You mention that Starfield "tells you its story", which got me thinking it's kind of the other way around. Bethesda games are more like Crusader Kings, Mount & Blade, Rimworld where YOU tell the game YOUR story. They appeal to people who enjoy freeform sandbox experiences. The gaming industry has trained consumers to expect heavily linear cinematic movie games where the player has no agency, which is why I think the mass reception to Starfield has been so lukewarm. Even in an RPG as interactive and dynamic as Baldur's Gate 3, you are still playing the linear story that Larian's writers laid out for you. The nonlinear sandbox nature of Bethesda writing allows you to approach its questlines with any kind of character at any point in the game. Most people don't actually want this kind of freedom because it requires you to actively "make up" the story as you go along. All the comments here complaining that you used mods are exactly what I mean. There is no "intended experience" with Starfield or any Bethesda game because they want YOU to make up your own experience. That includes installing mods. You make the game what you want to play, that is Bethesda's "intended experience", if such a thing exists.
i think the fact you had to install a bunch of mods on your first playthrough tells me all i need to know. not even worth considering a playthrough for me at that point. if mods enhance it cool but no game should require them to be good
The "fish bowls" legitimately take 45 minutes of sprinting (with God mode to never run out of stamina) to get from one side to the other. I'm so fucking tired of the "fish bowl" comment from actual morons like you who have not a single clue what you're talking about. Sit the fuck down. for reference since youre dumb. it takes 49 minutes to run across skyrim.
It's actually substantially less mods than I typically use for Fallout 4 or Skyrim, and WAY less than the bare-bones-to-make-it-work modlist for New Vegas.
@@cantthinkofausername9875 the difference, is that after the game beaking stuff gets patched, the previous games were playable and enjoyable in vanilla.
@@because4337 while I do think the vanilla version of a game should be good to be known as good in general. I think mods can make a game good personaly
@@speedingoffence New Vegas was done in 18 months and still far better than Starfield that took 8 years. Fallout 4 needs, what exactly? not even the unofficial patch. Same for Skyrim, there is 100x the world building, crafted quests and questlines, and freedom to go where you want, whenever you feel like it without 13 loading screens in the way, zero mods. There were millions playing the game a year later (2012) and not even PC had any meaningful mods yet, in the same period of time Starfield is dead in the water as you try CPR with mods while treating the viewers as less than bright with your "going in blind".
Two things would have completely saved this game and made it the best Bethesda has ever done: 1) The setting should only be our solar system. Cut down on the number of planets by several hundred and actually make some interesting locations. Plus, this makes way more sense within the premise of the game. Humanity should not have suddenly colonized a HUNDRED star systems in a couple centuries. So lower scale, higher detail. 2) The main story should BE the colony war. We hear about the fact that it happened, but other than that it doesn't matter at all. On top of that, the war is literally the only major point of lore other than the whole "Earth is bad now we have to leave" bullshit that has been used a thousand times. The main story should have been experiencing the war (which was also their chance to redeem the terrible civil war questline in Skyrim), and you could have been able to choose one of the three factions to side with, giving actual replay incentive. Pretty sure I just designed a better game by myself in two paragraphs than the whole team at Bethesda did in several years with millions of dollars.
That's a solid point. If there's a more interesting story in your backstory, you should be telling THAT story. Kinda like Horizon Zero Dawn. Lotta people hold that game up as having a great story, but no, it really, REALLY didn't. The story of Horizon Zero Dawn is 'girl learns where she came from'. The story people are thinking of is the backstory. Note, the reason that humanity expanded quickly is addressed near the end, the short of it is that the FTL grav drive tech just kinda fell into our laps. There really wasn't an interim phase where it was easier to, say, get to Titan, than it was to get to Alpha Centuri.
