Now you can watch it in one video 😉It's identical to the original playlist version, which is here if you prefer: th-cam.com/play/PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z.html
Thank you Andrew, for everything you do. Five years ago, I completed my first donut tutorial with your help, and today, it’s amazing to reflect on how far I’ve come. Now, I’m running my own creative business, specializing in 3D illustrations, which wouldn’t have been possible without you and people behind Blender. Your tutorials have been essential to my progress. I usually don’t comment, but today I felt the need to express my gratitude. I’m glad you’re still teaching the next generation. Keep up the great work!
Holy moly those chapters must have been tedious. thanks for doing this for us. You do everything you can to push the beginners in the right direction by making everything clear and Most definitely entertaining. Keep it up man. ❤❤👍👍
‼‼FOR ANYONE STRUGGLING WITH ROTATING EULER AT 2:18:51‼‼ "Rotate Euler" has been replaced with "Rotate Rotation" Try it for yourself, I think it has the same function as the Rotate Euler node as shown in the video! ⭐⭐⭐⭐⭐
I'm glad he does both! Personally, almost 5 hours without segmentation and breaks makes me break out in a cold sweat. I guess everybody's a little different.
2:09:50 if the sprinkle doesn't bend as expected, select the sprinkle in object mode, ctrl+a and apply "scale" before you add the simple deform modifier
Turned ad blocker off and sitting through the ads! It's the best I can do to show that I value what you do for us. I am finally sitting through this and following along. After all, it's just 5 hours! Much more manageable than the older versions used to be, and way less anxiety-inducing than a playlist (no idea why).
4:02:40 - for anyone not getting the full key frame menu, try hitting K key on your keyboard instead. Can also check this by going into preferences > keymap > search insert key > Object mode > insert key frame menu and check what it is set to, and make sure always show menu is checked
i completed the playlist version months ago and my lazy ass never looked back. Been telling myself i really need to try out other tutorials or at least keep playing around with it, but i kept postponing. This one video has motivated me to start all over again!
for anyone having trouble with the bevel step at 2:06:00 you need to select all the sides instead of the faces if selecting the faces didn't work correctly. Im to new to blender to tell you why. I just tell what worked for me
while I don't use 4.0, I love your dedication. Your tutorial using 3.6ish has made it a lot easier for me to understand the software and I love using blender. thank you so much
31:29: in case anyone is interested: i see an easier and faster way of doing this. Go into sculpt mode, select the inflate/deflate brush, set a pretty high radius and a very high strength (in my case it was 182px and maximum strength) and just do single clicks in different places of the donut. This will make it INFLATE. If you want to DEFLATE, just do the same thing while holding ctrl
i thought this tutorial was old but it's actually a fresh up to date one. i appreciate tutorials which are showing up to date things, because usually i encounter a guide, and the UI there looks completely different from mine, so i am confused.
After a few months of completely forgetting everything I learned from the series, I have returned to the oh-so-wise Blender Guru for a recollection of my knowledge. Thank you for these series' on the basics of Blender. They've been a huge help to thousands, maybe millions of people.
I barely even touched Blender before starting this course, but now I feel confident enough to make my own thumbnails in Blender because of it. So many tutorials that felt alien to me (like rigging, texture painting, etc.) now make so much sense! The foundation this course provides really can’t be overstated…
Never thought I could learn how to do this as I’ve never really even used photo shop let alone more advanced software. Now I’m almost finished with this project after a few days. THANK YOU!
Not sure if anyone else had this issue, ( 1:57:01 ) but I had to check the Auto Depth box within Edit>Preferences to be able to zoom in all the way for that low scaling 🍩
I'm probably not going to learn how to use blender as I have no use case for it, but this popped up in my reccommended, so thought I'd just message to say thank you for offering your teaching to millions for free. That's amazing. I hope the ad revenue compensates you well for it; thank you for just, well, being a legend and sharing skills for free. Probably the best use of the internet these days, sharing skills not garbage/brain rot (cough cough tik tok), as it's so uncommon. Thanks.
