I'm losing? Nah buddy we losing! This how we finna do this. Roses are red, no weapon against me shall prosper, with this sacred treasure I summon...Big Raga, The Opp Stoppa! Shoutout to Rab.
Oh no 😳 Poor spellcasters, make sure to give Raga Heal (in combat healing) and Aura of Vitality (off combat healing) along with some pre-prepared Glyphs !!
With this sacred artifact I summon… Great video! I was sure paladin was gonna be a part of it, pally/sorc made a lot of sense to me on initial thought but pally/bard is probably a better alternative all things considered!
I would argument that path of zealot and battle master would be a better defensive build with custom lineage to get gift of crhonatic fragons to resist elemental damage
@@magodeender1456 Mahoraga isn’t just a defensive build though, he needs to have that versatile adaptation. Battle master and zealot loosely fit, but simply aren’t versatile enough to embody Mahoraga’s adaptation (for example, when he obtains gills while under water)
i have a character idea. android 16 from dragon ball. its unlikely for a goku to appear in our campaigns. but if one does show up. we need someone who can dunk them. (props to anyone who got the reference i made)
i only just found this channel and I must say, the video looks great, your voice is very calming while not bland. I'm glad I found you and am a bit exciting to try this in a later campaign
I losing? No buffun WE losing Robes are red Conterspells againts me won't prosper With this scared spell scroll I summom Big Hagha THE BBEG STOMPA ! I'll die first Good luck this one does not need concentration >:D
The Zealot Barbarian self heals using a pool of d12's, so both RNG and allat satisfied, along with being a High HP physical monster, pretty much if you want to be hakari just go Zealot Barbarian.
An alternative build for Mahoraga is Clockwork Soul sorcerer and Hexblade Warlock. Read up on Clockwork Soul's flavor, and it has a wheel on your head built in!
That could totally work instead of the bard levels just as well !! I personally prefer the access to Circle of Power and Primordial Ward to shut down dragons and spellcasters >:3
have not watched the vid yet, but im gona guess. Bear totem barbarian for resistance, Bladesinging wizard for damage reduction, Oath of the ancient paladin for spell resistance and boost to save dc, and You get Alert, Mobile and Tough as your feats Edit: You see, the build i was imagining didn't really use spell, it just use its spell slots as fuel for damage and damage negation. When you take damage while raging as a bear totem (aside from psychic) it gets halved, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But that's not all, any damage you take, by using the Defense song feature from Bladesinging Wizard you can reduce by a flat number again (5x spell level expended), since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, you'd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation. This translate to: "Any spell that doesn't do over 140 damage simply doesn't do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a whopping 25 whole damage on its max damage. For context its average damage is around 120 which doesn't even scratch this Mahoraga, so you know other damage spells will just do basically nothing, that's on top of this build's aura of protection which raises its saves. Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satisfactory trade of in my opinion. You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the definition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you don't need the Barrier tattoo to get high AC, in fact the blade song also raises your ac too which means you get an extra attunement slot for more utility. Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed. Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
@@TeddysAdventureYT The idea with the build isnt really going for Dispell magic and Counter spell, but instead by using Bear totem, to half the damage, and then using Aura of warding to once again half the already half damage (If its from a spell), then instead of using the build's spell slots, you spend the spell slot with your reaction to use Song of Defense from Blade singing wizard to reduce the damage by 5x spell level which this build (10 bladesinging wizard, 7 ancient paladin, 3 Bear totem barbarian) has access to a lv 7 slot, the max decrease is 35. Meaning if a spell doesnt do more than 140(35x4) damage it basically does nothing. (The highest 1 turn damaging spell in the game, Meteor swarm deals a maximum possible of 240 damage on a failed save, which quartered into 60 damage and gets reduced by 35 into 25 damage, the strongest spell deals a wopping 25 total damage assuming max roll and failed save, the average wouldnt even touch this mahoraga as ~120 damage gets negated by a mere 6th level slot) This build also uses its spell slots to divine smite cuz its not a spell. Also with Blade song on, the build gains extra AC and Speed to make up for the inherit low speed, and having 7 levels of paladin and 3 levels of barbarian, its ac and saves are increased by alot compared to being bard focused. This build also doesnt need a barrier tattoo so you can spend your attunement slot for something else like bracers of defense or rings/cloaks of protection for a better ac and save boost. If you also start with Barbarian or Paladin you get save proficiency in Con to deal with sukuna domain too meaning you can spend the feat slot on more bulk, more stats or more speed (Tough feat, ASI or Mobile feat) Also last note barbarian stops the casting and concentrating of spells but spells like spiritual weapon still stays if it was casted pre rage. Also you can still cast out side of rage so think of it like being megumi as you cast conjure minor elemental and stuff when your out of rages
