Understanding Shading in FIVE Minutes (Blender)

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Shading is one of those topics that can be incredibly confusing if you don't know how to approach it properly in the first place. This video will discuss everything you need to know about it in 5 minutes.
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ความคิดเห็น • 52

  • @darrennew8211
    @darrennew8211 ปีที่แล้ว +19

    The fact that triangles are always flat, and everything can be turned into triangles, is why graphics cards use triangles for everything. That said, everything is 100% correct here.

  • @kylegaijin
    @kylegaijin หลายเดือนก่อน

    excellent point about n-gons not being the specific problem regarding shading. If you look at the end of a default cylinder mesh which is the poster child of n-gons, the shading is perfect until its shape is modified. I think the value of quads has more to do with modeling correctness by being able to select edge loops, etc. It makes other processes easier.

  • @sal3915
    @sal3915 5 หลายเดือนก่อน +1

    "triangles (3 sides) quads (4 sides) ngons (more than 4 sides)" and "I can only move 3 vertecies of triangle no matter which way I try to move them the triangle would never bend" Yeeah brilliant thank you very much for such a helpful information in nearly half of the video

  • @alexeisokolkin4633
    @alexeisokolkin4633 ปีที่แล้ว +1

    It's a great video!!!
    Could you make another video about fundamental knowledges, please?

  • @thefreshest2379
    @thefreshest2379 ปีที่แล้ว +1

    The shading on a bent face will always look like sets of triangles because everything is triangulated at render time in blender (most 3D software). This can be changed though with some loopholes (it's needed sometimes when working with very little topology).

  • @ahmadmoradpour3015
    @ahmadmoradpour3015 ปีที่แล้ว +1

    Hello Mr josh, please heeeellllppp
    How to export fbx and obj model that the decals and texture paint can be recognize
    i used decsl machine a lot
    You know actually i want to put my model in sketchfab site but fbx and obj file doesn't recognize decals and texture paint
    can you show me what can i do please?

  • @jasonwilde5335
    @jasonwilde5335 ปีที่แล้ว

    Great video. Informative with lots of useful info. Im a 3d newbie with 10 moths of c4d/octane. Ive always struggled with the modelling aspect (and most other aspects if im honest) but the info in this vid will help me make informed choices from now on.

  • @mineraljunction
    @mineraljunction ปีที่แล้ว

    oh shit my man upgraded the camera setup. let's go

  • @Doubleaa500
    @Doubleaa500 ปีที่แล้ว

    How do i make something "always visible" through other objects and or something like fog?? Do I use blend modes? Im trying to make a back lit png image plane show through fog while the back light shows light rays through the png into the fog!

  • @samartzhere
    @samartzhere ปีที่แล้ว

    DUDE YOU LOOK LIKE METAHUMAN

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍

  • @KaidoGreat-op8os
    @KaidoGreat-op8os 7 หลายเดือนก่อน

    Is it just me or everyone but He looks like a model from blender?

  • @johnpandolfino8663
    @johnpandolfino8663 4 หลายเดือนก่อน

    You talk with your hands.....very disruptive

  • @kenw8875
    @kenw8875 ปีที่แล้ว +9

    Golden Josh. pure gold! this video should be viewed On Day #1 by all 3D artists, irrespective of platform (eg blender, 3dmax, maya) or learning approach (eg formal school, self-taught, virtual-led, alien instruction). Light and mastering her flow is absolutely critical. thanks bro!

    • @doraafelfedezoofisol
      @doraafelfedezoofisol ปีที่แล้ว +1

      By all 3d artist? 🤔

    • @thodajyadahogaya6016
      @thodajyadahogaya6016 ปีที่แล้ว

      should not be seen by someone who wants to work in vfx and animation industry, if you listen to this guy and go to a professional vfx or animation job you will be a laughing stock

    • @valdoltra
      @valdoltra 9 หลายเดือนก่อน

      @@thodajyadahogaya6016 could you please xplain to some of us beginners why is that?

    • @thodajyadahogaya6016
      @thodajyadahogaya6016 9 หลายเดือนก่อน

      @@valdoltra So Basically These guys always justifies using N-Gons and worst Topology advices, which Is not acceptable in Film/Animation workflow and even in Games , Their whole teaching is based inside Blender only and at high poly count with booleans things will obviously look good when you dont pass the model through different software packages and only single person job, While in reality if you work professionally you will be working in a team where your model passes through a whole pipeline to eventually render into a different software probably and you are not gonna have one single object in the scene, Now Imagine thousands of objects with worst topology ending up in a single scene, it will become a nightmare for the render engine.

  • @만든다비디오
    @만든다비디오 ปีที่แล้ว +2

    bro you were a baby boy 3 years ago when I began to follow your tutorial where making room in blender. now you are a man lol what happened

    • @만든다비디오
      @만든다비디오 ปีที่แล้ว +1

      @@Zlotyi-7 lol. I am an asian I was almost close to say that he got old all of sudden but my nice side came out and wrap the word nicely

  • @rajabwali3373
    @rajabwali3373 8 หลายเดือนก่อน +1

    "N-gon" isn't the issue, it's a issue when they bend."
    Me after my all quad mesh acting funny: "Well, that's why."

