You'll notice I added a shield + changed the colour of the mannequin in this episode. For the material simply change it in the blueprint, if you would like to add a shield I've left a download link in the description then just add it to the blueprint the same way we did for the sword. Add component in viewport + attach to component in BP. Good luck :)
my AI moves to me and keeps attacking without strafing. how come attackready is passing through only ?! Edit: nvm my attackReady BB wasn't set to attacking as blackboard key. It should be set for both
This was actually very useful for me, i have been just putting some random code together for ai attacks and it has been very bad and unreliable. Awesome vid again :)
Hi! I've been following your tutorials for some weeks. Thank you for taking your time and making this content for free, I appreciate it. I also wanted to mention that te AI will not move if the NavMesh is not in the Persistent level (just in case someone is using Level Streaming). I had kind of a bad time because of this, and I hope someone finds this useful :)
Great Series, QQ at the start of this you now have a new node called Get Wander Location. When following the 30 Topics Playlist the movies go from AI Strafe Movement to this video. Is there another video im missing where the wander function was implemented?
oh my god sir i finally found you, i been googling over youtube and google for 2 days finally found yours THANKYOU sooooooooooo..... much sir. i am more of a 3D aritist but weak programmer, sorry for my bad english. you deserve huge likes and subscribe from me and my friends who are into this. i will surely have share this with my friends too.
My AI plays the circling sequence just fine but cant get into the attack sequence. I tried changing some decorator values but it did not work... Any thoughts or fixes?
Is there a way for the AI to go into a combo attack without having to do any attacks before it? Like giving it the option to strafe, normal attack, and combo attack?
HELP !!!! the NPC does not want to attack is this due to the NPC blueprint? (in the selection of the bones in the '' layered blend per bone '' because I don't use the same character as you ) instead of the animation attack it does nothing (it play the basic idle animations) and it doesn't revolve around the main character , what do you think ? HELP PLZ ( sorry for my english )
It's all the same principle my friend! Watch my character attack tutorial and that will show you how you can get your character to attack. Once you know this your only limitation is what animations you can make, you simply swap the animations over to duel wielding 😊
@@legoman300 It depends what you're going for. You'd either have to make duel wield weapon attacks which animates both the hands together, or you could do is skyrim style where each hand can attack on their own. Then you'd have to make 2 animations, 1 with the left hand and 1 with the right hand attacking, then single them out/blend them in from the arms. Check out my draw weapon tutorial for merging just arm animations :)
I have one problem. My AI attacks once, then continues to strafing but never attack again. What might be a problem here? EDIT. Okay i fixed that, changed a bit "AttackPlayer" event and it works now!
You'll notice I added a shield + changed the colour of the mannequin in this episode. For the material simply change it in the blueprint, if you would like to add a shield I've left a download link in the description then just add it to the blueprint the same way we did for the sword. Add component in viewport + attach to component in BP. Good luck :)
my AI moves to me and keeps attacking without strafing. how come attackready is passing through only ?!
Edit: nvm my attackReady BB wasn't set to attacking as blackboard key. It should be set for both
This was actually very useful for me, i have been just putting some random code together for ai attacks and it has been very bad and unreliable. Awesome vid again :)
makes me happy knowing I've finally got some relevant content for you dude!! Thank you as always :)
Hi! I've been following your tutorials for some weeks. Thank you for taking your time and making this content for free, I appreciate it. I also wanted to mention that te AI will not move if the NavMesh is not in the Persistent level (just in case someone is using Level Streaming). I had kind of a bad time because of this, and I hope someone finds this useful :)
Thanks for following and your support aibon :)
Great Series, QQ at the start of this you now have a new node called Get Wander Location. When following the 30 Topics Playlist the movies go from AI Strafe Movement to this video. Is there another video im missing where the wander function was implemented?
Any reason not to simply plug the boolean outcome of the equality check directly into the blackboard value (at 3:40)?
oh my god sir i finally found you, i been googling over youtube and google for 2 days finally found yours THANKYOU sooooooooooo..... much sir. i am more of a 3D aritist but weak programmer, sorry for my bad english. you deserve huge likes and subscribe from me and my friends who are into this. i will surely have share this with my friends too.
Haha thank you so much sumit I appreciate that so much!
My AI plays the circling sequence just fine but cant get into the attack sequence. I tried changing some decorator values but it did not work... Any thoughts or fixes?
Appreciate it beard! Keep it man
Keep going
Is there a way for the AI to go into a combo attack without having to do any attacks before it? Like giving it the option to strafe, normal attack, and combo attack?
I don't know if I could ask but would you ever make an advanced AI movement?
I have one problem. My AI attacks once, then continues to strafing but never attack again. What might be a problem here?
tskira#3899
bro this can use at 4.27?
HELP !!!! the NPC does not want to attack is this due to the NPC blueprint? (in the selection of the bones in the '' layered blend per bone '' because I don't use the same character as you ) instead of the animation attack it does nothing (it play the basic idle animations) and it doesn't revolve around the main character , what do you think ? HELP PLZ ( sorry for my english )
Put some print strings on the start of your attack and then you can narrow down if the event isn't firing. Report back when you know :)
@@Beardgames i fix it , the anim's Montages were on Default slot , sorry my bad , Thx a lot
As an idea can you have the enemy attack by dual wielding?
It's all the same principle my friend! Watch my character attack tutorial and that will show you how you can get your character to attack. Once you know this your only limitation is what animations you can make, you simply swap the animations over to duel wielding 😊
@@Beardgames so flip the animation from right hand to left hand?
@@legoman300 It depends what you're going for. You'd either have to make duel wield weapon attacks which animates both the hands together, or you could do is skyrim style where each hand can attack on their own. Then you'd have to make 2 animations, 1 with the left hand and 1 with the right hand attacking, then single them out/blend them in from the arms. Check out my draw weapon tutorial for merging just arm animations :)
my character is not attacking only strafing whole time same project as you please help sir
Make sure you have a variable going back from the state when target isn't locked on. This is in the anim BP :)
@@Beardgames Thanks for reply sir!
you are one of the best youtuber in youtube. thank you I always see and follow your tutorials
@@True_pro_gamer Bro, can you tell what change you made i too have the same problem ??
@@adityapolavarapu6586 hi
@@adityapolavarapu6586 lol I forget what did I changed
First ;)
Haha the legend himself. Safe boi ;)
I have one problem. My AI attacks once, then continues to strafing but never attack again. What might be a problem here?
EDIT. Okay i fixed that, changed a bit "AttackPlayer" event and it works now!
You changed the event or the task ? and what did you change