Religious vs Humanist Ideas: When should I take them?

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 208

  • @zerube7314
    @zerube7314 8 ปีที่แล้ว +329

    I know humanist is better 90% of the time but I just don't want to tolerate people that don't share my beliefs.

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +29

      Well, I guess with Religious you can get that lowered culture conversion cost.

    • @morganmccown5572
      @morganmccown5572 8 ปีที่แล้ว +13

      Is that a DDRJake reference?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +6

      Not intentionally. Haha

    • @morganmccown5572
      @morganmccown5572 8 ปีที่แล้ว +4

      +darkfireslide I meant the other guy and not accepting others

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +15

      Oh haha

  • @armageddon3315
    @armageddon3315 8 ปีที่แล้ว +124

    Me as Russia: 2, 4, 6, 8, who do we exterminate? Heathens, Heathens, Heathens!
    *takes religious*

    • @soyderiverdeliverybeaver8941
      @soyderiverdeliverybeaver8941 8 ปีที่แล้ว +3

      Russian Guy and that juicy reduced culture convertions from russian ideas. after finishing religious you straight murder those horsemen on the east and replace them with proper rusians.
      be careful with the math although, sadly the discount is not as huge aa it looks. (i think it is 70% on paper but its actually 45%) you can look it up on the eu4wiki

  • @TyrannisUmbra
    @TyrannisUmbra 8 ปีที่แล้ว +7

    Something worth noting that wasn't mentioned is that even if you take Deus Vult, you still ideally want claims on the land you take because claims reduce the cost to core a province, so if you don't have claims, you're paying more admin to core.
    Also Deus Vult only works to give you a CB on nations you border by land or a single sea province, so it's a lot more restricted than it may seem at first by the description.

    • @pseudoproak
      @pseudoproak 6 ปีที่แล้ว

      TyrannisUmbra hmm, makes the cb quite a bit worse...those juicy admin points, hmm

  • @nikolajevremovic-martinovi5800
    @nikolajevremovic-martinovi5800 8 ปีที่แล้ว +121

    you took quality ideas? HERESY! :D

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +15

      I took it because I was testing, actually. I prefer Quantity. Haha

    • @nikolajevremovic-martinovi5800
      @nikolajevremovic-martinovi5800 8 ปีที่แล้ว +8

      if it just wouldn't have the navy ideas it would be better. but yeah, quantity > quality. yesterday i stackwiped frances 70K with my (prussia) 100K...so no need to take quality as prussia :D

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +5

      Basically. Hahaha

    • @Dookie9669
      @Dookie9669 8 ปีที่แล้ว +23

      prussia is already strong so its almost irrelevant saying what ideas you take as prussia

    • @nikolajevremovic-martinovi5800
      @nikolajevremovic-martinovi5800 8 ปีที่แล้ว

      Dookie9669 i didn't know that, thank you very much

  • @Plazmax88
    @Plazmax88 8 ปีที่แล้ว +39

    I think we definitely need Naval vs Maritime ideas ;)

    • @thesherbet
      @thesherbet 8 ปีที่แล้ว +4

      thats pretty simple, take maritime. If you're that desperate for ship buffs than take quality. Maritime also unlocks more decisions etc.

    • @Kiros37100
      @Kiros37100 8 ปีที่แล้ว +4

      Maritime is the better one.. But naval is nice because it's military points... (I always have too many)

    • @maliivan1993
      @maliivan1993 8 ปีที่แล้ว +1

      HOW!?You can never have too many mil points.

    • @kalyanarc4467
      @kalyanarc4467 8 ปีที่แล้ว +2

      When playing as a western nation, extra MIL is kinda often.
      Especially due to fact that you don't use MIL as much you use ADM and DIP, especially that ADM is used for inflation, stability, coring, etc., and dip for trade, unjustified demands, culture conversion, merchantilism, etc., while MIL is mostly spent on.... well, generals and war taxes (if you ever take those).
      Since I like to colonise alot and I don't need military ideas that much, I use extra MIL to develop provinces, which will come in handy in the 1.17 patch, since higher development helps technology spread faster.