2:04:00 I believe the reason is due to Z-fighting. Depth-buffers (Z-buffers) typically store depth (distance from camera) as a value between 0 and 1. This value decides what stuff is in front of other stuff on screen. The shortest distance is 0 (Clip start) and the furthest distance is 1 (Clip End). Z-fighting occurs when primitives have a near-identical depth value and the depth-buffer can't distinguish which is further away (floating point precision errors and stuff like that). Having a shorter distance between Clip start and Clip end makes Z-fighting less likely to occur as smaller distances create bigger differences in the depth value. Let's say that our Clip Start is set to 0.001 m and Clip End is set to 1000 m. If we have a object placed 1 m away from the camera and another object placed 1.01 m away from the camera, their respective depth-values would be their current value divided by 1 000 000 (1000 / 0.001). 0.000001 0.00000101 If our depth-buffer only stores a maximum of 7 decimals for each depth-value, these two objects would be perceived as having the same depth-value, thus overlapping. If Clip Start is set to 100 and Clip end is set to 0.01, the depth values for each object would be their current values divided by only 10 000 instead (100 / 0.01). 0.0001 0.000101 The depth-buffer can now tell the difference between the two values and therefore no longer sees them as overlapping. Shorter distances between min and max are technically better, but not always necessary. Typically, the default min and max values for clipping in software are set to cover the vast majority of use cases without major issues, be it to render some massive object that's hundreds of meters in width or something tiny like a burger. In Game Engines like Unity, you can also have multiple depth-buffers for your camera. You could have one that's used for stuff between 0.1 - 50 m and another one for 50 - 1000 m so that stuff up close that is more visible has more precise depth.
I’m new to Blender and have been eagerly looking forward to watching your videos when I have some free time to get started. I take a 5min break for every session, and it’s so easy to follow. I love the humor as well. You’re such a good instructor. Thank you for making learning so fun!
It’s funny that I’m seeing this because I actually still have the animation on my version of the donuts that I did while watching the entire tutorial series. I’m planning to upload it at some point and give you credit since it was part of an assigned project that I was doing.
I'm learning game dev and I wanted to make my own assets instead of outsourcing the work. Between Blender Guru and Unreal Sensei I feel like I'm learning enough to actualize my creative ideas. I'm excited to finish the tutorial and keep going
Ha... this video dropping.. reminded me that one of the reasons I used to justify a new PC build was that I was gonna learn blender. 20% done... EDITS: 1) Since the making of this video Polligon has changed the files in the downloads. There is no files with COL. Seems that BaseColor is the correct file. 2) At 2:18:55 Rotate Euler is now deprecated, quick google shows Rotate Rotation is the correct node to use.
Just 2 weeks ago I finished the whole series where were you when I needed you?! Anyway, thanks Blender Guru! So much! I hope this can help a lot of people and good luck to all of us going through this 3D journey!
I felt very proud as a gamer when he started talking about rendering with GPUs and talking about how "getting a video card is a good investment" and all that stuff, meanwhile I just casually have a Nvidia 3080 for gaming and it works perfectly for this new hobby im picking up too :)
Man I literally just finished watching your entire playlist of 4.0 donut and did my own donut without sleeping through the night lol. Now i get to watch this too! (You are genuinely one of the best teachers I've seen on youtube!)
I am once again going to attempt to do this and learn blender! I had the idea of doing it in one sitting a while ago, really happy you condensed the content for us! I cant wait to get started again
This is massively useful Andrew. I have fast internet at home but often work in places with lower to zero bitrate. Begin able to easily offline the whole course is a lifesaver. Hopefully more folks will often this.
2:15:45 If anyone is wondering why the sprinkles of both of your donuts disappear as you delete the 'object info'. Just click on the name written on the top of the node tree tab, it will change its name and make it separate. Then you can selectively delete the 'object info' as per the video.