@@TeddysAdventureYT You see, the build i was imagining didnt really use spell, it just use its spell slots as fuel for damage and damage negation. When you take damage while raging as a bear totem (aside from psychic) it gets halfed, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But thats not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, youd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation. This translate to: "Any spell that doesnt do over 140 damage simply doesnt do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a wopping 25 whole damage on its max damage. For context its average damage is around 120 which doesnt even scratch this mahoraga, so you know other damage spells will just do basically nothing, thats on top of this build's aura of protection which raises its saves. Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satesfactory trade of in my opinion. You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the defenition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you dont need the Barrier tattoo to get high AC, infact the blade song also raises your ac too which means you get an extra attunement slot for more utility. Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed. Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
@@TeddysAdventureYT You see, the build i was imagining didnt really use spell, it just use its spell slots as fuel for damage and damage negation. When you take damage while raging as a bear totem (aside from psychic) it gets halfed, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But thats not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, youd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation. This translate to: "Any spell that doesnt do over 140 damage simply doesnt do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a wopping 25 whole damage on its max damage. For context its average damage is around 120 which doesnt even scratch this mahoraga, so you know other damage spells will just do basically nothing, thats on top of this build's aura of protection which raises its saves. Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satesfactory trade of in my opinion. You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the defenition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you dont need the Barrier tattoo to get high AC, infact the blade song also raises your ac too which means you get an extra attunement slot for more utility. Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed. Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want.
@@TeddysAdventureYT You see, the build i was imagining didn't really use spell, it just use its spell slots as fuel for damage and damage negation. When you take damage while raging as a bear totem (aside from psychic) it gets halved, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But that's not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, you'd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation. This translate to: "Any spell that doesn't do over 140 damage simply doesn't do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a whopping 25 whole damage on its max damage. For context its average damage is around 120 which doesn't even scratch this Mahoraga, so you know other damage spells will just do basically nothing, that's on top of this build's aura of protection which raises its saves. Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satisfactory trade of in my opinion. You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the definition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you don't need the Barrier tattoo to get high AC, in fact the blade song also raises your ac too which means you get an extra attunement slot for more utility. Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed. Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
There is lil bit of information about big raga not he can just adapt the moves if he is tamed he can learn and use his masters move with adaptions and why no ultra regen?
That’s why Magical Secrets are right here hehe :3 Also, I flavored Mahoraga massively healing from damage as succeeding the saving throws/avoiding damage from spells with circle of power !!
How would you do the Doctor from Doctor Who? In my mind he would be an artiellist artificer focusing on healing with his eldrich screwdriver, and battlefireld controll spells, but I would love to hear your take.
@@TeddysAdventureYT O I didnt think about that! To be honest what inspired me is that with the artificers lvl 20 feature the PC can resurrect/regenerate 12 times, because they can make 12 magic items EXACTLY like a time lord. That being said you are right. Rule 1 of the doctor, the doctor always lies. And he is very charismatic, convincing both persuation and intimidation style, but that and tech aside he is a big dork. Its a returning gag that he cant deal with a wooden door, even if its open. But he is insane at tech. I could imagine the build being lvl wise, mostly artificer to hammer his tech monkey nature, and then a college of lore or maybe glamour bard. He is so inspiring a lot of people die for him. Of course using expertise for deception , persuation, intimidation. Not performance thought, multiple compainons say he is horrible at dancing.
