Enjoy! If you want a challenge, here is an alternate version of this video, where I go to Eeloo on the first launch, and in doing so unlock the whole of tier 1 (and most of tier 2) in one flight. th-cam.com/video/xk7r__MHcUI/w-d-xo.htmlsi=rbQ6gShMFHg8HLxP
i am a kerbal veteran (must've been watching matt's videos for 5 or 6 years now) and still am very much enjoying watching this. Thats how you know matt makes good content.
I know KSP2 still has a ton of flaws, and surely its not always easy to keep doing this, but this type of content is exactly what we need for KSP2 to be sucecssful one day. Bringing new players on board and helping them into the game via tutorials like this is exactly what will keep the game alive until the devs hopefully deliver more of what they now showed with "For Science" to be capable of. Thanks Matt!
It's like what Scott Manley did all those years ago. I have only played KPS Console Edition, but I've loved the game since watching Scott's videos and being amazed by the science and the gameplay. Hope you keep enjoying doing such amazing videos, Matt! Love the improv style commentary and the ramblings you do now and then.
To me the latest update has definitely moved the needle from "unplayable" into "actually really fun". Yes there's still a lot of work, but the game now feels the way it should have been on release.
@@PTNLemay I couldn't keep playing after every parachute failed and my orbits started shrinking around the Mun while trying to rendezvous. Hoping 0.2.1 will be more playable.
@@PTNLemayas someone who has always been interested in the franchise and has been watching KSP2 since it was announced, last big update added something critical: gameplay. Without science, there's no game, it's a sandbox and nothing more. Prehistoric Kingdom has the same issue (for now), all show and no substance, and I'm happily waiting for both games to get their act together. KSP 2 might actually already be there for me though now that there's science, so I might pick it up soon!
I have never played kerbal until after the for science update. As someone relatively unfamiliar with the games nuances, I haven’t noticed a single thing besides maybe some poor optimization in KSP2 (and heavy resource use). If I had bugs, they weren’t obvious to me or noticeable. It feels like a great game to me, and would recommend all new players to just get KSP2 straight away at this point.
I'm quite familiar with KSP1 and 2 already, but I think there's a few more things you could explain for complete newbies, such as what all the numbers around the navball mean and how to switch it between surface and orbital mode (and why it matters), different biomes on a planet (and why it's good to land somewhere new), and maybe spend a bit more time talking about how to organize stages (and how to figure out the TWR for each stage by clicking on the cogwheel twice - important for landers). For someone so familiar with KSP, it's easy to go a bit too fast during a tutorial, I fear many people completely new to KSP will still struggle a bit to follow along. Otherwise, good job and keep it up! Looking forward to the next installment!
I think this officially marks the first steps for ksp 2. I have a friend that I was trying to get into ksp1, because I thought it was easier for him to learn, but he is persistent that he wants to play ksp 2, so It is nice to see tutorials finally coming out
Maybe it's just the nostalgia talking. But jumping in when the game is a buggy mess is exactly how I started KSP1 and in a lot of ways it's kinda the best way to learn how to play. Failure often comes fast and fiery when you're new. But there's the other kind of failure that happens in the VAB. Where you forgot that one thing you need or you didn't plan out your trip just right and you spend a whole lot of time getting somewhere without realizing you have no way to complete your mission once you arrive. That really sucks. But something that helped me acclimate to failure in KSP was having my missions messed up due to a random bug. The sooner you learn to get over that frustration, hit the reload button and try again, the better off you'll be when it comes time to face those long term planning failures for which you can only blame yourself.
I would say the biggest thing I've found annoying about KSP2 is the lack og TWR info in flight. As a beginner I would use that to know how much to throttle down during launches. Apart from that, I have found For science a very accessible update. Just a shame it lacks TWR, precision maneuver planning and has a difficult to use camera.
This tutorial is quick paced which is good if you’re familiar with KSP. For new players I’d highly recommend Mike Aben! He breaks it down and makes it really easy to follow along.
@@rainbowkrampus I used to have a joystick mapped to flight, and I'd use the D-pad on top to rotate the camera, KSP2 doesn't allow this, very annoying.
Love that you’re doing this Matt! There has been a sore lack of KSP2 tutorials by content creators, and i’m so glad to see you’re taking it upon yourself to provide that for new players. Keep it up!
“In KSP a lot of the fun comes from failure and learning from those failures”. How true this is. I get far more satisfaction from achieving my aim after half a dozen failed attempts and readjusting my plans than if I got it spot on, first time every time. Great video. I learned a lot of refining techniques here.
Excellent tutorial. This is the first time I've been able to make it from Kerbin to Mun and back without any issues. One thing I definitely learned is to Save, Save, and just when everything is going well, save again. There were a few times when my parachute didn't open, my planned burn didn't align with my planned node, or to be honest when I messed up. Restoring those saves was a godsend. Thank you Matt for all you do. I'm really looking forward to the rest of the series.