I was expecting a load screen simulator as its creation engine. I was expecting some broken things and some wonky things... because it's Bethesda What I was not expecting was such a lazyily written main story and extremely unimmersive environments, even in major cities. The first game with an in-universe new game + explanation... yet almost no reason to ever start a new game outside constellation specific starting circumstances that change nothing else within the universe... Ship builder which was great, but hardly any reason to ever use the ship you spent an hour customizing. Dialogue feels terrible as all responses are pulled from a big folder of RNG selections, so all dialogue is tailored to any selection possible rather than specific answers for specific conversations. Meaningless rng loot for the most part. It all feels so incredibly shallow... It's a big and vast universe...with the depth of a puddle.
Yeah that is what I have been doing, I drop off the artifact say I’ll think about it then ditch Constellation for 30 to 40 levels, I have done that twice now.
The thing you need to remember thats different from something like Skyrim or Dragon Age or Mass Effect about Starfield, is youre just some dude in Starfield. And once you get out of the starting areas and can go wherever you want, there's really no high stakes compelling you to continue down the main quest. What makes this unique is that your CHARACTER has their OWN story to tell. Whatever your motivations as a player are, is your CHARACTERS motivations. Sure, you do the tutorial stuff, but then bounce off to go to ship mod stuff. Why does your character do that from a story perspective? Because thats their motivations in the game. Starfield is so much more self insert than other games, and i think it deserves credit for that at least.
Its turely blind because youre blind to the base boring experience. Most games really need mods to stay alive. Hell mods are an official thing you can buy in this game. Are you saying the creation club makes your game not the game?
@@freak0429 it is rather simple: if you modify things to "fix" the problems, then your review is going to be skewed because you didn't experience those problems. anybody can understand that, but go ahead and go on another tangent
@@larrote6467 I say pretty early on that I'm reviewing the experience, not the base game. I do understand what you're saying, though. Choosing a title for a video is difficult- you want to be clear what the video is, but you only have so many words to say it before it either sounds convoluted, or gets cropped off. Sometimes I spend more time thinking about the title and thumb than I do on the entire script, and I'm still rarely satisfied with my choices.
Well, when you pick up ammo, it never lists mags, it just shows the number of rounds. I think in the world of Bethesda, you load rounds into a gun by opening a hatch and pouring them in. Also, magic. You load the big guns with magic. And I'm pretty sure that would constitute a clip.
I respect your opinion, but for me this game is just so bland. The art design, the characters, the narratives. And on top of that, I couldn't properly roleplay because the game just didn't give me the options that I would want. Especially in New game plus!
Ya, a couple choices I just wrote off and went mercenary on because they didn't give us proper options. Sarah: "What do you think of these floaty metal things?" Your options: "Super Awesome!" "Super Duper Awesome!" "(Science) These things could change how we look at science!" "Let's get married!"
Call me a bit picky.. but you can't 'review' a game and give it a Score, when you modded it to bits. Thats not the game - thats your version of the game.
I don’t think you’re being too nit picky. Sometimes I watch reviews of French fries or chicken strips from restaurants or fast food places because the youtube algorithm decided I like that for some reason and so many people will dip and drench all of their food in sauce from the first bite to the last and it’s annoying to watch because they never even tasted what the food is supposed to taste like, they tasted ranch or ketchup or honey mustard and of course they thought it was good. I do like how he mentioned that he modded the game and he’s just reviewing his experience and I think that’s okay too 🙂
'Modded to bits' is clearly an over exaggeration, his modlist is in the description. It's almost entirely UI tweaks, the combat gameplay changes he mentioned were predominantly done in the in-game gameplay tweaks menu.
yeah remove the part, exit and go to ship b customization, place the part....?? when you remove a part it puts it in the ship builder's inventory... in case you want to use the part again.