Mahito is extremely close to this concept already !! Just make sure you take the Actor feat and expertise in Deception to impersonate your victims hehe :3
@TeddysAdventureYT thanks for answering me btw although i gotta ask how could i replicate the Thing's ability to absorb memories from those it infects?
Mantle of Whispers from Whispers Bard actually suits this kind of idea really well !! Psychic damage for horror and “stealing shadows” to impersonate once living people with their knowledge somewhat intact ! Words of Terror is great to build paranoia around as well !! The build could be a pretty strong Whispers Bard Undead Warlock combo :3
@TeddysAdventureYT oooh that mean it could be posible to replace the sorcerer levels for bard ones to make the thing? Also had an idea of making them plasmoid since unlike mahito the thing true form is less humanoid more virus.
@@TeddysAdventureYT It's a gun-slinging maniac, dual wielding hand guns on the larger side with some selection of spells and a really cool special attack, which would be cool if you interprited. (Deus Ex Machima) For this character the name is well fitting. As happy chaos was once an "ordinary" human who basically invented magic, and after having 5 disciples and doing a whole lot of invention he kind of just went missing. Where? what is known as "The Backyard" basically where god recides. after an unknown amount of time, he is spit out a bit different from what he was. His skin is blue, he has a halo and he is not the once great mage humanity once knew. He is now the defenition of chaotic neutral, an unusually "pure" being which will act on both the sides of good and evil just to achieve a greater story/ending.
Especially if they use magic, this build could work !! I recommend you look into homebrewed versions of Mahoraga (if there are any :3) Using this build as a monster, I would say you could add the large barrier tattoo, bracers of defense and maybe even a holy avenger as the sword of extermination for magic items >:3
@ um I’ve never really played any game like it but in summary “kill the other teams deity they worship. You do this by collecting souls, making a build for your character, and slowly pushing up to their base.with like 30 different hero’s to choose from it’s top 10 on steam charts right honestly surprised you haven’t heard of it i mean I’ve played for like 2 months and got 500 hours really addicting
This is such a blast from the past, thank you ! Hank, from what I remember from my childhood, seems like a Swashbuckler, Battlemaster and Fiend Warlock I thinkity ?
If you're gonna do this with jjk build, why not do yuji the main character himself, i would recommend two sperate ones, end of series Yuji and Shibuya Yuji
I'm losing? Nah buddy we losing! This how we finna do this. Roses are red, no weapon against me shall prosper, with this sacred treasure I summon...Big Raga, The Opp Stoppa! Shoutout to Rab.
FREE GOJO TILL ITS BACKWARDS YES SIR
Maximum Output : Calling big bro to the console :0
Buddy😭🙏
If for some reason someone was wondering who ran was, he’s RabsoPetty and I highly recommend his hood jjk series, it’s where this quote comes from
@@EMan-xj5cz Yep, I got the shoutout for em, no edit.
with this sacred spell slot, i summon…
…big ‘raga, my fellow adventurer >:)
With this legendary action, I summon…
@@TeddysAdventureYT
With this sacred spell slot, I summon…
Eight Sided Dice
Divergent Character Sheet
Divine Powergamer
MAHO-ROLEPLAYER!
God i love these videos your voice is really easy to listen to
Thank you so much, I really appreciate the compliment 🤧✨
now i can throw raga onto my players, ty
Oh no 😳 Poor spellcasters, make sure to give Raga Heal (in combat healing) and Aura of Vitality (off combat healing) along with some pre-prepared Glyphs !!
With this sacred artifact I summon…
Great video! I was sure paladin was gonna be a part of it, pally/sorc made a lot of sense to me on initial thought but pally/bard is probably a better alternative all things considered!
