I keep coming back. I am still working on my own android game. I understand that you are currently hardcoding the maps, but are you planning on using custom map files eventually? Keep up the good work!
@@KaarinGaming ah yes Making an editor... Its great fun... its not really i switched in the platformer tutorial to json files and needed to make an editor.... worked on it for weeks but it payed out in the end but i can understand why not make editors... i whould love to follow this tutorial but i got no android phone :/
@@KaarinGaming I was actually thinking more of text files read by a simple IO class. I already have one that I created for my games, but I save the map size, events, and interactive tiles into the text file.
Thank you, I've learned a lot from your series.
Nice
Great, as always) Not sure if you have any ideas for your next tutorial playlist, but how about creating a game using the libGDX framework?
I keep coming back. I am still working on my own android game. I understand that you are currently hardcoding the maps, but are you planning on using custom map files eventually? Keep up the good work!
Cheers mate!
We will stick with hardcoded maps. Making an editor would take to long at the moment.
@@KaarinGaming ah yes Making an editor... Its great fun... its not really i switched in the platformer tutorial to json files and needed to make an editor.... worked on it for weeks but it payed out in the end but i can understand why not make editors... i whould love to follow this tutorial but i got no android phone :/
@@KaarinGaming I was actually thinking more of text files read by a simple IO class. I already have one that I created for my games, but I save the map size, events, and interactive tiles into the text file.