I have a different take. Bethesda's real problem is that they still haven't leant into modding _enough._ (1) The full modding kit should have been available on DAY ONE. Game release: September 6, 2023. Creation kit: 10 Jun 2024. Thats TEN MONTHS if my math is right. The amount of bad feedback for easily tweakable issues they could have avoided is incalculable. (2) They should LEARN from what mods are popular.. and fold those lessons into their next game, making that the default first experience for new players. (they can be fairly conservative on what they incorporate, and it will still be possible to mod something back to the original) (3) They should _embrace_ the fact that many/most players are not interested in their main story. DO NOT HAVE UNKILLABLE NPCs. DO NOT IMPOSE JUST ONE MAIN CHARACTER MOTIVATION. In fact, do not impose a single main story at all. Step aside. Embrace the game as just an ecosystem for many factions and faction quests and modder (paid and unpaid) stories to be poured into.
@@peterd9698 Totally agree. I think a bit of that might have actually been the intent when they started adapting the engine. 1000 planets starts to make sense if you're going to let people make campaigns on them. Having story mods take place on their own planets would be a great way to sort compatibility problems. Think this was a case of the right hand not knowing what the left was doing, because the modding kit, even now, really isn't conducive to that level of interaction.
@@speedingoffence I getchu, sorry for being a negative nancy about it. But if you need fans to make your game playable im not give you money for it in anymore. For someone to lean into modding they need to make their base game actually fun too. Never have i had to mod a bethesda game to have ANY fun in the game. And im at 3000 hours in fallouts, so im not bethesda hater. Just a starfield dissapointee, its very clear theres a STEEP falloff in quality This game did get me to try out elite dangerous, factorio, satisfactory, sky citizen, and baldurs gate because they put so many bare bones systems from other games in it.
The fact that you modded the game is compromising. You're not playing and reviewing the same game that other people are playing. That seriously hamstrings the value of your review.
I wasn't trying to put a score on the game. I didn't. The whole point of this video was to answer the question 'is it worth playing now?' The answer was 'sure, if you're willing to mod it'.
If only I could lol. Once you start making TH-cam videos, it's hard to not talk about these things and I think I MAY have stirred the pot a bit with this one.
I am not the kind of person that skips dialogue, but starfield's is so poorly written and timed that it made me angry every time the game forced me to listen to another npcs story.
I'd say it'd be unfair to give a game a POOR review if it was based on mods. But if you can improve the experience with free mods, then why would I review it without them?
Your experience mirrors mine almost perfectly, the only difference being that I haven't yet dabbled in mods. I really like Starfield but am ultimately frustrated by how much of the game is undercooked. Equipment rarity and tiers don't mesh properly. Outpost mining is starts out fun but is proves to be a dead end. Selling gear and resources is pointlessly tedious. Ship weapons are massively unbalanced, with particle weapons so overpowered and convenient to run that they make every other type superfluous. All the dumb NPC reactions, like being praised by Red Mile patrons while security continues to threaten me. I also think metaverse narrative is lame, but that's another discussion altogether. Starfield is so close to being great, but these small issues collectively pull me out of the experience. I'm sure mods fix a lot of this, but I don't think that's a crutch developers should use.
Absolutely agree. That's sortof the Bethesda thing, tho. And that's why they're not getting any better than 'on sale' money for me. That's the discount I want to reflect that the game isn't done.
Surprisingly positive. While I am in the camp that says it's not a proper review unless it is a clean, vanilla version, I understand. Anyone with any experience with BGS knows that mods are essential. Hell, the FO4 Next Gen is near unplayable without them. That is the pathetic reality we must acknowledge.
@@TheTheJimJim Indeed. The takeaway from the video was actually supposed to be 'don't play games on launch day', and I felt the mods argument lent into that. I found myself thinking later 'maybe I should have made that more clear', but I did make it both the second, and the last, lines of the video. Not the title, though, I suppose. The text on the thumb was originally 'why you don't play games on launch day', but I felt that was too confrontational. Well, anyway, the algorithm loves it when people comment, and that's happening, at least. So there's that.
A review of a game for the first time *with mods* holds no weight. You're not judging the game on its merits or how the average person will receive it. You're playing a version that has been fixed by the public for free, which is a lousy take and a terrible precedent for the industry to be leaning on.
