bro i need your help as I am following your tutorial i m having a problem with the drops on to sphere which are staying on stationary position but i want to rotate them along with the sphere... i need your help to do so .. looking forward to your reply .. thanks
I finally find how to do with animated object (after several unfruitful try). It's simple, just add a lock/bond test just under your speed by surface and force operator. In the event choose Lock to Surface and Restrict to Surface and set the Force to 0% in Position Lock/Bond and Rotation Lock/Bond. You will have to add the same test in first position to your spawn event, otherwise your spawning particles will not follow the object too. On this test, additionally to previous setting, check Speed Limit and set it to 0 in Position Lock/Bond, if not several spawning particles will move randomly on the surface.
can you tell me how to use blob mesh i try to use mesher but it is problematic during rendering for the drop that is leaving trails because as you know its is set of small balls so it becomes opaque. any other solution i am not able to make blob mesh work using 2017
Awesome
Amazing Tutorial! Thanks for sharing!
bro i need your help as I am following your tutorial i m having a problem with the drops on to sphere which are staying on stationary position but i want to rotate them along with the sphere... i need your help to do so .. looking forward to your reply .. thanks
Does it inherit the animation of the Sphere?
fantastic! some times a little bit hectic but overall it helped me quite alot! thanks man!
Amazing great tutorial ... thanks a lot
thanks for not speaking, its very helpfull
and how to get frost on 3dsmax 2018?
great tutorial, and still doable without the frost plugin
What's the difference between this one and your 2-parts condensation tutorial?
пожалуйсто, советую посмотреть еще и эту видео
supper
Thanks for the great help ;)
Thanks :)
Thanks. Great tutorial. But what if our object is moving?
I think I have to do a tutorial about it, because many people asking me about it
Yes, it will be cool!)
I finally find how to do with animated object (after several unfruitful try). It's simple, just add a lock/bond test just under your speed by surface and force operator. In the event choose Lock to Surface and Restrict to Surface and set the Force to 0% in Position Lock/Bond and Rotation Lock/Bond.
You will have to add the same test in first position to your spawn event, otherwise your spawning particles will not follow the object too. On this test, additionally to previous setting, check Speed Limit and set it to 0 in Position Lock/Bond, if not several spawning particles will move randomly on the surface.
can u show ur test
wovvvvv thanks bro
Thank you so much :D !!!
oh... uh.. Maybe you could mention at the beginning that this requires a plug-IN!!!!!!!!!!!!!!!!!!!
instead plugin you can use the standard blob mesh object.
can you tell me how to use blob mesh i try to use mesher but it is problematic during rendering for the drop that is leaving trails because as you know its is set of small balls so it becomes opaque. any other solution i am not able to make blob mesh work using 2017
Didi Madloba :) !!
many thx
SUUUPERRRRIORRR! Мадлобт!