Designing Horizon Zero Dawn - Mathijs De Jonge Interview

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]
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    00:00 Spoiler Warning
    00:15 Pitching an Open-World
    04:30 Creative Direction
    10:47 Open-World Progression
    18:26 Audio Design
    20:00 Post Post-Apocalypse
    23:30 Cut Content
    25:25 Fast Travel
    27:51 Greatest Challenges
    31:35 Opening Hours
    39:00 Murdering Tallnecks
    41:20 Cauldron Design
    45:37 Tribal Hunting
    50:21 Credits
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