My first game or how much can a solo game developer earn

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • In this video I wanted to share my own experience of developing my very first game for iOS and Android, and also tell about my budgets and my revenues. I hope it will help to get some ideas about mobile game development. As an example I use my game - Ailment.
    Ailment - Android/iOS pixel-art style mobile game. The game available on:
    GooglePlay: play.google.co...
    AppStore‎: itunes.apple.c...
    Steam: store.steampow...

ความคิดเห็น • 2K

  • @Scriptum_1
    @Scriptum_1 4 ปีที่แล้ว +610

    "In game development, half of the time is spent on making 90% of the game, and the other half on the other 90%" Pure wisdom

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +53

      Finally someone who knows this shit ;) Thanks!

    • @Stopinvadingmyhardware
      @Stopinvadingmyhardware 2 ปีที่แล้ว

      @@miniyeti88 Stay out of the war.

    • @dav1dsm1th
      @dav1dsm1th 2 ปีที่แล้ว

      Слава Україні!

    • @dav1dsm1th
      @dav1dsm1th 2 ปีที่แล้ว

      @@Stopinvadingmyhardware and Слава Україні! to you too.

    • @_____J______
      @_____J______ 2 ปีที่แล้ว +1

      "In game development, half of the time is spent on making 90% of the game, and the other half on the other 90%"
      That would be out of 180% ...180% of what? Of 1000%. If game's completion is 100% then it can't be over it +80%

  • @azarael77
    @azarael77 4 ปีที่แล้ว +2263

    That moment when you finally created all 180% of the game.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +168

      Yeah😂best moment

    • @gisketch
      @gisketch 4 ปีที่แล้ว +32

      @@miniyeti88 lol you said you made 90 percent and then another 90. I think you meant 10

    • @iskariotas
      @iskariotas 4 ปีที่แล้ว +77

      @@gisketch Well, technically first you create 90% and then you create 90% from the leftovers, leaving you with 98% game done ;P Isn't the idea that a game can never be finished developing?

    • @gisketch
      @gisketch 4 ปีที่แล้ว +9

      @@iskariotas But that's not what he meant.. You just made that up to save him. He did a mistake and im not shaming him for it because we all understand. lol.

    • @iskariotas
      @iskariotas 4 ปีที่แล้ว +8

      @@gisketch aye, but my point was that technically even with this mistake it works out ;p

  • @PaprikaYT
    @PaprikaYT 4 ปีที่แล้ว +944

    Finally someone that just did his job the right way then checked in the money he earned and just shared it to keep other people motivated :) thank you my friend

    • @skdkskdk
      @skdkskdk 4 ปีที่แล้ว +9

      there was that scary mention of 90% and then the other 90% though :)

    • @gigngamer
      @gigngamer 4 ปีที่แล้ว +28

      @Shi Yu Meng it's okay for a first try

    • @gigngamer
      @gigngamer 4 ปีที่แล้ว +36

      @Shi Yu Meng It's calling starting a business, he develop a game library don't loose his rights with a publisher etc...he work for himself not for someone else. so it's harder at the start.

    • @xdgeek991
      @xdgeek991 4 ปีที่แล้ว +39

      @Shi Yu Meng 90%...I'd say 80%....And I hope you realized that he said that he was doing the project as a hobby not an actual job. Which means he didn't work as hard on it. And since we both have a degree let's do some math: 2500$ of costs + 8 months of (hobby work )---so let's take a Year (you make money of the work you do--> your job + 600-700$ a month for a year , extra from your hobby project).
      Now if this doesn't prove to be actualy worth it (for a hobby) than you might as well be the lazyest or just a dumb person with a degree.
      THE DEGREE DOESN'T AUTOMATICLY MAKE YOU SMART ;)

    • @gigngamer
      @gigngamer 4 ปีที่แล้ว +16

      @Shi Yu Meng this going in my way...you have zero logic....degree or not.

  • @black.ebony.onyx.obsydian3121
    @black.ebony.onyx.obsydian3121 5 ปีที่แล้ว +2401

    Finally, somebody who goes straight to the point.

    • @ۥۦۥ
      @ۥۦۥ 4 ปีที่แล้ว +117

      is this a joke

    • @vegalight196
      @vegalight196 4 ปีที่แล้ว +10

      Am afraid the rwoosh

    • @davesomeone4059
      @davesomeone4059 4 ปีที่แล้ว +33

      @@vegalight196 I'm undecided too. He did give all the facts I wanted in under 10 mins so I can't complain.

    • @stasnacu6935
      @stasnacu6935 4 ปีที่แล้ว +6

      I agree with you. Many here would tell some kind of tales or others while this sir actually told his own experience from beginning to the end in quite a simple and understandable way, while promoting his own product. Definetily worth a like at least

    • @simdimdim
      @simdimdim 4 ปีที่แล้ว +7

      That was the to the point? I've been looking for the 'tl;dw' comment before the 5th minute.

  • @stellarestuary589
    @stellarestuary589 4 ปีที่แล้ว +881

    "It's not my job, it's my hobby and my passion."
    A lot of would-be aspiring game developer students should abide by this.

    • @TeddyboyRnR13
      @TeddyboyRnR13 4 ปีที่แล้ว +47

      yeah but thats what companies use to pay you next to nothing :'D So people who have studied game development please don't work for peas charge reasonably for your skillset don't ruin it for everybody

    • @averagegamerscollective
      @averagegamerscollective 4 ปีที่แล้ว +15

      The problem is, most basic skill sets can be learn in 6 months, knowing enough to do 80% of the work. So its not hard to replace someone if they're asking for too much $$$. Generally speaking, the long it takes to train to do a particular job, the more you get paid.

    • @testedalexthegreat1759
      @testedalexthegreat1759 4 ปีที่แล้ว +6

      It's my dream and I want it to be my job.

