Go to Ground is specifically useful for World Eaters running a Daemon Prince. Their aura says: While a friendly WORLD EATERS INFANTRY unit is within 6" of this model, models in that unit have a 5+ invulnerable save, unless they already have an invulnerable save, in which case they have a 4+ invulnerable save. Using go to ground satisfies the presence of an invulnerable save on Jakhals and Berzerkers, granting them a 4+ invulnerable save, making the former very hard to remove from objectives coupled with a 5+ FNP.
Smokescreen could be a lot cooler if it could be used on any unit within a 6" aura of a unit with the smoke keyword. Like the smoke unit is providing the other units with cover. Also, tank shock is amazing on a melee knight. You can easily max out the mortal wounds.
I don't know if you'll have the time or desire to do it, but this could be a whole series where you do the same thing with strategems from each army, each video featuring a different army. :)
As a tau player, tank shock is use every game. I cannot count how many times I’ve finished off a 1 or 2 wound angron, imperial knight, c’tan shard or tank with a s5 or s6 vehicle is insane. The important thing with it is you shouldn’t tank shock with something not good at melee if you can’t kill the thing you are targeting with the tank shock itself. If they have low wounds tank shock is such a boon and It’s rare that there is a game I don’t use it
Question about the rapid ingress strat, In the storm lance taskforce you can get the hunters instincts enhancement can it be used for a 1st turn rapid ingress?
Fire overwatch legitimately "won" me a game versus Tyranids. I was playing Thousand Sons and I think every turn I was using it. Killing half a charging unit meant that my models survived.
And thats because you haf lots of flamers Counter offensive won a game for my buddy Interrupted me and hit my screamer killer with his redemptor i had charged One shotted me
@@scolack123 I would say we have really good Flamers, up to 9D6, S4, AP-1/2, with the chances to have full re-rolls to wound and some of the time +1 to wound. But with the unit being 105/210 for 5/10 T-Sons are heavily taxed in points.
The funniest use of epic challenge was when my friend used it to kill Kharn, who was leading a squad of berserkers, the captain managed to kill the Betrayer, but then Kharn just fought back oblietrating all of the bladeguards, and then the leftover berserkers just finished the captain. Even though Kharn and some berserkers died, I killed the 6 bladeguard+captain unit without using CP, while my opponent did. And I was left on the objective, that I thought I would lose. It really sucked for my friend, but I laughed my ass off for the rest of the game)
I had almost this exact experience, the only difference being I was using Custodes. I knew I was gonna lose, but I decided that I at least wanted to take down Kharn, so I epic challenged the guy and managed to take him out using Dacatarai stance. I then proceeded to annihilate his other HQ, a Masters of Executions. My opponent still won the game, but we both agreed that it sure didn't feel like it!
I think the exception to putting tank shock into “always use all the time” is if you play knights, or even better, chaos knights since they punch in melee a little better.
If you have strong melee characters "Epic challenge" is a must use strategem, killing buff characters or the opponents good meele characters is so valuable, and if there is 2 characters in the unit you can off them both
With command point re roll it stipulates that a whole units attack roll can be re rolled? Is that how im reading this? I can seriously re roll 9 flamer dice from a single CP
Not quite. Technically, every attack, wound, armor save, etc is supposed to be done one at a time. So, you would only re-roll one wound roll in the case of your flamers. Rolling all the hits, wounds, whatever in a big batch is called fast rolling and is simply a method speeding of the game up. It doesn't have the ability to interfere with the normal, implied order of operations.
@@OakWantsToBattle thank you for that clarification. It's certainly worded confusing when it specifies a unit. Who would wanna roll 9d6s one at a time 😂😂
Go to Ground is specifically useful for World Eaters running a Daemon Prince. Their aura says: While a friendly WORLD EATERS INFANTRY unit is within 6" of this model, models in that unit have a 5+ invulnerable save, unless they already have an invulnerable save, in which case they have a 4+ invulnerable save. Using go to ground satisfies the presence of an invulnerable save on Jakhals and Berzerkers, granting them a 4+ invulnerable save, making the former very hard to remove from objectives coupled with a 5+ FNP.