    • @thesherbet
      @thesherbet 8 ปีที่แล้ว

      extra mil is even more common with 1.17 thanks to unbalamced research boost corruption so there's less of an incentive to push your military tech. this may change in 1.18 with the institutions spread

  • @Ellial
    @Ellial 8 ปีที่แล้ว +30

    you forgot to mention that almost every disaster cannot happen if you have the humanist ideas

  • @Konterfeit
    @Konterfeit 8 ปีที่แล้ว +29

    You forgot a major aspect of Humanist ideas. They aren't only about preventing rebels, they are also a major way of getting by without having to convert your lands in any way (Religion or culture). Tolerance not only affects revolt risk. Tolerance has a severe effect on provincial income. If you are at 0 or higher in a province with an accepted culture, you don't get any penalty on your income from a province. And since Humanist ideas provide an effective elimination of tolerance penalties, they make EVERY province in your empire generate full income. Combined with the cultural acceptance this means that you get a massive powerbase very easily and you get to keep it as well since you don't lose accepted cultures as fast as you usually do and can easily use province development to keep cultures accepted for a long time. Humanist ideas allow for a very aggressive playstyle because of this and the relation improvement mostly eliminates your AE problems. So Humanist ideas are great for small countries with a small culture and/or religious group that need stability and income so they can continue to grow fast without being threatened by rebels, income shortages or coalitions. Most countries are however predisposed to one of the two because their national ideas already point in one direction and it's usually better to strengthen your strengths instead of weakening your weaknesses.

    • @konplayz
      @konplayz 8 ปีที่แล้ว +1

      Konterfeit All those points spent, to not get the full benefit of a province.

    • @soyderiverdeliverybeaver8941
      @soyderiverdeliverybeaver8941 8 ปีที่แล้ว

      Konterfeit this is false.
      if you take humanist ideas you wont lose muc religious unity by conquering other religions, but you wont be able to get land from them again until you covert the rest. (if you dont want the nasty RU penalties)

    • @Konterfeit
      @Konterfeit 8 ปีที่แล้ว +2

      you can obviously convert the low development provinces and ignore the high dev ones without any penalty. And you start in a certain religious area so at least some of the provinces are of your religion, keeping your RU effectively at 100% without conversion.
      oh and @KonPlayz - wtf u talking about? culture accepted + religious tolerance above 0 for the faith in question = full benefits

    • @soyderiverdeliverybeaver8941
      @soyderiverdeliverybeaver8941 8 ปีที่แล้ว

      *****
      its obviously good for that, but eventually it wont work until those high development provinces convert: but religious unity is not about provinces, its about development after all.
      also, i had many games with tolerance of heretics and pagans +3, but the fact its capped at 3 makes it not that good.
      if you are good a converting, its totally worth it to deal with the unrest of ''active missionary'' for a year and a half just so you can get that beatiful ''true faith tolerance''.
      i think humanist is the best idea group, but even being so strong, sometimes religious is more convenient.

    • @Konterfeit
      @Konterfeit 8 ปีที่แล้ว +1

      The point is that you get free RU which means you don't need to convert
      things that are hard to convert as long as there are things that are
      easy to convert or you have enough depth already which should be easy af
      when you're playing wide, even when you expand into different religions
      only. 3 provinces with 6 development have the same amount as 1 province
      with 18. And there's A LOT more shit provinces on the map than high
      development ones. Obviously the AI now playing tall as fuck already
      nerfed humanist ideas by a fair amount, but it's still true. States and
      the new culture mechanic nerfed it quite a bit as well imo. And you
      might want to read my initial comment again. I never said that there is
      no situation where religious is better. (Byzantium screams for religious
      ideas. Ottomans are more predisposed to humanist (and used to be even
      more so ... unless you wanna go unify islam, but that's a different
      story).) I said that he forgot an important aspect of humanist ideas in
      his video.

  • @johngordon2535
    @johngordon2535 8 ปีที่แล้ว +53

    Maybe go over the game's trade mechanic.

    • @Dave451996
      @Dave451996 8 ปีที่แล้ว +7

      That would be great! Also advice on whether to buy the DLCs or a comparison of National Ideas would be nice.. I guess he won´t run out of EU4-topics too soon :)

    • @kalyanarc4467
      @kalyanarc4467 8 ปีที่แล้ว +3

      Not that complicated; You just send merchants to nodes to transfer TP (trade power) to your home trade node. You enter the trade map mode to see in which way the trade will be transfered. If a node sends trade to two (or more) different
      nodes, than trade will be sent to the node where you have a merchant or more TP.
      If you have provinces that are trade nodes and in big trade regions (or plan on taking some), than you should invest in Merchantilism, while if not, than you are good to embrace free trade through events.
      Ain't really complicated, you just need some expirience and reading.
      If you wanna further understand how trade works, than Castille, Portugal, and Malacca are good nations to roll. No merchant republics, because they make it more complex with trade posts and trade leagues...

    • @Stormfox93
      @Stormfox93 8 ปีที่แล้ว

      Also placing merchants downstream the tradenode tranfering trade upstream to your homenode will increase the income of your trade significantly.

