Hell yeah gotta love Vat. She changed my view on negative edge and charge chars. Once the pieces start falling into place shes so fun to play its like being 1-2 seconds in the future
@@GeoGyf I'm guessing you're relatively new to under night? Because Vat has been one of the consistent top tier characters in the game. It's in this iteration and in CLR where she got nerfed significantly. Not a big nerf but just enough to be noticeable. I still miss her fast 82B Drill compared to the current version. Also her gems used to be uninteractable, now any attack can destroy it making her gem pressure easier to deal with significantly. And not to mention that before UNI 2 she can never be counter hit because of lore reasons. In this version she can be CH because again, lore reasons. And at the time of writing, the hoops Vat has to go through to get the same amount of damage others can do is a lot of effort. TLDR she went from S tier to roughly mid-low A tier now. Still viable, but if people aren't willing to put in the effort to learn her and just want results, they might be better learning other chars, as much as I love playing vat
@@friskydrinklunkybank1108 No i havent played Undernight. My remark only comes from game balance. It wouldnt make sense that such a difficult character would be low tier, it wouldnt be worth the time in mastering them. So that now you clarified it for me, this makes me respect UnderNight even more. I have played Blazblue & i had no problem with Carl Clover being the strongest character if mastered. Carl Clover is a puppet character, essentially you can control 2 weak characters at once. He wasnt my main.
@GeoGyf I agree with ypu but tbh I think that just falls down if intentional or not. Theres definitely characters out there that are trash tier and difficult to play. Chances are they only exist either unintentionally or its because the character is there as a handicap or challenge
@@friskydrinklunkybank1108 Thinking like Naoto in BB with his 2 frame dash cancels and infuriatingly tight conversion timings and still being like a C-lister at best despite the execution barrier
Vatista was the character that i thought had the coolest moves and looked the coolest when UNIB was first revelaled years ago. When I bought the game I was so excited to play her... Then I found out you needed to master quantum physics to play her and quickly switched to Byakuya which was my next pick lol.
What I like about Vatista (and a lot of charge characters to a lesser extend) is that the physical execution is actually a lot easier than a lot of standard characters but they offset that by overloading your mental stack. Once you build enough muscle memory or grow a big enough brain, you're rewarded with a fun and complex character that's easy on the hands (as long as you're not playing on Pad).
@@somedragonballfan3502 honestly, not pad exclusive. I'd hardly call myself an experienced vat player, but that tip made the bnb combo infinitely easier
@@ogunns9674 The only major change to inputs in the version is that they made you able to skip one diagonal in a half circle ( mainly for lever less players), and DPs are more lenient. However, the DP one is a double edged sword, because now running fireballs are actually tricky to input without accidentally DPing instead.
Your reaction was similar to mine when i first played Vatista in UNIST1... Never in my life had i seen a fighting game character with reversed charge directions in addition to the regular ones. Kudos to every loyal Vatista player.
I tried her combo trials knowing nothing about the character. The reverse charge motions were one thing, but those combined with negative edge destroyed my brain and hands
I played Guile and thought things couldn’t be so bad. Then I played Saki. Tough but fair, if a little honest for Arcana Heart. Then I tried Vatista and I was straight flabbergasted… I think she’s literally one of the only characters in FG _history_ that you can’t fully master with a pad. Like, even the likes of Zero (in UMvC3 and TvC) and the Clovers in Blazblue have useful shortcuts you can put on pad to make their stuff easier but Vatista!? Hell no!
@@JAnne_Bonne I think they mean to put your palm above the d-pad and use a different finger for each button. I’m pretty sure on most pads you can press two nonopposing cardinals at once, so that should work. Seems like hell on your hand, though.
That happens. When it does, take a break. When you come back later, you'll realize that it has become easier than it was the last time you tried it. That's how the process of building muscle memory works.
I actually started UNICLR by playing Vat. Charges have always been pretty intuitive to me, even when my other mechanical skills were sub-par. Boy, did I ever find out how shallow that comfort was in quick order. I remember spending a week learning how to do 4-1 as a right of passage. I know this pain well. It's strange though, I find these combos aren't hard in a traditional sense, at least not to me. It's a much more raw example of muscle memory. I don't struggle with inputs or timing as much, but the ordering of things gets so much more complex. Really gives these a brick wall feel before it just clicks.
Hard part of me playing vat and learning her on pad was going from charging diamond to charge without hurting my hands. Had to do claw method to play her
the initial task of keeping track of all her weird motions and her negative edge inputs feels kinda overwhelming at first but after a little while the motions/combos have a sorta unique flow that feels, imo, among the best of any charge char.