Currently setting up my Tylo mission to finish Tier 4, but still gonna watch this, i just love KSP2 content Some remarks: You don't need to bring the Science Jr. module back with you - all science and samples is automatically transferred to the capsule after separation. The days of KSP1 where you manually had to shuffle them around are gone. Also, i encounter the parachute bug way less often when i deploy them at terminal velocity (~250-270m/s). I like to think of them as "ripping off" when you deploy them too early because you went too fast 😂
The reason I brought it back was so that I could run the experiment at my Kerbin landing site, in case it was a unique biome. But yes, now we're in tier 2 the science rewards aren't really worth it any more.
Played KSP1 for years. Have always randomly accelerated out of moon SOIs. Explaining how to go into the trail of the moon orbit on exit clicked in my brain. Felt really silly about all the times I would pick a random direction and then contend with recapture issues in my navigation. Seeing how you can exit and aerobrake on Kerbin in one maneuver was also eye opening. Worth the watch for me as a veteran.
Solid tutorial! I have played a lot of KSP and KSP 2 and I still need reminders on how to efficiently get into orbit as it is crucial the bigger your rockets get.
24:55 I... did not thought about this. But it makes perfect sence now :) There was an interview with one of the KSP2s developers, who said: "Kerbals maybe are some sort of plants, that just stumbled into a space traveling race by accident." and now it all makes sence :D . One of the best fan theories, in video games, out there.
I've got over a thousand hours on KSP 1 but haven't played in a few years. I started a new save on KSP 2 when the update came out and have reached the middle of tier 2. I've really enjoyed it so far. Now I watched this video and learned a lot that I could do better. I'm going to go start another save. Keep em coming!
this Video arrived at the perfect time for me. I've been watching your videos for about a year (since KSP2 released). i really enjoyed KSP1 but i was so bad at it i never got further than a botched Mun landing. when i saw your video on the "for science update" and your comments on how you would recommend this game in its current state after the for science update, i thought i would give it a try. and for two days i failed to find a way to get the science i needed to do a Mun landing and return. when i saw this video, i got half way through watching before deciding to restart both the video and my campaign and play along at home. it was great. apart from a few bugs, i managed to follow almost perfectly and learnt so much. after finishing the video i tried to make a satellite to go to Minmas, take high and low atmospheric samples and return safely, and after learning everything from this video, i managed it on my first try, no quick saves needed. thank you Matt! you did ask if there was any suggestions for things you might be able to improve, i have only two observations on this. the first, when your Mun orbiter returned you made a maneuver to drop your periapsis around Kerbal to 35k or less, you didn't state why in your video (or i missed it maybe?) and when i followed at home i only made mine to about 45k, thinking this would be enough as it would be inside Kerbals atmosphere. whilst it was i had to wait for several aero-braking flyby's to occur before it dropped low enough for full decent, this was very vexing. it would be nice if you could clarify why the 35k was so important. the second is the map screen, during your video you showed how you can see your resulting Periapsis and Apoapsis when making a maneuver node, which has been so helpful. whilst I'm sure it probably tells you in the tutorials, a quick explanation would be lovely, plus any other tips that would help. big thanks for making this video, i cannot wait for the next one. (this video made me subscribe)
Such a coincidence I've just finished downloading KSP 2 and about to play, and this tutorial comes out. Thanks Matt, can't wait to get started! Sky ain't the limit!
Tier 2 can be almost entirely unlocked by doing stuff around Mun and Minmus (maybe entirely, I dipped into Tier 3 to pick up some parts there early on). I recommend learning about rendezvousing with craft in orbit and docking and putting time into learning to do those things with reasonable proficiency. Being able to park a return vehicle in orbit and use a lander to do all your planet/moon side research is not as challenging as it may seem at first but it can be tricky when you're new and it's a vital skill to develop for later missions. There are a ton of KSP1 tutorials floating around that you can look at to get started right away. All of the factors like the mechanics of it and the controls are all the exact same in KSP2. Though docking ports are currently bugged so you might find you have to just get out and fly your Kerbals to the return vehicle. But this too is a valuable thing to learn how to do. So it's worth it regardless of whether you can complete the docking procedure or not. The point is to just make sure that you can do it.
@@rainbowkrampus I’m sorry I wrote this comment too early because I went and did the Duna monument mission and proceeded to unlock all of Tier 2 besides the nuclear engines, trusses or Mk2 plane parts. I’ll collect samples and science from Ike and Duna to unlock the rest and move on to Jool.
Yes please make more of your tutorials I like them quite a bit. I just like your videos just in general, especially since they're involving space but I really like the work that you're doing so keep it up
Dangit dude I was looking for this video only like two days ago! I had to wing it because there’s no video like this on TH-cam yet, until today! I had no idea missions existed so I was just running around trying to run tests but then discovered the missions. Thanks for making a guide.