    • @soyderiverdeliverybeaver8941
      @soyderiverdeliverybeaver8941 8 ปีที่แล้ว

      Johnathan Gordon it took me a long time to understand it. i suggest you play as portugal and take a look at the modifiers on the trade tab while you play.
      you will then understand where the power comes from, how can get power from nodes you have no provinces on, and what merchants really do.

  • @Hugodenbeste
    @Hugodenbeste 8 ปีที่แล้ว +19

    Well I'm playing Ethiopia so Deus Vult it is.

  • @dennischristensen7307
    @dennischristensen7307 5 ปีที่แล้ว

    An updated version of this would be super nice :D

  • @akaashbabu8128
    @akaashbabu8128 8 ปีที่แล้ว +1

    Great breakdown! I'm loving these vids!

  • @nicolashugli9661
    @nicolashugli9661 8 ปีที่แล้ว

    hey. good job with the video. i really like hearing how other seasoned eu4 players think about ideas and other game mechanics. i watched almost all of ur vids, and i think its better to keep those as short as possible. keep it up!

  • @User9r682
    @User9r682 8 ปีที่แล้ว +3

    Noticed you didn't cover is pop-up events related to taking the idea groups discussed here, they can be pretty interesting too ;)

  • @awptownfunk8574
    @awptownfunk8574 8 ปีที่แล้ว +7

    Dang how'd you grow the Knights that big

  • @JKAzrael247
    @JKAzrael247 8 ปีที่แล้ว +4

    If you convert to Victoria 2 Humanist ideas screws you over since the Main Culture group generates the most literacy, which if you have lots of unaccepted culture will make you have on average 20 or lower % literacy and unaccepted cultures promote much more rebellions in Victoria 2 so Humanist is good for Eu4 Expansion, but religious is good for Victoria 2 conversion saves. :)

  • @KHariram
    @KHariram 8 ปีที่แล้ว +6

    You didn't give all drawbacks of negative tolerance. It also reduces goods produced modifier and 1.5 unrest per tolerance. And also positive tolerance gives Religious unity.

  • @fezdalek
    @fezdalek 8 ปีที่แล้ว +1

    I'd say that your ideas are also a pretty big deciding factor in whitch idea you should take.

  • @eh8164
    @eh8164 8 ปีที่แล้ว +2

    I almost always go for religious, tend to choose countries on a border between religions

  • @TheManofthecross
    @TheManofthecross 8 ปีที่แล้ว

    sometimes it is better to have both at once and maxed out so you have the best of both worlds so you can be prepaired for anything especially with the quality and quanity idea groups have them both together and your army and navy will be fully prepaired for what ever conflict awates.

  • @No-0ne-is-Alone
    @No-0ne-is-Alone 7 ปีที่แล้ว

    I always lower the autonomy when I capture a new province. It takes ages for it to go down but I don't deal with rebellions. Much.

  • @aciarduce
    @aciarduce 8 ปีที่แล้ว +1

    HAHA. I look at my list. Humanist vs Religious posted 7 minutes ago? I think my suggestion got through! ^,^ nice vid btw.

  • @Okuni_
    @Okuni_ 8 ปีที่แล้ว +5

    so, what's the best idea of those two for Byzantium

    • @Okuni_
      @Okuni_ 8 ปีที่แล้ว

      it got +3 missionaries strength idea

    • @CaptainStraya
      @CaptainStraya 8 ปีที่แล้ว

      Joseph Pradhana I'd say religious is pretty good for Byzantium, having conversion strength as you mentioned, as well as tolerance of the true faith in their ideas. Plus they start surrounded by Catholic and Sunni nations

    • @epicpantsryummy
      @epicpantsryummy 8 ปีที่แล้ว

      Playing Byz right now. Took religious and I don't even both fabricating claims anymore. Oh, my manpower has recovered from a war? Deus Vult everyone!

    • @johncrofford
      @johncrofford 8 ปีที่แล้ว

      Fabricating claims reduces the admin cost to core new provinces and reduces autonomy as much as 8 years of peace. It is still worth doing for anybody short of, say, Coptic Ottomans with Administrative ideas.

  • @Fetch26291
    @Fetch26291 8 ปีที่แล้ว

    You might need to do an update on this when 1.18 (Rights of Man) goes live in a couple weeks. Big patches always seem to mess with a few of the idea groups.

    • @Munchausenification
      @Munchausenification 8 ปีที่แล้ว

      Something weird happens with the Ottomans as well. Last playthrough i saw Ottomans declare on Moldavia with 10k troops against Ottomans 100+ and the Ottmans lost because they didnt want to cross the strait... So Moldavia was able to get like 50 warscore, taking like 3 or 4 provinces and war reps...