I don't think I'll ever get used to charge inputs. I like to kinda freestyle my combos, but I can't think far enough ahead to set up charge inputs. All the more respect for the Vatista mains who make her look easy, while being an absolute pain to fight against.
I'm of the mindset that charge inputs are kinda bs. For the few fighting games I've played, I've never been able to successfully do charge inputs, despite my friends who play fighting games more than me saying that they're easy. Like, how long is one supposed to hold a charge for before finishing the input? Timing is just impossible to figure out for me.
@@bronzeoliniisnotfunny7885 It's something that very few fighters properly explain. Each has a slightly different length until an input is regarded as "charged", and Vatista in particular has really odd charge periods. I agree that the lack of clarity only makes charge inputs harder to get into, but the fact that almost none of the modern fighters provide proper tutorials on this makes the matter simply frustrating.
After finally getting through Vatista 5-1, I reward myself with seeing much better players go through this bullshit. Nice to know it's a struggle to everyone.
Yo more combo videos! Sick to see you do this. These Combo Trials are ridiculous. I wanna recommend you do Hilda next. Use to love seeing Arturo's (NYCFurby) Hilda in the first UNI.
been playing guile for a long time so normally i find charge characters easy and enjoyable but vatista is on a whole other level... it's a relief to know way better players are also getting whooped by her BNBs!
It definitely takes a bit of time getting used to, but once the muscle memory kicks in shes really fun to play because of the charge directions being in both directions, youre technically charging already for your next move while the first ones coming out as long as you dont go back to neutral
I can do charge characters for the most part. I can wrap my head around negative edge characters even though I don’t like them. WHO WAS THE DEMON THAT DECIDED TO PUT THEM BOTH ON ONE CHARACTER?!
Not gonna lie, we went from a character that I could not get tired of hearing the voice lines last time... to one that is clearly not for me by a country mile
Congrats homie!!! You've completed Vatista & Arakune 💯!!! Now, it's time for you to come back to Ash Trial 8, 9, & 10 and Hakumen's trials ✊🏾✊🏾✊🏾 You're almost from Combo King to Combo Deity 🙏🏾
You dont need to play her though, and shes one of the harder execution chars in this game. Most characters in this game dont even get to her level of complexity
Most of the combo trials are actually just building blocks that help you build muscle memory to 5-1. 5-1 (starts at 4:07) is her BnB and once you can do that consistently, you can pretty much do everything vat asks you outside of charge partitions but thats not needed to be an expert vat player.
Definitely KOF XIII because theres only really a few chars in under night that are execution heavy, with Vat being one of them. Meanwhile XIII has every character doing crazy combo trials
This is why I'm never touching this character. I despise charge characters, and it sucks because they tend to be the best characters so you get rewarded for actually sticking with them but I just cannot with them
I always thought Vatista was cool but she might be the hardest character in any fighting game to play even at a base level. Charge motions in every direction, negative edge, and both are required to do basic nonoptimal combos. I struggle with just basic charge characters so she is sadly a hard pass
''I like hard combos, hard combos are fun''
Ash Crimson KOF XIII: When you are gonna finish my trial?
Lol I was thinking the exact same thing.
Hell yeah gotta love Vat.
She changed my view on negative edge and charge chars. Once the pieces start falling into place shes so fun to play its like being 1-2 seconds in the future
I hope those hard characters are a bit more stronger. Otherwise there is not many things going in their favor (other than unfamiliarity)
@@GeoGyf I'm guessing you're relatively new to under night? Because Vat has been one of the consistent top tier characters in the game. It's in this iteration and in CLR where she got nerfed significantly. Not a big nerf but just enough to be noticeable. I still miss her fast 82B Drill compared to the current version. Also her gems used to be uninteractable, now any attack can destroy it making her gem pressure easier to deal with significantly. And not to mention that before UNI 2 she can never be counter hit because of lore reasons. In this version she can be CH because again, lore reasons.
And at the time of writing, the hoops Vat has to go through to get the same amount of damage others can do is a lot of effort.
TLDR she went from S tier to roughly mid-low A tier now. Still viable, but if people aren't willing to put in the effort to learn her and just want results, they might be better learning other chars, as much as I love playing vat
@@friskydrinklunkybank1108 No i havent played Undernight.
My remark only comes from game balance. It wouldnt make sense that such a difficult character would be low tier, it wouldnt be worth the time in mastering them.
So that now you clarified it for me, this makes me respect UnderNight even more.