    • @jz2043
      @jz2043 4 ปีที่แล้ว +5

      @@TeddyboyRnR13 similar idea with fashion. rich kids will work for top designers for 0 pay cuz they want the title. leaves trained designers with little pay or completely out of the field.

    • @Cabolt44
      @Cabolt44 4 ปีที่แล้ว +3

      @@averagegamerscollective define "basic skills" and define "6 months" please. Knowing just enough is one reason why people get paid pittance and a defining factor of this new AI era, we're coming into.

  • @trinpictures
    @trinpictures 3 ปีที่แล้ว +89

    8:44 ---> 8 months of development ---> Budget Spent: $2500 ---> Monthly Revenue: $700

    • @ashleyanne2056
      @ashleyanne2056 3 ปีที่แล้ว +11

      Thank you for this comment.
      Side note: if the $700/Mo keeps, that's about 3.5 months to recoup invested budget.

    • @trinpictures
      @trinpictures 3 ปีที่แล้ว +4

      @@ashleyanne2056 7:55 "First month was much better. It was around $1,400 .. uh ... $1,500. It's getting lower as I don't use any additional posts to promote it anymore."

    • @mritz579
      @mritz579 3 ปีที่แล้ว

      @GAME CHANGER • yep. He earned $1400 the first month and was averaging about $700 a month after, every month the profit was getting lower. 700,650,600,550... eventual reaching 0 revenue. That's basically what he was saying. He assumes it will reach 0 based on the trend of the revenue stream.

    • @cypherusuh
      @cypherusuh 3 ปีที่แล้ว +3

      @GAME CHANGER • he basically covered the cost in 3 months and got passive revenue each months around 400-700

    • @vgman94
      @vgman94 3 ปีที่แล้ว

      The numbers aren’t bad. If you have a vision and a passion, it works out.

  • @AlexFruzenshtein
    @AlexFruzenshtein 5 ปีที่แล้ว +4149

    so it doesn't worth to leave my current drugs business

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +338

      nono of course not! :D :D LOL

    • @sconosciutosconosciuto2196
      @sconosciutosconosciuto2196 5 ปีที่แล้ว +13

      lol

    • @alexp-ru
      @alexp-ru 5 ปีที่แล้ว +18

      HAHAHAHAHA 10/10!!!

    • @typingcat
      @typingcat 5 ปีที่แล้ว +83

      Stay out of my territory.

    • @InnerEagle
      @InnerEagle 4 ปีที่แล้ว +34

      Everyone has it's own skills so, if you knew drug dealing was easier or best for you, but yeah, cleaner jobs are better most of the times.

  • @codinginflow
    @codinginflow 4 ปีที่แล้ว +340

    1:08 I really love the look of that game

    • @apnadekhtu
      @apnadekhtu 4 ปีที่แล้ว +2

      hey you are here also?😂😂😂

    • @codinginflow
      @codinginflow 4 ปีที่แล้ว +1

      @@apnadekhtu I'm everywhere bruh

    • @akeemovic
      @akeemovic 3 ปีที่แล้ว +1

      @@codinginflow It's great to see you here 😁

    • @abdifatahmohamed8600
      @abdifatahmohamed8600 3 ปีที่แล้ว

      THIS IS CRAZY.. YOU HERE TOO!!

    • @littlejohny9545
      @littlejohny9545 2 ปีที่แล้ว

      @@codinginflow R U h🤡cker

  • @Algedibarrios
    @Algedibarrios 4 ปีที่แล้ว +60

    Respect! No everybody are brave enough to show those numbers, and more people are not brave enough to start their own project 👍

  • @charlie_mk7.5
    @charlie_mk7.5 4 ปีที่แล้ว +69

    Damn I like the art style man ! Gives me "Enter the gungeon" and "Dungeon of the endless" vibes. Glad your game turned out to be a success. My little games I make never make it that far. Someday it will.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +5

      Thank you man! keep it up!

  • @Potatinized
    @Potatinized 4 ปีที่แล้ว +45

    Your backstory is super lot like mine. The difference is I havent start working on my game, even though I know how to use 3 game engines already. This is very inspiring to me.
    Btw, you did the right thing to spend on advertising. Most devs (even companies) failed their first games because they dont reach enough people.
    edited: You asked your friends to do the localization for free. That's not good. always give them something in return. Even if it's only treating them a lunch or two as a thanks. Never ask for a free favor when you're earning something out of it.

    • @mixer8774
      @mixer8774 4 ปีที่แล้ว +3

      He gave them thanks in the description of the game on the appstore

    • @darkshadow2314
      @darkshadow2314 ปีที่แล้ว

      @@mixer8774 that's basically nothing

    • @MAGNETO-i1i
      @MAGNETO-i1i ปีที่แล้ว

      If you don't have to give back, you don't.

  • @mikepandel1646
    @mikepandel1646 4 ปีที่แล้ว +13

    Having the art skills is a huge bonus! Game looks great, I'll have to try it out.

  • @Retrosen
    @Retrosen 5 ปีที่แล้ว +458

    Wow ive just installed your game, and this video showed up on my recommend section coincidence, na its google controlling the world

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +38

      LOL :D

    • @johnshin6731
      @johnshin6731 4 ปีที่แล้ว +1

      @Thunripper bru

    • @ezraken9618
      @ezraken9618 4 ปีที่แล้ว +1

      You agreed to it own that

    • @ratsec1756
      @ratsec1756 3 ปีที่แล้ว

      @Manannan anam I just use pale moon and ecosia :)

  • @keitaro3660
    @keitaro3660 4 ปีที่แล้ว +1

    WOW thanks for sharing this!! OMG $1800 for advertising, total $2500 spend??? then around 600 emails???!! wooooow i too think that marketing is the next hardest part after we finish the game, and MANY developer failed on that. Wasted months of developing game because didnt try harder to spread the words and didnt want to PAY the advertising.
    my friend is also like that, he makes good quality game, BUT didnt want to spend ads and only spread the words to his friends.. it's sad that 3 month after release, the game still have bellow 10 review :( game development is scary...
    but i'm glad the result is so worth it for you! thank you for sharing this! i'll also watch your other video

  • @7DiamondMantis
    @7DiamondMantis 4 ปีที่แล้ว +8

    Always refreshing and encouraging to see a success story in Indie Game Dev!! Well done!!