    • @seanm241
      @seanm241 8 ปีที่แล้ว

      he didnt talk about the fact that you're going to be able to promote cultures when the update comes out.

  • @Cri11e
    @Cri11e 8 ปีที่แล้ว

    Having the state religion and state culture in provinces increases the production/tax etc income iirc. So e.g. a country which converts and change cultures will make more use/profit of conquered provinces?

  • @BarskiPatzow
    @BarskiPatzow 8 ปีที่แล้ว +2

    You forgot to say that provinces with accepted culture are easier convert. I even think when you have tolerance of heretics/ heathens, they lose the "intolerance" negative modifier when converting. That means that humanist indirectly eases converting.

  • @Kiros37100
    @Kiros37100 8 ปีที่แล้ว

    A video on plutocratic ideas for merchant republics?

  • @youtubechannelno.1135
    @youtubechannelno.1135 8 ปีที่แล้ว

    Does "better relations over time" do anything besides lower aggresive expansion faster? Does it make a country become friendly more quickly?

    • @konplayz
      @konplayz 8 ปีที่แล้ว

      TH-cam Channel No.1 Kind of, it maked Agressive expansion go away quicker, which improves relations.

  • @mrvideogamevideos
    @mrvideogamevideos 8 ปีที่แล้ว

    Is it ever worth it to take both?
    I'm thinking of starting an Austria campaign soon and I think it'd be worth to take Humanist for the unrest and lower idea cost, but the ability to Deus Vult into the Ottomans is just too good to pass up.

  • @santerikirjonen4239
    @santerikirjonen4239 8 ปีที่แล้ว

    Usually I take in calculation the country's own national ideas to stack them, like russians have the reduced culture convertion cost so you can stack that with the religoious ideas to get super cheap culture conversion

  • @danielmilijasevic2864
    @danielmilijasevic2864 8 ปีที่แล้ว

    Excelent video as usual :) .Keep it up man!

  • @asg2902
    @asg2902 7 ปีที่แล้ว

    What about Economy and Trade Ideas, Darkfireslide?

  • @fifan1746
    @fifan1746 8 ปีที่แล้ว +2

    why i shouldn't take economics and trade ideas? And btw is manufactures worth bulding?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +7

      Manufactories are generally worth it. if you have a good trade node, take Trade, and if you just want more money, take Economic.

    • @fifan1746
      @fifan1746 8 ปีที่แล้ว

      Thanks!

    • @johncrofford
      @johncrofford 8 ปีที่แล้ว +1

      With Rights of Man, also consider that any player outside of Europe is likely to be dumping 3000 monarch points into development every 50 years to spawn institutions. That 20% development cost reduction at the end of Economic could save you thousands of monarch points by the end of the game.

    • @johncrofford
      @johncrofford 8 ปีที่แล้ว +1

      Also consider that, if you plan on spending a large fraction of the game at war, Economic ideas will allow your autonomy to continue ticking down.

  • @TheMelnTeam
    @TheMelnTeam 8 ปีที่แล้ว

    A few comments:
    1. Intolerance give more than one unrest per point.
    2. Reducing AE is more AE-efficient than BROT/improved relations, so deus vult is superior to the BROT thing in humanist
    3. Tolerance of 0 or more contributes to religious unity, up to 100% at +3 tolerance of heretic/heathens. Humanist is much better on religions like Fetish (100% unity even if you have no true faith provinces at all) than it is on ez converters like Byzantium.
    4. DIP savings from deus vult should trivially outperform idea cost reduction, even on Sunni or Catholic, though the reformation is a pain w/o humanist as Catholic when you're near it.
    5. Religious has stronger military policies (15% morale and siege ability now, used to be 20% morale).
    Humanist generally suffers in that you're stuck paying DIP through the nose often, and gain more AE unless conquering same-religion. If you try to core directly, you're still stuck paying ADM + trying to actually complete humanist. As such the deus vult = influence to annex scales much better in normal SP playthroughs early on.

  • @joshuafreyman7287
    @joshuafreyman7287 8 ปีที่แล้ว

    I would like to see a "play tall" campaign from you where you start out as any German prince and has to convert both culture and religion before taking any new land

  • @Luke-nn9iz
    @Luke-nn9iz 8 ปีที่แล้ว

    Humanism, Quantity, and trade ideas have always been my favorite idea groups. Humanism = no rebels. Quantity = tons of troops and trade ideas give you a ton of money to pay for those troops. Something else to consider about trade ideas is you are taking away money that other countries would be making instead.

  • @samohtt
    @samohtt 7 ปีที่แล้ว

    Im in a run with lucca to get an achievment , and i took religous because i will likley be expanding into north africa instead of italy , because everyone is either allied to venice , aragon , savoy , or austria...

