Actually, from what I remember, the zombies in the cathedral graveyard are not infinitely respawning. They just respawn a few hundred times. I believe there's a 'how long can bosses survive in the cathedral graveyard' video and Yhorm actually cleared them out.
3:34 I mean... if the trees are too densely packed than, yeah, the trees will damage each other by the virtue of not having enough resources in the soil and competing for the space to get most sunlight... at least I assume
I think doing this with the watchers would be amazing since they're smaller, faster, have less health and sometimes fight eachother. Amazing video though.
2:01 ngl i thought that this run was downscaled because random hollow got hated by the gravity itself and sent into unknown direction only to understand after 4 repeats that it is A DAMN HAND
This was a crazy run to see, great video from an underrated channel. Also, not that it's terribly relevant post-run, but pestilent mist can hurt the tree without hitting any of the weak points and may have made clearing out some of the more dense areas easier
The graveyard thing has some interesting implications for both the game and randomizer. My guess is that the respawning enemies in the graveyard are actually the same ones you killed, just restored to full health. And the reason regular enemy bubbles don't break is just a matter of scaling. The randomizer scales the enemy's HP, but not the bubbles', meaning the normal enemies' bubbles have more HP than the enemies themselves. The thing is, the respawning doesn't reset the bubbles' health or phase status. As a result, over the course of several lifetimes, the bubbles can actually take enough damage to break. Pretty cool.
He's big but not that aggressive. I've seen this type of challenge runs done in ds1. You should do another run with dancer next time. Would be fun to watch! ☺️
It would be cool to actually change the boss stats when it replaces certain bosses, to get like fire dmg or some random skills like the rings of gael xD
Wtf lmao. Just started my 8th run of no death. Slowly getting there. It's not even the bosses that are killing me it's the damn fall damage, and not remembering to use alluring skulls smh.
Can you do a video on the skeleton build 🙏
Actually, from what I remember, the zombies in the cathedral graveyard are not infinitely respawning. They just respawn a few hundred times. I believe there's a 'how long can bosses survive in the cathedral graveyard' video and Yhorm actually cleared them out.
The best part is if you snipe them from range and kill all the zombies in the courtyard before aggro-ing the Greatwood, they dont respawn
I can confirm, I once took the time to kill every zombie until they stopped respawning
3:34 I mean... if the trees are too densely packed than, yeah, the trees will damage each other by the virtue of not having enough resources in the soil and competing for the space to get most sunlight... at least I assume
This is an alternative world were the chaos flame took over and now theres trees everywhere
I think doing this with the watchers would be amazing since they're smaller, faster, have less health and sometimes fight eachother.
Amazing video though.
3:00 and you know what else is massive?
This couch, I sleep on it, this couch, I sleep on it
2:01 ngl i thought that this run was downscaled because random hollow got hated by the gravity itself and sent into unknown direction only to understand after 4 repeats that it is A DAMN HAND
This guy deserves more subs tbh
Nice music choice with spark mandrill👍
This was a crazy run to see, great video from an underrated channel. Also, not that it's terribly relevant post-run, but pestilent mist can hurt the tree without hitting any of the weak points and may have made clearing out some of the more dense areas easier
I was literally just binging all your videos, I love your use of spelunky music btw
Nice video, never seen an all tree run :) but you should write ds 3 in the title
When dark souls bed of chaoses only
ah yes, like 5 million bugs
How about Dark Souls 3 but every enemy is doubled and they’re Dogs.
An absurd amount of balls
The graveyard thing has some interesting implications for both the game and randomizer. My guess is that the respawning enemies in the graveyard are actually the same ones you killed, just restored to full health. And the reason regular enemy bubbles don't break is just a matter of scaling. The randomizer scales the enemy's HP, but not the bubbles', meaning the normal enemies' bubbles have more HP than the enemies themselves.
The thing is, the respawning doesn't reset the bubbles' health or phase status. As a result, over the course of several lifetimes, the bubbles can actually take enough damage to break. Pretty cool.
thats just not how the randomizer works, the health doesnt scale at all
@@YourAverageSpelunker Ah. Hm. I see why you called it weirdness. Don't know enough about the inner workings of DS3 to make a better guess than that.
„I use Curse Rotted Greatwood to destroy Curse Rotted Greatwood “
Realy good idea for video
Nice run but pretty balls :)
Can you do "Dark souls but every enemy is the abyss watchers"
Lol
The plural makes me think every single enemie is the whole abyss watcher fight
That just sounds cursed think about it
ive been waiting for this video ever since i heard you come up with the run!
He's big but not that aggressive. I've seen this type of challenge runs done in ds1. You should do another run with dancer next time. Would be fun to watch! ☺️
It would be cool to actually change the boss stats when it replaces certain bosses, to get like fire dmg or some random skills like the rings of gael xD
Trees everywhere!
I tried doing all divine dragon in sekiro which has very similar problems, unfortunately everyone was immortal so the run never started
You know what else is massive?
The erdtree?
And the scadutree
MYYYY MOOOMMM
Do you think pontiff was a landscaper in some alternate universe?
All wolnir when?
Who angered the lorax?
Wtf lmao.
Just started my 8th run of no death. Slowly getting there. It's not even the bosses that are killing me it's the damn fall damage, and not remembering to use alluring skulls smh.
Dark souls tree
Wouldnt midir be bigger, but hed probably crash the game so greatwood is probably the max
Greatwood is technically taller than Midir
U are cool man