My only issue with this is that the top hat at the end of the ride is not immediately after the launch. Realistically, if the coaster were to valley, it would valley between the top hat and the element before it. That would mean that to reset the coaster, the train would need to be deconstructed off the track and put back together. That is extremely time consuming and shuts down the ride for a while, which is undesirable. The rest of the ride is awesome though! Love the part over the water.
Thank you! What’s helped for me is starting with good source material. So for this coaster, I watched a bunch of POVs of different Intamin coasters like Maverick and Expedition GeForce, and I familiarized myself with the shaping of the turns and transitions, that way when I came in and started designing my coaster, I could make sure I was staying consistent with the Intamin design language. The de-pumping tool is your best friend, and I recommend turning on the g-force spline in the editor that you can see the bumps and quirks in your track because they’ll show up as little g-force spikes on the spline. And also, if you go under ‘Coaster Properties’, and then ‘Mode’, make sure you have a Spline Position set to some number. I recommend just checking “Heartline of the Current Coaster Style” because that way it automatically heartlines your design to whatever specific style of trains and track you’re using. Finally, there’s some good 20-40 minute tutorials on TH-cam that help with the basics of NL2 designing. Once you get past that initial learning curve of NL2, you’ll find it’s a very a rewarding software for designing coasters!
My only issue with this is that the top hat at the end of the ride is not immediately after the launch. Realistically, if the coaster were to valley, it would valley between the top hat and the element before it. That would mean that to reset the coaster, the train would need to be deconstructed off the track and put back together. That is extremely time consuming and shuts down the ride for a while, which is undesirable.
The rest of the ride is awesome though! Love the part over the water.
Yesss you’re totally right. I think realized that two days after I finished building it. Ha!
Solid! Especially the second half after the long tunnel! The ride got better as it progressed! Well appreciated surprise airtime hills too!!
Nice coaster!
Really amazing! Do you have any tips for designing coasters in nl2? I'm having lots of trouble.
Thank you! What’s helped for me is starting with good source material. So for this coaster, I watched a bunch of POVs of different Intamin coasters like Maverick and Expedition GeForce, and I familiarized myself with the shaping of the turns and transitions, that way when I came in and started designing my coaster, I could make sure I was staying consistent with the Intamin design language. The de-pumping tool is your best friend, and I recommend turning on the g-force spline in the editor that you can see the bumps and quirks in your track because they’ll show up as little g-force spikes on the spline. And also, if you go under ‘Coaster Properties’, and then ‘Mode’, make sure you have a Spline Position set to some number. I recommend just checking “Heartline of the Current Coaster Style” because that way it automatically heartlines your design to whatever specific style of trains and track you’re using. Finally, there’s some good 20-40 minute tutorials on TH-cam that help with the basics of NL2 designing. Once you get past that initial learning curve of NL2, you’ll find it’s a very a rewarding software for designing coasters!
@@braydenisstillhere Thank you so much!
@@DERPYSPORKPRODUCTIONS Or you can switch to FVD++ which has a steep learning curve, but means your coasters will literally always come out smooth
@@MrPatrickbuit actually, since I made this comment, I have gotten pretty good at fvd++.
Excellent 🍾🍾🍾🍾🍾🍾🍾
nice coaster !
Sweet!!!