Yeah, Bethesda games are for mods, the reason why they are using the same engine because it is moddable as hell. That's their entire brand, that's how they sell their products. All Bethesda games were 'fixed by the modders' and they were all a 'terrible precedent for the industry to be leaning on'. If that's not your thing, why play them, or watch videos about them?
...It came out like 3 days after I started playing... And with Bethesda games, you usually don't want to do an update in the middle of a modded playthrough. I got around the hard way. Not about to knock them on it, though, given they added the buggy.
@@speedingoffence Since I like collecting a lot of Loot a cargo ship is good for me like the Silent Runner, it has the best cargo capacity in game though one needs the Rank 4 Piloting skill to unlock it.
@@speedingoffence Another thing I do on an enemy ship is use the jet pack because your an easy target when climbing ladders, though you need a good jet pack for deck jumping.
Starfield is literally the worst video game I’ve ever played in my entire life and I was right there with you modding and using console commands to desperately try to save it less than 3 minutes into the game.
I would've liked if the person o the video would given his opinion on the companions, how similar and lifeless they all seem to feel, how empty the worlds are even with the structure generation, how bad the IA still is and how similar it feels to fallout 4 even though the games are a lot of years apart. Also how annoying the huge amount you are in an loading screen and how apart are the ships and terrain gameplays are. Not saying his points are wrong though, but would have been interesting to see the opinion of someone who was far from the usual critics and reviews of the game, I assume it was totally to don't have any bias or taint his experience, but at least compare it to a game similar to starfield in a few of the mechanics, like baldur's gate 3 for the companions storylines or no man's sky for the similar thematic, that would have make it a more convincing review
@@Ifæn21 I had a section on the companions. I wound up cutting it because I don't like my videos to get TOO negative. I can give you the abridged version though! Andreja doesn't want to make things right. She only cares about finding someone else to blame to clear her name. I kicked her off my ship. Sarah could be replaced by a piece of cardboard and no one would notice. Sam was slightly more interesting than cardboard. Slightly. Barrett was a decent guy. Boring sidequest.
nubski...always in 3d person...not a good player. also everyone thinks we are right handed...................left handed gamers unite -next year maybe- get good and play first person because this game sucks and all bethesda games suck 3rd person you fools
You mention that Starfield "tells you its story", which got me thinking it's kind of the other way around. Bethesda games are more like Crusader Kings, Mount & Blade, Rimworld where YOU tell the game YOUR story. They appeal to people who enjoy freeform sandbox experiences. The gaming industry has trained consumers to expect heavily linear cinematic movie games where the player has no agency, which is why I think the mass reception to Starfield has been so lukewarm.
Even in an RPG as interactive and dynamic as Baldur's Gate 3, you are still playing the linear story that Larian's writers laid out for you. The nonlinear sandbox nature of Bethesda writing allows you to approach its questlines with any kind of character at any point in the game. Most people don't actually want this kind of freedom because it requires you to actively "make up" the story as you go along. All the comments here complaining that you used mods are exactly what I mean. There is no "intended experience" with Starfield or any Bethesda game because they want YOU to make up your own experience. That includes installing mods. You make the game what you want to play, that is Bethesda's "intended experience", if such a thing exists.
i think the fact you had to install a bunch of mods on your first playthrough tells me all i need to know. not even worth considering a playthrough for me at that point. if mods enhance it cool but no game should require them to be good
Oh, I totally agree. But it's 2024, and 'decent when modded' is, unfortunately, where the bar has fallen.
cant fix the 1000 fish bowls connected to each other that is the core build of the game
The "fish bowls" legitimately take 45 minutes of sprinting (with God mode to never run out of stamina) to get from one side to the other. I'm so fucking tired of the "fish bowl" comment from actual morons like you who have not a single clue what you're talking about. Sit the fuck down. for reference since youre dumb. it takes 49 minutes to run across skyrim.