Excellent tutorial. I'm on my second playthrough of For Science, btw. I disagree about filling tier 1 right away. I prefer to advance the topline as far as I can because that's the fundamental rocketry. I grab side tech as I need it for missions. Then as I get in to the next tier up, I use "leftover" science points to fill out the lower levels.
There is a bunch of stuff you can skip if you just want to blast through missions but I think unlocking more stuff will be good for new players as it will give them more of an incentive to experiment and it will allow them to do other things if they are frustrated with whatever they are currently working on. New players aren't going to have as easy of a time doing things like getting to and from other planets. There will be very little blasting through for them with later missions. Personally, when I get annoyed, I find that building a small plane and just putzing around in the sky for a bit is pretty relaxing. Having the option to bring a rover or a plane to some planets is also nice. They're slower than re-orbiting and landing at new biomes but sometimes it's about the journey rather than the destination.
HOT TAKE: I prefer the way you've done the first few missions compared to other KSP TH-camrs. On other channels I've seen the more efficient, but also more meta-gamey "build a first rocket that can orbit and get through the first 2-3 missions in one launch" thing, but especially because the game just came out, I like that you're showing how to do each mission on its own, because that's more like what a person who was playing this at home would do; it's a more relatable way of approaching the game, and I really like that about this channel in general.
these are some of my favorite kinds of videos that matt makes, his Lowne Aerospace 2 series (at least the videos for minmus, the mun, and duna) was so helpful it's hard to explain when i began playing ksp. now i do interplanetary colonization missions, thanks matt
I really enjoy these types of KSP2 videos. I followed you since KSP and learned how to play back then. Obviously KSP2 has changed some things here and there so videos like this are really nice.
Hey Matt, I don't know how well versed you are with Exploration Mode but a useful tab is the second button in the "app bar". It shows you all the current tracked missions and it will cross the missions off when completed without any need to revisit mission control! Love your videos, keep up the amazing content :D
@@andyjocerovski1347I’ve just been doing duna and eve, my method was to send unmanned crafts there first with big fuel tanks and a docking port. It gives me an idea of how much fuel I would have leftover, and also I have a fuel tanker there for if my manned missions go wrong (they did lol)
I do think an indepth build video would be a popular one for those who dont know how, but still see matt build his glorious spacecrafts and wish to replicate the journey but fall at the first hurdle..... the build
The parachute ripping off is not a bug, You are just too heavy. Check the max speed of the chute in the VAB, that's why it breaks when fully deploy. I had the same issue and the Science Jr is 1ton, also you don't need to come back with it, all the science is stored in the vessel and you can leave it behind.
The weird thing though is you can still land safely even when the chute has ripped off - even if you crash on land I've had a "recoverable" landing without the chute.
@@rainbowkrampus I landed on Duna and realized my lander couldn't return to Kerbin, just get to low Duna orbit. I sent a rescue vessel, picked my stranded kerbal up, returned to Kerbin, and realized I accidentally put a drogue parachute on the pod instead of a normal one. So because I couldn't reenter safely, I sent a THIRD vessel up, rendezvoused with it in a highly elliptical orbit, and finally returned home with all the glorious science I collected. On the plus side, I'm now much better at doing course corrections on my way to planets to save fuel. Now I just gotta land on Tylo.
I know you’re not talking about ‘how’ to make a rocket, but reminding people to *save* every version of their rockets in the VAB, rather than relying on the ‘last vehicle’ option as well as quick saving frequently when playing would be… good :-)
I hope you do a mission about the 10-man to Eve AND back! Me and my friends have been trying for days, and we arent convinced its possible in the current state
Can't wait for a continuation in thise tutorial series. I am really struggling to get to Duna and back without SWERV. Seems the SWERV has spoiled me a bit. Also remember those realistic recreations from a few years ago? I would love to see you redo that series in KSP2.
Technically, Kerbol and you were rotating at the same speed while you were on the launchpad, but when you went into the atmosphere, the lateral distance you had to travel to complete that segment of the rotation was greater than it was at the surface, and the net effect was a westward drift. A point 70km above the surface has to travel faster than a point on the surface to complete a rotation within the same time. It's all about the different size of each circumference. So yes, Kerbol did slightly rotate beneath you, but only because you rotated relativistically more slowly as you got higher and started lagging behind the motion of the surface.
keep it up m8, watched a few of your videos.. but never bought. now science update so i got it cheap.. yet still hardly played.. ill grind your videos. keep em coming please
I love the video! Will you be going over how to intercept your own launched stuff and how to go to and from a place like laythe? I'm really struggling around there and am hoping you will cover these.