I would argument that path of zealot and battle master would be a better defensive build with custom lineage to get gift of crhonatic fragons to resist elemental damage
@@magodeender1456 Mahoraga isn’t just a defensive build though, he needs to have that versatile adaptation. Battle master and zealot loosely fit, but simply aren’t versatile enough to embody Mahoraga’s adaptation (for example, when he obtains gills while under water)
Gotta make sure you beat those checks for Counterspell >:) Circle of Power is something else though :0
That’s the simple way to nullify damage ! Kalashtar “Bear”barian is also strong >:3
i have a character idea.
android 16 from dragon ball.
its unlikely for a goku to appear in our campaigns.
but if one does show up. we need someone who can dunk them.
(props to anyone who got the reference i made)
"this wall of psychic energy is preventing me from dunking son goku!"
@@AliceIzuragi6291 fellow Lythero fan, you have recieved this like.
Now that’s a mean lookin’ character ?! :0
@@GLiTcHy-Y "you mean the window?"
@@javier571 “Step aside!”
“I’ll take care of this.”
*1 round of beating the pod up later*
*looks at broken hands* “…… AHHHHHH-“ *connection lost*
i only just found this channel and I must say, the video looks great, your voice is very calming while not bland. I'm glad I found you and am a bit exciting to try this in a later campaign
Welcome to my lil’ corner of the dnd internet !! I’m so happy you enjoy my build, it makes my day !!
I losing?
No buffun WE losing
Robes are red
Conterspells againts me won't prosper
With this scared spell scroll I summom
Big Hagha THE BBEG STOMPA !
I'll die first
Good luck this one does not need concentration >:D
Counterspell ? Nah, I’d Counterspell.
It would be cool to see a Hakari build, utilizing rng and being at the will of the dice on a higher level
Hakari’s Invincible Mode is going to be a pickle :0 I like it !
@@TeddysAdventureYTjust do a Zealot barbarian or lvl 20 moon Druid
The Zealot Barbarian self heals using a pool of d12's, so both RNG and allat satisfied, along with being a High HP physical monster, pretty much if you want to be hakari just go Zealot Barbarian.
And even if you arent using 2024 DND level 14 Zealot in normal 5e you become immortal until your rage ends.
Nice keep up the good work
Man
Will do >:)
Just found your channel and I’m loving it already. Keep doing what you enjoy
I appreciate your kind words a lot, enjoy the content !! c:
Yooo its hereee! am def watchin this later at home, still at school rn. Love ur builds! :D
Have fun !! I hope watching the build was fun :3
This is a very intresting and fun watch lol
I’m happy you enjoyed it hehe c:
Your on your Jjk arc huh? Well I’d like to see you make mechamaru/kokichi muta
Mechamaru ?! :0 Animating a bunch of puppets at long range sounds like a challenge !
You forgot the "becomes an ally when killed" 1:39
Revived by the bbeg :0
An alternative build for Mahoraga is Clockwork Soul sorcerer and Hexblade Warlock. Read up on Clockwork Soul's flavor, and it has a wheel on your head built in!
That could totally work instead of the bard levels just as well !! I personally prefer the access to Circle of Power and Primordial Ward to shut down dragons and spellcasters >:3
@@TeddysAdventureYTYeah, those spells are so effective!
these videos are really useful, please do kashimo hajime next
Kashimo sounds like such an interesting, low wisdom character to pull !! Charging into Unkillable Hakar is something else hehe
was expecting a paladin and clockwork sorcerer
have not watched the vid yet, but im gona guess. Bear totem barbarian for resistance, Bladesinging wizard for damage reduction, Oath of the ancient paladin for spell resistance and boost to save dc, and You get Alert, Mobile and Tough as your feats
Edit: You see, the build i was imagining didn't really use spell, it just use its spell slots as fuel for damage and damage negation.
When you take damage while raging as a bear totem (aside from psychic) it gets halved, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But that's not all, any damage you take, by using the Defense song feature from Bladesinging Wizard you can reduce by a flat number again (5x spell level expended), since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, you'd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation.