Lol, if you have to mod the shit out of it and tweak the settings that hard to make it playable, that's a bad sign.
Are you familiar with Bethesda modding
It's actually substantially less mods than I typically use for Fallout 4 or Skyrim, and WAY less than the bare-bones-to-make-it-work modlist for New Vegas.
@@cantthinkofausername9875 the difference, is that after the game beaking stuff gets patched, the previous games were playable and enjoyable in vanilla.
@@because4337 while I do think the vanilla version of a game should be good to be known as good in general. I think mods can make a game good personaly
@@speedingoffence New Vegas was done in 18 months and still far better than Starfield that took 8 years. Fallout 4 needs, what exactly? not even the unofficial patch. Same for Skyrim, there is 100x the world building, crafted quests and questlines, and freedom to go where you want, whenever you feel like it without 13 loading screens in the way, zero mods. There were millions playing the game a year later (2012) and not even PC had any meaningful mods yet, in the same period of time Starfield is dead in the water as you try CPR with mods while treating the viewers as less than bright with your "going in blind".
Two things would have completely saved this game and made it the best Bethesda has ever done:
1) The setting should only be our solar system. Cut down on the number of planets by several hundred and actually make some interesting locations. Plus, this makes way more sense within the premise of the game. Humanity should not have suddenly colonized a HUNDRED star systems in a couple centuries. So lower scale, higher detail.
2) The main story should BE the colony war. We hear about the fact that it happened, but other than that it doesn't matter at all. On top of that, the war is literally the only major point of lore other than the whole "Earth is bad now we have to leave" bullshit that has been used a thousand times. The main story should have been experiencing the war (which was also their chance to redeem the terrible civil war questline in Skyrim), and you could have been able to choose one of the three factions to side with, giving actual replay incentive.
Pretty sure I just designed a better game by myself in two paragraphs than the whole team at Bethesda did in several years with millions of dollars.
That's a solid point. If there's a more interesting story in your backstory, you should be telling THAT story.
Kinda like Horizon Zero Dawn. Lotta people hold that game up as having a great story, but no, it really, REALLY didn't. The story of Horizon Zero Dawn is 'girl learns where she came from'. The story people are thinking of is the backstory.
Note, the reason that humanity expanded quickly is addressed near the end, the short of it is that the FTL grav drive tech just kinda fell into our laps. There really wasn't an interim phase where it was easier to, say, get to Titan, than it was to get to Alpha Centuri.
I was expecting a load screen simulator as its creation engine.
I was expecting some broken things and some wonky things... because it's Bethesda
What I was not expecting was such a lazyily written main story and extremely unimmersive environments, even in major cities.
The first game with an in-universe new game + explanation... yet almost no reason to ever start a new game outside constellation specific starting circumstances that change nothing else within the universe...
Ship builder which was great, but hardly any reason to ever use the ship you spent an hour customizing.
Dialogue feels terrible as all responses are pulled from a big folder of RNG selections, so all dialogue is tailored to any selection possible rather than specific answers for specific conversations.
Meaningless rng loot for the most part.
It all feels so incredibly shallow...
It's a big and vast universe...with the depth of a puddle.
Yeah that is what I have been doing, I drop off the artifact say I’ll think about it then ditch Constellation for 30 to 40 levels, I have done that twice now.
The thing you need to remember thats different from something like Skyrim or Dragon Age or Mass Effect about Starfield, is youre just some dude in Starfield. And once you get out of the starting areas and can go wherever you want, there's really no high stakes compelling you to continue down the main quest.
What makes this unique is that your CHARACTER has their OWN story to tell. Whatever your motivations as a player are, is your CHARACTERS motivations.
Sure, you do the tutorial stuff, but then bounce off to go to ship mod stuff. Why does your character do that from a story perspective? Because thats their motivations in the game.
Starfield is so much more self insert than other games, and i think it deserves credit for that at least.
