Breaking Dependencies: Type Erasure - A Design Analysis - Klaus Iglberger - CppCon 2021

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ความคิดเห็น • 90

  • @bunpasi
    @bunpasi 2 ปีที่แล้ว +51

    Klaus is capable of giving so much information in such a short amount of time without being overwhelming. You know a talk is going to be great if he gives it.

  • @xiaofansun4873
    @xiaofansun4873 2 ปีที่แล้ว +6

    Nice talk! This is the most beautiful solution I have ever seen to solve the problem of a large number of class inheritances. Thanks, Klaus!

  • @manuwhale
    @manuwhale ปีที่แล้ว +1

    Klaus gives us an elegant and very comprehensive speech, as always!

  • @serhii-ratz
    @serhii-ratz 2 หลายเดือนก่อน

    Claus communicate thing so structured and clear. So cool!

  • @SamWhitlock
    @SamWhitlock 2 ปีที่แล้ว +2

    External polymorphism seems to be what other languages have landed on, e.g. Go's interfaces or Haskell's typeclasses. It makes so much sense to not tightly couple data inheritance with functionality inheritance (what we get with virtual functions), as the former is not always needed.
    This is definitely my favorite type erasure talk this far!

  • @WilhelmDrake
    @WilhelmDrake ปีที่แล้ว

    Dear Mr. Klaus, you are a excellent teacher.
    This lecture indeed brought a smile to my face.
    Thank you.

  • @matiasgrioni292
    @matiasgrioni292 ปีที่แล้ว +5

    Type erasure is great, but the final solution makes no mention of the original problem, which is namely using OpenGL or other graphics libraries with this shape ontology.
    It seems like as presented, this is really only solving half the problem which is that the Shape hierarchy is totally separate from the drawing hierarchy. But how to combine the drawing hierarchy in, is never explicitly explained in the final solution. There are a few that make sense to me (having an IRenderer interface, having n*m free functions like draw(const Circle&, OpenGlRenderer), draw(const Circle&, MetalRenderer&), draw(const Square&, OpenGlRenderer), etc). I believe the solution is there, but the presenter really should have gone the extra step to fully prove it.

    • @edobez
      @edobez ปีที่แล้ว

      I agree with you.
      For the first solution that you proposed (IRenderer), don’t we fall into the same hierarchy problems?

  • @MaitreBart
    @MaitreBart 2 ปีที่แล้ว +17

    I see that you end up with different native functions accepting (const-ref to) "leaf" classes (like Circle, Square).
    Those "strategy" functions will need to access member data indirectly via "getters", i.e. one getter per data member.
    I always found that classes filled with getters somehow breaks encapsulation.
    For classes as simple as circle and square, it's no big deal. But for more complex classes involving multiple data members, you will end up revealing several specific implementation details via those getters.
    I know TE wants to solve a problem, but it seems to do so at the cost of breaking encapsulation (i.e., revealing implementation details) of the fundamental classes.
    Fell free to share you opinions.

  • @MSK_MKT
    @MSK_MKT 2 ปีที่แล้ว +1

    This is great, and I can't agree more that using inheritance as interface is one of the worst mistakes one can make in library design.

  • @pawello87
    @pawello87 2 ปีที่แล้ว +3

    The 'draw' and 'serialize' functions from the 'Shape' class should have example parameters entered instead of /*...*/. Eg another TE wrapper, 'Renderer'.
    Without it, you can't see at first glance how 'Shape' allows you to choose/change an implementation (which is easily noticeable when using a Strategy pattern).

    • @edobez
      @edobez ปีที่แล้ว +1

      I’m in fact trying to understand where the actual strategies would fit here

  • @MikeDavies621
    @MikeDavies621 2 ปีที่แล้ว +2

    Is the example code from this talk available anywhere ? I can#t get the examples in the .pdf to compile and I'm pulling my hair out...

  • @wangcwy
    @wangcwy ปีที่แล้ว

    This is such a great video on c++ design patterns! ❤

  • @immanuellitzroth1905
    @immanuellitzroth1905 2 ปีที่แล้ว +6

    Seems to me if you're going to critique the simple inheritance model for having MetalBigEndianCircle *and* MetalLittleEndianCircle your final solution should support that too.

