With the level up rule change not waking up your champion I've found a newfound love for freezing hail being able to basically shut down Lorraine swings for a turn , its fun in the evil kind of way.
Great video. Feedback would be to display the card on the screen longer (like throughout the explanation for that card and not just half way through the explanation). New player so sometimes I'd have to go back to reread the card
We had a plan to but with recent testing it hasnt felt coherent enough against the other FTC decks we have made so far :( If you get a list together that works well please let us know!!
Both of those are solid options for sure. However they just didn't feel like they worked in the list. Maybe with some other changes they would work well.
With the level up rule change not waking up your champion I've found a newfound love for freezing hail being able to basically shut down Lorraine swings for a turn , its fun in the evil kind of way.
cool deck and idea, can see it only getting better with more water cards in the future
For sure! Water is something I'm keeping my eye on.
This is basically the Water Rai draft deck I had from pre-release 😂
My man, keep up the great content
Thank you!
Great video. Feedback would be to display the card on the screen longer (like throughout the explanation for that card and not just half way through the explanation). New player so sometimes I'd have to go back to reread the card
Would you make an updated list for this with the new FTC cards? Especially with the new fractals and Right of Realm
We had a plan to but with recent testing it hasnt felt coherent enough against the other FTC decks we have made so far :(
If you get a list together that works well please let us know!!
Interesting deck any reason no Frostsworn Paladin, seems good to eat up the additional floating memory
I had it in before putting in Anger the Skies. Just took it out to keep ally count minimal but I absolutely think it would work well in the deck
surprised I didn't see "Set the traps" or "Nimue" included in this deck, cheap mill and a very consistent way to eliminate allies
Both of those are solid options for sure. However they just didn't feel like they worked in the list. Maybe with some other changes they would work well.
Water Merlin Mill seems more viable
That is the variant I tried to build at first but man I could not get it to work.