  • @rainyvideos3684
    @rainyvideos3684 8 ปีที่แล้ว

    I got questions related to religious. When should you culture convert and where should you do it? At once province development level is it worth converting or not worth converting? What about trade goods in the province you are culture converting and their price?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว

      Culture conversion is usually only worth it if you have spare diplo points, since you're essentially re-coring the province. Doing this is large provinces like Constantinople can be quite effective, though.

  • @Graybat12
    @Graybat12 8 ปีที่แล้ว +4

    Religious Ideas are amazing as Oman due to being the ONLY Ibadi in the game

  • @InTenZeGamingHD
    @InTenZeGamingHD 8 ปีที่แล้ว

    Just one Question: If i want to expand alot as muscovy early game and i'm going for world conquest, which of the ideas should i take? I've tried both and in one case i'll have a 3% chance of rebels for each province every 10 years but i can choose if they rise up or i raise autonomy and in the other ill have to take less land but i can convert it easily and if i take more land i get alot more rebels. My main problem is usually taking catholic land tho and i really hate expanding into lithuania because of how strong they usually are. Unlike in my own games the AI never eats lithuania so when they either break free from poland or when the commonwealth is formed i can't do crap against them.
    PS: i noticed in your quantity vs quality video that you said you prefer quantity. So do i but recently i've been liking offensive more for the 2nd idea because of the dicipline and land leader bonuses. I find it alot better to lose less men and have less men to pay for as the regiment cost only goes down by 10% from quantity. So unless i take war rep from alot of nations then its almost always better for me to take offensive.
    Just my 2 cents

    • @CaptainStraya
      @CaptainStraya 8 ปีที่แล้ว

      InTenZeGamingHD I find that religious works really well with orthodox nations to get extremely high tolerance of the true faith, along with your patriarch authority. For Muscovy the casus belli you get is also really strong since you will end up bordering nations which almost exclusively have a different religion than you. All that being said, humanist is a really good idea group and can work well for any nation

    • @johncrofford
      @johncrofford 8 ปีที่แล้ว

      One of the keys for going really wide with Religious ideas, in my experience, is to conquer some holy cities so that you can convert stuff as fast as you conquer it.
      If you are having so much trouble with Catholics, you might consider simply converting and trying to become emperor. The reduced coring cost and time would be pretty good for world conquest.
      Also, I think that Russia might be an exception to the general argument of quantity vs quality because they have multiple national manpower ideas already.

  • @sik3xploit
    @sik3xploit 6 ปีที่แล้ว

    I took religious ideas as Maya, and while that may seem like a bad idea to take because you are isolated in the americas for a long time I took it for the long term effect of having a constant CB against all of Europe, Africa, and Asia.

    • @sik3xploit
      @sik3xploit 6 ปีที่แล้ว

      Although in retrospect it was actually a bad idea I think since I was able to rely on imperialism by that time.

  • @angkhoanguyen8
    @angkhoanguyen8 8 ปีที่แล้ว

    Another angle you forgot to mention when considering to take humanist vs. religious ideas is to look at your own nation's ideas. Russia/Muscovy for example should get religious over humanist not just because they are next to many non-orthodox neighbors, but because they already get a reduction to culture conversion costs in their own NI's, which in turn stacks with the culture cost reduction of religious ideas. Because of this, Russia is a strong nation to attempt a one-tag WC with every province being Russian/Orthodox.
    The Ottomans are an interesting case in that they are great with either idea group; cultural ties + millets + silk trade + enlightened despotism make the culture acceptance threshold at least -85%. You can take the aristocratic + diplomatic policy for an additional -10%, though whether or not to ever get aristocratic ideas is debatable. On the other hand, religious ideas makes them have an easy time achieving the decision to unify Islam, and they're surrounded by non-Sunni neighbors.
    However, they are changing the way how culture acceptance works in Rights of Man, so expect this post to be obsolete by next week.

  • @AlexMason94
    @AlexMason94 8 ปีที่แล้ว +2

    um how did you get Jerusalem going?

    • @jakalordarkblood4331
      @jakalordarkblood4331 8 ปีที่แล้ว +3

      I think Cyprus can form Jerusalem and so can The Knights of the Hospital of Saint John.

  • @christopherjohnson1873
    @christopherjohnson1873 7 ปีที่แล้ว +1

    Fighting Austria as Jerusalem must be annoying

  • @lostinnepal7897
    @lostinnepal7897 8 ปีที่แล้ว +1

    What do people mean by "playing tall?"