  • @chandrasekharanm6236
    @chandrasekharanm6236 2 ปีที่แล้ว +3

    This is the first talk I've listened to on Type Erasure and Klaus beautifully lays down the concepts.
    Can you provide a link to the slides or the code used in the slides?
    PS : The description has a link to the repo for CppCon2020 and not 2021.

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      Thank you for bringing this to our attention. We are in the process of remedying this incorrect link.

    • @ratman-gimmecheez
      @ratman-gimmecheez 2 ปีที่แล้ว

      @@CppCon Any news on this?

    • @artemfediai7206
      @artemfediai7206 8 หลายเดือนก่อน

      @@CppConany news on that?

  • @ajayjadhav900
    @ajayjadhav900 ปีที่แล้ว

    Where could I get the PPT of the above presentation?

  • @davithov
    @davithov 2 หลายเดือนก่อน

    It is mentioned that when using "Strategy" pattern performance is reduced due to many small, manual allocations. I think these small allocations are implicitly done also in case of using type erasure technique when creating "ShapeModel" for each object. So, I guess, mentioning only about *manual* allocations should be enough.

  • @jimhewes7507
    @jimhewes7507 4 หลายเดือนก่อน

    Ok, so I have a collection of Shape objects including shapes like Circle, Square and Triangle. Now I want to find the average radius of all the Circle objects. How do I do that?
    I'll need to loop over all the Shape objects in the collection. I don't want to have to put a GetRadius() function in the ShapeConcept class because it's irrelevant to the Square and Triangle classes. Some functions are common to all Shapes like draw() and serialize() but some are specific to a particular Shape. I may want to use those functions. Not easy to do with this type erasure pattern.

  • @raymitchell9736
    @raymitchell9736 2 ปีที่แล้ว +2

    Hi Klaus, the C++ community, and CppCon... I am trying to follow along with your slides and implement this toy as exploration into a design I'm working on. For this, I'm sticking with the same code structure, just changing the names to look more like my application. What I am running into is a compiler error I don't understand (MS Visual Studio 2019, uses C++14) And it doesn't like it when I instantiate the "shape" class with a, say a "circle" (again I'm using different names). The complaint is where I am instantiating the pimple in the templated constructor (introduced at 35:29 in the video) pimpl { new Model(x) } And I get "error C2664: 'Shape::Model::Model(T &&)': Can't convert argument 1 from 'const T' to 'T &&' on the line... What am I missing? You mentioned some other resources where you (or others) go into details of this implementation in other talks, but not in the notes in show notes. Hope you can point out my issue or point me to where the discussion is more details. Thanks in advance!

    • @kjhgaseiyufbef1604
      @kjhgaseiyufbef1604 2 ปีที่แล้ว +1

      in a sibling comment hung biu suggests using Model::template Model(U&& u)

  • @ozanberkkaya151
    @ozanberkkaya151 ปีที่แล้ว

    Slides are not in your Github page. I cannot access it.

  • @bboysil
    @bboysil 2 ปีที่แล้ว +1

    Excelent talk!

    • @CppCon
      @CppCon  2 ปีที่แล้ว +1

      Glad you enjoyed it

  • @ukon2062
    @ukon2062 2 หลายเดือนก่อน

    I know I'm really late at this point and the question is probably very basic and laughable.
    But can some one tell me if instantiate such a templated class allocate heap memory all over the place?
    And how am I supposed to modify any derived classes since I don't know how could I access the members of the pass argument type.

  • @lakkadbrijesh5727
    @lakkadbrijesh5727 2 ปีที่แล้ว +1

    Excited

  • @ianliu88
    @ianliu88 2 ปีที่แล้ว +2

    Is this technique equivalent to type traits in rust?