That is a nice change of pace. I'm not against being the chosen one, but it doesn't have to be EVERY game.
it isn't truly a "blind" review if you modded the game
Its turely blind because youre blind to the base boring experience. Most games really need mods to stay alive. Hell mods are an official thing you can buy in this game. Are you saying the creation club makes your game not the game?
@@freak0429 it is rather simple: if you modify things to "fix" the problems, then your review is going to be skewed because you didn't experience those problems. anybody can understand that, but go ahead and go on another tangent
@@larrote6467 I say pretty early on that I'm reviewing the experience, not the base game. I do understand what you're saying, though. Choosing a title for a video is difficult- you want to be clear what the video is, but you only have so many words to say it before it either sounds convoluted, or gets cropped off.
Sometimes I spend more time thinking about the title and thumb than I do on the entire script, and I'm still rarely satisfied with my choices.
@@freak0429 What do you mean most games need mods to stay alive? I have played games for 40 years and never modded a game.
@@VenerableGiraffeGaming You are really, really missing out. I can't imagine going back to playing vanilla games.
I'll probably just wait until all the DLC is released and get the whole package when it's on sale
Totally recommend that. Although I'm pretty sure 'all of the DLC' will be out in three days.
clips? the guns use clips and not magazines?
I like to see my bullets. Ya know what I mean?
Well, when you pick up ammo, it never lists mags, it just shows the number of rounds.
I think in the world of Bethesda, you load rounds into a gun by opening a hatch and pouring them in.
Also, magic. You load the big guns with magic. And I'm pretty sure that would constitute a clip.
Doesn’t have the staying power that Skyrim has (yet), but I enjoyed my time with it. Very "dadcore", if that makes sense.
Totally. It was good. Not one for the ages, but it was fine.
I respect your opinion, but for me this game is just so bland. The art design, the characters, the narratives. And on top of that, I couldn't properly roleplay because the game just didn't give me the options that I would want. Especially in New game plus!
Ya, a couple choices I just wrote off and went mercenary on because they didn't give us proper options.
Sarah: "What do you think of these floaty metal things?"
Your options: "Super Awesome!"
"Super Duper Awesome!"
"(Science) These things could change how we look at science!"
"Let's get married!"
Call me a bit picky.. but you can't 'review' a game and give it a Score, when you modded it to bits. Thats not the game - thats your version of the game.
I don’t think you’re being too nit picky. Sometimes I watch reviews of French fries or chicken strips from restaurants or fast food places because the youtube algorithm decided I like that for some reason and so many people will dip and drench all of their food in sauce from the first bite to the last and it’s annoying to watch because they never even tasted what the food is supposed to taste like, they tasted ranch or ketchup or honey mustard and of course they thought it was good. I do like how he mentioned that he modded the game and he’s just reviewing his experience and I think that’s okay too 🙂
i agree
'Modded to bits' is clearly an over exaggeration, his modlist is in the description. It's almost entirely UI tweaks, the combat gameplay changes he mentioned were predominantly done in the in-game gameplay tweaks menu.
There are already dozens of unmodded reviews. I wanted to review the experience your money will buy today.
Sooo can you move a part/module from ship A to ship B yet?
yeah remove the part, exit and go to ship b customization, place the part....?? when you remove a part it puts it in the ship builder's inventory... in case you want to use the part again.
huh, that's handy to know.
@@speedingoffence you got it! Sorry for the attitude on the last comment, I was in a MOOD
You're reviewing a game with mods on after 1 year of release. You should of reviewed it with 0 mods on...
I'm not giving Bethesda a subjective grade here, I'm answering the objective question 'should you play this game?''
long story short you had to mod it... so no its still not good
But mods do exist. I wasn't reviewing the base game. I was reviewing the experience, one year later. And that experience is 'buy for 33% off' decent.
