[MHP3] Deviljho HR Gunlance 8'11"23

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

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  • @jennashinx6939
    @jennashinx6939 ปีที่แล้ว +1

    great run, I think you performed well. no big deal that you guarded a couple times imo, that's what the shield is there for

    • @reyyyyy.
      @reyyyyy.  ปีที่แล้ว

      Thanks bro

  • @gimcurang1640
    @gimcurang1640 2 ปีที่แล้ว +2

    Asli merinding gw nontonnya XD

  • @mob1_
    @mob1_ 6 หลายเดือนก่อน

    How did you get white sharpness for the hr zinog weapon?

    • @reyyyyy.
      @reyyyyy.  6 หลายเดือนก่อน +1

      Using armor skill : sharpness +1

    • @devansanando
      @devansanando ชั่วโมงที่ผ่านมา

      ​@@reyyyyy.Skill Sharoness +1 bsa didapat slain dri talisman kah, bang? Armor apa tuh yg bsa dpt skill Sharpness +1 tnpa talisman?

  • @andriangunawan4607
    @andriangunawan4607 8 หลายเดือนก่อน +1

    Awokawok deviljhonya pake celana

  • @faizeemohd832
    @faizeemohd832 ปีที่แล้ว +4

    The awesome thing about gun lance is shell attack but you dint optimize it. Better use normal lance with that playstyle 😊

    • @reyyyyy.
      @reyyyyy.  ปีที่แล้ว

      Thanks 4 ur support.. pls subscribe

    • @pikarick8354
      @pikarick8354 3 หลายเดือนก่อน +1

      That's the sad thing about the older gen gunlance. The most fun part of the weapon is the shelling but most players don't use it in the end because it's just not worth it in terms of damage. It's like capcom is scared that if they buff shelling even a tiny bit it would start the Armageddon or something.
      First off, in old gen you can't dodge after firing a shell (except for charged shelling) or even after a quick reload. That's already a major downgrade considering attacks like the burst fire has a high commitment animation already, meaning you are sure to get hit by an attack especially from fast monsters. And second, there's too many skill requirements just to make it viable because the damage doesn't scale normally with skills like attack boost or weakness exploit. So in the end you're going to have to sacrifice some skills just to slot in artillery.
      I'm currently playing MHP3rd right now and it really feels like the game just wants you to ditch shelling the more you go through the game. Monsters are getting faster and faster and the shelling levels are not improving much even after upgrading the weapons. I don't like it because I love shelling so much, but it really feels like you're just shooting yourself in the foot if you actively try to use it.

  • @yumikoftchloe.6280
    @yumikoftchloe.6280 2 ปีที่แล้ว +1

    Bang, apa perbedaan Gunlance Normal, Wide, Long

    • @reyyyyy.
      @reyyyyy.  2 ปีที่แล้ว

      Simpelnya gini deh... gl type normal : maen tusuk² jedor, gl type wide/spread : maen jedor² only (shelling wide lvl3 ato lvl4), gl type long : full combo tusuk + wyvern fire

  • @jennashinx6939
    @jennashinx6939 ปีที่แล้ว

    i wonder how much faster capture would have been

    • @reyyyyy.
      @reyyyyy.  ปีที่แล้ว +1

      Probably, sub 6 or 7 minutes

  • @cypherusuh
    @cypherusuh 2 ปีที่แล้ว

    GL emang mainnya kaya lance ya bang?
    Gw coba wide shelling lama banget clear time nya

    • @reyyyyy.
      @reyyyyy.  2 ปีที่แล้ว

      Iyo.. wide shelling itu fixed damage btw..

    • @cypherusuh
      @cypherusuh 2 ปีที่แล้ว

      @@reyyyyy. Ho oh cuman ngaruh skill artillery. Gw pake buat agnaktor doang sih, males banget ngelawan momon itu, mental2 kalo ga pake GL wide / HH

    • @reyyyyy.
      @reyyyyy.  2 ปีที่แล้ว

      Pke lbg klo agna.. klo yg agnaktor ice = lbg rapid api, agnaktor api = rapid ele dragun ato rapid ele aer.. dijamin mabok itu uler kadut.. btw ad noh pidioku, coba aj nyelem..