    • @pushqrdx
      @pushqrdx 2 ปีที่แล้ว

      90% sure it is, or at least they achieve the same means, i am not sure about implementation details

  • @WalderFrey
    @WalderFrey 2 ปีที่แล้ว +1

    Great talk but doesn't compile (in VS2022 at least).
    It can't find the free functions for draw() and serialize(). If you rename these functions in ShapeConcept, e.g. to serialize_ and draw_, the compiler seems happier.
    The templated constructor for Shape doesn't appear to work either when you take the const lvalue reference, but seems happier with a forwarding reference.

    • @jamesbond0705
      @jamesbond0705 ปีที่แล้ว

      For your problems (name-hiding and binding const lvalue ref to rvalue), the speaker corrects them in his 2022 CppCon talk. Please check P.19 and P.29 of cppcon.b-cdn.net/wp-content/uploads/2022/09/Type-Erasure-The-Implementation-Details-Klaus-Iglberger-CppCon-2022.pdf

  • @meowsqueak
    @meowsqueak ปีที่แล้ว

    This seems very interesting but I’m having trouble reconciling both parts of the talk. The first part talks about a pattern for decoupling dependencies, via the Strategy pattern, and the second part presents a type erasure solution that is useful for collections of objects of different types that collectively conform to some interface. Where does the drawing strategy (e.g. OpenGL or Vulcan) fit into the TE design? Is the strategy passed into the Shape Draw function? How do the specific details of the actual shape (e.g. radius for circle) end up being accessible to an actual draw implementation? Or to swap it around, how does a Circle (which we can’t change) know anything about how to use, say, an OpenGL context to draw itself?
    I don’t see how erasing the type helps solve the original problem of decoupling the dependencies. What am I missing?

    • @jimhewes7507
      @jimhewes7507 4 หลายเดือนก่อน

      I think type erasure is not a very good name for it. I think it's really just an inverse bridge pattern. The type is still there. But the type now just applies to the implementation (the functions) rather than to the data (the structure, Circle, Square.)
      In the bridge pattern we've handed to the class the implementation it should use. In "type erasure", or inverse bridge, we've handed to the implementation the class or data it should use. So now we're passing around a ShapeConcept (OpenGL or Vulcan) with a Circle inside of it instead of passing around a Circle (i.e. its base class Shape) with an OpenGL or Vulcan implementation inside of it.
      What's the difference? I wondered that myself. But I think the important thing is that a type is better identified as what implementation or interface it supports than what data it has. So we separate out the data by (inverse bridge pattern) and just identify the type by it's implementation. When we pass a thing to a function we typically only want to know what functions it supports. So it's better when a type tells you what the implementation is rather than what the data is.

  • @liveonphoenix5045
    @liveonphoenix5045 ปีที่แล้ว

    How can I invoke the overridden clone() member function of the ShapeModel class, and who is responsible for calling it? Can you assist me in comprehending this?

  • @zbyniowicz
    @zbyniowicz 2 ปีที่แล้ว +1

    I am inspired!

  • @stef3232
    @stef3232 2 ปีที่แล้ว +1

    Thanks for the great talk! I gave it a shot and tried to implement the example. However, the constructor of ShapeModel with T&& and std::forward did not work for me. Instead, I tried a T const& without std::forward, as you described in earlier talks. That did work just fine. The error was "cannot bind rvalue reference of type 'Circle&&' to lvalue of type 'const Circle'. Is the code shown on the slides actually working, or did I mess up?

    • @ww-hc3qz
      @ww-hc3qz 2 ปีที่แล้ว

      you are right,

    • @hungbiu8609
      @hungbiu8609 2 ปีที่แล้ว

      Change Model ctor to a templated ctor with additional type parameter like "Model::template Model(U&& u)". The problem is that given a concrete type argument Circle for class template Model, the ctor shown in the slides will be instantiated as "Model::Model(Circle&&)", hence it won't accept anything other than rvalue (yes the ctor shown in the slide is broken). However, if the Model ctor is supplied with another type parameter U, then compiler could substitute U with "const Circle" and instantiate the ctor as intented like this: "Model::template Model(const Circle&)". A forwarding reference should be independently deduced.

    • @kjhgaseiyufbef1604
      @kjhgaseiyufbef1604 2 ปีที่แล้ว

      You have to use a forwarding constructor with universal references and std::forward the arguments. However, if the forwarding constructor is templated, you also need to restrict it to work on all types except the type of the class, so that it doesn't shadow the copy constructor in overload resolution.