  • @DefaceGames
    @DefaceGames 3 ปีที่แล้ว +3

    our channel was one of the 600 u contacted, firstly we were not sure about the game, but when we checked it out we really saw the potential and featured it in several of our videos. good job

  • @aliatef7203
    @aliatef7203 4 ปีที่แล้ว +20

    i've been playing your game for weeks, i've been using unity for years and i can't even fathom how you did it alone in such a short time, i swear you have a hit on your hands. i'm sure people would buy this on pc for 10-30$, great job man.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +5

      Thank you Ali, I guess I was just pushing my self a lot, and as it was new to me, I got super excited
      I released it for pc on Steam 23 of October for 5.99 but since then i got 18 sales... I dint do any advertising for PC version, that's the result. Also I think it's still too simple for PC. For mobile it's okeish

    • @aliatef7203
      @aliatef7203 4 ปีที่แล้ว +4

      ok i just finished the vid and trust me you don't need a publisher, i heard so many stories of people having their ip stolen, money taken away even by multi million dollar companies self publishing is perfectly viable today and you'll need minimal polish for the pc version and marketing you can contract for that early bump so its not worth it, good luck with the game buddy

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +3

      @@aliatef7203 yeah, I don't really want to go with publishers, want to try on my own and see how it goes

    • @scarlet8078
      @scarlet8078 4 ปีที่แล้ว

      @@miniyeti88 Hi Ivan if u put it on Steam and only get a few sale at first, don't be discouraged. PC games can take a long time to get rolling bc there are so many games on Steam store. But it's fun & once a few ppl play it, then the game will have more sales. I'm same artist as u & sometimes worked on small project that start slow like this but eventually get over million downloads

    • @aliatef7203
      @aliatef7203 4 ปีที่แล้ว +2

      I dont wanna pretend like im an expert but ive been marketing digital products for a couple months now and now im learning how to market games organically and trust me ill try to get you sales since I.need the practice and I really like the game, im not gonna ask for a cut or anything since it wont cost me but if it works that means im learning and my favourite mobilr game is getting known so win win, you're a cool dev Ivan, keep going

  • @yhwhlungs
    @yhwhlungs 4 ปีที่แล้ว +50

    I do like how you strategically manage your way around barriers you have!

    • @b3twiise853
      @b3twiise853 4 ปีที่แล้ว

      I love russians? (Am probably punching myself in the mouth here)

  • @wufflez
    @wufflez 4 ปีที่แล้ว +27

    You deserved it u worked really hard even if u enjoyed every moment and I for one will always look up to u when I'm doing any project

  • @ryandrag7802
    @ryandrag7802 5 ปีที่แล้ว +8

    Congrats. I had to get the game after watching this. Really impressive work.

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +1

      Ahahaha, thanks Ryan!

  • @jeremysmith9319
    @jeremysmith9319 4 ปีที่แล้ว +9

    this is super inspiring and great work on your production! I went to school for CG and mostly self taught. Currently teaching myself programming and seeing as I'm going through similar situation as you did with working a full time job (not in the CG industry sadly :( ) and managing life, seeing someone else achieve this goal and the rewards available is all i need to boost me into getting my idea going. Hopefully in the next year i can have something to share :D

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +1

      I wish you patience and good luck! Thank man!

  • @diglett6890
    @diglett6890 4 ปีที่แล้ว +2

    Not knowing what I want to do with my life usually leads me to watch a bunch of random videos about coding, video editing, 3d modeling, game design, graphic design, etc. etc. and I find that a lot of the videos are bogged down drags, but yours was straight to the point and informative. Thank you for sharing your story, and your struggles, I just might have to try making my own game

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Thanks 😊😊😊

  • @xeno2752
    @xeno2752 4 ปีที่แล้ว +184

    *This guy:* "I spent 2500$ to make the game, then 80-100$ per localization. The rest I did it myself."
    *Every other channel:* "So, how much money do you need to develop a game? Well, in our case we decided to pay ourselves 10000$ a month, but... [spends 10 minutes speaking about money spent by triple A studios and massive ad campaigns]. So yeah, if you are thinking about developing your first amateur game, you will need at least a million dollars to get started."
    Am I the only one who have always thought that those types of videos are super annoying? I mean, if I'm watching a video on budgeting my first game, I'm probably doing it as a passion project, and I'm absolutely not expecting to pay myself an industry-standard salary, nor making a triple A game.

    • @k0nidias
      @k0nidias 4 ปีที่แล้ว +15

      I mean this guy also didn't provide us with any of his actual living expenses... It's very incomplete data. Him saying that $700 a month is great is nonsense... He worked 8 months on this game. Assuming he put in at least 40 hours per week on it (which might be way more or way less) then he's making $175 per week, RETROACTIVELY. Meaning he worked for NO PAY for 8 months only to then be getting paid $175 per week. This is peanuts.
      Most games require minimum of 1 year to develop and that's going to need to cover the costs of at least one person's living expenses. So at minimum like $30,000 a year for the average adult or more depending on your location or your circumstances (if you are taking care of an entire family or have large medical bills or whatever)
      I'm not saying every game needs a million dollars but if this guy even worked a $15 an hour job for 8 months he'd have made $19,200 which is FAR more than a measly $700 a month (which is dropping every month)

    • @piimae
      @piimae 4 ปีที่แล้ว +28

      @@k0nidiasWell he did say at least twice in the video that he was working full time on the side and doing the game on his free time. And if thats still the case, then considering it was basically a hobby project, an additional $700/month isn't too bad.

