ความคิดเห็น •

  • @stephenelliott7071
    @stephenelliott7071 ปีที่แล้ว +109

    Great to see you back and yes more regular content split over 2 or more videos given your new circumstances is a perfect compromise.

    • @javidx9
      @javidx9 ปีที่แล้ว +37

      Thanks, that is reassuring to hear!

    • @witokija
      @witokija ปีที่แล้ว +3

      @@javidx9 I agree with above! Sounds like a perfect plan to me. Hope x10 and the rest are doing well!

    • @karolisr
      @karolisr ปีที่แล้ว +4

      I’m just happy you do them. You have an exceptional ability to present these relatively complex topics in an accessible manner. Thank you!

    • @hinoshimizu8351
      @hinoshimizu8351 ปีที่แล้ว +2

      True, glad to see you in 2023 :D

    • @Colonies_Dev
      @Colonies_Dev ปีที่แล้ว

      @@javidx9 why spend the first 10 min explaining basic UV space concepts tho ;-; i thought we were gonna do different types of interpolation

  • @inlandchris1
    @inlandchris1 ปีที่แล้ว +4

    Glad to see you back at any duration of time, thank you for your time

  • @duncangibson6277
    @duncangibson6277 ปีที่แล้ว +9

    And Javid is back with a new series of educational videos. Brilliant!
    Looking forward to the rest of the series.

  • @KerboOnYT
    @KerboOnYT ปีที่แล้ว +2

    I subbed because I find your content interesting. Whether it's one video a year or one video a week I'll still be here watching. Cheers from Missouri, USA

    • @javidx9
      @javidx9 ปีที่แล้ว +1

      Hey thanks Kerbo!

  • @medicallyunexplainedsymptoms
    @medicallyunexplainedsymptoms ปีที่แล้ว +1

    Videos this length are perfect for lunch-break viewing, so it works for me.

  • @lephobix
    @lephobix ปีที่แล้ว +1

    I love to hear "more frequent videos"! I don't care how long they are. I just always find your videos to be very interesting and enjoyable, no matter how long the videos are. Good to have you back😁

  • @jeffdowling1682
    @jeffdowling1682 ปีที่แล้ว +4

    After watching the nes emulator videos and learning pge I am hooked so any content is better than none. I have been working on a snes emulator to get better at coding. Had to start over a few times after learning something new(like being able to define a 24bit uint). After hitting outside of the nes scope I am completely lost and maybe get a few lines of code written a day with the rest of my time researching and figuring out what needs to happen. It’s frustrating as heck so having a short video to distract me while still helping me learn is great. Thanks for making learning to code approachable to new programmers like me.

  • @diontarrant5805
    @diontarrant5805 ปีที่แล้ว +6

    Man all your videos are great, I've learnt so much about programing from them

  • @michipeka9973
    @michipeka9973 ปีที่แล้ว +16

    Great stuff, I like the shorter format.
    However, an actually useful "mirror repeat" does not behave this way in most DCC softwares or 3D engines. If you plot the UV coordinates in both axes they should be akin to a triangle wave in every directions and not a sawtooth (I don't know if I'm clear).

  • @DaTux91
    @DaTux91 ปีที่แล้ว +2

    Good to see a wonderful new video from you!
    I, for one, am very happy to see somewhat regular content in more bytesize chunks, if you'll pardon the pun.

  • @wowLinh
    @wowLinh ปีที่แล้ว +1

    It's been a long time since I come back to seeing your videos... and oh boy do I regret it. You keep on amazing me. Impresive videos and very well explained. I learn a lot!!! About the specific question you make, I am quite happy to see shorter videos. I do not mind having a long topic being split into different videos.

    • @javidx9
      @javidx9 ปีที่แล้ว

      oof an original OLC! I think there's still a GitHub issue from yourself lol!

  • @RichardSmithers
    @RichardSmithers ปีที่แล้ว +1

    Good to see you back. Hope all is going well with the family.

  • @flo-plus
    @flo-plus ปีที่แล้ว +1

    I‘m glad that new content is coming:)

  • @jhfoleiss
    @jhfoleiss ปีที่แล้ว +6

    I'm glad you're covering texture mapping! This is a topic that computer graphics books and courses usually treat as trivial, thus good educational materials are scarce. Any chance you'll be explaining to us how to map textures to non-rectangular quadrilaterals?
    Thank you very much for these amazing videos!