Great video Matt! Hope you keep doing these going forward. Not only covering the stuff that's already in the game but during future updates as well! :))
I have observed that parachutes are buggy in KSP2. They set the atmosphere pressure way too low by default any atmosphere will trigger it to fire and when you first start re-entry, it detects it as safe. Highly recommend increasing the pressure setting in the VAB before launch to prevent a RUD of your chutes during the heating phase of re-entry.
I love playing Kerbal Space Program. I am absolutely enjoying very much getting the science. What I don't enjoy is designing the ships. I know you don't like posting the craft files but can you do it sometimes? Pretty please?
Been waiting for a while for this video! Great stuff! Hope that you will show us a build of a vessel that can get us to Duna and back. I feel that there is a vast gap between the "standard rocket" to Mun/Minmus and rockets that have a lot more steps with detachable lander and more stages. Do you ever use "Pegasus staging"?
Hi Matt, love your videos. I think the parachute failure might be due to the heaviness of the Science Jr - it’s almost as much as the capsule at 1 ton. I’ve found it works with more chutes - even just adding 3-4 drogues can be enough
so is this Lowne Aerospce 2: The Third One or is this Lowne Aerospce 3: The First One? keep up the great work, can't wait for you to start working on the famous/infamous Matt Lowne Space Planes.
33:35 Love the video thus far. "Bingo" fuel is the fuel level that you reach when you still have enough fuel to reach your destination or return. It wouldn't apply here.
5:10 "And on that day, Bill Kerman discovered that this was the place no one ever even thought about cleaning up from dust. With the "body of proof" in his hands, he went straight to the management" :)
Was the parachute thing a bug? I thought the craft with the Jr and heat shield was too heavy. Caused the chute to brake off. I set the chute to deploy at a higher altitude, and it worked.
Enjoy! If you want a challenge, here is an alternate version of this video, where I go to Eeloo on the first launch, and in doing so unlock the whole of tier 1 (and most of tier 2) in one flight.
th-cam.com/video/xk7r__MHcUI/w-d-xo.htmlsi=rbQ6gShMFHg8HLxP
Who calls an erlenmeyer flask a titration flask is that a English thing?
Why is it we call them "tier" when there are 4 of them to unlock ? A "tier" is a "third". So they should be called "fourth" or "quart"... I mean... 🙂
only up to tier 2?
i am a kerbal veteran (must've been watching matt's videos for 5 or 6 years now) and still am very much enjoying watching this. Thats how you know matt makes good content.
Same here. I have 1000h+ in KSP 1 and still enjoy every Matt video, even the very basic stuff... Btw, the Zero-Tech to Eeloo was veeery impressiv...
I have waited for this moment since the launch of KSP 2, and the level of excitement when I saw the thumbnail is indescribable 😅.
@@gabrielwilde2249 good luck!
Same! It's wish the best for you Matt!
Same here
I know KSP2 still has a ton of flaws, and surely its not always easy to keep doing this, but this type of content is exactly what we need for KSP2 to be sucecssful one day. Bringing new players on board and helping them into the game via tutorials like this is exactly what will keep the game alive until the devs hopefully deliver more of what they now showed with "For Science" to be capable of. Thanks Matt!
It's like what Scott Manley did all those years ago. I have only played KPS Console Edition, but I've loved the game since watching Scott's videos and being amazed by the science and the gameplay.
Hope you keep enjoying doing such amazing videos, Matt! Love the improv style commentary and the ramblings you do now and then.
To me the latest update has definitely moved the needle from "unplayable" into "actually really fun".
Yes there's still a lot of work, but the game now feels the way it should have been on release.
@@PTNLemay I couldn't keep playing after every parachute failed and my orbits started shrinking around the Mun while trying to rendezvous. Hoping 0.2.1 will be more playable.
@@PTNLemayas someone who has always been interested in the franchise and has been watching KSP2 since it was announced, last big update added something critical: gameplay.
Without science, there's no game, it's a sandbox and nothing more. Prehistoric Kingdom has the same issue (for now), all show and no substance, and I'm happily waiting for both games to get their act together. KSP 2 might actually already be there for me though now that there's science, so I might pick it up soon!
I have never played kerbal until after the for science update. As someone relatively unfamiliar with the games nuances, I haven’t noticed a single thing besides maybe some poor optimization in KSP2 (and heavy resource use).
If I had bugs, they weren’t obvious to me or noticeable. It feels like a great game to me, and would recommend all new players to just get KSP2 straight away at this point.
I'm quite familiar with KSP1 and 2 already, but I think there's a few more things you could explain for complete newbies, such as what all the numbers around the navball mean and how to switch it between surface and orbital mode (and why it matters), different biomes on a planet (and why it's good to land somewhere new), and maybe spend a bit more time talking about how to organize stages (and how to figure out the TWR for each stage by clicking on the cogwheel twice - important for landers). For someone so familiar with KSP, it's easy to go a bit too fast during a tutorial, I fear many people completely new to KSP will still struggle a bit to follow along.