Some people unrelated to me needed to hear that Overwatch and Fights First Tough Love.
Smokescreen could be a lot cooler if it could be used on any unit within a 6" aura of a unit with the smoke keyword. Like the smoke unit is providing the other units with cover.
Also, tank shock is amazing on a melee knight. You can easily max out the mortal wounds.
Tank Shock changed now and seems pretty good cause you get rolls based off the vehicles toughness now instead of strength of melee.
I don't know if you'll have the time or desire to do it, but this could be a whole series where you do the same thing with strategems from each army, each video featuring a different army. :)
As a tau player, tank shock is use every game. I cannot count how many times I’ve finished off a 1 or 2 wound angron, imperial knight, c’tan shard or tank with a s5 or s6 vehicle is insane. The important thing with it is you shouldn’t tank shock with something not good at melee if you can’t kill the thing you are targeting with the tank shock itself. If they have low wounds tank shock is such a boon and It’s rare that there is a game I don’t use it
Question about the rapid ingress strat, In the storm lance taskforce you can get the hunters instincts enhancement can it be used for a 1st turn rapid ingress?
I believe so
Wel intill the new missions come out
Fire overwatch legitimately "won" me a game versus Tyranids. I was playing Thousand Sons and I think every turn I was using it. Killing half a charging unit meant that my models survived.
And thats because you haf lots of flamers
Counter offensive won a game for my buddy
Interrupted me and hit my screamer killer with his redemptor i had charged
One shotted me
@@scolack123 I would say we have really good Flamers, up to 9D6, S4, AP-1/2, with the chances to have full re-rolls to wound and some of the time +1 to wound. But with the unit being 105/210 for 5/10 T-Sons are heavily taxed in points.
The funniest use of epic challenge was when my friend used it to kill Kharn, who was leading a squad of berserkers, the captain managed to kill the Betrayer, but then Kharn just fought back oblietrating all of the bladeguards, and then the leftover berserkers just finished the captain.
Even though Kharn and some berserkers died, I killed the 6 bladeguard+captain unit without using CP, while my opponent did. And I was left on the objective, that I thought I would lose.
It really sucked for my friend, but I laughed my ass off for the rest of the game)
I had almost this exact experience, the only difference being I was using Custodes. I knew I was gonna lose, but I decided that I at least wanted to take down Kharn, so I epic challenged the guy and managed to take him out using Dacatarai stance.
I then proceeded to annihilate his other HQ, a Masters of Executions.
My opponent still won the game, but we both agreed that it sure didn't feel like it!
Speaking of Smokescreen being on silly things, Smokescreen Toxicrene when?
Solid assessment
while I do think rapid ingress is great, you need a fast unit to receive it still or else it’s often meh in reality
CP points increasing abilities unit's like watch master and assassin
thanks for the good stuff! nicely explained and pointed out the abuses. Thx
I think the exception to putting tank shock into “always use all the time” is if you play knights, or even better, chaos knights since they punch in melee a little better.
If you have strong melee characters "Epic challenge" is a must use strategem, killing buff characters or the opponents good meele characters is so valuable, and if there is 2 characters in the unit you can off them both
*confused ork finking*
NO USE TANK SHOCK ALL TIME WIF TRUCK?!? WHAT IZ YA, A GIT?!? WAAAAAAAAGH!!
ooo this is dope!
With command point re roll it stipulates that a whole units attack roll can be re rolled? Is that how im reading this? I can seriously re roll 9 flamer dice from a single CP
Not quite. Technically, every attack, wound, armor save, etc is supposed to be done one at a time. So, you would only re-roll one wound roll in the case of your flamers. Rolling all the hits, wounds, whatever in a big batch is called fast rolling and is simply a method speeding of the game up. It doesn't have the ability to interfere with the normal, implied order of operations.
@@OakWantsToBattle thank you for that clarification. It's certainly worded confusing when it specifies a unit. Who would wanna roll 9d6s one at a time 😂😂
This is legit
C'mon bro putting a stock image chick on the thumbnail for clicks?
Add a comment...