  • @geehaf
    @geehaf ปีที่แล้ว

    Thank you for this - really good. Very happy with smaller time-frame but more frequent videos. Great work.

  • @tclards4349
    @tclards4349 ปีที่แล้ว

    Always love seeing an upload from you! Your channel has been one of my favorite places to spend my free time since I first started my CompSci bachelors degree. I always learn something!

  • @urinater
    @urinater ปีที่แล้ว +2

    Wouldn’t be a Javid video without normalised space.
    Glad you’re back, happy and healthy.

    • @javidx9
      @javidx9 ปีที่แล้ว +1

      Lol

  • @teucay7374
    @teucay7374 ปีที่แล้ว

    Very interesting video, you never disappoint! So grateful that you are making these videos again! I hope you and your family are doing great.

  • @gedaliakoehler6992
    @gedaliakoehler6992 ปีที่แล้ว +4

    Very hyped to watch this later tonight 😂🎉

  • @imaymakesomevids
    @imaymakesomevids ปีที่แล้ว

    30 minutes is a good length, good to see you back!

  • @tgd2096
    @tgd2096 ปีที่แล้ว

    Great first video of 2023!

  • @EximiusDux
    @EximiusDux ปีที่แล้ว +2

    Interesting video. Texture mapping explained in a simple and humane way.

  • @Aeduo
    @Aeduo ปีที่แล้ว

    I like when you do the transition from screen to talking to the camera, you leave in the time you look from the screen to the camera. It reminds me of something I would see on PBS or something.

  • @RetroCoderTV
    @RetroCoderTV ปีที่แล้ว

    I'm happy to see you back and happy to have shorted videos if that fits in with your schedule better. But I would still like to see the stuff where you made complete programs such as the pixel racer game, Worms, etc, and lots of the other good stuff. We learned so much from you there when you run into small snags or challenges that need your math and/or coding skills .

  • @allmycircuits8850
    @allmycircuits8850 ปีที่แล้ว +5

    Funny that there are still no standard remainder (modulo) function which would consistently return positive numbers at least if divider is positive. All we have is a % b = a - (a/b)*b which works "strange" for negative numbers and almost always needs some workaround! I remember trying some sine interpolation where first step was getting arbitrary argument into 0..2pi region. But of course formula like that from above could return anything in -2pi..2pi region!
    Standard division rounding toward zero is also not good when doing fixed point math as it make zero region "very special", double the width of others which lead to artifacts!
    And here once again it lead to problems with periodic bordering.

    • @whickervision742
      @whickervision742 ปีที่แล้ว +2

      Yup. It's no surprise textures use powers of 2 so that bitwise AND could be used. In this example of a 256 pixel width texture, (-1 & 255) = 255 ; (-10 & 255) = 246

  • @chasehamling1745
    @chasehamling1745 ปีที่แล้ว

    Thank you for making these.

  • @jakasnazwa123
    @jakasnazwa123 ปีที่แล้ว

    Very nice to see you again

  • @andrewdunbar828
    @andrewdunbar828 ปีที่แล้ว

    The quality are improving. The grammar are good.

  • @jsflood
    @jsflood ปีที่แล้ว +1

    Excellent video with very interesting topic. And nice to see that you have left the balls and started with cubes :P
    Thank you :)

    • @jsflood
      @jsflood ปีที่แล้ว

      @LET'S talk on Teleegram apk_@Javidx9_1 😂

  • @SassyToll
    @SassyToll ปีที่แล้ว +1

    Thank Javid that is brilliant, looking forward to the rest of the series. Johnnyg63

  • @maheshx2k
    @maheshx2k ปีที่แล้ว

    Please upload more regularly. You are great

  • @0__alfie__0
    @0__alfie__0 ปีที่แล้ว +1

    I have noticed in every video I have watched that you have made there is a Vimto can lol. Good video

  • @davep7176
    @davep7176 ปีที่แล้ว

    great to see more vids.... hoping for more in due course

  • @frankkubrick865
    @frankkubrick865 ปีที่แล้ว

    The legend returns!!! Always great to see a new video

  • @mr_noodler
    @mr_noodler ปีที่แล้ว

    I like how he is wearing an original 1991 Batman with Michael Keton t-shirt, the true mark of an original gangster

  • @plueschAMAZONE
    @plueschAMAZONE ปีที่แล้ว +3

    Love to see you back in businnes!