    • @ArtisticScratch
      @ArtisticScratch 4 ปีที่แล้ว +3

      If I learn to do all of the game dev skills out there, I could make a game like that for free (not including advertisement costs)

    • @k0nidias
      @k0nidias 4 ปีที่แล้ว +9

      ​@@ArtisticScratch Free in what sense? That it costs nothing to make? That would be 100% wrong. You need a computer, the software, a place to work, you need to feed yourself and stay healthy, and it's costing you many hours of work. Time is money, after all.

    • @noahboddie3482
      @noahboddie3482 4 ปีที่แล้ว +10

      @@k0nidias uh, those are things youd be doing even if you werent making the thing. Living costs should be accounted for if by chance if it is your only job and source of money but whether hes doing this or not a mans gotta eat.
      Now if you say needed consulting or medication or something for stress i can see what you mean. But time is money doesnt mean anything on the instance that him not doing this means hes objectively making less.
      Tldr; if hes not spending money on any resources he is making it for free because the costs needed to make the game are solely living costs, things that would be payed for with or without the project. Which would be far more a cost if he didnt have another full time job.

  • @RedlinesGaming
    @RedlinesGaming 4 ปีที่แล้ว +12

    i like this video a ture game dev straight to the point and honest with us stuff like this will give u fans my friend and then later those fans will back u because ur honest and to the point with us

  • @ayushpatel2171
    @ayushpatel2171 4 ปีที่แล้ว +4

    I was also trying to starting game dev and that also solo. You gave me even more boost for my determination to continue

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      I’m very glad 😊

    • @Khiladi_99
      @Khiladi_99 4 ปีที่แล้ว

      What engine are you planning to use?

  • @1899Green
    @1899Green 4 ปีที่แล้ว +10

    Congratulations, it's a great game! I see you posted it to Steam too a few days ago. I'd love to hear from you about the Steam experience as well.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +2

      I will do video about that very soon!

  • @Bruno-wg1ct
    @Bruno-wg1ct 2 ปีที่แล้ว +1

    Love it!! I really inspire to be a dev just like you! Thank you so much for sharing!!

  • @naxionman
    @naxionman 4 ปีที่แล้ว +1

    Thank you for taking time to make this video. I am currently at about 80% of my game and I think I just got some inspiration to continue! I think that even if you are a code expert, or a graphics expert or whatever field expert, what matters most is that you have the general quality as a human, in order to complete the project! Few people do and they deserve congratulations!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +1

      Thanks man! Totally agree!

  • @GameArts1
    @GameArts1 4 ปีที่แล้ว +8

    Cool!! This is an awesome story, extreme dedication and cool that you are realizing your dream, people can learn from that! Once tried to make an RPG in RPG maker, created the story, characters, boss battles and world building / settings, (lets say the game was on 10%) but needed to do all the coding of events / text mechanics and all the other details. Basically I did the easy part. So I thought ''what do I actually want to accomplish?'' Well... tell a story, then realized writing was my true passion so I wrote a book -> will upload it to amazon after 2 revisions. In the future I want to work with a talented programmer similar to you to make a game out of it as well :P!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +3

      Ahaha thats amazing! Yeah I think its very important to do something not only for money but just because you have flame burning in your chest ;)

    • @sanicmovie4894
      @sanicmovie4894 4 ปีที่แล้ว +1

      whats the name of the book

    • @GameArts1
      @GameArts1 4 ปีที่แล้ว

      @@sanicmovie4894 Origyn Dicing with Demons, its about two protagonist who - together with their teams - have to fight eachother in the middle of a big conflict. The reader will see both sides of the conflict and get the opportunity to decide which is righteous. (epic fantasy action genre). However there is still a lot off work to do as i think the story is fine, pacing is quite ok as of now. Grammar is bad (but working on it) and character development not fully fledged out yet.

    • @sanicmovie4894
      @sanicmovie4894 4 ปีที่แล้ว

      Visual Novel Arts thanks dude stay cool

    • @sanicmovie4894
      @sanicmovie4894 4 ปีที่แล้ว +1

      Visual Novel Arts you just earned a sub

  • @david0x00
    @david0x00 4 ปีที่แล้ว +3

    Nice to see that some solo developer are having success even now that the market is bloated! I'm happy to ear your story, It would be cool if you could tell more about how you gathered interest to the game

  • @oOcitizenOo
    @oOcitizenOo 4 ปีที่แล้ว +23

    Хорошее хобби у тебя, однако, а хорошее потому, что ты живешь тем, чем интересуешься. Поздравляю с успехом и желаю новых высот и популярных игр!

  • @patrickdieu4280
    @patrickdieu4280 4 ปีที่แล้ว +2

    i wanna be a game developer myself, so i saw this vid as recommendation from YT and dayum that just boosted my motivation for beeing a part time game developer while im during an education as Programmer :D btw ur game is great and has so much fun it it! :D

    • @GeorgeWulfers_88
      @GeorgeWulfers_88 4 ปีที่แล้ว +1

      All is possible with the right mindset! The road may be bumpy and you may stumble along the way, keep your goal in sight and you will make it. Good luck on your journey!

    • @patrickdieu4280
      @patrickdieu4280 4 ปีที่แล้ว +1

      @@GeorgeWulfers_88 thanks!

  • @michalpiskorski9731
    @michalpiskorski9731 4 ปีที่แล้ว +1

    You inspired me man, great story.
    I am a gamer myself, running my own business and under stress all day.
    My dream as a kid was to develop my own game, thanks to you I know that it might take me a year or two but it is possible.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      That’s great! I’m very glad man!

  • @vickeyeren6474
    @vickeyeren6474 4 ปีที่แล้ว +5

    It’s really cool that you have made it this far without the help of any other guy.

