Designing Horizon Zero Dawn - Mathijs De Jonge Interview
ฝัง
- เผยแพร่เมื่อ 1 ก.ค. 2024
- In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]
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00:00 Spoiler Warning
00:15 Pitching an Open-World
04:30 Creative Direction
10:47 Open-World Progression
18:26 Audio Design
20:00 Post Post-Apocalypse
23:30 Cut Content
25:25 Fast Travel
27:51 Greatest Challenges
31:35 Opening Hours
39:00 Murdering Tallnecks
41:20 Cauldron Design
45:37 Tribal Hunting
50:21 Credits - เกม