What's New in Mari 7? | Mari vs Painter showdown

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 39

  • @JohnnyFehr
    @JohnnyFehr ปีที่แล้ว +8

    the new Bakery is insane fast!

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +1

      Its very promising For the future indeed

  • @No_Plastic
    @No_Plastic ปีที่แล้ว +3

    I mean, what can I say, this version looks awesome and as always your editing style is superb! Foundry must be on cloud nine to have you!
    Thanks and looking forward to more demos 👍

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +1

      Thanks 🙏 i just could not resist. I did it for my own having a laugh.

  • @JafarDashti
    @JafarDashti 11 หลายเดือนก่อน +2

    I laughed my AO when boxing match section started, loved the editing and the way you explained stuff. Thanks!

    • @MeshmenStudio
      @MeshmenStudio  11 หลายเดือนก่อน

      Cheers, glad You liked it

  • @BrianHanke
    @BrianHanke ปีที่แล้ว +3

    The new baking stuff looks great! And noodle severing 👀

  • @AYYOFLOCKA
    @AYYOFLOCKA ปีที่แล้ว +1

    I recall working on FAT with you a long time ago (A show code from the dark depths of my brain) I wonder how the barkery would handle 200+ UDIMs on some of the heavy hero assets :O

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +1

      Ohh FAT brings back memories. I tried 170 udim and it worked great. I found a bug with a 800 udim asset that foundry is looking at as we speak

  • @christopher8116
    @christopher8116 ปีที่แล้ว +2

    Essentially it's Substance Baker which is with Extension Pack brought into Mari with Baker. I see foundry is slowly tearing Extension Pack and integrated it into Mari which is a good thing.
    There is only one thing with Baker in Mari 7.0; can you choose a GPU to which to use to bake ?
    I love the option of saving favorite nodes. The improvements are good it's just a bit sad that Foundry copying from Houdini I would have rather seen them implement more from EP.
    Extension Pack is now in Mari 7.0 ?
    The Backup options are great as well, then again if I'm correctly didn't a former Mari developer from Weta come back to the Mari team and help with the developments of Mari ? If so that is why we are seeing these improvements. Backing up like baker are two things that in my opinion are great additions; it opens many possibilities.

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +2

      It is Mari baker now, as it uses Mari own GPU baking. The ext-pack substance baker uses painters baker.
      About choosing GPU, There should be multiple GPU support for baking according to Foundry, Im not sure how it works as I only have one GPU.
      No Extension pack is still EXT pack. We now see just supported right out from the start. Usually, there is a lag between the Mari release and full ext pack support as Jens from EXT pack usually needs a bit of time to update any changes, something he could do ahead of time this time around.
      I'm not sure about the ins and outs of the backup system and how it was developed. According to the release notes it said it was developed in collaboration with Weta.
      From what I understand Weta still has its own Mari code base and probably has a slightly different Mari version than the commercial shipped by Foundry. That's just my suspicion so don't quote me on that.

  • @HamedNabilpour
    @HamedNabilpour ปีที่แล้ว +3

    Node graph updates resemble houdini's node workflow

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +1

      Yeah , i think houdini probably have one of the best node graphs around :)

  • @kimiamashhadi2317
    @kimiamashhadi2317 ปีที่แล้ว +1

    Bakery is crazyyyyy... finally

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว

      Its def a step in the right direction!

  • @Xaia
    @Xaia ปีที่แล้ว +2

    Thicc update. Love it!

  • @TruckerChaser
    @TruckerChaser ปีที่แล้ว +1

    I love mari this what I am looking for thanks Mari

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว +1

      Foundry will be happy to hear

  • @alekseynedovesov770
    @alekseynedovesov770 ปีที่แล้ว +4

    Nice? more video please!

  • @tatoon9810
    @tatoon9810 11 หลายเดือนก่อน +1

    LOL I was watching that GNOMON Tuto yesterday

    • @MeshmenStudio
      @MeshmenStudio  11 หลายเดือนก่อน +1

      Cheers

    • @tatoon9810
      @tatoon9810 11 หลายเดือนก่อน +1

      Do you have other Tutos apart from YT? Gnomon one was a bit hard for me scince I am a beginer in MARI.

    • @MeshmenStudio
      @MeshmenStudio  11 หลายเดือนก่อน +1

      @tatoon9810 only TH-cam and gnomon. The new series will be for beginners on youtube. Im still going through the basics and will soon start to build up to more project based methods

    • @tatoon9810
      @tatoon9810 11 หลายเดือนก่อน

      ​@@MeshmenStudio Thank you very much will look forward for your upcoming videos

    • @MeshmenStudio
      @MeshmenStudio  11 หลายเดือนก่อน

      @tatoon9810 michael wilde on you tube has good tutorials

  • @No_Plastic
    @No_Plastic 11 หลายเดือนก่อน +1

    Shame the Bakery can't run on GTX 980ti. Guess time to upgrade 😊

    • @MeshmenStudio
      @MeshmenStudio  11 หลายเดือนก่อน +1

      Yeah unfortunately, but using mari with a more recent card will also make other things more snappy

  • @vi8799
    @vi8799 ปีที่แล้ว +2

    Marmoset baker is the best atm.

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว

      Awesome !

    • @vi8799
      @vi8799 ปีที่แล้ว

      No it`s not, that's the problem. I don't want to buy Marmoset just for baking, but it's still the only software where you can manually edit the cage for each bake group in realtime. Any other program without this feature simply doesn't make sense, no matter how fast it bakes.@@MeshmenStudio

  • @whitecrimes1993
    @whitecrimes1993 ปีที่แล้ว +1

    The update everyone is waiting for so long Thanks foundry & Meshmen Studio ( Peter Aversten ) for bring this amazing explanation video.

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว

      Thanks
      Indeed they wait was long but well worth it. Im looking forward to see what other possibilities the bake engine will bring to the table. I have a number of ideas for possible workflows involving baking that I will pitch to foundry when the first build is released

    • @whitecrimes1993
      @whitecrimes1993 ปีที่แล้ว +1

      @@MeshmenStudio Sure looking forward to it and though i am coming from a composting background but wanted to thank u for your amazing tutorials too learned a lot from them. 😇

    • @MeshmenStudio
      @MeshmenStudio  ปีที่แล้ว

      @whitecrimes1993 im happy you like them.