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +1

      It means having a smaller number of bigger provinces that you dump points into rather than tons of smaller provinces

    • @lostinnepal7897
      @lostinnepal7897 8 ปีที่แล้ว

      darkfireslide Oh ok thanks

    • @TheGreatDanish
      @TheGreatDanish 8 ปีที่แล้ว +1

      Playing tall translates roughly to "Pretending EU4 is an entirely different game."

  • @Dave451996
    @Dave451996 8 ปีที่แล้ว

    Since I only played EU4 for 240 hours, I guess I´m still a noob^^
    However I wonder whether buying the DLCs is worth it, also I wouldn´t be able to decide which ones to buy. I fear they give the player too many options and therefor make the game easier, especially the national focus would be a (maybe too) huge benefit.
    I enjoyed this video a lot, hopefully you stay that active on TH-cam!

    • @noahkaminsky8291
      @noahkaminsky8291 8 ปีที่แล้ว

      Had the same Dilemma as well but I would recommend buying if you love the game. If you do love the game then buy ART of War, Common Sense and then decide from there what you may interest you. ART of War and common sense are musts if you want to have a more decent experience than before.

    • @Dave451996
      @Dave451996 8 ปีที่แล้ว

      Noah Kaminsky thanks for your advice, I´ll definitely get Common Sense at the next Steam Sale, however I´m not sure about Art of War.

    • @morganmccown5572
      @morganmccown5572 8 ปีที่แล้ว

      Art of War is a literal must

    • @kyleliu6196
      @kyleliu6196 8 ปีที่แล้ว

      Art of War is very, very helpful. Transferring province occupation to vassals is very helpful so you don't get as much aggressive expansion. War Reps are nice too.

    • @Konterfeit
      @Konterfeit 8 ปีที่แล้ว +2

      yes the DLC gives you more Option and thus you can exploit These mechanics. But each of the DLC came together with a release patch that made the original game harder without it so I wouldn't worry about being gamey too much. Buy them if you like the mechanics they bring individually. If not, then leave them be. =D

  • @Humphrey345
    @Humphrey345 8 ปีที่แล้ว

    What do you think about patriarch authority? Is it worth going to 100%?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +1

      It will be after the next patch, which gets rid of the tax penalty.

  • @Danius08
    @Danius08 6 ปีที่แล้ว

    I'm playing with Russia, and with modern mechanics missions I didn't need religious ideas as I conquer part of a required Region I got bonnuses within a such regions to convert, besides with a Inquisitor and Imposing religious unity is enough.

  • @cortanax1407
    @cortanax1407 7 ปีที่แล้ว

    is there any weight to humanist and religous?

  • @-Temple-
    @-Temple- 6 ปีที่แล้ว

    As Sweden(Lion of the North, Sweden is not OP) I took quality for the bonus +10% inf ca ontop of the already 20%(And later the +5% Discipline ontop of swedish ideas) and Religious as second to quickly convert

    • @muratdurmaz4691
      @muratdurmaz4691 4 ปีที่แล้ว

      Rookie (!) %20 inf. combat ability from National ideas + %10 from Quality + %20 from Modern Firearms(İnovative +Quality). %5 dicipline from National ideas and %5 dicipline from Quality. So you can have %50 inf. Combat ability and %110 dicipline with just 2 ideas. You can do it with Prussia/Brandenburg too. Plus bonuses for ships and %10 cav.

    • @-Temple-
      @-Temple- 4 ปีที่แล้ว

      I was talking early game, like less than 100 years in, later in the game, even in very hard you just snowball

  • @bigolbabyboy5536
    @bigolbabyboy5536 8 ปีที่แล้ว

    Isn't religious also a good idea group on Austria or any country trying to be emperor, since you can stomp out reform to get that sweet sweet imperial influence?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว

      Sure, though Christian religions aren't that hard to convert (though converting a center of reformation is nice).

    • @bigolbabyboy5536
      @bigolbabyboy5536 8 ปีที่แล้ว

      darkfireslide Ok, thank you!

  • @Snowy123
    @Snowy123 8 ปีที่แล้ว

    How did the knights eat ottomans?

  • @johngordon2535
    @johngordon2535 8 ปีที่แล้ว

    Good analysis

  • @Arocks-lj8qr
    @Arocks-lj8qr 8 ปีที่แล้ว

    The static in the background it a bit annoying, but still good video

  • @gnawershreth
    @gnawershreth 8 ปีที่แล้ว

    Good guide but I think you kinda skipped over the part about national ideas and synergy. If your country already gets things like papal influence, culture conversion cost discount, tolerance of the true faith etc. (Jerusalem, Byzantium etc) Religious goes very well with that country. Of course Humanist would also be nice but I prefer Religious for countries with those types of national ideas.
    The same goes the other way.. Some countries have national ideas with tolerance of heretics, - unrest, religious unity etc. and then I think Humanist offers a better synergy.