Thank you for putting it all in one video. My last year attempt was 2 tutorials every day, resulting in no donut. Now with this I got to part 4 in one sitting.
i was watching your tutorial last night that was 2 years ago and you said you make new tutorials on every new version of blender so i subscribed and went into your accounts and found this.. Thank you so much for spreading your knowledge to us
I just made a donut sword almost completely by myself, but with quite a few techniques and principles shown in the donut tutorial. Excellent work, Blender Guru. To these donuts, and the many more to come.
I FUCKING LOVE LOVE LOVE LOVE LOVE YOU, my tutor!!! Seriously, I can't emphasize how much you're going into details for everything for a COMPLETE beginner for me, thank you so so so very much for that, man!!! 💗😘
So, I started using blender on March 2020. The first tutorial was of course your Donut Tutorial. I learnt and created few models on blender until the end of 2021. Then there was a huge gap from Early 2022 until today where there was a video recommendation titled CGI vs Practical. I was curious about you and checked your channel. I can see that there is a new tutorial 4.0 posted 2 weeks ago. I think this is my wake up call to get started learning and creating in blender again.
Bro I remember watching your donut turorial five years ago. I made my first 3D donut in 2019. Now I'm working in one of the biggest 3D render engine companies :)
@@chrishall6609 no he isnt he is there to help our attention spans while making things in blender but i dont have the guy to help so after a couple of seconds i get bored :(
For what it's worth, in the 'model the sprinkle' part you ask why the Clip Start is small by default and that's because the setting the near-plane clipping to such a small value is detrimental for z-buffer precision on graphics hardware. It can cause artifacts in the rest of the scene.
Dude thank you so much for this video. I'm sure people before me have said it but I can't thank you enough for uploading this on TH-cam for free. I'll definitely be paying it forward by donating to Blender in the future!
Following this tutorial is slowly corroding my will to live, but holy shit, this is such a good video. He has made such a complicated program seem comparatively simple - thank you 😭. Now I’m gonna go take a break and never eat a donut again.
Between this and the short clips, you can tell he might be on the verge of returning. I like the long form tutorials. Relaxed feel, I learn new stuff - they're great. I hope more are on the way some day.
‼2:07:27 Those who are having trouble getting a nice, rounded bevel. DO THIS: ‼ 1. In Object mode Press SHIFT + A on your sprinkle and Apply Scale. This makes the global scale of your sprinkle 1:1 of your local scale. This applies bevel on the 1:1 ratio. 2. When applying the Bevel (Ctrl + R) make sure you are in Super-eclipse mode and not custom Bevel profile (which was mine by default). This will apply each bevel at an angle when you use mouse scroll wheel up. To do this: Click on Bevel tab (bottom left of screen) At bottom tab click on Superelipse instead of 'Custom bevel (which was the default for me). Also because of the small scale you're working on for sprinkle, its recommended to click on click on 'harden normals' (optional) This was absolutely driving me nuts!
I cannot thank you enough for this video! I'm doing the Threejs Journey course, where we model a portal scene, and the tutorial included in that course is too confusing. So, I came here to get familiar with Blender and then be able to do the portal scene on my own, and it's working!
I believe that a playlist is more effective because long videos, like a four-hour one, can feel overwhelming and unmanageable for beginners. In contrast, a 20-minute video is much easier to watch and less intimidating, which can help keep learners engaged
Coming from CAD like solidworks and revit, and a beginner at Blender, the new snapping feature feels right at home. So satisfying after being lost at all the other stuff.
quick note, car paints are partially metallic because metallic pigments are sprinkled in the clear coat. while the pigment particles themselves are fully metallic, overall metallicity is partial.
The free texture files look different (Denali Polished Quartzite Stone Texture, Gray) when downloading them from your website. There is no file name that ends with "COL". The one that looks most similar to what you use in the tutorial is "Poliigon_StoneQuartzite_8060_BaseColor".
I spent the majority of yesterday struggling with advanced tutorials because I want to use one specialist optical component package(.blend), but I have not touched blender in over 20 years. I have a 4k monitor and trying to match up actions on these fast-paced videos with my user interface was extremely frustrating. I am only 4 minutes in, and have already learned two things that other tutorials glossed over. The middle mouse button thing for instance. That knowledge had leaked out over twenty years. Thanks!