This translate to: "Any spell that doesn't do over 140 damage simply doesn't do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a whopping 25 whole damage on its max damage. For context its average damage is around 120 which doesn't even scratch this Mahoraga, so you know other damage spells will just do basically nothing, that's on top of this build's aura of protection which raises its saves.
Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satisfactory trade of in my opinion.
You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the definition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you don't need the Barrier tattoo to get high AC, in fact the blade song also raises your ac too which means you get an extra attunement slot for more utility.
Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed.
Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
If only we could cast spells as a Barbarian while Raging 🥹
@@TeddysAdventureYT The idea with the build isnt really going for Dispell magic and Counter spell, but instead by using Bear totem, to half the damage, and then using Aura of warding to once again half the already half damage (If its from a spell), then instead of using the build's spell slots, you spend the spell slot with your reaction to use Song of Defense from Blade singing wizard to reduce the damage by 5x spell level which this build (10 bladesinging wizard, 7 ancient paladin, 3 Bear totem barbarian) has access to a lv 7 slot, the max decrease is 35.
Meaning if a spell doesnt do more than 140(35x4) damage it basically does nothing. (The highest 1 turn damaging spell in the game, Meteor swarm deals a maximum possible of 240 damage on a failed save, which quartered into 60 damage and gets reduced by 35 into 25 damage, the strongest spell deals a wopping 25 total damage assuming max roll and failed save, the average wouldnt even touch this mahoraga as ~120 damage gets negated by a mere 6th level slot)
This build also uses its spell slots to divine smite cuz its not a spell. Also with Blade song on, the build gains extra AC and Speed to make up for the inherit low speed, and having 7 levels of paladin and 3 levels of barbarian, its ac and saves are increased by alot compared to being bard focused.
This build also doesnt need a barrier tattoo so you can spend your attunement slot for something else like bracers of defense or rings/cloaks of protection for a better ac and save boost.
If you also start with Barbarian or Paladin you get save proficiency in Con to deal with sukuna domain too meaning you can spend the feat slot on more bulk, more stats or more speed (Tough feat, ASI or Mobile feat)
Also last note barbarian stops the casting and concentrating of spells but spells like spiritual weapon still stays if it was casted pre rage. Also you can still cast out side of rage so think of it like being megumi as you cast conjure minor elemental and stuff when your out of rages
@@TeddysAdventureYT You see, the build i was imagining didnt really use spell, it just use its spell slots as fuel for damage and damage negation.
When you take damage while raging as a bear totem (aside from psychic) it gets halfed, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But thats not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, youd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation.
This translate to: "Any spell that doesnt do over 140 damage simply doesnt do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a wopping 25 whole damage on its max damage. For context its average damage is around 120 which doesnt even scratch this mahoraga, so you know other damage spells will just do basically nothing, thats on top of this build's aura of protection which raises its saves.
Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satesfactory trade of in my opinion.
You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the defenition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you dont need the Barrier tattoo to get high AC, infact the blade song also raises your ac too which means you get an extra attunement slot for more utility.
Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed.
Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
@@TeddysAdventureYT You see, the build i was imagining didnt really use spell, it just use its spell slots as fuel for damage and damage negation.
When you take damage while raging as a bear totem (aside from psychic) it gets halfed, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But thats not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, youd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation.
This translate to: "Any spell that doesnt do over 140 damage simply doesnt do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a wopping 25 whole damage on its max damage. For context its average damage is around 120 which doesnt even scratch this mahoraga, so you know other damage spells will just do basically nothing, thats on top of this build's aura of protection which raises its saves.
Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satesfactory trade of in my opinion.
You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the defenition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you dont need the Barrier tattoo to get high AC, infact the blade song also raises your ac too which means you get an extra attunement slot for more utility.
Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed.
Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want.
@@TeddysAdventureYT You see, the build i was imagining didn't really use spell, it just use its spell slots as fuel for damage and damage negation.