Otherwise, good job and keep it up! Looking forward to the next installment!
I think this officially marks the first steps for ksp 2.
I have a friend that I was trying to get into ksp1, because I thought it was easier for him to learn, but he is persistent that he wants to play ksp 2, so It is nice to see tutorials finally coming out
Maybe it's just the nostalgia talking. But jumping in when the game is a buggy mess is exactly how I started KSP1 and in a lot of ways it's kinda the best way to learn how to play.
Failure often comes fast and fiery when you're new. But there's the other kind of failure that happens in the VAB. Where you forgot that one thing you need or you didn't plan out your trip just right and you spend a whole lot of time getting somewhere without realizing you have no way to complete your mission once you arrive.
That really sucks. But something that helped me acclimate to failure in KSP was having my missions messed up due to a random bug. The sooner you learn to get over that frustration, hit the reload button and try again, the better off you'll be when it comes time to face those long term planning failures for which you can only blame yourself.
I would say the biggest thing I've found annoying about KSP2 is the lack og TWR info in flight. As a beginner I would use that to know how much to throttle down during launches.
Apart from that, I have found For science a very accessible update.
Just a shame it lacks TWR, precision maneuver planning and has a difficult to use camera.
@@astrobotnautics5291 Yeah, the camera is bugged. Very annoying getting flipped around with any large movements.
This tutorial is quick paced which is good if you’re familiar with KSP.
For new players I’d highly recommend Mike Aben! He breaks it down and makes it really easy to follow along.
@@rainbowkrampus I used to have a joystick mapped to flight, and I'd use the D-pad on top to rotate the camera, KSP2 doesn't allow this, very annoying.
As a relative newbie to the KSP franchise, this is so ridiculously helpful! Thank you so much!
Love that you’re doing this Matt! There has been a sore lack of KSP2 tutorials by content creators, and i’m so glad to see you’re taking it upon yourself to provide that for new players. Keep it up!
“In KSP a lot of the fun comes from failure and learning from those failures”. How true this is. I get far more satisfaction from achieving my aim after half a dozen failed attempts and readjusting my plans than if I got it spot on, first time every time.
Great video. I learned a lot of refining techniques here.
Dam you Matt, Iv been on the fence on buying ksp2 but I just bought ksp2 while watching this video tutorial
Excellent tutorial. This is the first time I've been able to make it from Kerbin to Mun and back without any issues. One thing I definitely learned is to Save, Save, and just when everything is going well, save again. There were a few times when my parachute didn't open, my planned burn didn't align with my planned node, or to be honest when I messed up. Restoring those saves was a godsend. Thank you Matt for all you do. I'm really looking forward to the rest of the series.
Currently setting up my Tylo mission to finish Tier 4, but still gonna watch this, i just love KSP2 content
Some remarks:
You don't need to bring the Science Jr. module back with you - all science and samples is automatically transferred to the capsule after separation. The days of KSP1 where you manually had to shuffle them around are gone.
Also, i encounter the parachute bug way less often when i deploy them at terminal velocity (~250-270m/s). I like to think of them as "ripping off" when you deploy them too early because you went too fast 😂
"You don't need to bring the Science Jr. module back with you"🤩
The reason I brought it back was so that I could run the experiment at my Kerbin landing site, in case it was a unique biome. But yes, now we're in tier 2 the science rewards aren't really worth it any more.
Great work! Looking forward to seeing the rest of the series! Fond memories of going through all of your tutorials on KSP1 years ago.
Played KSP1 for years. Have always randomly accelerated out of moon SOIs. Explaining how to go into the trail of the moon orbit on exit clicked in my brain. Felt really silly about all the times I would pick a random direction and then contend with recapture issues in my navigation. Seeing how you can exit and aerobrake on Kerbin in one maneuver was also eye opening. Worth the watch for me as a veteran.
Solid tutorial! I have played a lot of KSP and KSP 2 and I still need reminders on how to efficiently get into orbit as it is crucial the bigger your rockets get.
Really appreciate this type of video. I'm all thumbs in the space screen, so hearing how to use the UI is awesome.
Welcome new players! Keep following Matt here and you will be a pro in no time!
Great video, I cannot wait for the higher tiers, especially stuff like "land 10 kerbals on Eve, and return to Kerbin"
24:55 I... did not thought about this. But it makes perfect sence now :) There was an interview with one of the KSP2s developers, who said: "Kerbals maybe are some sort of plants, that just stumbled into a space traveling race by accident." and now it all makes sence :D . One of the best fan theories, in video games, out there.