I have played Blazblue & i had no problem with Carl Clover being the strongest character if mastered.
Carl Clover is a puppet character, essentially you can control 2 weak characters at once. He wasnt my main.
@GeoGyf I agree with ypu but tbh I think that just falls down if intentional or not. Theres definitely characters out there that are trash tier and difficult to play. Chances are they only exist either unintentionally or its because the character is there as a handicap or challenge
@@friskydrinklunkybank1108 Thinking like Naoto in BB with his 2 frame dash cancels and infuriatingly tight conversion timings and still being like a C-lister at best despite the execution barrier
Justin: _My fingers can't keep up with my mind!_
_Combo Trial :_ *THE FUTURE IS NOW, OLD MAN!*
This characters combo inputs is like looking at old Game Shark cheat codes.
The KOFXIII flashbacks are reincarnated in UNI2
In a nutshell
On steroids
Vatista was the character that i thought had the coolest moves and looked the coolest when UNIB was first revelaled years ago. When I bought the game I was so excited to play her...
Then I found out you needed to master quantum physics to play her and quickly switched to Byakuya which was my next pick lol.
lol me too
Same so I switched to phonon…
What I like about Vatista (and a lot of charge characters to a lesser extend) is that the physical execution is actually a lot easier than a lot of standard characters but they offset that by overloading your mental stack. Once you build enough muscle memory or grow a big enough brain, you're rewarded with a fun and complex character that's easy on the hands (as long as you're not playing on Pad).
So what do i do if I play on d-pad.
@@somedragonballfan3502 remap your attack buttons
@@somedragonballfan3502Put A on shoulder button. Trust me.
@@PokeHunter29 thank you man. Any other tips you got?
@@somedragonballfan3502 honestly, not pad exclusive. I'd hardly call myself an experienced vat player, but that tip made the bnb combo infinitely easier
every other FG: here, we'll make inputs easier than ever.
UNI2: actual fking witchcraft.
And we love it for that. Please, Uni, never change.
Based Uni
The only thing that isn't based is the rollback on lanch other than that top teir game
I pretty sure they did make inputs easier. Maybe not for every character though
@@ogunns9674 The only major change to inputs in the version is that they made you able to skip one diagonal in a half circle ( mainly for lever less players), and DPs are more lenient. However, the DP one is a double edged sword, because now running fireballs are actually tricky to input without accidentally DPing instead.
Your reaction was similar to mine when i first played Vatista in UNIST1... Never in my life had i seen a fighting game character with reversed charge directions in addition to the regular ones. Kudos to every loyal Vatista player.
I tried her combo trials knowing nothing about the character. The reverse charge motions were one thing, but those combined with negative edge destroyed my brain and hands
I've been waiting for this.
This character literally made me rethink the way I hold a controller lmao
5-1 is basically Vatista's BnB from CLR. It's slightly easier than the BnB, but it's mostly the same. Wild they made that a trial.
I played Guile and thought things couldn’t be so bad.
Then I played Saki. Tough but fair, if a little honest for Arcana Heart.
Then I tried Vatista and I was straight flabbergasted…
I think she’s literally one of the only characters in FG _history_ that you can’t fully master with a pad. Like, even the likes of Zero (in UMvC3 and TvC) and the Clovers in Blazblue have useful shortcuts you can put on pad to make their stuff easier but Vatista!? Hell no!
I do fine on pad, play claw
@@ONIGIRIKINGU What’s your way to Crystal setup combos? Part of me needs to not use face buttons for button charge combos like Buster Loops.
@@JAnne_Bonne I think they mean to put your palm above the d-pad and use a different finger for each button. I’m pretty sure on most pads you can press two nonopposing cardinals at once, so that should work.
Seems like hell on your hand, though.
@@JAnne_Bonne You can in theory move B and C to R1 and R2 and you are able to press all buttons without a claw.
I’ve been playing vat using a setup that of B and C on R1/R2.
Works fine, y’all just gotta stop having skill issues
Does this happen to anyone, playing a trial over and over and then at some point actually getting worse for a bit lol
That happens. When it does, take a break. When you come back later, you'll realize that it has become easier than it was the last time you tried it.
That's how the process of building muscle memory works.
Under Night does that to you, it took me over half a decade to complete Orie's trials lol
I actually started UNICLR by playing Vat. Charges have always been pretty intuitive to me, even when my other mechanical skills were sub-par. Boy, did I ever find out how shallow that comfort was in quick order. I remember spending a week learning how to do 4-1 as a right of passage. I know this pain well.