    • @Admixplay
      @Admixplay 4 ปีที่แล้ว +2

      As hard as it may be to work alone sometimes it is best, you feel more excited when things start to work.

  • @GamesInHouse
    @GamesInHouse 5 ปีที่แล้ว +45

    Congrats on your success story! It's not to be taken for granted. I was wondering how much adding localization and multiple languages actually yield a significant benefit from a revenue standpoint.

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +23

      It actually didnt change much, only people stopped complaining that much that the game didnt have their language :D

    • @Zuriki09
      @Zuriki09 5 ปีที่แล้ว +2

      @@miniyeti88 do you think there may have been an invisible effect that less negative reviews, leading to better rating and therefore more exposure (or rather, less loss of exposure)

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +6

      @@Zuriki09 difficult to say, but what I noticed that the game gets more downloads if Im active, making updates, replying reviews etc. Also it helped my game to become featured in the Indie Game Corner on Play Store.

  • @nabilamhaouch
    @nabilamhaouch 5 ปีที่แล้ว +6

    Good job bro! especially the money risk You took in the beginning.

  • @AndryHartono
    @AndryHartono 4 ปีที่แล้ว +2

    No Pain No gain.
    You are the Man!
    It hurts me a lot when i saw your code, and i wondered that you said solo dev.. TF!
    Then i realize.. From what i've done, this is nothing.. Soooo Muucchh things i have to do and consistent.. Even its Fail fail fail.. Complaints, fail fail, broke, fail..
    You have to GET UPPPP
    And here we go, we found the legend one.
    Thank you for everything.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Thanks man, I still suck at coding, even though it all works 😂

  • @williamsando4703
    @williamsando4703 4 ปีที่แล้ว +2

    Amazing effort, very inspiring stuff! I'm in a similar position, I work as a web developer but have never really done game dev. I'd like to try it but seems like a huge undertaking, it's great to see where you started and where you finished. Thank you!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Thanks William! And good luck!

  • @Antonio-hg1wl
    @Antonio-hg1wl 4 ปีที่แล้ว +3

    Thank you this motivated me at least a little bit to don't quit the learning.
    It's kinda hard when you are beginning.

  • @toheedrabbani6865
    @toheedrabbani6865 4 ปีที่แล้ว +3

    Dude you literally gave me so much motivation to finish my first game i was almost about to quit

  • @farlanghn
    @farlanghn 4 ปีที่แล้ว +3

    Woah, I actually played Ailment before watching this. Pretty cool game. I enjoyed it.

  • @SoapyStudio
    @SoapyStudio ปีที่แล้ว

    now on android it has over 500k downloads. This is amazing. As a new developer my self I aspire to get traction like this one day. Congratulations and great work!

  • @alexanderdragunov4701
    @alexanderdragunov4701 4 ปีที่แล้ว +1

    Братишка, прошел твою игрушку на одном дыхании, конец прям неожиданным оказался) Удачи в дальнейших проектах)

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Спасибо дружище!

  • @KiwiBurd
    @KiwiBurd 4 ปีที่แล้ว +34

    TLDR: Will it make you a fortune? No. But if you enjoyed the development process, that makes up for it.

  • @sirdorius361
    @sirdorius361 4 ปีที่แล้ว +1

    Thank you for being so transparent and sharing your story! Wish you luck in your future endeavours!

  • @loristnorton3723
    @loristnorton3723 4 ปีที่แล้ว +2

    I hope all the indie game devs of youtube make a coalition of some sort and sell or help each other based on their skillsets and what not. Their content would be amazing and extremely entertaining

  • @GeorgeWulfers_88
    @GeorgeWulfers_88 4 ปีที่แล้ว +3

    Awesome job dude! That is amazing that you were able to get all that per month by self-publishing. This was very insightful and quite inspirational! Keep up the good work!

  • @Karl93rus
    @Karl93rus 4 ปีที่แล้ว +1

    Cool. Do what u love, love what u do and do not make it for money. Money is just a side effect of ur activity. Keep it going mate!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Thanks! Will do!

  • @wokeowl7037
    @wokeowl7037 4 ปีที่แล้ว +1

    Как я понял ты русский, поэтому напишу на русском- отличная игра, и отличные показатели,я все же не решаюсь делать инди-игры на постоянной основе, а делаю по тактике - для заработка денег я работаю middle front-end developer, а вот уже когда вечером прихожу домой - я делаю свои игрушки и копаюсь с Юнити, но твои результаты за пару месяцев впечатляют, так держать.

  • @MsRedNebulaPlays
    @MsRedNebulaPlays 5 ปีที่แล้ว +3

    Thank you for sharing your story, and congratulations - it sounds like your game is doing great!

  • @Knittely
    @Knittely 4 ปีที่แล้ว +14

    IMO, game development is a very risky market and it's hard to tell whether it's worth money-wise. You can get anything from nothing to a millionaire (just see how Minecraft turned out).
    In terms of feedback though, nothing is more rewarding then the game industry, even seeing some people writing a positive review or getting a few true fans who play your game very much can make your day.

    • @mrbosstoaoxd8594
      @mrbosstoaoxd8594 3 ปีที่แล้ว

      The guy that made stardew valley made the whole game by himself and his networth 30+ million

    • @AbhayRajKarun
      @AbhayRajKarun 2 ปีที่แล้ว

      it also depends on marketing your game , if you don't put efforts in that . Your game becoming success will be luck and nothing else.
      This guy also did marketing , maybe he got lucky too but marketing factor was important.
      I agree with you though.

  • @StudioArtFX
    @StudioArtFX 4 ปีที่แล้ว +2

    Thanks for this. I'm doing solo animation, but it all pretty much applies. It's nice to see others out there doing their thing and keeping it real.

  • @gayan1742
    @gayan1742 4 ปีที่แล้ว +2

    Thanks for being open about everything. Especially the emailing tip, since I too expect to release a game for android pretty soon.