I've got over a thousand hours on KSP 1 but haven't played in a few years. I started a new save on KSP 2 when the update came out and have reached the middle of tier 2. I've really enjoyed it so far. Now I watched this video and learned a lot that I could do better. I'm going to go start another save. Keep em coming!
this Video arrived at the perfect time for me. I've been watching your videos for about a year (since KSP2 released). i really enjoyed KSP1 but i was so bad at it i never got further than a botched Mun landing. when i saw your video on the "for science update" and your comments on how you would recommend this game in its current state after the for science update, i thought i would give it a try. and for two days i failed to find a way to get the science i needed to do a Mun landing and return.
when i saw this video, i got half way through watching before deciding to restart both the video and my campaign and play along at home. it was great. apart from a few bugs, i managed to follow almost perfectly and learnt so much. after finishing the video i tried to make a satellite to go to Minmas, take high and low atmospheric samples and return safely, and after learning everything from this video, i managed it on my first try, no quick saves needed. thank you Matt!
you did ask if there was any suggestions for things you might be able to improve, i have only two observations on this. the first, when your Mun orbiter returned you made a maneuver to drop your periapsis around Kerbal to 35k or less, you didn't state why in your video (or i missed it maybe?) and when i followed at home i only made mine to about 45k, thinking this would be enough as it would be inside Kerbals atmosphere. whilst it was i had to wait for several aero-braking flyby's to occur before it dropped low enough for full decent, this was very vexing. it would be nice if you could clarify why the 35k was so important.
the second is the map screen, during your video you showed how you can see your resulting Periapsis and Apoapsis when making a maneuver node, which has been so helpful. whilst I'm sure it probably tells you in the tutorials, a quick explanation would be lovely, plus any other tips that would help.
big thanks for making this video, i cannot wait for the next one.
(this video made me subscribe)
This helped way more than the in-game tutorials tbh, thanks
I may not play KSP2, but this might help me in my KSP1 Science Mode playthrough XD
Good tutorial. Between this and the built-in tutorials, I think almost everybody can figure this game out.
Such a coincidence I've just finished downloading KSP 2 and about to play, and this tutorial comes out. Thanks Matt, can't wait to get started! Sky ain't the limit!
Matt, I love you dude. I've been watching you for years now and you're just the best at KSP.
YES! This is exactly what I wanted. Thank you so much. Can't wait for Tier 2 (As that's what I'm currently stuck on).
Same
Tier 2 can be almost entirely unlocked by doing stuff around Mun and Minmus (maybe entirely, I dipped into Tier 3 to pick up some parts there early on).
I recommend learning about rendezvousing with craft in orbit and docking and putting time into learning to do those things with reasonable proficiency. Being able to park a return vehicle in orbit and use a lander to do all your planet/moon side research is not as challenging as it may seem at first but it can be tricky when you're new and it's a vital skill to develop for later missions.
There are a ton of KSP1 tutorials floating around that you can look at to get started right away. All of the factors like the mechanics of it and the controls are all the exact same in KSP2. Though docking ports are currently bugged so you might find you have to just get out and fly your Kerbals to the return vehicle. But this too is a valuable thing to learn how to do. So it's worth it regardless of whether you can complete the docking procedure or not. The point is to just make sure that you can do it.
@@rainbowkrampus I’m sorry I wrote this comment too early because I went and did the Duna monument mission and proceeded to unlock all of Tier 2 besides the nuclear engines, trusses or Mk2 plane parts. I’ll collect samples and science from Ike and Duna to unlock the rest and move on to Jool.
@@galvendorondo Ha, nice.
Yes please make more of your tutorials I like them quite a bit. I just like your videos just in general, especially since they're involving space but I really like the work that you're doing so keep it up
Dangit dude I was looking for this video only like two days ago! I had to wing it because there’s no video like this on TH-cam yet, until today! I had no idea missions existed so I was just running around trying to run tests but then discovered the missions. Thanks for making a guide.
Excellent tutorial. I'm on my second playthrough of For Science, btw. I disagree about filling tier 1 right away. I prefer to advance the topline as far as I can because that's the fundamental rocketry. I grab side tech as I need it for missions. Then as I get in to the next tier up, I use "leftover" science points to fill out the lower levels.
There is a bunch of stuff you can skip if you just want to blast through missions but I think unlocking more stuff will be good for new players as it will give them more of an incentive to experiment and it will allow them to do other things if they are frustrated with whatever they are currently working on. New players aren't going to have as easy of a time doing things like getting to and from other planets. There will be very little blasting through for them with later missions.
Personally, when I get annoyed, I find that building a small plane and just putzing around in the sky for a bit is pretty relaxing.
Having the option to bring a rover or a plane to some planets is also nice. They're slower than re-orbiting and landing at new biomes but sometimes it's about the journey rather than the destination.