  • @kafilkafish2152
    @kafilkafish2152 7 ปีที่แล้ว

    Anyone else get that urge to change a provinces culture even though though it's accepted in your nation?

    • @d4s0n282
      @d4s0n282 7 ปีที่แล้ว

      i know right???

  • @Vincrand
    @Vincrand 6 ปีที่แล้ว

    Recent patch made it so you can't convert provinces that are not in your states :(. So humanist is a must have now, otherwise rebels will keep spawning in non true faith provinces due to intolerance and on top of that the lack of religious unity.

    • @darkfireslide
      @darkfireslide  6 ปีที่แล้ว

      What have they done to my game? :(

    • @Vincrand
      @Vincrand 6 ปีที่แล้ว

      darkfireslide On the plusside you can get 1 free policy of each type so things like Humanist + Offensive (years of seperatism -5 & national unrest -1) and Humanist + Influence (diplo relations and diplo reputation +1) are some great policies throughout the game.
      The game is still playable, but the real choices are limited. For blobbing (which I do nearly every game) I always take: Humanist, Influence, Admin, offensive, defensive, quanity and quality (sometimes aristo/plut instead of either quality and quantity). Leaving me with only 1 other idea from either admin or diplo ideas.
      And the choice is somewhat limited for that one after you ask yourself some questions (for me also in this order):
      Do I want to colonize? -> exploration
      Do I need more eco? -> trade (maritime if you can get the national decision for +1 merchant)
      Do peacedeals limit my expansion -> diplomatic
      Am I short on diplo because of all the anexing -> no ideagroup

  • @GrrrIamMad
    @GrrrIamMad 8 ปีที่แล้ว

    Doesn't taking Humanist Ideas also prevent Religious Turmoil, while Religious Ideas make it far more likely to happen?

  • @ericsaxon5736
    @ericsaxon5736 8 ปีที่แล้ว

    Religious is also very powerful for Poland and the Commonwealth. Because you are stuck between the HRE, where you can't really expand and Russia who wants your Ukrainian and Belorussian provinces, the way a starving man wants food. And your only option of expansion is into Russia, which is Orthodox. And Orthodox provinces are a pain to convert without the 'heretic' bonus.

  • @pylonbuffering8523
    @pylonbuffering8523 8 ปีที่แล้ว

    which one is better for muscovy? i am playing a vanilla game btw

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +4

      Religious for Muscovy.

    • @pylonbuffering8523
      @pylonbuffering8523 8 ปีที่แล้ว

      darkfireslide
      why shouldn't i take humanist first, seeing as i get rebels regularly

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +1

      Religious gives you Deus Vult against virtually every neighbor you have, and by converting provinces to your religion you will have fewer issues with rebels once provinces get converted

    • @pylonbuffering8523
      @pylonbuffering8523 8 ปีที่แล้ว

      hmm... that sounds useful as russia, but i've been following the missions and they give you claims on enemy provinces too
      by the way kazan made a stronk alliance with the timurids and crimea so i can't conquer them easily, what do?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว

      +PylonBuffering be patient and either expand into Sweden or wait til Kazan is weak or until the Timurids would refuse a call to arms. Think of getting your own allies as well. The Livonian Order is a good target as well.

  • @valdasmizaras4202
    @valdasmizaras4202 7 ปีที่แล้ว

    Wow Thanks a lot, i legenda so many Things from your vids

  • @shaughnessyneal9426
    @shaughnessyneal9426 8 ปีที่แล้ว

    Thanks.

  • @adouhoiad
    @adouhoiad 7 ปีที่แล้ว

    You sound so much like Jauffre from Oblivion omg this is crazy

  • @andyguirre
    @andyguirre 8 ปีที่แล้ว

    Humanist only for that -2 unrest, -10 separatism and policy with Offensive (-5 years of separatism, -1 unrest OMG)..Oh and that AE heal is useful in Europe. Otherwise preferring Religious strongly..

  • @dyne313
    @dyne313 8 ปีที่แล้ว +1

    Video is 3 months old, already outdated info on Cultures.

  • @1293ST
    @1293ST 8 ปีที่แล้ว +3

    Humanist if you play in Germany, France, Italy, Scandinavia, Spain et cetera and religious everywhere else.

    • @lauriegingell5999
      @lauriegingell5999 8 ปีที่แล้ว

      Spain?

    • @1293ST
      @1293ST 8 ปีที่แล้ว

      Sure, you could fight the Muslim nations in Africa, but as far as I know they're quite strong.