Thanks! Today my donut is looking pretty good. Still it is raw, with no color, but i started this tutorial 3 days ago, not surprised. I am so excited to finish this tutorial!!!
Now you can watch it in one video 😉It's identical to the original playlist version, which is here if you prefer: th-cam.com/play/PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z.html
Gotta get the ad revenue from people who fall asleep watching videos!
@@ChrisRX13 me
@@ChrisRX13 If you fall asleep to the sweet sultry sounds of my voice I deserve that revenue.
I agree your voice so relaxing 😂@blenderguru
Thank you Andrew, for everything you do. Five years ago, I completed my first donut tutorial with your help, and today, it’s amazing to reflect on how far I’ve come. Now, I’m running my own creative business, specializing in 3D illustrations, which wouldn’t have been possible without you and people behind Blender. Your tutorials have been essential to my progress. I usually don’t comment, but today I felt the need to express my gratitude. I’m glad you’re still teaching the next generation. Keep up the great work!
thats so cool i would love to do that
Holy moly those chapters must have been tedious. thanks for doing this for us. You do everything you can to push the beginners in the right direction by making everything clear and Most definitely entertaining. Keep it up man. ❤❤👍👍
Thanks. Shoutout to my assistant for figuring out the chapters 😂
@@blenderguru Ohhh, u got money money?
‼‼FOR ANYONE STRUGGLING WITH ROTATING EULER AT 2:18:51‼‼
"Rotate Euler" has been replaced with "Rotate Rotation"
Try it for yourself, I think it has the same function as the Rotate Euler node as shown in the video!
⭐⭐⭐⭐⭐
Dude you saved me thank you so much you have all my respect man!!🔥🔥🙏
thank you!!
thanks buddy
yo bro
Omg thank you! 🙏🏻🙏🏻
Thank you for putting it in 1 video, the 1000 parts made me so anxious 😭
Same 💝
i prefer playlist one because it feel like i am going somewhere😭😂
I'm glad he does both! Personally, almost 5 hours without segmentation and breaks makes me break out in a cold sweat. I guess everybody's a little different.
Same😢
Fr same
2:09:50 if the sprinkle doesn't bend as expected, select the sprinkle in object mode, ctrl+a and apply "scale" before you add the simple deform modifier
Thank you man🙏
Thank you so much friend!
thanks man helped alot..
Appreciate it buddy!
thanks
here we go again
REAL
lol
I was about to write "Yet another donut" and saw this. Unfortunately, it is just the last playlist thrown into a single video.
@@TECHN01200 perfect excuse to do it again
On my own
This is so good.
The pacing. The explanations.
Everything.
Mr. Price is the gold standard in Blender tutorials.
The fact that you’re committed to do this every time a new version gets released is surprising to me
This is so nice, bros gonna be the only guy we need
Turned ad blocker off and sitting through the ads! It's the best I can do to show that I value what you do for us. I am finally sitting through this and following along. After all, it's just 5 hours! Much more manageable than the older versions used to be, and way less anxiety-inducing than a playlist (no idea why).
top 10 sigma moments
update about today? what have change ever since you finished this tutorial?
@@solo.3283 im following other tut's atm
Woah! Its all the parts combined into one giant video!!
🎉🎉🎉😊
Here we go, the procedural materials king is in da house 🎉
I am a big fan of your chanel
My fav channel ryan king🤩
@@Frequently-aqs thanks!
4:02:40 - for anyone not getting the full key frame menu, try hitting K key on your keyboard instead. Can also check this by going into preferences > keymap > search insert key > Object mode > insert key frame menu and check what it is set to, and make sure always show menu is checked
legend
Thanks a lot man
A true hero
so glad I read this thanks a lot
These videos are amazing, can't tell you how much I appreciate you teaching new generations of modelers to use blender.