When you take damage while raging as a bear totem (aside from psychic) it gets halved, Then if the damage was from a spell it gets halved again thanks to aura of warding this means any spell type damage gets quad reduced. But that's not all, any damage you take, by using the Defense song feature from Blade song Wizard you can reduce by a flat number again, since this class combo is 3 bear totem barbarian, 7 oath of the Ancient Paladin and 10 Bladesinging Wizard, you'd get access to a 13th level caster amount of spell slots which lets you have 7th level spell slot, which translate to 35 damage negation.
This translate to: "Any spell that doesn't do over 140 damage simply doesn't do anything to you" For example: The highest damage spell that isnt a DOT spell is Meteor swarm, Assuming you fail the save and the spell rolls for max damage, it will deal a max of 240 (40d6) worth of damage, which gets quartered into 60 damage and then reduced again into 25 damage. The highest damaging spell in the game does a whopping 25 whole damage on its max damage. For context its average damage is around 120 which doesn't even scratch this Mahoraga, so you know other damage spells will just do basically nothing, that's on top of this build's aura of protection which raises its saves.
Your damage is still kept as you can still divine smite, well maybe a bit less than the other build but its a satisfactory trade of in my opinion.
You can then sub out the guiding strike for the barbarian's Reckless attack because lets be fair, Mahoraga is the definition of recklessly attacking. Additionally with the barbarian as a starting base we get Con saving throw proficiency which allows us an extra feat slot for more utility/defenses. And with the Barbarian's Unarmored defense you don't need the Barrier tattoo to get high AC, in fact the blade song also raises your ac too which means you get an extra attunement slot for more utility.
Finally to solve the lacking speed, the blade song also gives extra speed, and if you want more speed, your feat slot could be spent on mobile for extra extra speed.
Since the barbarian just doesnt let us cast spells while raging or maintain concentration, we can still use spells with a lingering effect like Spiritual Weapon, True seeing.... and the worst/best spell ever Simulacrum which can stay behind and support you as your summoner or if your so inclined join in as a Agito if you want
There is lil bit of information about big raga not he can just adapt the moves if he is tamed he can learn and use his masters move with adaptions and why no ultra regen?
That’s why Magical Secrets are right here hehe :3 Also, I flavored Mahoraga massively healing from damage as succeeding the saving throws/avoiding damage from spells with circle of power !!
NAHH DND IS COOKED
Nah, he’d adapt
With this sacred mana I summon…
How would you do the Doctor from Doctor Who? In my mind he would be an artiellist artificer focusing on healing with his eldrich screwdriver, and battlefireld controll spells, but I would love to hear your take.
The Doctor sounds like an Artillerist Bard ! Full on support, temporary hp and Skills everywhere :3
@@TeddysAdventureYT O I didnt think about that! To be honest what inspired me is that with the artificers lvl 20 feature the PC can resurrect/regenerate 12 times, because they can make 12 magic items EXACTLY like a time lord.
That being said you are right. Rule 1 of the doctor, the doctor always lies. And he is very charismatic, convincing both persuation and intimidation style, but that and tech aside he is a big dork. Its a returning gag that he cant deal with a wooden door, even if its open. But he is insane at tech.
I could imagine the build being lvl wise, mostly artificer to hammer his tech monkey nature, and then a college of lore or maybe glamour bard. He is so inspiring a lot of people die for him. Of course using expertise for deception , persuation, intimidation. Not performance thought, multiple compainons say he is horrible at dancing.
As someone who has never played dnd all I’m hearing is a different language😭🙏
Oh no :0 What brought you to my lil’ corner of the tubies then ?!
i bet you cant make stanley kubrik the thing
Mahito is extremely close to this concept already !! Just make sure you take the Actor feat and expertise in Deception to impersonate your victims hehe :3
@@TeddysAdventureYT oh damn u did make it.
@TeddysAdventureYT thanks for answering me btw although i gotta ask how could i replicate the Thing's ability to absorb memories from those it infects?
