS Controller Series #15

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

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  • @salvulcanogaming
    @salvulcanogaming 3 หลายเดือนก่อน +7

    and he just gives it to us for free…
    explaining what each function does and how modifying it changes stuff is so helpful for understanding. it makes me feel so much more confident that I can modify the actual code and do what I want to do without having to deal with a bunch of debugging

    • @salvulcanogaming
      @salvulcanogaming 3 หลายเดือนก่อน +2

      also you thinking out loud helps me because i can completely follow your thought process and helps me think logically for my own stuff

    • @MajikayoGames
      @MajikayoGames  3 หลายเดือนก่อน +4

      @@salvulcanogaming awesome! glad it helps you. yes with these tutorials, i just recorded them in one shot without much script to save time. i wasn't sure if people would like them but im glad you did.

  • @animalfun7794
    @animalfun7794 3 หลายเดือนก่อน +3

    Awesome, thank you for your tutorial, I hope you can continue to improve the function

  • @auto7385
    @auto7385 3 หลายเดือนก่อน +1

    THE GOAT HAS RETURNED !!!😫😫🤯🤯🥵🥵

  • @CKay-o8j
    @CKay-o8j 3 หลายเดือนก่อน +1

    Nice work!! Thanks for the tutorial.

  • @Z00OM
    @Z00OM 3 หลายเดือนก่อน +1

    Cheers for the constant new tutorials. I was just wondering if multiplayer is a feature you may add in the future? I have tried experimenting with your and DevLogLogan's Online FPS tutorials. I can have 2 player instances joining each other. Movement works perfectly however i can't get the camera to stop clipping with the playermodel head ( 2nd instance).

    • @MajikayoGames
      @MajikayoGames  3 หลายเดือนก่อน +1

      @@Z00OM I'm not sure if I'll get to multiplayer with this character controller. It sounds like you need to play with the visibility of the view and world models and their visual instance layers to fix that. On this controller I already have a view and world model layer set up. To make it work for multiplayer, probably you would have to change which layers each models are put on depending on if it is the local player or not.

    • @Z00OM
      @Z00OM 3 หลายเดือนก่อน +1

      @@MajikayoGames thanks for replying so quick!! ill try to mess with the layers properly.

    • @MajikayoGames
      @MajikayoGames  3 หลายเดือนก่อน

      @@Z00OM for other players, probably you would just have the world model on layer 1, and hide the view model entirely. you would have to do this on each client I think