HOT TAKE: I prefer the way you've done the first few missions compared to other KSP TH-camrs. On other channels I've seen the more efficient, but also more meta-gamey "build a first rocket that can orbit and get through the first 2-3 missions in one launch" thing, but especially because the game just came out, I like that you're showing how to do each mission on its own, because that's more like what a person who was playing this at home would do; it's a more relatable way of approaching the game, and I really like that about this channel in general.
these are some of my favorite kinds of videos that matt makes, his Lowne Aerospace 2 series (at least the videos for minmus, the mun, and duna) was so helpful it's hard to explain when i began playing ksp. now i do interplanetary colonization missions, thanks matt
I really enjoy these types of KSP2 videos. I followed you since KSP and learned how to play back then. Obviously KSP2 has changed some things here and there so videos like this are really nice.
I think this is great content for new players and for the health of the KSP community as a whole. Keep it up!
Hey Matt, I don't know how well versed you are with Exploration Mode but a useful tab is the second button in the "app bar". It shows you all the current tracked missions and it will cross the missions off when completed without any need to revisit mission control! Love your videos, keep up the amazing content :D
Watching the video because it’s meant for beginners ❌
Watching the video because its matt lowne in ksp ✅
I hope you keep this series going! Love the detail even as someone who has played the game a bit myself
Love the “Neck-and-neck” with Blue Origin after just 12 minutes!
That is funny!!!!😂
Been playing since KSP 1 release and this video still taught me some stuff!
2:44 Damn, I was so proud of myself when I "invented" this exact same thing for the first time myself. I felt so innovative and genius :D
Having not yet watched the video I can already conclusively say that I still will not any get further than Minmus after this tutorial.
Same
Keep practicing. On my first Duna mission in KSP 1 I had to send two rescue missions... Ah, the good ol´days ;-)
What do you struggle with? Running out of fuel or failing to get planet interceptions?
@@craigfjay 1st. too many Kerbals for my return vessel and than fuel. My flight was soo inefficient
@@andyjocerovski1347I’ve just been doing duna and eve, my method was to send unmanned crafts there first with big fuel tanks and a docking port. It gives me an idea of how much fuel I would have leftover, and also I have a fuel tanker there for if my manned missions go wrong (they did lol)
I do think an indepth build video would be a popular one for those who dont know how, but still see matt build his glorious spacecrafts and wish to replicate the journey but fall at the first hurdle..... the build
Great video, Matt! As a KSP neophyte these videos are like gold.
The parachute ripping off is not a bug, You are just too heavy. Check the max speed of the chute in the VAB, that's why it breaks when fully deploy. I had the same issue and the Science Jr is 1ton, also you don't need to come back with it, all the science is stored in the vessel and you can leave it behind.
The weird thing though is you can still land safely even when the chute has ripped off - even if you crash on land I've had a "recoverable" landing without the chute.
@@davewaterworth8846just the soul of the chute not breaking its promise to make a craft come back in one piece
This should help, haven't got my kerbels to the Mun yet
You got this.
We've all stranded a kerbal at some point. It'll probably happen to you too.
Learning how to rescue them is part of the fun.
@@rainbowkrampus I landed on Duna and realized my lander couldn't return to Kerbin, just get to low Duna orbit. I sent a rescue vessel, picked my stranded kerbal up, returned to Kerbin, and realized I accidentally put a drogue parachute on the pod instead of a normal one. So because I couldn't reenter safely, I sent a THIRD vessel up, rendezvoused with it in a highly elliptical orbit, and finally returned home with all the glorious science I collected.
On the plus side, I'm now much better at doing course corrections on my way to planets to save fuel. Now I just gotta land on Tylo.
I know you’re not talking about ‘how’ to make a rocket, but reminding people to *save* every version of their rockets in the VAB, rather than relying on the ‘last vehicle’ option as well as quick saving frequently when playing would be… good :-)
I hope you do a mission about the 10-man to Eve AND back! Me and my friends have been trying for days, and we arent convinced its possible in the current state
Great tutorial! Now, please show us how you can beat the Under Pressure mission! Only you can do it!
I love how broken a tutorial is by someone who appreciates and knows the devs
This is a great into to ksp2, I didn't know anything about it. I kinda like the game now.
Glad to see Matt thinks this is finally in a good enough state that he's doing tutorials again. Says a lot about how far this game has come now.
I read the R&D Center, as Red Center at first xD
Great video and tutorial, i haven't played KSP, but it looks pretty fun :)
Can't wait for a continuation in thise tutorial series. I am really struggling to get to Duna and back without SWERV. Seems the SWERV has spoiled me a bit.
Also remember those realistic recreations from a few years ago? I would love to see you redo that series in KSP2.
quick note about thrust vectoring being mentioned, the game refers to it as "gimbal" and is shown when pressing Shift and hovering over the component.
Technically, Kerbol and you were rotating at the same speed while you were on the launchpad, but when you went into the atmosphere, the lateral distance you had to travel to complete that segment of the rotation was greater than it was at the surface, and the net effect was a westward drift. A point 70km above the surface has to travel faster than a point on the surface to complete a rotation within the same time. It's all about the different size of each circumference.
