A couple points of note about post-exalted phases, and it's that there's actually a big difference between when you should decoy post-exalted and post-celestial. Once celestial happens, o3 will begin to teleport towards the closest player before each new phase, however o3 will teleport over decoys like they are intangible. This means you CANNOT tp-block with a decoy, and it will always throw o3 to the right side if he is sitting on a coin. Another thing to note is that the fact that you're using a t7 prism most of the time is a huge mistake. The t7 prism lasts 10 seconds, which is longer than any phase that exists except maybe slashes phase, which you should not be decoying. When decoying fleeing is futile, you have to keep in mind that you want the decoy to expire before the phase ends, because it has a 50% chance of going into panic and a 50% chance of going into crumple. If it goes into panic, you want it to tp towards the group and not towards a wall - which happens a lot in pub runs. It's almost always a good idea to decoy gaze, since the phases gaze goes into are control and *fleeing, both of which are terrible phases for damage. *The same applies to fate, which goes into gaze and fleeing. Decoying crumple is a double edged sword - since crumple is one of the deadlier phases in o3 it may be a good thing to decoy it sometimes. However, you want the decoy to expire before the phase transitions into either splendor or panic, because if the decoy doesn't expire in time oryx will tp to the right 12 tiles, where he will be unable to be damaged for the good phases. Using a dancing swords prism or lower tier prism at the very beginning of the phase could be optimal if this is your intention. This also avoids the problem of everyone hugging the wall during crumple, which at the end of the phase will cause oryx to tp on to the wall as well. This is why so many "wall splendors" happen post-celestial - it's because phases that lead into splendor like crumple and shield bashes almost always have people hugging the wall, which causes o3 to tp onto said walls and go into splendor sometimes.
@@foxtales4106 We have infographics of all the phase changes, and this will be publicized soon! We are just working on the finishing touches, and we are planning to release it with TRL apps. Join discord.gg/ZGtTGeu if you haven't already, the resources should be out within the next week :)
Is it fine to perma decoy mid post exalted? I find getting to oryx and throwing a good decoy on time nearly impossible with beams, heavens, lingering shots, portals, etc. I usually just decoy mid hoping for resets or maybe catching a gaze.
As stated in the guide, don't throw around decoys at random. If Oryx actually resets post exalted, you will have plenty of time to get a pre-emptive decoy. Sending out decoys mid could make Oryx move in unpredictable patterns, resulting him in possibly flanking a group and killing lots of people. If your group is really good dps and has been staggering every phase, it may be a good idea to not even throw a pre-emptive decoy in the first place. I hope this helps :)
A couple points of note about post-exalted phases, and it's that there's actually a big difference between when you should decoy post-exalted and post-celestial.
Once celestial happens, o3 will begin to teleport towards the closest player before each new phase, however o3 will teleport over decoys like they are intangible.
This means you CANNOT tp-block with a decoy, and it will always throw o3 to the right side if he is sitting on a coin.
Another thing to note is that the fact that you're using a t7 prism most of the time is a huge mistake. The t7 prism lasts 10 seconds, which is longer than any phase that exists except maybe slashes phase, which you should not be decoying.
When decoying fleeing is futile, you have to keep in mind that you want the decoy to expire before the phase ends, because it has a 50% chance of going into panic and a 50% chance of going into crumple. If it goes into panic, you want it to tp towards the group and not towards a wall - which happens a lot in pub runs.
It's almost always a good idea to decoy gaze, since the phases gaze goes into are control and *fleeing, both of which are terrible phases for damage.
*The same applies to fate, which goes into gaze and fleeing.
Decoying crumple is a double edged sword - since crumple is one of the deadlier phases in o3 it may be a good thing to decoy it sometimes. However, you want the decoy to expire before the phase transitions into either splendor or panic, because if the decoy doesn't expire in time oryx will tp to the right 12 tiles, where he will be unable to be damaged for the good phases. Using a dancing swords prism or lower tier prism at the very beginning of the phase could be optimal if this is your intention. This also avoids the problem of everyone hugging the wall during crumple, which at the end of the phase will cause oryx to tp on to the wall as well. This is why so many "wall splendors" happen post-celestial - it's because phases that lead into splendor like crumple and shield bashes almost always have people hugging the wall, which causes o3 to tp onto said walls and go into splendor sometimes.
do you have a flow chart for phase changes? or maybe you @Salcosa?
@@foxtales4106 We have infographics of all the phase changes, and this will be publicized soon! We are just working on the finishing touches, and we are planning to release it with TRL apps. Join discord.gg/ZGtTGeu if you haven't already, the resources should be out within the next week :)
Yos, get those tricksters to decoy gaze so I can push in for more dmg :v
P.S. Gaze goes into Fleeing/Control, not control and fate :)
@@Fametime my bad, i meant to add a part about decoying fate into gaze but ended up adding the two parts together
Ur outro should be 'And remember, stay pro-active'
Good video my guy, really appreciate these guides!
salcosa has gone soft he isnt drill sergeant arl anymore
True :).
Man, this is so helpful! Gonna send it to GitBlazed
my god the quality of this is pog pgo pgo pog
When raiders are so bad you actually need to make a guide. Good guide tho :)
YO. ARMIES DONT GO UNNOTICED I C U
Why is trickster SO GOOD
Nice guide, now we know how to decoy Oryx :O
The baby makin music is an odd choice, but good video
Amazing video and nice editing!
Salcosa, we want that intimidating voice of yours just like you are raiding
Thanks for the guide I main trickster but too coward to risk my boy for O3
What I have learned: Use coin.
Certified Sunglas guide :) Top DPS guide when
Yo, fuck the guide, lets talk about the mini boss artwork cuz damnnnnn
Black Swan instrumental question mark?
Yea I was thinking that too, I think he also used dynamite
i'ts that just dynamite instrumental? my mind just drifted away and lost attention like 2 minutes
Is it fine to perma decoy mid post exalted? I find getting to oryx and throwing a good decoy on time nearly impossible with beams, heavens, lingering shots, portals, etc. I usually just decoy mid hoping for resets or maybe catching a gaze.
As stated in the guide, don't throw around decoys at random. If Oryx actually resets post exalted, you will have plenty of time to get a pre-emptive decoy. Sending out decoys mid could make Oryx move in unpredictable patterns, resulting him in possibly flanking a group and killing lots of people. If your group is really good dps and has been staggering every phase, it may be a good idea to not even throw a pre-emptive decoy in the first place. I hope this helps :)
Loool when I play Trix I only care for my self using t0 prism
MY NAME JEFF
simply run and dodge lol, only bad players need a trix decoyin for them
thank u salcosa i will becoming top 1 trickster world now
Last time you joined my run, you didn't decoy a single time -.- . You better be decoying next time I see you o.o
@@Fametime lmao
@@Fametime u will never see me 🕵️♂️