At 48:30, using Blender 4.3.0 on Windows, the shortcut for select more/less is Ctrl + NumpadPlus or Ctrl + NumpadMinus, not regular plus/minus.
I'm sorry I promise I tried with the plate homework for a whole 3 minutes then realized I don't know what I'm doing without you there to cheer me on
I just entered the video to express my respect to your work, man you're changing the world, hats off
Thank you so much Andrew. 7 or 8 years ago I followed your donut tutorial. You inspired me to never give up on something I want to better at.
i completed the playlist version months ago and my lazy ass never looked back. Been telling myself i really need to try out other tutorials or at least keep playing around with it, but i kept postponing. This one video has motivated me to start all over again!
for anyone having trouble with the bevel step at 2:06:00 you need to select all the sides instead of the faces if selecting the faces didn't work correctly. Im to new to blender to tell you why. I just tell what worked for me
while I don't use 4.0, I love your dedication. Your tutorial using 3.6ish has made it a lot easier for me to understand the software and I love using blender. thank you so much
To the bakery, boys!!
HAHAHAHAHAHAA 😂
Sure! I'm hungry
LET US COOK! 🤩👊
Let's get some donuts 🍩😋
and girls!! lets goooooo
only 36 minutes in but after a few years of hitting my head on my keyboard on and off trying to learn it's finally clicking. Thank you!
31:29: in case anyone is interested: i see an easier and faster way of doing this. Go into sculpt mode, select the inflate/deflate brush, set a pretty high radius and a very high strength (in my case it was 182px and maximum strength) and just do single clicks in different places of the donut. This will make it INFLATE. If you want to DEFLATE, just do the same thing while holding ctrl
wow Fantastic idea worked for me, I love this community, Thanks!
The world is a better place with people like you who share their knowledge kindly, gently, and free.
Thanks a lot, mate.
i thought this tutorial was old but it's actually a fresh up to date one.
i appreciate tutorials which are showing up to date things, because usually i encounter a guide, and the UI there looks completely different from mine, so i am confused.
After a few months of completely forgetting everything I learned from the series, I have returned to the oh-so-wise Blender Guru for a recollection of my knowledge. Thank you for these series' on the basics of Blender. They've been a huge help to thousands, maybe millions of people.
I barely even touched Blender before starting this course, but now I feel confident enough to make my own thumbnails in Blender because of it. So many tutorials that felt alien to me (like rigging, texture painting, etc.) now make so much sense! The foundation this course provides really can’t be overstated…
is it alright if i use blender on a macbook air m2 🥲
@@evelynepham._i use it on a macbook air from 2018 if that helps
I made so many Donuts over the years but when Blender Guru says it's time to make a donut, then its time to make a new donut 🍩😤 LEGGO
Never thought I could learn how to do this as I’ve never really even used photo shop let alone more advanced software. Now I’m almost finished with this project after a few days. THANK YOU!
Not sure if anyone else had this issue, ( 1:57:01 ) but I had to check the Auto Depth box within Edit>Preferences to be able to zoom in all the way for that low scaling 🍩
what's the alternative for the cube size and bias for the light?
Thank you couldn't find this ... appreciate this wish i could bump
@@SirTedric glad I was able to help!
@@shashankgk1754 I’m still new to this, so I’m not sure if I understand the question.
thanks, was looking for this
Loving this tutorial. When you added the "hat" to the money. When you made the hat taller. I just suddenly thought "Gandolph Money".
I'm probably not going to learn how to use blender as I have no use case for it, but this popped up in my reccommended, so thought I'd just message to say thank you for offering your teaching to millions for free. That's amazing.
I hope the ad revenue compensates you well for it; thank you for just, well, being a legend and sharing skills for free. Probably the best use of the internet these days, sharing skills not garbage/brain rot (cough cough tik tok), as it's so uncommon. Thanks.
