You have explained in 8 minutes what my CS professor could not explain in an hour. May both sides of your pillow always be cold and you never step in a puddle with socks on❤️❤️❤️
I had known before how to create FSMs for a video game, but learning more about them in these past few days and realising everything in a game can be represented as a FSM, not just game states, made programming seem so much easier.
When I was earning my master's degree, I heard a lot about finite state machines (FSMs), but it was all theory - like clouds in the sky: there's a lot of water, but you can't drink it. I toiled for three months after graduating until I implemented my first FSM in code in 1981. Now, there is a programming methodology based on this concept - v-agent oriented programming (VAOP) - with many examples of its implementation. It's best to start learning about VAOP with this article on Medium: "Bagels and Muffins of Programming or How Easy It Is to Convert a Bagel into a Black Hole".
Man, thanks for posting this. I've been the lead programmer for a couple of PC games now with smaller teams. The last one had a pretty heavy-handed project manager. In recent years, I've leaned heavily on your Muffin method ("I love that"), which seems to create a bell curve in productivity. Slow to start but fast on the tail and post-launch for bug handling. That is my flow, that is what makes my life easy ("well, easier"). Getting into larger teams, though, it seems inevitable that the investors want progress updates that are hard to hand off ("they don't understand the progress, the muffin") in the spring and impressive during winter. I would look forward to reading another Medium article concerning this if you were to write one. Thanks for writing down your knowledge.
Good video, I've just been learning from a book which makes it hard to visualize. I went from being extremely scared when looking at a state diagram, to finding them quite interesting.
I did miss the formal definition in this explanation: a Finite State Machine "M" is defined as quintuple, M = (Σ, S, s0, δ, F) where Σ is a finite non-empty set of symbols called the input alphabet, S is a finite and also non-empty set of states, s0 is an element of S and the initial state of the machine, δ is the state-transition function (δ : S x Σ → S in deterministic FSMs, δ : S x Σ → P(S) in non-deterministic ones) and F is a possibly empty subset of S containing the final states of the machine. A "computing machine that has a fixed set of possible states, a set of inputs that change the state, and a set of possible outputs" is a loose, incomplete and not very helpful definition.
You have explained in 8 minutes what my CS professor could not explain in an hour. May both sides of your pillow always be cold and you never step in a puddle with socks on❤️❤️❤️
this is the ultimate blessing 🤣
hahaha. Now that is a true blessing of luck!
(* here to double the comment for truth)
what a heartfelt message
This has to be one of the best comments I have ever read on youtube. Well done1 :D
Love it!!!! Kudos =)
I had known before how to create FSMs for a video game, but learning more about them in these past few days and realising everything in a game can be represented as a FSM, not just game states, made programming seem so much easier.
I love this channel for the following reasons:
-Simple, illustrated explanations
-Easy to access
-Super useful
Finally found an amazing ytube channel.... aaaaand it stopped uploading
Loving your channel !
You are one of the few people that posts videos helping A- Level students with AQA computing
Keep doing what you're doing !
This is so much better than an hour lecture. Modern education is so behind...
When I was earning my master's degree, I heard a lot about finite state machines (FSMs), but it was all theory - like clouds in the sky: there's a lot of water, but you can't drink it. I toiled for three months after graduating until I implemented my first FSM in code in 1981. Now, there is a programming methodology based on this concept - v-agent oriented programming (VAOP) - with many examples of its implementation. It's best to start learning about VAOP with this article on Medium: "Bagels and Muffins of Programming or How Easy It Is to Convert a Bagel into a Black Hole".
Man, thanks for posting this. I've been the lead programmer for a couple of PC games now with smaller teams. The last one had a pretty heavy-handed project manager. In recent years, I've leaned heavily on your Muffin method ("I love that"), which seems to create a bell curve in productivity. Slow to start but fast on the tail and post-launch for bug handling. That is my flow, that is what makes my life easy ("well, easier"). Getting into larger teams, though, it seems inevitable that the investors want progress updates that are hard to hand off ("they don't understand the progress, the muffin") in the spring and impressive during winter. I would look forward to reading another Medium article concerning this if you were to write one. Thanks for writing down your knowledge.
It's nice when it's clear. I've also learned that regular expressions are important to computer scientists, while computers are not.
I have an exam today and this genuinely saved my life thank you so much
This was a fun explanation actually, really solid. Thank you.
How does this no have more views it is phenomenal. Sooooo helpful.
tysm, this just made my life 1% easier :)
Wow, great video keep them up would definitely recommend this channel it to my mates!
This video is a masterpiece. Thank you 🙏🏻
Such an amazing video you make it so easy to understand Thank you!
great work!
This video is BASED. Thanks!
Good video, I've just been learning from a book which makes it hard to visualize. I went from being extremely scared when looking at a state diagram, to finding them quite interesting.
Fantastic video
Great explanation
wonderful video, very helpful
:0
This was REALLY good!
the empty string is a valid input for finite state machines
Loved your examples qnd methodology! Keep going
This is so good! Thank you very much!
Beautiful explanation in a more practical way
great vid!
this video is so underrated!!!!
PERFECT!!!!!! THANK YOU SO MUCH
Thsnk you so much
Thank you! Very much. It helps a lot.
Looks a lot like a Markov chain.
thanks. This video was helpful
thanks my G.
Can I make 2 acceptable states for "a,b" machine to avoid an error with state 2? Or it doesn`t help?
Thank you so much Sir. This video was very helpful.
Thank you my lord
Good video and simple explanation.
Thank you sir!
simply super
fine state machines solve a lot of problems.... but what kind of oil do they take? 0W20?
castrol
I did miss the formal definition in this explanation: a Finite State Machine "M" is defined as quintuple, M = (Σ, S, s0, δ, F) where Σ is a finite non-empty set of symbols called the input alphabet, S is a finite and also non-empty set of states, s0 is an element of S and the initial state of the machine, δ is the state-transition function (δ : S x Σ → S in deterministic FSMs, δ : S x Σ → P(S) in non-deterministic ones) and F is a possibly empty subset of S containing the final states of the machine. A "computing machine that has a fixed set of possible states, a set of inputs that change the state, and a set of possible outputs" is a loose, incomplete and not very helpful definition.
Please upload more videos...Exam coming
Good video. Now i totally understood
this is stamp for myself 6:12 i dont understand
missing traffic lights example
Thanks fam, good video
GgGreat Video
Techno: *raining pigs*
Also Techno: "he doesn't know what's going on"
Meanwhile in the chat: "idiot"
Saved my booty boy!
1:25 loool
NEW FAN # 3.01K + 1
Australian accent♥️♥️
Found the American ^^