  • @deflygendehaiene8298
    @deflygendehaiene8298 4 ปีที่แล้ว +25

    This madlad just straight up makes a game

  • @00Uglyduckling00
    @00Uglyduckling00 4 ปีที่แล้ว +1

    Thank you for the inspiration. Also a graphic artist, can't wait to make my own game, happy for your success!

  • @sekla86
    @sekla86 4 ปีที่แล้ว +1

    Thanks for this video. I really appreciate your transparency, Ivan :) Well done!

  • @Κύριεἐλέησον-β9ζ
    @Κύριεἐλέησον-β9ζ 4 ปีที่แล้ว +46

    Отличная игра получилась, рад что у тебя все вышло прекрасно

    • @theodorechatzis7881
      @theodorechatzis7881 4 ปีที่แล้ว

      Οπα, δηλαδη, εχεις ελληνικο ονομα σε αγγλικο βιντεο στο οποιο γραφεις σχολιο στα ρωσικα XD

    • @michaelmichael8602
      @michaelmichael8602 4 ปีที่แล้ว

      @@theodorechatzis7881 Which Language?

    • @Blensidi
      @Blensidi 4 ปีที่แล้ว +1

      @@michaelmichael8602 greek

    • @damiannguyen9868
      @damiannguyen9868 4 ปีที่แล้ว +1

      Michael Taylor greece

    • @filmroll16
      @filmroll16 4 ปีที่แล้ว

      @@michaelmichael8602 german

  • @kingspidey5080
    @kingspidey5080 2 ปีที่แล้ว

    I played your first game and i loved it! Keep up the good work!

  • @Orion599
    @Orion599 4 ปีที่แล้ว +1

    Well, if you would make another game your passive income would increase. Lot of creators are usually creating a lot of games, they do not stop at 1 game. Now you know what to do so your another game would be finished sooner and could be way more profitable. Good job and good luck with your next game. U have my respect

  • @genericdeveloper3966
    @genericdeveloper3966 4 ปีที่แล้ว +9

    Just imagine if it sold for $1 per download. You'd make a lot more than $700 per month

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +1

      I just imagine that 😂😂

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +11

      The problem with that most of the players are kids, and even if they were willing to pay, they cannot :(

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      ​@Super I hope so!

  • @AustinSnider
    @AustinSnider 4 ปีที่แล้ว +1

    That game looks pretty awesome. I will say though, at US minimum wage of ~$9/hr, your labor cost along was over $11,520...at $800/month revenue, it'll take 16 months to break even. This is is why doing games professionally is stupid difficult. Glad you had a hobby project you really enjoyed and congrats on completing the game! It's always an accomplishment to ship something, and the fact that it's actually paid for the resources put in is a huge success. Great job!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +1

      It got me $17k since the release in last may, so not bad 😄

  • @suruzuddin
    @suruzuddin 4 ปีที่แล้ว

    Why I always feel 2D game is artist bound? And you are blessed with art skill. Keep it up!

  • @megachebu
    @megachebu 5 ปีที่แล้ว +4

    отличный первый опыт, поздравляю :) по мультиплеер прошу прощения, смотрел по диагонали.

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว

      Спасибо большое! Ничего страшного))

  • @melboro8745
    @melboro8745 5 ปีที่แล้ว +5

    Checked the game out, looks amazing. Too bad i'll never accomplish your skill level.

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +5

      Im not some kind of genios... very regular guy. Just very persistent. You can do too ;)

  • @TodorKatsarski
    @TodorKatsarski 4 ปีที่แล้ว +3

    I didn't have a budget for advertisement, so the game I've worked on ended up with 13 downloads on the AppStore... 1 year lost for development, but at least I gained experience

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Can you send me the link?

    • @TodorKatsarski
      @TodorKatsarski 4 ปีที่แล้ว +1

      @@miniyeti88 It's been down from the app store 3+ years already, this is the trailer:
      watch?v=E5R4criBFVg
      I worked together with my brother and my wife on it 5-6 years ago and while it's not the most unique one I don't think it was bad one either (it had "story" mode and 2 more competitive ones). Wish you all the best and good luck with game development!
      What I personally really liked was that I had to think of all aspects of the creation, such as game engine (including story creation engine), graphics, audio, user interaction, performance optimizations, particle systems, !game play!, etc. For me also it was the first time I did mobile development, first time game development, first experience with Mac and xCode, I had to also learn Objective-C from scratch (I'm C# dev), so it was quite a ride.

  • @carlosluna4092
    @carlosluna4092 4 ปีที่แล้ว +1

    Thanks for the great video. I wasn't sure what to expect as I am currently working on my own game. I won't be able to retire on $600 a month but it's good to get a realistic perspective!

  • @geshtu1760
    @geshtu1760 3 ปีที่แล้ว

    This is great. Love the art style and the passion you have for it. I also love your attitude towards game dev as it is pretty similar to mine. Game dev is for me firstly a hobby, secondly would be nice to earn some $ on the side and thirdly yes of course it would be nice to do it full time one day but either way I'm still happy doing it as a creative outlet. I'm a coder who has to learn game art so coming from the opposite angle. I used to draw a lot as a child and I've found that game dev has brought back a lot of that enjoyment.

  • @martaziokowska9574
    @martaziokowska9574 4 ปีที่แล้ว +10

    I'm surprised how many people are amazed by this "success story". A success story in what terms? 250k of downloads is a huge success indeed. The first finished project is also a success. But financial? C'mon! Man - you've worked 8 months for free and spend 2500$ for licenses, freelance, etc. Your revenue is 700 per month. That means you earn 4900$ by far (from May 2019)
    You spend 2500$ so 4900-2500 = 2400$ - that's your revenue.
    Another perspective - you've been working 8 developing + 7 months after premiere = 15 month total. 2400$ / 15 = 160$ per month. Is this fair revenue for hard work and sleepless nights? Don't get me wrong - I love the game, you are great that you didn't give up and finish the project, but this money doesn't feed a family in the real, cruel world.