2:04:00 I believe the reason is due to Z-fighting. Depth-buffers (Z-buffers) typically store depth (distance from camera) as a value between 0 and 1. This value decides what stuff is in front of other stuff on screen. The shortest distance is 0 (Clip start) and the furthest distance is 1 (Clip End). Z-fighting occurs when primitives have a near-identical depth value and the depth-buffer can't distinguish which is further away (floating point precision errors and stuff like that). Having a shorter distance between Clip start and Clip end makes Z-fighting less likely to occur as smaller distances create bigger differences in the depth value.
Let's say that our Clip Start is set to 0.001 m and Clip End is set to 1000 m. If we have a object placed 1 m away from the camera and another object placed 1.01 m away from the camera, their respective depth-values would be their current value divided by 1 000 000 (1000 / 0.001).
0.000001
0.00000101
If our depth-buffer only stores a maximum of 7 decimals for each depth-value, these two objects would be perceived as having the same depth-value, thus overlapping.
If Clip Start is set to 100 and Clip end is set to 0.01, the depth values for each object would be their current values divided by only 10 000 instead (100 / 0.01).
0.0001
0.000101
The depth-buffer can now tell the difference between the two values and therefore no longer sees them as overlapping.
Shorter distances between min and max are technically better, but not always necessary. Typically, the default min and max values for clipping in software are set to cover the vast majority of use cases without major issues, be it to render some massive object that's hundreds of meters in width or something tiny like a burger. In Game Engines like Unity, you can also have multiple depth-buffers for your camera. You could have one that's used for stuff between 0.1 - 50 m and another one for 50 - 1000 m so that stuff up close that is more visible has more precise depth.
This really came out while I was in the middle of watching one of the videos
Bro same
I’m new to Blender and have been eagerly looking forward to watching your videos when I have some free time to get started. I take a 5min break for every session, and it’s so easy to follow. I love the humor as well. You’re such a good instructor. Thank you for making learning so fun!
Thanks for being the Beginning of this Amazing 3D Journey ❤
I watched this entire video as a complete beginner and now it's make me feel like a pro. Thank you so much for your hard work ❤.
It’s funny that I’m seeing this because I actually still have the animation on my version of the donuts that I did while watching the entire tutorial series. I’m planning to upload it at some point and give you credit since it was part of an assigned project that I was doing.
I'm learning game dev and I wanted to make my own assets instead of outsourcing the work. Between Blender Guru and Unreal Sensei I feel like I'm learning enough to actualize my creative ideas. I'm excited to finish the tutorial and keep going
Ha... this video dropping.. reminded me that one of the reasons I used to justify a new PC build was that I was gonna learn blender. 20% done...
EDITS:
1) Since the making of this video Polligon has changed the files in the downloads. There is no files with COL. Seems that BaseColor is the correct file.
2) At 2:18:55 Rotate Euler is now deprecated, quick google shows Rotate Rotation is the correct node to use.
Thanks! I was stuck and was hoping someone put an update in the comments!
thanks this helps
THANK YOU
Just 2 weeks ago I finished the whole series where were you when I needed you?! Anyway, thanks Blender Guru! So much! I hope this can help a lot of people and good luck to all of us going through this 3D journey!
I felt very proud as a gamer when he started talking about rendering with GPUs and talking about how "getting a video card is a good investment" and all that stuff, meanwhile I just casually have a Nvidia 3080 for gaming and it works perfectly for this new hobby im picking up too :)
Man I literally just finished watching your entire playlist of 4.0 donut and did my own donut without sleeping through the night lol. Now i get to watch this too! (You are genuinely one of the best teachers I've seen on youtube!)
I am once again going to attempt to do this and learn blender! I had the idea of doing it in one sitting a while ago, really happy you condensed the content for us! I cant wait to get started again
Just for someone who has turned on - Emulate 3 button mouse, Alt + LMB will not select the edge loop
ohhh thank you so much !!!!!!!!!!!!!!!!!!
This is massively useful Andrew. I have fast internet at home but often work in places with lower to zero bitrate. Begin able to easily offline the whole course is a lifesaver. Hopefully more folks will often this.
2:15:45 If anyone is wondering why the sprinkles of both of your donuts disappear as you delete the 'object info'.