Mantle of Whispers from Whispers Bard actually suits this kind of idea really well !! Psychic damage for horror and “stealing shadows” to impersonate once living people with their knowledge somewhat intact ! Words of Terror is great to build paranoia around as well !! The build could be a pretty strong Whispers Bard Undead Warlock combo :3
@TeddysAdventureYT oooh that mean it could be posible to replace the sorcerer levels for bard ones to make the thing? Also had an idea of making them plasmoid since unlike mahito the thing true form is less humanoid more virus.
How would you build Happy Chaos from Guilty Gear strive?
Happy Chaos ? That sounds like a hilarious character :3 What do they do ?
@@TeddysAdventureYT It's a gun-slinging maniac, dual wielding hand guns on the larger side with some selection of spells and a really cool special attack, which would be cool if you interprited. (Deus Ex Machima) For this character the name is well fitting. As happy chaos was once an "ordinary" human who basically invented magic, and after having 5 disciples and doing a whole lot of invention he kind of just went missing. Where? what is known as "The Backyard" basically where god recides. after an unknown amount of time, he is spit out a bit different from what he was. His skin is blue, he has a halo and he is not the once great mage humanity once knew. He is now the defenition of chaotic neutral, an unusually "pure" being which will act on both the sides of good and evil just to achieve a greater story/ending.
Happy Chaos in a nutshell: I am a god, I can do everything and anything I want!!!
*Nah, these guns I found looks cool, I will use them instead.*
with this thakwed tweuthure i thummon
OH THAT MEME IS SO FUNNY OMGI
Jun and shinji from combat gods :)
A duo ? Or are they two separate characters ? :0
You probably don't know who this character is but could you potentially do deadman zadu
Deadman Zadu looks to me like a Bladesinger with some Eldritch Knight :3
Dwarvish, Expertise in Smith’s Tools and Arcana !
now megumi
If only, but the polls have spoken :0
Going a little far from jujutsu, I wonder how would you make characters like "xenomorph" or "predator", since alien romulus launched recently
OH that sounds like a fun concept, wall-crawling eldritch horror apex predator or an expert tribal-like hunter with uncanny tech :0
Is this good in combat cause I currently have a JJK-style campaign and my players are absurdly good at min-maxing despite my efforts
Especially if they use magic, this build could work !! I recommend you look into homebrewed versions of Mahoraga (if there are any :3)
Using this build as a monster, I would say you could add the large barrier tattoo, bracers of defense and maybe even a holy avenger as the sword of extermination for magic items >:3
Can you pls make viscous from deadlock I must see how is goo ball is adapted
What’s this game ? :0 It looks so silly !!
@ um I’ve never really played any game like it but in summary “kill the other teams deity they worship. You do this by collecting souls, making a build for your character, and slowly pushing up to their base.with like 30 different hero’s to choose from it’s top 10 on steam charts right honestly surprised you haven’t heard of it i mean I’ve played for like 2 months and got 500 hours really addicting
Can you try and make Cyn from murder drones?
That actually sounds like a wonderful idea, it’s on the list >:3 Thank you !!!!
How about Hank Wimbledon from Madness Combat series?
This is such a blast from the past, thank you ! Hank, from what I remember from my childhood, seems like a Swashbuckler, Battlemaster and Fiend Warlock I thinkity ?
me when i adapt to a nat 20 fireball at level 3
Fireball ? More like a hot breeze…*wheel rotation sounds*
If you're gonna do this with jjk build, why not do yuji the main character himself, i would recommend two sperate ones, end of series Yuji and Shibuya Yuji
We’ll see how Yuji does in the polls (hopefully better than Gojo :0)
What font is that? 1:41
There’s a jjk font out there !
You should do a JoJo build!
Pay hommage to the classics for real >:)
Make domain expansions, not the characters using them, just the domains, Imagine just using infinite void on like a bunch of goblins
Using homebrew or using non-hombrew ?
That sounds like an amazing video, thank you so much for the suggestion :3
Hi
Howdy !