  • @juliannicholls
    @juliannicholls ปีที่แล้ว +3

    I'd always prefer two videos of 30 minutes over one of 60 minutes, even if that means waiting a week for the next piece.

  • @__hannibaal__
    @__hannibaal__ ปีที่แล้ว

    Ah. … . Here it is. How are you?
    I m programming from 1993, (mostly in computational calculus PDE and simbolique calculus with mathematica); You are the most one that gave very deep course about Graphic and deep Core C++.
    _thanks_

  • @ciachn
    @ciachn ปีที่แล้ว +2

    Finally! I get to be one of the first to arrive early to see Javi's amazing videos. 😊🙂🙂🙂

  • @bytesandbikes
    @bytesandbikes ปีที่แล้ว +2

    Doing any videos with a new kid is pretty impressive! 😁

  • @RealNekoGamer
    @RealNekoGamer ปีที่แล้ว

    Very interesting topic to touch on, and congratulations on the kid! You'll be a great dad!

  • @alierenesen2422
    @alierenesen2422 ปีที่แล้ว

    such great content! lots of love from Türkiye.

  • @DFPercush
    @DFPercush ปีที่แล้ว +2

    Javid, I've got a burning question ever since watching Tsoding try to render 3d graphics in C... and that's how do you interpolate along the Z-axis in a perspective transformation? I know how to do a bilinear interpolation on the two sides of a triangle, and I know any triangle will remain a triangle with straight edges, but you've still got the perspective where closer texels will appear bigger than far ones. I hope that will be a part of this series.

    • @javidx9
      @javidx9 ปีที่แล้ว +2

      Covered exactly this in Part4 of my CIY 3D engine series.

    • @DFPercush
      @DFPercush ปีที่แล้ว

      @@javidx9 Awesome, thanks! It's all in the W, of course. W is underrated.

  • @mr_noodler
    @mr_noodler ปีที่แล้ว

    This guy is legendary, programming 100 in skyrim

  • @GNARGNARHEAD
    @GNARGNARHEAD ปีที่แล้ว

    nice one, hey the demo is a great touch 👍

  • @BelovMr
    @BelovMr ปีที่แล้ว

    Each video like a little present

  • @londonbobby
    @londonbobby ปีที่แล้ว

    Very happy with the shorter video lengths.
    Does this mean we won't be seeing the end of Space Thing or the completion of the hurdy-gurdy build?

  • @nextlifeonearth
    @nextlifeonearth ปีที่แล้ว +1

    Few things about the code:
    Don't use system time, unless you want system time. Use the steady clock instead. You can get weird behaviour if the time is updated while your application is running.
    A switch doesn't need semicolons.
    Rule of zero. Don't place a default destructor without the copy and move constructors and operators, unless you need to make it virtual, because it's an interface/abstract class.

  • @keyboardcrash38
    @keyboardcrash38 ปีที่แล้ว +1

    Ayy I have such a great day today, your video is fantastic!

  • @Will-vj5bc
    @Will-vj5bc ปีที่แล้ว

    I see a new JavidX video, I click. Nice to have to back.

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว

    as a learner
    small vids that explain one or two concepts are easy to understand
    gives me time to digest the information during breaks and let it soak in
    Longervids I find myself watching 4 - 6 times, might be great for the algorithm, but not for learning :(
    I'm glad the vids are shorter, can watch one all way through then quiz myself.
    since the stop gap is already there for me
    I don't end up pausing or time stamping the vid, only to go bk to it realising I've stopped it to early and missed a crucial point
    second way on long vis can be frustrating :(

  • @setharnold9764
    @setharnold9764 ปีที่แล้ว

    Make whatever length videos are fun to make on whatever schedule is fun. I don't know how you find time to make these in the first place.

