#C4DQuickTip
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- เผยแพร่เมื่อ 5 ต.ค. 2024
- In this Quick Tip, Athanasios "Noseman" Pozantzis (@nosemangr) will show you how to create a very simple setup to automatically rotate vehicle wheels depending on the distance traveled, using an XPRESSO tag and a Tracer.
Recorded in Cinema 4D 2024.2
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When you steer a car into a curve the inner wheels travel less distance than the outer wheels and therefore rotate less. I love how this solution perfectly accomodates for that. Awesome!
While I enjoy these quick tips, I’d prefer for these more of a tutorial type videos to represent the best practices as these come directly from Maxon. This tutorial does the trick if your car only moves forward, but most of the time you also want the car to travel backwards as well, so for many people this quick tip will not only be useless but a bit misleading as well. Maybe instead of a quick tip about this subject, a proper full length car rigging special which will take all possible scenarios in to account while maintaining the best practices. I’ve especially loved the in-depth character rigging specials, which go really deep in to the rigging and weighting process.
I've been trying to find out how to rig a wheel to travel in both x and z axis backwards and forwards for a while now and can't find an answer anywhere. Is this even possible in C4D?
I was just working on a situation that calls for this exact solution. Great tip. This is the first time I've seen a legitimate use for radians in C4D.
Great video. This is something I'm definitely going to use a lot! Thanks!
Nice, can't wait to test the out!
incredibly simple...IF you know how to do it. thank you!!
very very very quick tip
Very useful, thanks
geniously!! thanks a lot!
Sehr COOL :)