  • @adrielsantos1271
    @adrielsantos1271 2 ปีที่แล้ว +2

    awesome!

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      Thanks!

  • @kimhyunpil
    @kimhyunpil ปีที่แล้ว

    Amazing talk!

  • @origamibulldoser1618
    @origamibulldoser1618 ปีที่แล้ว

    Hm. "We dont have to deal with inheritance anymore". We still have virtual dispatch, dpnt we?

  • @KobiCohenArazi
    @KobiCohenArazi ปีที่แล้ว

    OMG, I see Dr. Douglas Schmidt here :)

  • @MarcoBergamin
    @MarcoBergamin 2 ปีที่แล้ว

    Amazing talk

  • @hungbiu8609
    @hungbiu8609 2 ปีที่แล้ว

    Also recommend checking out the talk "Runtime Polymorphism: Back to the Basics" from Louis Dionne who is the author of dyno

    • @Swedishnbkongu
      @Swedishnbkongu 2 ปีที่แล้ว

      And Sean Parents talk (on which o think Louis' is based or credits), better code: polymorphism

  • @odedkadshai
    @odedkadshai 2 ปีที่แล้ว

    wonderful talk, i think external polymorphism is similar to crtp

  • @colugo5172
    @colugo5172 2 ปีที่แล้ว +1

    thank you

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      You're welcome

  • @Bbdu75yg
    @Bbdu75yg ปีที่แล้ว

    Why not use variant instead of type erasure ?

  • @yldrmcs
    @yldrmcs ปีที่แล้ว +2

    Unfortunately I don’t see any “beauty” in this implementation because this still requires us to write boilerplate code and I don’t want to use any library for such simple things that a language is supposed to provide.

  • @lexer_
    @lexer_ 2 ปีที่แล้ว +1

    Interesting topic, incredibly slow delivery. This could've easily fit into 20 minutes just like the first talk about the topic he mentioned.

    • @kjhgaseiyufbef1604
      @kjhgaseiyufbef1604 2 ปีที่แล้ว +1

      1) he is not a native speaker; 2) many viewers are not native speakers; 3) this is supposed to be an talk for most levels of knowledge and intellect; 4) I listened to this on 1.5 just fine, it's easier to speed it up than to pause and go back constantly

  • @ratman-gimmecheez
    @ratman-gimmecheez 2 ปีที่แล้ว +3

    Found the slides here: cppcon.digital-medium.co.uk/wp-content/uploads/2021/09/Type-Erasure-A-Design-Analysis.pdf
    Don't have the code though, but you can whip something up from the slides. I wish we had some working code too look at though.

  • @godDIEmanLIVE
    @godDIEmanLIVE 2 ปีที่แล้ว +1

    Amazing talk, amazing concept. Sadly it reveals how shit C++ really is. You have to jump through hoops and do a lot of bainfuckery to achieve a very simple goal: tricking your compiler into doing what you want it to do.
    Newer languages, that don't waste your time as much, seem to support a lot of this stuff out of the box.

  • @ShaunStruwig
    @ShaunStruwig ปีที่แล้ว +6

    Klaus repeatedly saying "However... we're not happy!" and continuing to strive for the ultimate perfection... he's definitely a German! :D

    • @richardvonlehe4581
      @richardvonlehe4581 8 วันที่ผ่านมา

      I appreciate the "conversational" approach he has in both his books and his talks.

  • @MeisamRivers
    @MeisamRivers 10 หลายเดือนก่อน +2

    26:00 "std::variant is the opposite of type erasure.
    std::variant [gives you] a closed set of types and an open set of operations.
    Type Erasure gives you an open set of types and a close set of operations.
    "

  • @pabstkkx
    @pabstkkx 2 ปีที่แล้ว +6

    As always great talk. Thanks Klaus!

  • @CacheTaFace
    @CacheTaFace 2 ปีที่แล้ว +4

    The answer was pod structs and free functions all along!