  • @maxshepard4181
    @maxshepard4181 ปีที่แล้ว +3

    As usual golden content. Even as a advanced 3D artist it is nice beeing reminded of the basics. Thank you!

  • @nzeu725
    @nzeu725 10 หลายเดือนก่อน +2

    I've been really blocked on my shading issues and i really needed this. Thanks so much!!! Saved my life, really. I should really look into your courses.

  • @themalcontent100
    @themalcontent100 27 วันที่ผ่านมา

    thanks. I didn't understand why people used squares instead of triangles with topology and why making squares is so important before this video. not only is it godd for making clean loops it helps with shading.

  • @Jabba62
    @Jabba62 3 หลายเดือนก่อน

    I almost watched your video but I am tired of annoying, distracting background music.

  • @garyrizzo7697
    @garyrizzo7697 ปีที่แล้ว +2

    Thanks Josh. GREAT TEACHING APPROACH. Please keep the info flowing !

  • @Seppnick
    @Seppnick 2 หลายเดือนก่อน

    Nice!!!! Really helpful, thanks.

  • @radioactiveag2531
    @radioactiveag2531 ปีที่แล้ว +2

    Josh lookng more like a GQ model than a youtuber 3d artist lol

  • @Sweden2023
    @Sweden2023 8 หลายเดือนก่อน

    9 Secrets link don`t work - "Page not found -
    The page you are looking for doesn't exist or has been moved."

  • @Argyll9846
    @Argyll9846 ปีที่แล้ว +1

    You should have titled this video Understanding Shading ISSUES in FIVE Minutes (Blender) as the title implies it's just about the shader and how nodes work.

    • @BobJones-cd9mt
      @BobJones-cd9mt ปีที่แล้ว

      You dont know that Josh is not a nodes guy??. heh..

  • @bladi99
    @bladi99 2 หลายเดือนก่อน

    when you enable the captions and see what happens on the 2nd second 💀

  • @rd_626
    @rd_626 8 หลายเดือนก่อน

    I'm the 1000th like.... wow

  • @andyo5220
    @andyo5220 ปีที่แล้ว +1

    This presentation was brought to you by the vampire Lestat and his alabaster skin. Poses by Balenciaga. 😘

  • @anxiouspole
    @anxiouspole 9 หลายเดือนก่อน

    bros looking good that he is created by ai

  • @webarchitect
    @webarchitect ปีที่แล้ว +1

    It's a shaming not to understand the shading :) Thanks, Josh! I promise I will never bend quads :)

  • @avatarye
    @avatarye 5 หลายเดือนก่อน +1

    The root cause of the shading issue is the undesired normal direction on the manipulated vertex. Internally, all polygons are represented as triangles. The edges of these triangles are hidden from the user. The shading of each pixel on the screen or rendered image within these triangles is determined by its normal, which is interpolated from the three vertex normals of the triangle. When a polygon is "bent," the normal direction of the moved vertex is changed. This affects the pixel normals on the triangle and often leads to undesired shading effects. Most DCC tools don't offer easy-to-use normal editing functions. Manually aligning normals to achieve desired surface shading is also tedious. Therefore, it's best to be cautious with your modeling process.

    • @Seppnick
      @Seppnick 2 หลายเดือนก่อน

      Great insight, Thanks!

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว +1

    thanc you josh

  • @sergkaskalov3983
    @sergkaskalov3983 ปีที่แล้ว +1

    Очень полезная информация и главное во время!

  • @cephalos81
    @cephalos81 ปีที่แล้ว

    HEY JOSH!!...you realize sir that if one sits here with you, from the simple doughnut tutorial for absolute newbs all the way to today's video, One has pretty much saved about sixty to a hundred thousand dollars worth of education? You might want to think at this point on making a compilation into a book / master class series sir. Like your own book with accompanying media and exercise files that anyone can get for say a few hundred dollars. Seems like a good thing and step to take sir.

  • @BobJones-cd9mt
    @BobJones-cd9mt ปีที่แล้ว

    So I tried bending a tri, and could not stop laughing for some reason. Awesome Video btw!!. Good health.

  • @MoveBlocker
    @MoveBlocker ปีที่แล้ว

    can you keep your videos without background music, it's distracting.

  • @哈士奇传奇
    @哈士奇传奇 ปีที่แล้ว

    Email, I didn't understand , I understood the video. Thank you, students

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว

    Why or who disliked this video? I just dont get the internett.

  • @iNeeDzv
    @iNeeDzv ปีที่แล้ว

    How can i isolate the shading in game assets without adding to much geo?

    • @GAMA830
      @GAMA830 ปีที่แล้ว

      Normal transfer

    • @iNeeDzv
      @iNeeDzv ปีที่แล้ว

      @@GAMA830 So for example using mesh machine for normale transfer while modelling game assets is a good idea?

    • @GAMA830
      @GAMA830 ปีที่แล้ว

      @@iNeeDzv not sure about mesh machine, but applying the modifier on a vertex group will fix it.

  • @kek_pupold
    @kek_pupold 2 หลายเดือนก่อน

    Even on a flat n-gon there can be bad shading, but under certain conditions.

  • @NoelLudvigson
    @NoelLudvigson ปีที่แล้ว

    Use AO