It's strange though, I find these combos aren't hard in a traditional sense, at least not to me. It's a much more raw example of muscle memory. I don't struggle with inputs or timing as much, but the ordering of things gets so much more complex. Really gives these a brick wall feel before it just clicks.
Its actually 5-1 in under night 2 now :P
4:08 Ain't no way I could pull this off...
Pros: Adorable
Cons: Eats a lot and sleeps a lot.
So vat is just a cat pfft
@3:25 it was at that moment Justin Wong said to himself "I'm too old for this shit."
Hard part of me playing vat and learning her on pad was going from charging diamond to charge without hurting my hands. Had to do claw method to play her
2:31 question never asked in fighting games:"how do you whiff that?"
the initial task of keeping track of all her weird motions and her negative edge inputs feels kinda overwhelming at first but after a little while the motions/combos have a sorta unique flow that feels, imo, among the best of any charge char.
Can't believe you actually did the Vatista combo trials you madman
Forward and up charges break my brain whenever I try to learn Vatista.
The guy who made the character was like "hey lets add charges moves up then down with front then back to confuse the hell out of them lol"
Now, only Seth and Chaos trials are missing, both being pretty complex characters.
12:57 The gun impressions are adorable
I don't think I'll ever get used to charge inputs. I like to kinda freestyle my combos, but I can't think far enough ahead to set up charge inputs.
All the more respect for the Vatista mains who make her look easy, while being an absolute pain to fight against.
I'm of the mindset that charge inputs are kinda bs.
For the few fighting games I've played, I've never been able to successfully do charge inputs, despite my friends who play fighting games more than me saying that they're easy. Like, how long is one supposed to hold a charge for before finishing the input? Timing is just impossible to figure out for me.
@@bronzeoliniisnotfunny7885 It's something that very few fighters properly explain. Each has a slightly different length until an input is regarded as "charged", and Vatista in particular has really odd charge periods.
I agree that the lack of clarity only makes charge inputs harder to get into, but the fact that almost none of the modern fighters provide proper tutorials on this makes the matter simply frustrating.
@@KazeMemaryu Oh my God literally this!!
If charges were more properly explained I bet even a smooth brain like me could figure them out!
@@bronzeoliniisnotfunny7885vats charges definitely varies per move but the general rule of thumb is hold down the direction for a second
After finally getting through Vatista 5-1, I reward myself with seeing much better players go through this bullshit. Nice to know it's a struggle to everyone.
Yo more combo videos! Sick to see you do this. These Combo Trials are ridiculous. I wanna recommend you do Hilda next. Use to love seeing Arturo's (NYCFurby) Hilda in the first UNI.
been playing guile for a long time so normally i find charge characters easy and enjoyable but vatista is on a whole other level... it's a relief to know way better players are also getting whooped by her BNBs!
Brain: Have... to... keep up... with... inputs
Hands: We can't follow!!! Too fast
Vas is such a cool character, I would love to be capable enough to learn her
It definitely takes a bit of time getting used to, but once the muscle memory kicks in shes really fun to play because of the charge directions being in both directions, youre technically charging already for your next move while the first ones coming out as long as you dont go back to neutral
Man those trials were tough. Cant wait to see the next trial you do Justin!
If Justin can persevere Vatista's trials, then I think he'll do fine with Carmine's trials
I would never have the patience to do stuff like this.
I really hope you do either Chaos or Gordeau's combos next. Give your hands a break
Justin you legit are making me want to play this game just for the trials 😂😂😂
That forward back move reminds me of Thunder from Killer Instinct.
HOW ARE YOU SO GOOD WTF dude this is impossible
this is the first trial I've seen asking you to whiff
That depends on the game Orchid Killer Instinct is a charge character and its very easy to combo her moves in the first game OVER and over again.
Vatista! This was my suggestion for hardest combos to do in Under Night.
I would like a timer during these combo challenges, just to see how long it actually took with all the cuts and everything
Charlotta in Rising is one of those characters where "charging" and input is required. And ngl, it hurts my hands and brain😂
This is anxiety inducing
just wait until he gets to seth... This character is just weird. Seth is PURE execution.
I can do charge characters for the most part. I can wrap my head around negative edge characters even though I don’t like them.
WHO WAS THE DEMON THAT DECIDED TO PUT THEM BOTH ON ONE CHARACTER?!
Laplace??