  • @puyadaravi3109
    @puyadaravi3109 2 ปีที่แล้ว +4

    Thanks Klaus this was a pleasure to watch! It is one of my favorite topics as well for the same reason.

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      Great to hear!

  • @gonzajuarez4918
    @gonzajuarez4918 ปีที่แล้ว +1

    ahhhhh so THIS is type-erasure.
    I've always called it one of:
    - "the way C++ does dynamic dispatch like Common Lisp's defgeneric/defmethod"
    - "The thing Sean Parent introduces in that talk".
    This is MUCH shorter. Thanks, great talk, great explanation

  • @jthrush
    @jthrush 2 ปีที่แล้ว +1

    Wow, this solves a problem I just encountered yesterday and used ugly void* casting. What perfect timing!

  • @ckjdinnj
    @ckjdinnj 3 หลายเดือนก่อน

    This is so gross
    Good god I hope they never build this into the language. Just code in python or JavaScript if you want to erase your types.

  • @刘阳-x1o
    @刘阳-x1o 2 ปีที่แล้ว +1

    at 29:15, why is the T&& passed to the ShapeModel constructor a rvalue reference? I thought it's a forwarding/universal reference, because it's a template with double &

    • @binary132
      @binary132 7 หลายเดือนก่อน

      It means the ownership is being transferred into the ShapeModel.

  • @User-cv4ee
    @User-cv4ee 2 ปีที่แล้ว +1

    A question on the templated constructor. What if the constructor for Circle take a single parameter radius, but the Square constructor takes two, width and the height?

    • @edobez
      @edobez ปีที่แล้ว

      Did you find an answer for that?

    • @habits12
      @habits12 ปีที่แล้ว

      You pass to shape constructor a concrete shape concept instance. You will fully construct a square with two parameters and pass it to shape, or circle with one parameter. Does it answer your question?

  • @pedromiguelareias
    @pedromiguelareias ปีที่แล้ว

    Since the number of shape types is known at compile time, why not a tuple of vectors of shapes? In addition, non-instrusive serialization libraries are available, e.g. CEREAL.

  • @johnabrossimow
    @johnabrossimow 5 หลายเดือนก่อน

    33:19 For those who missed, draw and serialize are implemented as free functions, which are referenced in the shape concept class polymorphically.

  • @AleifrLeifrson
    @AleifrLeifrson ปีที่แล้ว

    If Klaus was a professor at my university, I would have taken all his classes!

  • @peterevans6752
    @peterevans6752 2 ปีที่แล้ว

    Good talk on the merits in addition to the mechanics of Type Erasure! I wonder how the proposed "Deduce This pattern" helps or interacts with Type Erasure.

  • @player-eric
    @player-eric ปีที่แล้ว

    Hi, guys! What design patterns are used in Type Erasure?

  • @PedroOliveira-sl6nw
    @PedroOliveira-sl6nw ปีที่แล้ว

    Gonna totally make a better example than shapes

  • @francisgrizzlysmit4715
    @francisgrizzlysmit4715 ปีที่แล้ว

    awesome but I'm worried that it has pimples , have to squeeze the pus out of them lol🤠
    seriously completely blown away
    took a bit of concentration but it's really obvious when you get it

  • @GrzegorzMilka
    @GrzegorzMilka 2 ปีที่แล้ว +3

    Amazing. This design pattern brings efficient existential types to the C++ world. Nicely presented as well.

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      Many thanks!

  • @NaveenB13m
    @NaveenB13m ปีที่แล้ว

    Thanks Klaus. Clear presentation of a beautiful idea. This motivates me to watch rest of Kluas' talks as well.

    • @CppCon
      @CppCon  ปีที่แล้ว

      Very pleased to hear that you are inspired to watch further presentations.

  • @sorushkhajepor8735
    @sorushkhajepor8735 2 ปีที่แล้ว

    Great pattern, and presented so easy to grasp.

    • @CppCon
      @CppCon  2 ปีที่แล้ว

      Glad it was helpful!

  • @NXTangl
    @NXTangl ปีที่แล้ว

    This appears to be almost exactly a C++ implementation of the Rust trait system's fat-pointer type erasure.