I have a different take. Bethesda's real problem is that they still haven't leant into modding _enough._
(1) The full modding kit should have been available on DAY ONE. Game release: September 6, 2023. Creation kit: 10 Jun 2024. Thats TEN MONTHS if my math is right. The amount of bad feedback for easily tweakable issues they could have avoided is incalculable.
(2) They should LEARN from what mods are popular.. and fold those lessons into their next game, making that the default first experience for new players. (they can be fairly conservative on what they incorporate, and it will still be possible to mod something back to the original)
(3) They should _embrace_ the fact that many/most players are not interested in their main story. DO NOT HAVE UNKILLABLE NPCs. DO NOT IMPOSE JUST ONE MAIN CHARACTER MOTIVATION. In fact, do not impose a single main story at all. Step aside. Embrace the game as just an ecosystem for many factions and faction quests and modder (paid and unpaid) stories to be poured into.
@@peterd9698 Totally agree. I think a bit of that might have actually been the intent when they started adapting the engine. 1000 planets starts to make sense if you're going to let people make campaigns on them. Having story mods take place on their own planets would be a great way to sort compatibility problems.
Think this was a case of the right hand not knowing what the left was doing, because the modding kit, even now, really isn't conducive to that level of interaction.
@@speedingoffence I getchu, sorry for being a negative nancy about it. But if you need fans to make your game playable im not give you money for it in anymore. For someone to lean into modding they need to make their base game actually fun too. Never have i had to mod a bethesda game to have ANY fun in the game. And im at 3000 hours in fallouts, so im not bethesda hater. Just a starfield dissapointee, its very clear theres a STEEP falloff in quality
This game did get me to try out elite dangerous, factorio, satisfactory, sky citizen, and baldurs gate because they put so many bare bones systems from other games in it.
The fact that you modded the game is compromising. You're not playing and reviewing the same game that other people are playing. That seriously hamstrings the value of your review.
I wasn't trying to put a score on the game. I didn't.
The whole point of this video was to answer the question 'is it worth playing now?' The answer was 'sure, if you're willing to mod it'.
The best part of gaming, you can ignore masses and enjoy the games you like. I loved the game personally.
If only I could lol.
Once you start making TH-cam videos, it's hard to not talk about these things and I think I MAY have stirred the pot a bit with this one.
I am not the kind of person that skips dialogue, but starfield's is so poorly written and timed that it made me angry every time the game forced me to listen to another npcs story.
And then you notice you clicked past the 'anyway, here's where the space McGuffin is' line and have to re-load the game lol
You cant give the game a proper review if you downloaded mods
I'd say it'd be unfair to give a game a POOR review if it was based on mods. But if you can improve the experience with free mods, then why would I review it without them?
@@speedingoffence because you said you were going in blind
@@poposterous236 ...I did go in blind. This was my first time playing the game.
Should have just kept on waiting
I should have waited 3 days, at least. The rover came out just after I started playing, and you don't update a modded BGS game halfway!
Your experience mirrors mine almost perfectly, the only difference being that I haven't yet dabbled in mods.
I really like Starfield but am ultimately frustrated by how much of the game is undercooked. Equipment rarity and tiers don't mesh properly. Outpost mining is starts out fun but is proves to be a dead end. Selling gear and resources is pointlessly tedious. Ship weapons are massively unbalanced, with particle weapons so overpowered and convenient to run that they make every other type superfluous. All the dumb NPC reactions, like being praised by Red Mile patrons while security continues to threaten me. I also think metaverse narrative is lame, but that's another discussion altogether.
Starfield is so close to being great, but these small issues collectively pull me out of the experience. I'm sure mods fix a lot of this, but I don't think that's a crutch developers should use.
Absolutely agree. That's sortof the Bethesda thing, tho. And that's why they're not getting any better than 'on sale' money for me. That's the discount I want to reflect that the game isn't done.
Surprisingly positive.
While I am in the camp that says it's not a proper review unless it is a clean, vanilla version, I understand.
Anyone with any experience with BGS knows that mods are essential. Hell, the FO4 Next Gen is near unplayable without them. That is the pathetic reality we must acknowledge.