    • @northstar7978
      @northstar7978 4 ปีที่แล้ว +4

      he did not work all day long for 8 months. he used his free times. maybe 2 to 4 hours a day, and probably more than %50 of this time spend learning stuff (witch he will reuse that knowledge for later projects). if you look from this perspective actually he is very successful. I have been developing games since 2012 and working for mobile games for about 3 years but only managed to get about 500k mobile game downloads in those 7 years. still, it is profitable for me.

    • @martaziokowska9574
      @martaziokowska9574 4 ปีที่แล้ว +1

      @@northstar7978 That what I said: from the perspective of finished project and knowledge he gets - sure this is a huge success! But I've just noticed people are excited and maybe someone can have a false illusion of financial success. The game industry is very tough these days and is quite likely that the knowledge he gets, will make his games to be more profitable it the future. I'm not critiquing him, I'm critiquing a market. It's a lottery.

    • @martaziokowska9574
      @martaziokowska9574 4 ปีที่แล้ว +1

      And still, even If he works just in the free time, let say he worked 3h per day (average) that's mean, his hourly rate is ~2,5$/h (3h * 21(working days/month) * 15 months = 945 hours total, 2400$/945h = 2,5$/h )

  • @GatoEpico
    @GatoEpico 4 ปีที่แล้ว +4

    i want to become someone like the creator of stardew valley , not as a game dev but as a man who thinks about doing something and never stops untill he complete the proyect.
    Most programers have dump at least one proyect in their life , im trying my best to never do that not caring about how bad the proyect was.

  • @jonathongraham4471
    @jonathongraham4471 4 ปีที่แล้ว

    As someone who's currently in development with a team of 9 people, this is really good to know. I know it's an older video, but it's still good!

  • @blumpey
    @blumpey 3 ปีที่แล้ว

    Hey man, I want to congratulate you for the succes of your project, and also to thank you, I have been struggling to start my own game, and you have finally inspired me to do so; so I want you to know that, if it ever gets released, a big part of it will be thanks to you.
    Hope you keep doing what you love, and keep having fun.

  • @minsan6696
    @minsan6696 5 ปีที่แล้ว +5

    So, you're a Aliment developer. I like your game.

  • @ex-mormonthanos9439
    @ex-mormonthanos9439 4 ปีที่แล้ว +1

    I would need around 18 of these games to supplement what I make right now from my current job. $500 - $600 a month is horrible. But game making is fun and good as hobby

  • @filipgrzegorzjurewicz6878
    @filipgrzegorzjurewicz6878 5 ปีที่แล้ว +2

    Congrats, nice work, don't stop developing, you're really good bro. Good luck. ;)

  • @YesLegend936
    @YesLegend936 4 ปีที่แล้ว +3

    How much money can a solo game maker make?
    Scott C. : Yes

  • @dog38680
    @dog38680 4 ปีที่แล้ว +1

    If you integrate blockchain (Unity has an SDK from Enjin) then you can save money on advertising (by linking assets with other blockchain games), raise money for development (via pre sales of in game assets via the blockchain), and increase monetization streams (via trading fees on p2p asset sales).
    For indie developers the Enjin SDK (available for other game engines as well) is a really valuable way to promote and monetize.

  • @ZenAzou
    @ZenAzou 4 ปีที่แล้ว +1

    GG man! I think making a video game is the only thing I've truly wanted for years but never got into it

  • @jimwidenroth8816
    @jimwidenroth8816 4 ปีที่แล้ว +9

    5:10
    Gotta learn how to make 180% of a game some day!

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว +11

      You'll figure it out ;) Im saying 180% not by mistake. When you plan the game in the beginning you plan those 100% and while working on it you add so much stuff in the end, that it becomes 180% from what you had in you mind in the beginning even if you planned it carefully.

    • @jimwidenroth8816
      @jimwidenroth8816 4 ปีที่แล้ว +4

      @@miniyeti88 Fair point!

    • @Potatinized
      @Potatinized 4 ปีที่แล้ว +1

      from where I come from, they say you'll spend 1 month making the full game, and ended up spending the next 1 year debugging the game.

  • @gkm2928
    @gkm2928 4 ปีที่แล้ว

    Congratulations man. That was a hell of work especially since you were working also. It must have felt amazing to get it done and to have people like it too. I'm also developing my own RPG game solo and I'm having a problems with content as I have too much and I'm also working. Best of luck to you in the future. I'll give your game a go too.

  • @KrakenStudiosGames
    @KrakenStudiosGames 4 ปีที่แล้ว +1

    It's about right. I developed WarPlan and my publisher is Matrix games. While I made a wargame for a niche his numbers are about accurate.
    Differences....
    I used a publisher, he advertised himself. Publisher take 30-50% of the profit but do all the marketing, manual, cover art, boxing, shipping, downloads, provides some software like in my case a multiplayer server.
    My game is a niche genre (WW2) his game appeals to a wider audience.
    My game made 75% of it's income in the 1st 3 months. And is scaled back now to a few hundred dollars a month.
    Your first game is a pain to do because you are learning everything new. But once you get used to it games start stacking up at different points to create a line of royalty income.

    • @miniyeti88
      @miniyeti88  4 ปีที่แล้ว

      Very cool! Thanks man!

    • @KrakenStudiosGames
      @KrakenStudiosGames 4 ปีที่แล้ว

      ​@@miniyeti88 You game looks really fun BTW. I will suggest getting some user experience.
      This video is a good intro to it. Luckily my wife has a masters in UX and I benefit from it.
      Game UX is a little different than application UX. In the latter it is 100% efficiency. In the former there is some inefficiency given up for fun.
      th-cam.com/video/BYzwoqezAjU/w-d-xo.html

  • @omniscientomnipresent5500
    @omniscientomnipresent5500 4 ปีที่แล้ว +5

    It would be incredible for me to start something as I never give up unless I can't or shouldn't and I am passionate by games since birth but I can't move the camera in blender or code a script to make objects interact properly in python(but I am working on it) despite having learned how to do basic sprites or music. I don't know if I would be able to go that far without taking 10 years.