  • @arsebiscuitsandwine
    @arsebiscuitsandwine ปีที่แล้ว

    Shorter/small series works well for me for exactly the same reasons! Between work and the kids I've got about one short video of time as a viewer too 😅

  • @tomkirbygreen
    @tomkirbygreen ปีที่แล้ว

    Can it be? Whoopieeee! To the coding cave!

  • @Nunya58294
    @Nunya58294 ปีที่แล้ว

    I was mid-sentence when I seen this video and was like "HOLY SHIT!" haha

  • @postlinux
    @postlinux ปีที่แล้ว

    Thnx to comr back

  • @ratchet1freak
    @ratchet1freak ปีที่แล้ว

    a better periodic computation is x = x

  • @Gameplayer55055
    @Gameplayer55055 ปีที่แล้ว

    26:34 is it the reason why Minecraft TNT has mirrored label ТИТ from the north side?

  • @ui6144
    @ui6144 ปีที่แล้ว

    Batman is back!

  • @gower1973
    @gower1973 ปีที่แล้ว

    Isn’t your y axis flipped though, the 0,0 point for UV’s by convention is bottom left not top left, although I guess you can use any arbitrary coordinates system if it’s consistent.

  • @gsestream
    @gsestream ปีที่แล้ว

    as the game engine is very sprite and texture heavy, try 3d sphere map object sprites, yes, very complex objects reduced to pre-rendered angle dependent sphere maps, that are very much easier to render than the triangle meshes that make up the object. only a somewhat more complex than normal sprite pre-renders from multiple angles, 2d and 3d, maybe affine transforms can be applied into 3d sphere map versions of the sprites too.

    • @gsestream
      @gsestream ปีที่แล้ว

      try surface bump maps (ie sphere/cube equilateral rectangle depth maps, with texture and depth/alpha map), instead of triangles or voxels, more compressed data friendly and smaller storage, only image regular spaced png/jpg compressible data with gray scale depth data, stored in image buffers and files, bump maps on regular shapes, sphere/cube, make a more dense defined objects data

  • @thebasicmaterialsproject1892
    @thebasicmaterialsproject1892 ปีที่แล้ว +2

    i rememebr when you had to accesse the graphics memory directly !

    • @javidx9
      @javidx9 ปีที่แล้ว +1

      Yeah... Not like that anymore lol

  • @dbl777
    @dbl777 ปีที่แล้ว

    Wow! This is exactly the knowledge I need, please, can you do a subtitle. if possible. It will be very international friendly. Because I want to understand every word you say.

  • @nandukrishna8142
    @nandukrishna8142 ปีที่แล้ว

    Hey can you please help me with a video, ray tracing with optimization techniques?

  • @gianfrancobruschetta2423
    @gianfrancobruschetta2423 ปีที่แล้ว

    Better short and more often if possible 😁

  • @allocator7520
    @allocator7520 ปีที่แล้ว +1

    Lets goooooooooooooooooo

  • @Nikkes02
    @Nikkes02 ปีที่แล้ว

    It's Batman! 😲

  • @zxuiji
    @zxuiji ปีที่แล้ว

    4:35, says X then Y, does Y then X, if I didn't know any better I'd say javid was trying to confuse his viewers XD

    • @EximiusDux
      @EximiusDux ปีที่แล้ว

      That depends on how you think about it. X is how much he went to the right, and Y is how much he went up.

    • @zxuiji
      @zxuiji ปีที่แล้ว

      @@EximiusDux I was referring to the lines he drew, those are the axis

    • @EximiusDux
      @EximiusDux ปีที่แล้ว

      ​@@zxuiji Ill try to explain. X is the width, Y is the height. He looks at the left side as the 0 point, the start of the axis. Placing something on the Y axis means moving up. he moved upwards from the left. Placing something on the X axis means moving to the right, he moved from left to right. It can be confusing when not paying attention, but it makes sense once it hits your mind.

    • @zxuiji
      @zxuiji ปีที่แล้ว

      @@EximiusDux And YOU are clearly not getting the point, he said AXIS, not dimensions which you just referred to

    • @EximiusDux
      @EximiusDux ปีที่แล้ว

      @@zxuiji How do you draw a line to the dot its X position on the axis, how do you draw a line to the dot its Y position on the axis ? Think about it.