There are dozens of unmodded reviews. I wanted to review the game you'll actually be playing.
@@speedingoffence Well I Understood that, but you have some folks in here who are less understanding
@@TheTheJimJim Indeed. The takeaway from the video was actually supposed to be 'don't play games on launch day', and I felt the mods argument lent into that.
I found myself thinking later 'maybe I should have made that more clear', but I did make it both the second, and the last, lines of the video.
Not the title, though, I suppose. The text on the thumb was originally 'why you don't play games on launch day', but I felt that was too confrontational.
Well, anyway, the algorithm loves it when people comment, and that's happening, at least. So there's that.
A review of a game for the first time *with mods* holds no weight. You're not judging the game on its merits or how the average person will receive it. You're playing a version that has been fixed by the public for free, which is a lousy take and a terrible precedent for the industry to be leaning on.
Thats when I stopped watching the video.
Yeah, Bethesda games are for mods, the reason why they are using the same engine because it is moddable as hell.
That's their entire brand, that's how they sell their products.
All Bethesda games were 'fixed by the modders' and they were all a 'terrible precedent for the industry to be leaning on'.
If that's not your thing, why play them, or watch videos about them?
@@anonymous-m9p-c9f He can still review his experience.
@@zolahVR note very smart are ya?
@@larrote6467 He is not very smart. Like most fans of Starfield.
You should be glad you did wait a year to play it, the Rev 8 made exploring a planet better among other things.
...It came out like 3 days after I started playing...
And with Bethesda games, you usually don't want to do an update in the middle of a modded playthrough. I got around the hard way. Not about to knock them on it, though, given they added the buggy.
@@speedingoffence Since I like collecting a lot of Loot a cargo ship is good for me like the Silent Runner, it has the best cargo capacity in game though one needs the Rank 4 Piloting skill to unlock it.
@@speedingoffence Another thing I do on an enemy ship is use the jet pack because your an easy target when climbing ladders, though you need a good jet pack for deck jumping.
@@emperorofscelnar8443 Clever! I didn't unlock the jet pack until level 60 or so lol
@@speedingoffence You want to unlock the jet pack early in this game sorry to say, I usually go for tech page first.
Starfield is literally the worst video game I’ve ever played in my entire life and I was right there with you modding and using console commands to desperately try to save it less than 3 minutes into the game.
I would've liked if the person o the video would given his opinion on the companions, how similar and lifeless they all seem to feel, how empty the worlds are even with the structure generation, how bad the IA still is and how similar it feels to fallout 4 even though the games are a lot of years apart.
Also how annoying the huge amount you are in an loading screen and how apart are the ships and terrain gameplays are.
Not saying his points are wrong though, but would have been interesting to see the opinion of someone who was far from the usual critics and reviews of the game, I assume it was totally to don't have any bias or taint his experience, but at least compare it to a game similar to starfield in a few of the mechanics, like baldur's gate 3 for the companions storylines or no man's sky for the similar thematic, that would have make it a more convincing review
@@Ifæn21 I had a section on the companions. I wound up cutting it because I don't like my videos to get TOO negative. I can give you the abridged version though!
Andreja doesn't want to make things right. She only cares about finding someone else to blame to clear her name. I kicked her off my ship.
Sarah could be replaced by a piece of cardboard and no one would notice.
Sam was slightly more interesting than cardboard. Slightly.
Barrett was a decent guy. Boring sidequest.
Thought this was someone giving a blind look on the games official updates. Not adding mods into it. maybe rename the vid dood
Summing up a video is 5 to 7 words is harder than writing the whole script.
I'm not being sarcastic when I say I'm open to suggestions on that.
nubski...always in 3d person...not a good player. also everyone thinks we are right handed...................left handed gamers unite -next year maybe-
get good and play first person because this game sucks and all bethesda games suck 3rd person you fools
trash game, dead game