    • @CaptainStraya
      @CaptainStraya 8 ปีที่แล้ว

      Blank for Muslims humanist is probably better starting in Arabia or the steppes, where there are heaps of Sunni nations

    • @1293ST
      @1293ST 8 ปีที่แล้ว

      Oh yeah, I forgot them..

    • @konplayz
      @konplayz 8 ปีที่แล้ว

      Blank Humanism for Spain? No way.

  • @theannoyingwolf2729
    @theannoyingwolf2729 8 ปีที่แล้ว +1

    Ok....I think I broke the Dark-Slide code....If you say something smart....He will haha you.....Something funny= hahaha.....Something funny and smart= A word or sentence and hahaha....If you say something stupid/ obvious/ easy he will only say 1 sentence.....A good question.....A SH`T LONG-ASS COMMENT......Ok......I think I got it XD

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +1

      Hehehe... you know too much. The Inquisition is on its way!

    • @theannoyingwolf2729
      @theannoyingwolf2729 8 ปีที่แล้ว +1

      Wait.....You hehehe`d me.....Oh...Meh God.....I don`t know what that means.....Gulp......ʘ‿ʘ

  • @vytarrus
    @vytarrus 8 ปีที่แล้ว

    I think you should always take both unless this 2 situations happen:
    1) You are a crap tier religion horde, you don't take rel. You already have great CB, and you have no hope of converting anything, cause you get no conversion bonuses.
    2) You are in HRE, stay catholic and have no desire to go beyond Europe, you don't take rel. I rarely see reformation to really great. Even if it does, I still find claims to be good enough for small HRE nations.

  • @ppshchik
    @ppshchik 8 ปีที่แล้ว

    Great vid, but definitely outdated since the culture threshold has been revamped.

  • @t4r4g0n7
    @t4r4g0n7 6 ปีที่แล้ว

    if you play eu4 x10 quality becomes absolutely stupid xD

  • @MuppetLord1
    @MuppetLord1 7 ปีที่แล้ว

    Religious is better 100% of the time to avoid religious border gore

  • @Dr4gonDestroyer
    @Dr4gonDestroyer 6 ปีที่แล้ว

    7:10

  • @danielwiltse8816
    @danielwiltse8816 6 ปีที่แล้ว

    I am playing Russia and I took both

  • @Fairman25
    @Fairman25 8 ปีที่แล้ว

    Dear Lord Austria...

  • @m82a1light50cal
    @m82a1light50cal 8 ปีที่แล้ว

    Hellz yeah!

  • @nitpicker9406
    @nitpicker9406 7 ปีที่แล้ว +3

    Being a humanist means you can conquer and kill people more efficiently. Who would have thought? ;)

    • @ierax29
      @ierax29 4 ปีที่แล้ว

      *laughs in Chanakya*

  • @StephanusTavilrond
    @StephanusTavilrond 8 ปีที่แล้ว +2

    I strongly prefer Religious.

  • @almightyful1
    @almightyful1 8 ปีที่แล้ว

    what about the Jews? why arent they a religion in the game?

    • @darkfireslide
      @darkfireslide  8 ปีที่แล้ว +5

      There are like 1 or 2 Jewish provinces in the game at the start in 1444, and while no nation actually follows the religion, it is possible to get a Jewish rebellion and convert.

    • @Kolyma24
      @Kolyma24 8 ปีที่แล้ว +2

      Jewish rebellion - sounds like a bad, anti-semitic joke.

  • @adambiewer505
    @adambiewer505 8 ปีที่แล้ว

    lol paradox math

  • @SebHaarfagre
    @SebHaarfagre 8 ปีที่แล้ว +2

    I can sum this up in 3 sentences:
    Religious for when you want free CB and more hostile expansion or start in a religious melting pot (and in PVP).
    Humanist, _never_.

  • @antlbvc5445
    @antlbvc5445 7 ปีที่แล้ว +2

    the agressive expansion with the muslim countries must be yuuge if you did all that by 1650.

    • @thepurplepanda4
      @thepurplepanda4 7 ปีที่แล้ว

      antl bvc XD yuuuuuuuge wipe!!!!

    • @Melodeath00
      @Melodeath00 6 ปีที่แล้ว

      Having AE with conquered states isn't much of a problem :D

  • @CzerniawskiMateusz
    @CzerniawskiMateusz 8 ปีที่แล้ว +2

    easy choice humanist SUCKS !!!! .... there is any choice

  • @cigbhungus3359
    @cigbhungus3359 7 ปีที่แล้ว +1

    DEUS VULT > Humanist Ideas