  • @thebasicmaterialsproject1892
    @thebasicmaterialsproject1892 ปีที่แล้ว

    before direct x heck even before windows 95 cornered the graphics memory

  • @xriuk
    @xriuk ปีที่แล้ว

    Personally I'm not a huge fan of long videos, of course yours are entertaining but it's pretty hard getting a half an hour or even a whole hour of time to watch a single video at least for me. I'd love a series of smaller videos like 10/15 minutes long.

  • @Seppelicius
    @Seppelicius ปีที่แล้ว

    wb

  • @LaZZeYT
    @LaZZeYT ปีที่แล้ว +1

    Did you intend to put this unlisted video inside the "Interesting Programming" playlist?

    • @javidx9
      @javidx9 ปีที่แล้ว

      Lol yes, I do this each time but you're the first to notice 🤣

  • @wxwf934
    @wxwf934 ปีที่แล้ว

    😃

  • @bob-zb3ed
    @bob-zb3ed ปีที่แล้ว

    Day 2, of asking javid to make a video about meatballs and isosurfaces.

    • @javidx9
      @javidx9 ปีที่แล้ว +1

      Meatballs? I did a cooking video on second channel a while back.

    • @bob-zb3ed
      @bob-zb3ed ปีที่แล้ว

      @@javidx9 I meant, metaballs.....................................................sorry

  • @stasdev
    @stasdev ปีที่แล้ว

    auto-like, period.

  • @whickervision742
    @whickervision742 ปีที่แล้ว

    The % operator misbehaving is a never-corrected mistake of the C language. I've never seen going negative have a practical use. Whereas wrapping queue indexes, wrapping back from 0 minutes to 59 on a clock, or rotation angle wrapping from 0 degrees to 359 degrees expects the positive wrap. An often-used solution for speed is to use powers of 2, using the bitwise AND operation. It would work here in the texture world, because we can take the (texture coord & 255). But there is no shame of detecting a negative result and then adding the wrap value for non powers of 2.

  • @Jkauppa
    @Jkauppa ปีที่แล้ว

    projected textures (or directional sampling), nice

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      or just use full/extra super high resolution megatextures

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      or just texture LODs for different sampling distances, to get full pixel resolution always

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      over-resolution to satisfy everything accurately is always better

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      wow this is very basic level L1 tech

    • @Jkauppa
      @Jkauppa ปีที่แล้ว

      no offense indended

  • @muhammadhasnain6327
    @muhammadhasnain6327 ปีที่แล้ว +2

    Hello javidx nice to meet you i like your programming style if you READ my comment i am very immense fan of you as a developer you are such a nice person i want to know about how i approach you both online platfoam can you share me your active platfoam ???? 👤 please. Share i am your fan

    • @javidx9
      @javidx9 ปีที่แล้ว +2

      Hi Muhammad, thanks for your kind words. The easiest way to join in the chaos is on the Discord server, myself and others are very active there. Click the link in the video description.

    • @muhammadhasnain6327
      @muhammadhasnain6327 ปีที่แล้ว +1

      @@javidx9 thanks javidx .

  • @marsovac
    @marsovac ปีที่แล้ว

    manipulating textures and pixels on the CPU side does not seem very clever. It will be a serious performance bottleneck for the engine.

    • @javidx9
      @javidx9 ปีที่แล้ว +1

      Yes...

    • @michipeka9973
      @michipeka9973 ปีที่แล้ว

      Although It's interesting to understand or remind how this process is actually working.

  • @bravefastrabbit770
    @bravefastrabbit770 ปีที่แล้ว

    The 3 dislikes are simply misclicks by people who actually wanted to share the video.

  • @BrendonHolden
    @BrendonHolden ปีที่แล้ว

    RUN://_LOAD://Pixel-001/OPEN://Pixel-001
    The pixel is in the milliseconds, which was an entire screen of work that was Saved as Pixels-001.
    Instead of the preprogrammed pixels to create an image he can use a new type of pixel….
    Neat,
    Thanks for the video,
    - Brendon

  • @ClaytonMalarkey
    @ClaytonMalarkey ปีที่แล้ว

    #epicviralcontent @mmobyte

  • @lozD83
    @lozD83 ปีที่แล้ว

    wb