What is Crypt of the NecroDancer? (Game Design Retrospective)
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- The Crypt of the NecroDancer Zelda sequel, Cadence of Hyrule, was just announced so let's take a look back at what defines the original. In this retrospective, I explain the gameplay systems behind the original that makes it such a prolific indie game. I mostly focus on the unique design approach toward player progression systems and mechanics that encourage player mastery. I also discuss its difficulty, replayability, and combat system.
Watch me stream these matches live at: / resonance22
Follow me on Facebook: / resonance22
Follow me on Twitter: / resonance22
Support me on Patreon to help fund videos like these: / resonance22 (thanks in advance!)
Variety Playlist (Nintendo & Strategy Games): • Resonance22 Variety (S...
I briefly cover the news of Cadence of Hyrule and show the new zone added in the Crypt of the NecroDancer Amplified DLC, as well as the new character Nocturna. I also explain how combat works. #CryptOfTheNecroDancer
Wargroove, Indie Game Review: • Wargroove: Game Review...
Cave Story - Retrospective & Level Design: • Cave Story - Retrospec...
With the surprise reveal for Cadence of Hyrule, I switched around my production schedule to deliver April's Patreon project a bit early! I'll do another Patreon project in April too. :) Thanks a bunch for your support and for helping fund this video. Let me know if you have any questions about Crypt of the Necrodancer and if you enjoyed my retrospective. This is maybe my favorite video yet! Best wishes, - Resonance22
#CryptOfTheNecroDancer #Retrospective #GameDesign
I can't really believe I've had no idea this game existed until now. Normally, I don't do turn based games or indie games, but this one is a gem, perhaps a diamond. Both the explanation and the game got me mesmerized. Granted, I would die all the time but it looks to be fun.
"and yet, I really enjoy being terrible at Crypt of the NecroDancer", when you hear something like this, you know a game is good. Think about it, most people aim to be proficient at games they like, but when the game is so good you aren't really bothered by dying.. it's a difference experience.
Also, the hedge / grass areas reminded me of chainsaw hedge maze from Zombies Ate My Neighbors, I could hear the theme song play there.
Thank you so much for the detailed feedback Vega! This is super helpful man. I've always wanted to make something like my Cave Story Retrospective and this. Warms my heart to hear you enjoyed it! The quote you gave is one of my favorites. NecroDancer might not be for everyone but it's definitely amazing for that reason.
Genuinely had not realised the second pun hidden in the name Deep Blues until you mentioned it. Mind Blown.
Thanks for the great video and here's hoping the wait until Cadence of Hyrule isn't too arduous,
As a big fan of roguelikes, I couldn't watch this without
>You killed the grid bug
>Went down to the next level
>You eat the goblin meat
I've had my eye on Necrodancer for a while. One day I'll get it. One day. Along with everything else. @_@
Now I'm curious what you'd think of Spelunky. Continue the roguelike (/lite) experience!
My name is Renaissance22 and today I do not have a cold.
_And_ today my neighbour did _not_ decide to take a shower while I was streaming!
Great video! This was a really fun livestream to watch when you played this, but it's also nice getting a more structured look at the game. I always enjoy diving into a game to figure out why certain aspects of it work and others don't. As a kid I'd sit and daydream quite often about making my own video games and how I'd take different things I liked or avoid things I didn't enjoy from games that I'd played. Videos like this one that break down games with interesting mechanics like Crypt of the Necrodancer definitely bring back something of that same feeling, so thanks!
I also liked how you switched back and forth from using the in game audio to just letting the soundtrack play by itself at various points. I think having the full game audio at first is a good move as it lets the viewer get a better feel for the actual flow and rhythm of the game which is obviously super important in this instance. Then, once there's time to get acclimated, just letting the awesome soundtrack play by itself draws the attention slightly back from the gameplay to the more in depth analysis at hand. Really good editing.
As a game developer, I found this retrospect quite useful. Thank you for sharing your thoughts with us.
Good video! In depth looks at why a game works or doesn't are great and you get into them really well
Absolutely love this game! Probably played it for 6 hrs yesterday!
Also - for being a rogue-like - it has a nice little way of dodging soft-locks (inescapable rooms, whether caused by traps / ice floors / wind spell statues / etc) - the time out floor drop. The other thing about the pacing of this game - with a zone taking 10-15 minutes (if you live that long and aren't speed-running / expert), that fits very nicely into life. Ironically this makes you play more - the number of times you have to walk away from a different game because you finally reach a good stopping point and don't have an hour to find the next one .... This game solves all of that.
This game has some really good soundtrack.
very nicely put together res
Very nice video, res. I hope you are doing well
I had a difficult time getting into this one since I didn't like the music very much. Normally that wouldn't stop me so much from enjoying a game, but with this one it did become much more of a deterrent than usual. :-D
I Love Democracy.
Please start playing AOE2 again I miss this I have to rewatch your vids because they are that entertaining I beg you to just upload one vid and see the support that will roll back in for you please😭❤️
First!