Just click on the name written on the top of the node tree tab, it will change its name and make it separate.
Then you can selectively delete the 'object info' as per the video.
thanks bro
They only disappear on one donut, and never appear. They are not off center, just disappeared
The timing is extremely favorable. This is convenient in one video.
The King of Donuts: 20 years ago was Homer Simpson, now is Blender Guru
brother, I was just complaining about it not being in one video and here you go
Let’s go, hopefully I finish this course now
Thank you for putting it all in one video. My last year attempt was 2 tutorials every day, resulting in no donut. Now with this I got to part 4 in one sitting.
As a 13 year old teenager, I understand this.
i was watching your tutorial last night that was 2 years ago and you said you make new tutorials on every new version of blender so i subscribed and went into your accounts and found this.. Thank you so much for spreading your knowledge to us
I'm still here @3:04:55 KEEP GOING!
I just made a donut sword almost completely by myself, but with quite a few techniques and principles shown in the donut tutorial. Excellent work, Blender Guru. To these donuts, and the many more to come.
2:18:58 it’s called rotate rotation if it isn’t there
if anyone else got confused
💙
search the word you wil find it. since its depreciated now it has been moved under another tab
I FUCKING LOVE LOVE LOVE LOVE LOVE YOU, my tutor!!! Seriously, I can't emphasize how much you're going into details for everything for a COMPLETE beginner for me, thank you so so so very much for that, man!!! 💗😘
Imagine how many donuts these videos sold because the 3D artists got hungry after completing the tutorial.
So, I started using blender on March 2020. The first tutorial was of course your Donut Tutorial. I learnt and created few models on blender until the end of 2021. Then there was a huge gap from Early 2022 until today where there was a video recommendation titled CGI vs Practical. I was curious about you and checked your channel. I can see that there is a new tutorial 4.0 posted 2 weeks ago. I think this is my wake up call to get started learning and creating in blender again.
The grand Donut compilation, this is! 👀🤯
Bro I remember watching your donut turorial five years ago. I made my first 3D donut in 2019. Now I'm working in one of the biggest 3D render engine companies :)
I have a problem
My blender doesn't have a little man talking in the corner
thats the guy creating the donut lol
@@chrishall6609 no?
i am also having htis problem. cause the program is making the donut obviously? that guy is obviously there for decoration
@@limeedhot the guy on the corner is telling you how to do the tutorial 🙄
@@chrishall6609 no he isnt
he is there to help our attention spans while making things in blender
but i dont have the guy to help
so after a couple of seconds i get bored :(
Can you download the Scene at the beginning? 0:04 I would like to test some things with it.
It’s on the blender site
@@toastylux Yes I looked down there, but there wasn't that Scene
Have you the Name of it?
@LarsEsDoch Name is written on the bottom left corner
For what it's worth, in the 'model the sprinkle' part you ask why the Clip Start is small by default and that's because the setting the near-plane clipping to such a small value is detrimental for z-buffer precision on graphics hardware. It can cause artifacts in the rest of the scene.
I... Think I need a new computer... Mine crashed at 5:52 in the tutorial...
Dude thank you so much for this video. I'm sure people before me have said it but I can't thank you enough for uploading this on TH-cam for free. I'll definitely be paying it forward by donating to Blender in the future!
20 years 💀💀
Following this tutorial is slowly corroding my will to live, but holy shit, this is such a good video. He has made such a complicated program seem comparatively simple - thank you 😭. Now I’m gonna go take a break and never eat a donut again.
TIL how sprinkles are made by making a fake donut.
OHMG THIS IS THE ONE VIDEO THAT I NEEDED
IM SO GLAD YOU PUT THEM ALL IN ONE VIDEO
thank you so muchhhh I loved the way you teach, its hard to find good lecturers, perfect speech rate, kind of funny relatable and explains perfectly
Finally! I can watch it in one sitting without the video being short!
I've started this donut at least a dozen times. I'm super determined to learn this!