So yes, Kerbol did slightly rotate beneath you, but only because you rotated relativistically more slowly as you got higher and started lagging behind the motion of the surface.
Can you do a part 2 where you do a mun landing and complete even more missions?
He will
keep it up m8, watched a few of your videos.. but never bought. now science update so i got it cheap.. yet still hardly played.. ill grind your videos. keep em coming please
I love the video! Will you be going over how to intercept your own launched stuff and how to go to and from a place like laythe? I'm really struggling around there and am hoping you will cover these.
You should make a kerbin to the mum to minmus
FINALLY!!!!! TYSM!!
It feels strange watching a Matt guide rather than a Scott Manley one... Loving it though! Maybe Matt will be KSP 2's Scott for tutorials?🤔
i playd ksp1 so long and now i lernd good new stuf. thx ❤❤
sry for the bad english... im from germany :D
I LOVE that sciences can be done more than once without that janky slot system.
Always a good day when Matt uploads!
Great video Matt! Hope you keep doing these going forward. Not only covering the stuff that's already in the game but during future updates as well! :))
Good Content, I still can't go to Jool lol
I have observed that parachutes are buggy in KSP2. They set the atmosphere pressure way too low by default any atmosphere will trigger it to fire and when you first start re-entry, it detects it as safe. Highly recommend increasing the pressure setting in the VAB before launch to prevent a RUD of your chutes during the heating phase of re-entry.
Thankyou - definitely will help the masses
I love playing Kerbal Space Program. I am absolutely enjoying very much getting the science. What I don't enjoy is designing the ships. I know you don't like posting the craft files but can you do it sometimes? Pretty please?
This is the content I’ve been waiting for! Thank you.
Thank you for giving me a massive boost! 🙏🙏
Been waiting for a while for this video!
Great stuff!
Hope that you will show us a build of a vessel that can get us to Duna and back.
I feel that there is a vast gap between the "standard rocket" to Mun/Minmus and rockets that have a lot more steps with detachable lander and more stages.
Do you ever use "Pegasus staging"?
I'm really excited to see more episodes.
7:22 We finally have an official name for the first rocket everyone makes in ksp career
Lovely, can you make More of these kind tutorial?
Hi Matt, love your videos. I think the parachute failure might be due to the heaviness of the Science Jr - it’s almost as much as the capsule at 1 ton. I’ve found it works with more chutes - even just adding 3-4 drogues can be enough
Or you could increase the height when the parachute fully deploys in parts manager
@@ryansgametime2146it’s about weight not height
You can check missions in flight with the little target-looking button down in the right.
I was hoping you would make some vids like this! I'm stuck at the end of tier 2 and hoping you will be able to help in a Vid soon!😊
Petition for SSTO tutorial next
Good to see this video. I hope the game became more improved.
I remember ksp circa 2011. We had not much help, not even a real sun. I appreciate ksp2 now 🤣🤣
Great tutorial my dude! Even learned a few things even tho I've been playing both KSP1 and KSP2. Thanks!
Thanks, Matt! I've been waiting for this!
so is this Lowne Aerospce 2: The Third One or is this Lowne Aerospce 3: The First One? keep up the great work, can't wait for you to start working on the famous/infamous Matt Lowne Space Planes.
33:35 Love the video thus far. "Bingo" fuel is the fuel level that you reach when you still have enough fuel to reach your destination or return. It wouldn't apply here.
This was a very nice video but it could be nice if you added some arrows or similar in editing when you're calling out UI elements quickly
The science tech doesn’t need to be returned to Kerbin, only the Kerbal. Makes it easier as you can leave things on the mun or destroy on re entry.
Thank you so much for this video!
5:10 "And on that day, Bill Kerman discovered that this was the place no one ever even thought about cleaning up from dust. With the "body of proof" in his hands, he went straight to the management" :)
I hope the next quality of life patch include the ability to tweak the maneuver mode while focused on the body your approaching like in KSP1.
Was the parachute thing a bug?
I thought the craft with the Jr and heat shield was too heavy. Caused the chute to brake off.
I set the chute to deploy at a higher altitude, and it worked.
This is helping sooo much thank you 🙏
Great vid Matt, as usual, yet what about a little background music?
YESSS IVE BEEN WAITING FOR THIS FOR SO LONG
Nice maneuver nodes!
HELL YEA, ANOTHER LONG FORM VIDEO!!!!
Yay, a For Science guide!
Nice. Would love to see camera and maneuver node tips and tricks...drives me crazy...can never see what i want to see!
The splashing down without a chute is a known bug, I once hit the water at mach 3 and survived.
some dumb orange juice can't prevent this video from happening 😎
17:20 you also could have said, that to slow is also bad, bc you are fighting for a long time against gravity