    • @jamesgoldful
      @jamesgoldful 4 ปีที่แล้ว

      Try Unreal Engine 4, You don't need to code, you just use what's called Blueprints, like nodes from Blender, unless you need super custom stuff, than you'll need to learn C++ i believe, but give it a try and look up videos of people making stuff with it, it's pretty cool. :}

  • @albertofeng8149
    @albertofeng8149 5 ปีที่แล้ว +6

    WoW, i remember when I played the beta when you published on the facebook group.
    Then was a shit lol, so much bugs, but now, Wow, is money.
    The money is money.

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว

      Yeah man its true! The feedback of users improved the game a lot!

  • @AtriasNaradan
    @AtriasNaradan 4 ปีที่แล้ว +1

    I never tried your game, but it’s a cool and inspiring story, as i currently thinking of learning to make a video game as well. Anyway, i’ll subbed to this channel, so i can watch your other vids later. Cheers.

  • @am2umbrele
    @am2umbrele 5 ปีที่แล้ว +2

    Thank you for the video, it was very informative. I find it way better for a free game to have paid levels, like Oddmar did it, rather than ads. Maybe take this into consideration for your next free games. Good luck and hope for the best. Cheers!

  • @adambrooke7416
    @adambrooke7416 4 ปีที่แล้ว +4

    god bless im producing music since im 15 and i can use my own music for my games aswell :D

  • @jmorepokergaming843
    @jmorepokergaming843 4 ปีที่แล้ว +1

    Awesome video dude. Very informative. Congrats on your success

  • @jalalalkadi
    @jalalalkadi 4 ปีที่แล้ว +1

    congratulation man ...hope u will make bigger and better game in the future

  • @antoinebodart7100
    @antoinebodart7100 5 ปีที่แล้ว +5

    Bro, your art is awesome ! Where did u learn pixel art in 3-4 days ??? I try to do nice assets since 1 years and still nothing XD

    • @miniyeti88
      @miniyeti88  5 ปีที่แล้ว +1

      Thank you! This guy does cool stuff, I wacthed his tutorials too th-cam.com/video/6L6NGqsQFGM/w-d-xo.html

  • @bearwynn
    @bearwynn 3 ปีที่แล้ว

    Since I'm a full-time gameplay programmer at a larger studio, I thought I'd weigh in on what a bigger studio pays out.
    I get paid about £24,000 (~$33,000 USD) per year before tax, and then an annual bonus which can bring that up quite a bit. There's also a salary review each year to bring the salary up to market rates. Then when games are released we're paid a product performance bonus depending on how well received the game is.
    The salary bump is quite large once you go up to an experienced programmer level, and then even larger once you go to lead/senior programmer.

  • @wahswolf88
    @wahswolf88 4 ปีที่แล้ว +1

    Good job Ivan. Your games look really slick, will have to check them out. I use Unity to produce games for my company (who I work for) and I also game from a digital art background and picked up coding.

  • @aventus_ua
    @aventus_ua 5 ปีที่แล้ว +35

    Лайк за українську в грі :D

  • @ijnfrt
    @ijnfrt 5 ปีที่แล้ว +1

    Нещодавно зацікавився розробкою ігор, радий, що натрапив на співвітчизника, Ви мотивуєте мене, спасибі!

  • @mdssvkshanavaz5662
    @mdssvkshanavaz5662 4 ปีที่แล้ว +2

    i am a newbie who wants to built a game and sure it will be great thing from u to learn

  • @HistLoveRadio
    @HistLoveRadio 4 ปีที่แล้ว +1

    Hello, Ivan Thank you for sharing about your game creation experiences. I am also working on a game project at the moment and hope to launch it in 2020.

  • @masimyildiz
    @masimyildiz 4 ปีที่แล้ว +7

    Man you're talking a bit slow, so I watched your video at 2x speed,
    and voila, earned 5 mins. 😃

    • @Programisius644
      @Programisius644 4 ปีที่แล้ว

      you sounded like Brackeys there when u said voila D:

    • @masimyildiz
      @masimyildiz 4 ปีที่แล้ว

      @@Programisius644 is he youtuber?

    • @Programisius644
      @Programisius644 4 ปีที่แล้ว

      @@masimyildiz Yeah, he does Unity tutorials

    • @masimyildiz
      @masimyildiz 4 ปีที่แล้ว

      @@Programisius644 It seems great, but I have never watch any videos of him, cos' I am using cocos. 😀

    • @Programisius644
      @Programisius644 4 ปีที่แล้ว

      kokoş falan ayıp olmuyor mu

  • @smokimusdankimus5353
    @smokimusdankimus5353 3 ปีที่แล้ว

    I'm currently trying to learn how to make my own Unity game but I get so overwhelmed with all of the things you have to learn and implement. Then the problems anx bugs come and it all just makes my head explode

  • @yourkodi3945
    @yourkodi3945 5 ปีที่แล้ว

    I could listen to this all day, well done and thanks for taking the time to make this. All the best for the future!!

  • @harsh9558
    @harsh9558 3 ปีที่แล้ว

    Even I and my friend r trying to make a small and simple game as a hobby u r inspiration for us
    :)

  • @marcolind0
    @marcolind0 3 ปีที่แล้ว

    This video proves that someone can solo create a game, if he/she is determined to do it. I'm learning JavaScript, and I hope I can make incredible things like this guy, even though I'm broke.

  • @williamm200
    @williamm200 4 ปีที่แล้ว +14

    Great job, learning to code ...