Between this and the short clips, you can tell he might be on the verge of returning.
I like the long form tutorials. Relaxed feel, I learn new stuff - they're great. I hope more are on the way some day.
Hi Andrew I am a UI designer from india and i watched donut tutorials very nice explanation i started practicing in PC thank you so much
‼2:07:27 Those who are having trouble getting a nice, rounded bevel. DO THIS: ‼
1. In Object mode Press SHIFT + A on your sprinkle and Apply Scale.
This makes the global scale of your sprinkle 1:1 of your local scale. This applies bevel on the 1:1 ratio.
2. When applying the Bevel (Ctrl + R) make sure you are in Super-eclipse mode and not custom Bevel profile (which was mine by default). This will apply each bevel at an angle when you use mouse scroll wheel up.
To do this:
Click on Bevel tab (bottom left of screen)
At bottom tab click on Superelipse instead of 'Custom bevel (which was the default for me).
Also because of the small scale you're working on for sprinkle, its recommended to click on click on 'harden normals' (optional)
This was absolutely driving me nuts!
thank you so much your website and tutorials are life savers i wouldnt be here without you
I just finished it this morning, geez 5 hours of tutorials I followed? Wow
Congratulations 🎉🎉
wonderful , from previous video, i stuck at part 3
tks for video
I FINISHED :D it was a journey over exactly 2 weekends i dont use my pc during the week Thank you andrew!
I cannot thank you enough for this video! I'm doing the Threejs Journey course, where we model a portal scene, and the tutorial included in that course is too confusing. So, I came here to get familiar with Blender and then be able to do the portal scene on my own, and it's working!
Its Done now i want a donut Perfect Tutorial ever Thanks Man now i can put it on my resume 😅
I believe that a playlist is more effective because long videos, like a four-hour one, can feel overwhelming and unmanageable for beginners. In contrast, a 20-minute video is much easier to watch and less intimidating, which can help keep learners engaged
It’s been 6 months since I made my first donut. Now I need this refresher.
Coming from CAD like solidworks and revit, and a beginner at Blender, the new snapping feature feels right at home. So satisfying after being lost at all the other stuff.
That's so great how in just half a day you can learn so much about 3D and Blender ! Thanks for that !
quick note, car paints are partially metallic because metallic pigments are sprinkled in the clear coat. while the pigment particles themselves are fully metallic, overall metallicity is partial.
this was the first subscription ad implementation that instantly made me subscribe without hesitation - nice tutorial :)
Props to this guy who turned the series into a 4 hour video! This must’ve taken so long to make!
The free texture files look different (Denali Polished Quartzite Stone Texture, Gray) when downloading them from your website. There is no file name that ends with "COL". The one that looks most similar to what you use in the tutorial is "Poliigon_StoneQuartzite_8060_BaseColor".
I spent the majority of yesterday struggling with advanced tutorials because I want to use one specialist optical component package(.blend), but I have not touched blender in over 20 years. I have a 4k monitor and trying to match up actions on these fast-paced videos with my user interface was extremely frustrating. I am only 4 minutes in, and have already learned two things that other tutorials glossed over. The middle mouse button thing for instance. That knowledge had leaked out over twenty years.
Thanks!
You absolute legend thank you for this series so much
Thanks! Today my donut is looking pretty good. Still it is raw, with no color, but i started this tutorial 3 days ago, not surprised. I am so excited to finish this tutorial!!!
‼3:20:00 Scale the countertop on x/y axis and backdrop on z and x/y axis to keep plate from having to be realigned‼
I appreciate you putting the donut series into one video, nice work!
(just patiently waiting for a brand new video...)
day 8 , and i completed the tutorial!
now i will try model my own stuff and learn through self project!
I’m on 1:16:53 right now. 3D is in the cards babyyyy!!!! That means I’m excited.
Glad to have it all in one. I remember trying to do it back when it wasn't finished yet and ended up forgetting about it lol.
Keep on being a freaking legend BG! Great to see this in one vid so we can just concentrate and crack on with it 😀