XD
damn gg, took me like three evenings to get hydes done, no way in hell im touching that
Not gonna lie, we went from a character that I could not get tired of hearing the voice lines last time... to one that is clearly not for me by a country mile
Nice! 12:32
😳"JWong, gave me a like, today's LLLIT!"🔥
I did all of these with a PS4 controller on default mappings so this is definitely possible with plenty of dedication
you gotta try the carmine combos. they make my brain melt
Let's go I commented this last combo video by far she is the hardest I couldn't finish them
0:03 you may need to grow AUTONOMOUS NERVES...
XD
Oh yeah this is definitely hard but somehow you got through it good job Justin keep it up
Vatista is hard but I think Seth is harder, not as technical but the speed you have to input at is insane.
Love your videos Justin! You play very well fighting games and have good skills to complete challenges! Greetings from Brazil! 🤝🏻
Congrats homie!!! You've completed Vatista & Arakune 💯!!! Now, it's time for you to come back to Ash Trial 8, 9, & 10 and Hakumen's trials ✊🏾✊🏾✊🏾 You're almost from Combo King to Combo Deity 🙏🏾
gotta admit, the visual payoff for successfully completing a combo is amazing
Not sure if 15th-century alchemist cipher or just UNI2 input chains... 🤔
Love the content
Hell yeah good shit. The only *difficult* characters left are Carmine, Seth, and Hilda
Hilda aint hard compared to vat and yuzu
Justin’s evolved to the point where he chastises his hands for failing him.
uni2 is cursed with it's inputs. when I saw reverse dp my brain melted lol
Justin's brain is not wired for inverted charges. 😄
Feels like asking early would be best. Will we be seeing Ed trials from you? Would love to watch that.
Vatista, lord of the wrong direction charge moves. But yeah she's no joke a B4 Vatista was smoking us all in a lobby...
it feels like like i will see justin in a year putting these trials on an event watching ppl suffer what he suffered xD
"You must must now suffer as I did ..."
[END OF CHAPTER]
can i request can you do a nanase and londrekia trail combo i been watching your content for a will now i love how you do combo trails
9:10 OH HELL NO!!! DEFINITELY NOT ATTEMPTING THIS!!! 🤚😑
I wanna see Jwong do Byakuya trials : D
This is why I prefer fighting games with simpler combos. This is too much for the average player
You dont need to play her though, and shes one of the harder execution chars in this game. Most characters in this game dont even get to her level of complexity
Can you please try Seth's trials? :3
it took me like 6 hours to get past 5-4. Had scour the uni wiki to find out why the damn fireball wasn't connecting.
@@Nightmaresc5haha yeah same
What is it with Arc Systems and girls with multiple floating wings on their back that they use as swords....
So this is what hell looks like
Reverse charge is weird at first but it’s actually the coolest thing
It really is. It reminds me of sliding your fingers on a piano
Bruh you the Goat
This stuff is insane
Just waiting to see him do the Seth Trials
I would've just cried on a live stream
and here I am
still stuck in 3-1 lol
Is it even possible to land these full combos online?
I knew when advanced 4:4 had you WHIFF the attack it was over from there bro
I’m just curious but, how many of these combos do you use when you normally play???
Most of the combo trials are actually just building blocks that help you build muscle memory to 5-1.
5-1 (starts at 4:07) is her BnB and once you can do that consistently, you can pretty much do everything vat asks you outside of charge partitions but thats not needed to be an expert vat player.
Emotional Damage!!!
0:05 😂😂😂😂
Imagine trying to do these online with some lag
Nothing else has to be said... "Beast"
What has harder combos Under Night Inbirth 2 or KOF XIII?
Definitely KOF XIII because theres only really a few chars in under night that are execution heavy, with Vat being one of them. Meanwhile XIII has every character doing crazy combo trials
This looks like a nightmare for any actual Keyboard warriors who plays fighting games on their keyboard.
Most.keyboard players use hitbox
Did you finish Ash’s trials?
9:45 I just an immature kid here but what he said and his facial expression is just funny
Ah Vatista. One of the few remaining characters where their execution is hard enough to genuinely limit their use. Sako character.
A uno le tienen que gustar muchísimo hacer combos para someterse a semejante tortura.
This is why I'm never touching this character. I despise charge characters, and it sucks because they tend to be the best characters so you get rewarded for actually sticking with them but I just cannot with them
Vatista BOMBED
This is why I play Enkidu
Ba Ba Bum Bum
reverse charge is kinda fire ngl 😮
I always thought Vatista was cool but she might be the hardest character in any fighting game to play even at a base level. Charge motions in every direction, negative edge, and both are required to do basic nonoptimal combos. I struggle with just basic charge characters so she is sadly a hard pass
Once you get the feel of amount of charge needed, she aint bad. I play her on pad